A Handheld History

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A Handheld History

Author : Lost in Cult
Publisher : HarperCollins UK
Page : 274 pages
File Size : 44,9 Mb
Release : 2023-09-28
Category : Games & Activities
ISBN : 9780008606558

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A Handheld History by Lost in Cult Pdf

A Handheld History is a unique celebration of portable platforms and their iconic games.

Handheld Usability

Author : Scott Weiss
Publisher : John Wiley & Sons
Page : 292 pages
File Size : 54,5 Mb
Release : 2003-01-10
Category : Technology & Engineering
ISBN : 9780470852927

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Handheld Usability by Scott Weiss Pdf

Offering an overview of usability, testing, and information architecture for EPOC, WAP, PDAs, handhelds, and handsets, this how-to guide dives into the details about medium-specific issues and design strategies. * Discusses designing for the current wireless platforms: cellular phones and PDAs * Covers both stand alone as well as Web-based application design * Contains a case study of a usability test

The Ultimate History of Video Games, Volume 1

Author : Steven L. Kent
Publisher : Crown
Page : 625 pages
File Size : 47,6 Mb
Release : 2010-06-16
Category : Social Science
ISBN : 9780307560872

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The Ultimate History of Video Games, Volume 1 by Steven L. Kent Pdf

The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning. The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday’s games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you’ll discover • the video game that saved Nintendo from bankruptcy • the serendipitous story of Pac-Man’s design • the misstep that helped topple Atari’s $2-billion-a-year empire • the coin shortage caused by Space Invaders • the fascinating reasons behind the rise, fall, and rebirth of Sega • and much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who’s ever touched a joystick.

The Game Console 2.0

Author : Evan Amos
Publisher : No Starch Press
Page : 314 pages
File Size : 49,9 Mb
Release : 2021-09-08
Category : Games & Activities
ISBN : 9781718500617

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The Game Console 2.0 by Evan Amos Pdf

This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.

The Game Boy and Game Boy Color

Author : Christopher M. Shaw
Publisher : CreateSpace
Page : 96 pages
File Size : 55,6 Mb
Release : 2015-10-12
Category : Electronic
ISBN : 1517778352

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The Game Boy and Game Boy Color by Christopher M. Shaw Pdf

Millions of children and adults alike have spent countless hours playing the Game Boy - take a closer look into the development, technology, and history of Nintendo's Game Boy and Game Boy Color.

Pictures in Place

Author : Kenneth Lim
Publisher : Universal-Publishers
Page : 338 pages
File Size : 41,6 Mb
Release : 2006-11
Category : Education
ISBN : 9781581123395

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Pictures in Place by Kenneth Lim Pdf

This study describes data that was gathered in 2004 from fieldwork conducted by students from four schools in Singapore, around tasks of wayfinding and debate. The fieldwork tasks were designed specifically to permit participants to exercise their powers of observation, as opposed to more traditional tasks of collection of empirical data. To this end, the study was constructed such that students were given opportunities to collaboratively explore and navigate unfamiliar environments using text- and picture-messaging, as well as to engage in debate, and use multimedia evidence recorded in the field to defend their positions both to peers in the field and in the classroom, regarding various issues of concern to these environments, with specific links being made to their studies in geography. The data was used to shed light on those elements in urban and suburban environments which adolescents in Singapore find geographically meaningful, as well as to determine the extent to which such interventions might augment students' spatial intelligence, with a view to informing a more effective geography education programme in schools. The nature of the collaborative discourse which emerged as participants engaged in the intervention was also investigated, using a proprietary taxonomy of discourse types. This thesis is grounded in neo-Vygotskyian socio-cultural activity theory. Primary findings include the suggestion that key elements in adolescents' local environments used to orientate and to convey spatial information are axial lines and buildings. The data also reveals differences between the genders in their preference for text over pictures in conveying such information. Adolescents who are more successful in participating in and applying spatial discourse also tend to exhibit certain habits of mind, such as perseverance, as well as to scaffold their exchanges more. Finally, the study suggests that certain fieldwork interventions can indeed augment spatial intelligence and mapping skills.

The Untold History of Japanese Game Developers

Author : John Szczepaniak
Publisher : Createspace Independent Publishing Platform
Page : 0 pages
File Size : 46,9 Mb
Release : 2015-11-04
Category : Computer games
ISBN : 1518655319

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The Untold History of Japanese Game Developers by John Szczepaniak Pdf

Detailed contents listing here: http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-2/ Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.

The Encyclopedia of Game Machines

Author : Winnie Forster
Publisher : Winnie Forster Gameplan
Page : 0 pages
File Size : 52,5 Mb
Release : 2005
Category : Computer games
ISBN : 3000153594

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The Encyclopedia of Game Machines by Winnie Forster Pdf

From Atari to Sega, from Apple to Nintendo DS, this full colour book takes not a regional, or European, but a global view on 33 years of onscreen fun and interaction and presents hardware from Japan, USA, UK, France, Germany and Korea, along with classic software in its authentic, pixellated glory. Including over 600 pictures, exclusively shot for Game.Machines, the book contains extensive indices, as well as 20 pages of technical data and explanations. This greatly enhanced and revised edition provides a time journey across the video game era: from the 4-bit beginnings to the broadband future. More than 400 dream machines and million sellers, bizarre slip-ups and exotic variants are profiled in full colour chapters with extensive appendixes.

Game Boy Modding

Author : Greg Farrell
Publisher : No Starch Press
Page : 257 pages
File Size : 47,5 Mb
Release : 2020-05-26
Category : Computers
ISBN : 9781718500143

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Game Boy Modding by Greg Farrell Pdf

Complete beginner's guide to all aspects of modifying the classic Nintendo Game Boy. Game Boy Modding teaches you how to purchase, refurbish, mod, and customize Nintendo handheld consoles. The consoles are widely available and the customizations are affordable, requiring only limited tools and know-how. Retro consoles are seeing a resurgence of popularity worldwide, and king among these throwback devices is the Nintendo Game Boy, which sold over 100 million units in its lifetime and introduced gamers to Mario and Pokemon. These consoles emanate pixelated 8-bit retro charm, but lack the modern technological enhancements that we take for granted in 2020. You'll learn basic soldering and hardware modification techniques; how to change speakers, buttons, and screen lenses; how to fix dead speakers and sticky buttons; and how to personalize your Game Boy to your heart's content.

How to Do Everything with Your Palm Handheld, Fifth Edition

Author : Dave Johnson,Rick Broida
Publisher : McGraw Hill Professional
Page : 466 pages
File Size : 51,6 Mb
Release : 2005-05-16
Category : Computers
ISBN : 9780072264319

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How to Do Everything with Your Palm Handheld, Fifth Edition by Dave Johnson,Rick Broida Pdf

Get the most out of your PDA with this step-by-step guide. How to Do Everything with Your Palm Handheld, Fifth Edition covers the latest features, tools, and utilities and explains how to customize your PDA, HotSync with your PC, and use the date book, calendar, address book, to do list, and memo pad. You’ll learn how to access e-mail and the Web, turn your PDA into a mobile office, watch movies, listen to music, secure your PDA, and so much more. Regardless of which Palm OS handheld you own, you’ll find out how to maximize its capabilities from this easy-to-follow book.

A History of Video Games in 64 Objects

Author : World Video Game Hall of Fame
Publisher : HarperCollins
Page : 352 pages
File Size : 51,6 Mb
Release : 2018-05-29
Category : Games & Activities
ISBN : 9780062838704

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A History of Video Games in 64 Objects by World Video Game Hall of Fame Pdf

Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field’s creation and development. Drawing on the World Video Game Hall of Fame’s unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming. Sixty-four unique objects tell the story of the video game from inception to today. Pithy, in-depth essays and photographs examine each object’s significance to video game play—what it has contributed to the history of gaming—as well as the greater culture. A History of Video Games in 64 Objects explains how the video game has transformed over time. Inside, you’ll find a wide range of intriguing topics, including: The first edition of Dungeons & Dragons—the ancestor of computer role-playing games The Oregon Trail and the development of educational gaming The Atari 2600 and the beginning of the console revolution A World of Warcraft server blade and massively multiplayer online games Minecraft—the backlash against the studio system The rise of women in gaming represented by pioneering American video game designers Carol Shaw and Roberta Williams’ game development materials The prototype Skylanders Portal of Power that spawned the Toys-to-Life video game phenomenon and shook up the marketplace And so much more! A visual panorama of unforgettable anecdotes and factoids, A History of Video Games in 64 Objects is a treasure trove for gamers and pop culture fans. Let the gaming begin!

Piloting Palm

Author : Andrea Butter,David Pogue
Publisher : John Wiley & Sons
Page : 377 pages
File Size : 40,5 Mb
Release : 2002-02-18
Category : Business & Economics
ISBN : 9780471223399

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Piloting Palm by Andrea Butter,David Pogue Pdf

The definitive behind-the-scenes story of the visionary team that launched the handheld industry. Palm insider Andrea Butter and New York Times columnist David Pogue -- with full, exclusive cooperation of the company's founders and more than fifty key Palm and Handspring executives -- tell the riveting tale of the start of an industry constantly in the headlines. The origins of this volatile industry began with the tiny team who beat staggering odds to turn the PalmPilot into a billion-dollar market and later took their ultimate vision to Handspring, now Palm's most powerful rival. Many of today's current events relating to the competition in this industry are forecasted in this important business drama. The authors take an unprecedented look at how the visionary founders of the industry led one of the most successful startups in history to succeed against all odds-including a shoestring budget, shortsighted corporate partners, and competition from Microsoft. The roller-coaster ride is full of insight into the bungles of venture capitalists, the allure and pitfalls of partnerships with giant corporations, and the steely determination needed to maintain entrepreneurial and visionary independence. With gripping accounts of the last-minute crises that almost torpedoed the PalmPilot on the eve of its unveiling, and the triumphant, unprecedented reception of Palm in the marketplace, as well as the glimpses into the future of this industry, this book is as entertaining as it is instructional. Key revelations include: * The principles of business, economy, and product design that led Palm to succeed where billion-dollar corporations like Apple, Motorola, and Casio had failed. * Important moments in technological development of the handheld such as the secret "Easter egg," a software surprise planted in the Palm software that nearly sank launch plans. * Unique insight into the showdown with Microsoft, and 3Com's tragic decision not to make Palm independent that led Palm's founder Jeff Hanwkins and CEO Donna Dubinsky to take their vision elsewhere. * The ongoing competition between Palm and Handspring. The new rivals to contend with including Sony.

How to do Everything with Your Zire Handheld

Author : Rick Broida,Dave Johnson
Publisher : McGraw Hill Professional
Page : 226 pages
File Size : 40,5 Mb
Release : 2003-03-31
Category : Computers
ISBN : 9780072230475

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How to do Everything with Your Zire Handheld by Rick Broida,Dave Johnson Pdf

This friendly, solutions-oriented guide is filled with step-by-step examples that illustrate how to set up and navigate your Zire, and make the most of the hardware, built-in applications, and third-party tools. Each chapter begins with the specific how-to topics that will be covered. Within the chapter, each topic is accompanied by a solid, easy-to-follow walkthrough of the process.

Pregnancy Series I

Author : Dr. M. Abbey
Publisher : Xlibris Corporation
Page : 416 pages
File Size : 55,5 Mb
Release : 2015-10-23
Category : Medical
ISBN : 9781493138623

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Pregnancy Series I by Dr. M. Abbey Pdf

The outmost goal of managing a pregnancy is to prevent complications and enhance safe labour, childbirth, and neonatal period. This goal is achieved in this book. The first chapter on prepregnancy care deals with what you have to do before trying for a baby; this was followed with human anatomy, early pregnancy and its peculiarities, foetal development week-by-week, and then antenatal care in succession. Dr Abbey explains the modern techniques of prenatal diagnosis and ultrasound assessment of your baby at different stages of pregnancy. Attention was also paid to both minor and major conditions that can influence the course of your pregnancy and of particular interest is notification on when to seek a medical opinion. This book is unique because its content is based on the evidence of modern practice of obstetrics, and this is shown by enumerating the sources of information for every chapter.

The History of Cartography, Volume 6

Author : Mark Monmonier
Publisher : University of Chicago Press
Page : 1728 pages
File Size : 54,7 Mb
Release : 2015-05-18
Category : Science
ISBN : 9780226152127

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The History of Cartography, Volume 6 by Mark Monmonier Pdf

For more than thirty years, the History of Cartography Project has charted the course for scholarship on cartography, bringing together research from a variety of disciplines on the creation, dissemination, and use of maps. Volume 6, Cartography in the Twentieth Century, continues this tradition with a groundbreaking survey of the century just ended and a new full-color, encyclopedic format. The twentieth century is a pivotal period in map history. The transition from paper to digital formats led to previously unimaginable dynamic and interactive maps. Geographic information systems radically altered cartographic institutions and reduced the skill required to create maps. Satellite positioning and mobile communications revolutionized wayfinding. Mapping evolved as an important tool for coping with complexity, organizing knowledge, and influencing public opinion in all parts of the globe and at all levels of society. Volume 6 covers these changes comprehensively, while thoroughly demonstrating the far-reaching effects of maps on science, technology, and society—and vice versa. The lavishly produced volume includes more than five hundred articles accompanied by more than a thousand images. Hundreds of expert contributors provide both original research, often based on their own participation in the developments they describe, and interpretations of larger trends in cartography. Designed for use by both scholars and the general public, this definitive volume is a reference work of first resort for all who study and love maps.