Dark Matter And Trojan Horses A Strategic Design Vocabulary

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Dark Matter and Trojan Horses

Author : Dan Hill
Publisher : Unknown
Page : 186 pages
File Size : 50,8 Mb
Release : 2012
Category : Electronic
ISBN : LCCN:2010045530

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Dark Matter and Trojan Horses by Dan Hill Pdf

Strategic design is about applying the principles of traditional design to "big picture" systemic challenges such as healthcare, education and the environment. It redefines how problems are approached and aims to deliver more resilient solutions. In this short book, Dan Hill outlines a new vocabulary of design, one that needs to be smuggled into the upper echelons of power. He asserts that, increasingly, effective design means engaging with the messy politics - the "dark matter" - taking place above the designer's head. And that may mean redesigning the organisation that hires you.

Dark Matter and Trojan Horses

Author : Dan Hill
Publisher : Unknown
Page : 181 pages
File Size : 55,9 Mb
Release : 2012
Category : Creative ability in business
ISBN : 0992914639

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Dark Matter and Trojan Horses by Dan Hill Pdf

Strategic design is about applying the principles of traditional design to "big picture" systemic challenges such as healthcare, education and the environment. It redefines how problems are approached and aims to deliver more resilient solutions. In this short book, Dan Hill outlines a new vocabulary of design, one that needs to be smuggled into the upper echelons of power. He asserts that, increasingly, effective design means engaging with the messy politics - the "dark matter" - taking place above the designer's head. And that may mean redesigning the organisation that hires you.

Architects After Architecture

Author : Harriet Harriss,Rory Hyde,Roberta Marcaccio
Publisher : Routledge
Page : 320 pages
File Size : 47,6 Mb
Release : 2020-12-15
Category : Architecture
ISBN : 9781000316445

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Architects After Architecture by Harriet Harriss,Rory Hyde,Roberta Marcaccio Pdf

What can you do with a degree in architecture? Where might it take you? What kind of challenges could you address? Architects After Architecture reframes architecture as a uniquely versatile way of acting on the world, far beyond that of designing buildings. In this volume, we meet forty practitioners through profiles, case studies, and interviews, who have used their architectural training in new and resourceful ways to tackle the climate crisis, work with refugees, advocate for diversity, start tech companies, become leading museum curators, tackle homelessness, draft public policy, become developers, design videogames, shape public discourse, and much more. Together, they describe a future of architecture that is diverse and engaged, expanding the limits of the discipline, and offering new paths forward in times of crisis. Whether you are an architecture student or a practicing architect considering a change, you’ll find this an encouraging and inspiring read. Please visit the Architects After Architecture website for more information, including future book launches and events: architectsafterarchitecture.com

The Push Man and Other Stories

Author : Yoshihiro Tatsumi
Publisher : Drawn and Quarterly
Page : 0 pages
File Size : 47,5 Mb
Release : 2012-04-10
Category : Comics & Graphic Novels
ISBN : 1770460764

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The Push Man and Other Stories by Yoshihiro Tatsumi Pdf

Thirty years before the advent of the literary graphic novel movement in the United States, Yoshihiro Tatsumi created a library of comics that draw parallels to modern prose fiction and today's alternative comics. The stories collected in The Push Man are simultaneously haunting, disturbing, and darkly humorous. A lone man travels the country, projecting pornographic films for private individuals while attempting to maintain a normal home life. The lives of two men become intertwined when one hires the other to observe his sexual escapades through a telescope. An auto mechanic's obsession with a female TV personality turns fatal after a chance meeting between the two

The Origin of Consciousness in the Breakdown of the Bicameral Mind

Author : Julian Jaynes
Publisher : Houghton Mifflin Harcourt
Page : 580 pages
File Size : 55,7 Mb
Release : 2000-08-15
Category : Psychology
ISBN : 9780547527543

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The Origin of Consciousness in the Breakdown of the Bicameral Mind by Julian Jaynes Pdf

National Book Award Finalist: “This man’s ideas may be the most influential, not to say controversial, of the second half of the twentieth century.”—Columbus Dispatch At the heart of this classic, seminal book is Julian Jaynes's still-controversial thesis that human consciousness did not begin far back in animal evolution but instead is a learned process that came about only three thousand years ago and is still developing. The implications of this revolutionary scientific paradigm extend into virtually every aspect of our psychology, our history and culture, our religion—and indeed our future. “Don’t be put off by the academic title of Julian Jaynes’s The Origin of Consciousness in the Breakdown of the Bicameral Mind. Its prose is always lucid and often lyrical…he unfolds his case with the utmost intellectual rigor.”—The New York Times “When Julian Jaynes . . . speculates that until late in the twentieth millennium BC men had no consciousness but were automatically obeying the voices of the gods, we are astounded but compelled to follow this remarkable thesis.”—John Updike, The New Yorker “He is as startling as Freud was in The Interpretation of Dreams, and Jaynes is equally as adept at forcing a new view of known human behavior.”—American Journal of Psychiatry

Innovation Capacity and the City

Author : Grazia Concilio,Ilaria Tosoni
Publisher : Springer
Page : 101 pages
File Size : 47,6 Mb
Release : 2018-10-16
Category : Science
ISBN : 9783030001230

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Innovation Capacity and the City by Grazia Concilio,Ilaria Tosoni Pdf

This open access book represents one of the key milestones of DESIGNSCAPES, an H2020 CSA (Coordination and Support Action) research project funded by the European Commission under the Call “User-driven innovation: value creation through design-enabled innovation”. The book demonstrates that adopting design allows us to embed innovation within the city so as to arrive at feasible answers to complex global challenges. In this way, innovation can become disruptive, while also sparking a dynamic of gradual change in the “urbanscape” it acts within. To explore this potential, the book puts forward the concept of “design enabled innovation in urban environments” and examines the part that the city can play in promoting and facilitating the adoption of design among public and private sector innovators. This leads to a potential evaluation framework in which a given urbanscape is assessed both in terms of its capacity for generating innovation, and of the nature (more or less design-dependent or design-prone) of the innovative initiatives it hosts. This thread of reasoning holds many promising implications, including a possible “third way” between those who dream of an alternative economic model where revenues and growth are sacrificed on the altar of social and environmental respect, and the supporters of the traditional market-based view, who feel it is enough to add a touch of responsibility and concern to a system that should continue rewarding the profitability of innovations.

Ambient Findability

Author : Peter Morville
Publisher : "O'Reilly Media, Inc."
Page : 208 pages
File Size : 46,7 Mb
Release : 2005-09-26
Category : Computers
ISBN : 9780596553012

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Ambient Findability by Peter Morville Pdf

How do you find your way in an age of information overload? How can you filter streams of complex information to pull out only what you want? Why does it matter how information is structured when Google seems to magically bring up the right answer to your questions? What does it mean to be "findable" in this day and age? This eye-opening new book examines the convergence of information and connectivity. Written by Peter Morville, author of the groundbreaking Information Architecture for the World Wide Web, the book defines our current age as a state of unlimited findability. In other words, anyone can find anything at any time. Complete navigability. Morville discusses the Internet, GIS, and other network technologies that are coming together to make unlimited findability possible. He explores how the melding of these innovations impacts society, since Web access is now a standard requirement for successful people and businesses. But before he does that, Morville looks back at the history of wayfinding and human evolution, suggesting that our fear of being lost has driven us to create maps, charts, and now, the mobile Internet. The book's central thesis is that information literacy, information architecture, and usability are all critical components of this new world order. Hand in hand with that is the contention that only by planning and designing the best possible software, devices, and Internet, will we be able to maintain this connectivity in the future. Morville's book is highlighted with full color illustrations and rich examples that bring his prose to life. Ambient Findability doesn't preach or pretend to know all the answers. Instead, it presents research, stories, and examples in support of its novel ideas. Are we truly at a critical point in our evolution where the quality of our digital networks will dictate how we behave as a species? Is findability indeed the primary key to a successful global marketplace in the 21st century and beyond. Peter Morville takes you on a thought-provoking tour of these memes and more -- ideas that will not only fascinate but will stir your creativity in practical ways that you can apply to your work immediately. "A lively, enjoyable and informative tour of a topic that's only going to become more important." --David Weinberger, Author, Small Pieces Loosely Joined and The Cluetrain Manifesto "I envy the young scholar who finds this inventive book, by whatever strange means are necessary. The future isn't just unwritten--it's unsearched." --Bruce Sterling, Writer, Futurist, and Co-Founder, The Electronic Frontier Foundation "Search engine marketing is the hottest thing in Internet business, and deservedly so. Ambient Findability puts SEM into a broader context and provides deeper insights into human behavior. This book will help you grow your online business in a world where being found is not at all certain." --Jakob Nielsen, Ph.D., Author, Designing Web Usability: The Practice of Simplicity "Information that's hard to find will remain information that's hardly found--from one of the fathers of the discipline of information architecture, and one of its most experienced practitioners, come penetrating observations on why findability is elusive and how the act of seeking changes us." --Steve Papa, Founder and Chairman, Endeca "Whether it's a fact or a figure, a person or a place, Peter Morville knows how to make it findable. Morville explores the possibilities of a world where everything can always be found--and the challenges in getting there--in this wide-ranging, thought-provoking book." --Jesse James Garrett, Author, The Elements of User Experience "It is easy to assume that current searching of the World Wide Web is the last word in finding and using information. Peter Morville shows us that search engines are just the beginning. Skillfully weaving together information science research with his own extensive experience, he develops for the reader a feeling for the near future when information is truly findable all around us. There are immense implications, and Morville's lively and humorous writing brings them home." --Marcia J. Bates, Ph.D., University of California Los Angeles "I've always known that Peter Morville was smart. After reading Ambient Findability, I now know he's (as we say in Boston) wicked smart. This is a timely book that will have lasting effects on how we create our future. --Jared Spool, Founding Principal, User Interface Engineering "In Ambient Findability, Peter Morville has put his mind and keyboard on the pulse of the electronic noosphere. With tangible examples and lively writing, he lays out the challenges and wonders of finding our way in cyberspace, and explains the mutually dependent evolution of our changing world and selves. This is a must read for everyone and a practical guide for designers." --Gary Marchionini, Ph.D., University of North Carolina "Find this book! Anyone interested in making information easier to find, or understanding how finding and being found is changing, will find this thoroughly researched, engagingly written, literate, insightful and very, very cool book well worth their time. Myriad examples from rich and varied domains and a valuable idea on nearly every page. Fun to read, too! --Joseph Janes, Ph.D., Founder, Internet Public Library

Speak Italian

Author : Bruno Munari
Publisher : Chronicle Books
Page : 128 pages
File Size : 45,8 Mb
Release : 2005-03-03
Category : Foreign Language Study
ISBN : 0811847748

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Speak Italian by Bruno Munari Pdf

This quirky handbook of Italian gestures, first published in 1958 by renowned Milanese artist and graphic designer Bruno Munari, will help the phalange-phobic decipher the unspoken language of gestures--a language not found in any dictionary. Photos.

Pavilions, Pop Ups and Parasols

Author : Anonim
Publisher : John Wiley & Sons
Page : 144 pages
File Size : 44,5 Mb
Release : 2015-06-02
Category : Architecture
ISBN : 9781118829042

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Pavilions, Pop Ups and Parasols by Anonim Pdf

Around the world, a new architectural form is emerging. In public places a progressive architecture is being commissioned to promote open-ended, undetermined, lightly programmed or un-programmed interactions between people. This new phenomenon of architectural form – Pavilions, Pop-Ups and Parasols – is presaged by rapidly changing social relationships flowing from social media such as Facebook, Twitter and Instagram. The nexus between real and virtual meeting is effectively being reinvented by innovative and creative architectural practices. People meet in new and responsive ways, architects meet their clients in new forums, knowledge is ‘met’ and achieved in new and interactive frameworks. It contrasts bluntly with the commercially structured interactions of shopping malls and the increasingly deliberate interactions available in cultural institutions. These experiences imbue a new type of client; casually engaged, flocking, hacking, crowd funding and self-helping. Contributors include: Rob Bevan, Pia Ednie-Brown, Roan Ching-Yueh, Dan Hill, Martyn Hook, Minsuk Cho, Andrea Kahn, Felicity Scott, Akira Suzuki Contributing architects include: Alisa Andrasek/Biothing, Peter Cook/CRAB studio, CJ Lim/Studio 8, Tom Holbrook/5th Studio, Matthias Hollwich/HWKN, Mamou-Mani Architects, Benedetta Tagliabue/EMBT

Playful Design

Author : John Ferrara
Publisher : Rosenfeld Media
Page : 245 pages
File Size : 40,5 Mb
Release : 2012-05-17
Category : Computers
ISBN : 9781933820996

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Playful Design by John Ferrara Pdf

Game design is a sibling discipline to software and Web design, but they're siblings that grew up in different houses. They have much more in common than their perceived distinction typically suggests, and user experience practitioners can realize enormous benefit by exploiting the solutions that games have found to the real problems of design. This book will show you how.

Design, When Everybody Designs

Author : Ezio Manzini
Publisher : MIT Press
Page : 257 pages
File Size : 51,9 Mb
Release : 2015-02-20
Category : Design
ISBN : 9780262028608

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Design, When Everybody Designs by Ezio Manzini Pdf

The role of design, both expert and nonexpert, in the ongoing wave of social innovation toward sustainability. In a changing world everyone designs: each individual person and each collective subject, from enterprises to institutions, from communities to cities and regions, must define and enhance a life project. Sometimes these projects generate unprecedented solutions; sometimes they converge on common goals and realize larger transformations. As Ezio Manzini describes in this book, we are witnessing a wave of social innovations as these changes unfold—an expansive open co-design process in which new solutions are suggested and new meanings are created. Manzini distinguishes between diffuse design (performed by everybody) and expert design (performed by those who have been trained as designers) and describes how they interact. He maps what design experts can do to trigger and support meaningful social changes, focusing on emerging forms of collaboration. These range from community-supported agriculture in China to digital platforms for medical care in Canada; from interactive storytelling in India to collaborative housing in Milan. These cases illustrate how expert designers can support these collaborations—making their existence more probable, their practice easier, their diffusion and their convergence in larger projects more effective. Manzini draws the first comprehensive picture of design for social innovation: the most dynamic field of action for both expert and nonexpert designers in the coming decades.

Beyond Sticky Notes

Author : Kelly Ann McKercher
Publisher : Unknown
Page : 128 pages
File Size : 45,6 Mb
Release : 2020-05-31
Category : Electronic
ISBN : 0648787508

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Beyond Sticky Notes by Kelly Ann McKercher Pdf

This book includes a deep-dive into the mindsets and methods of Co-design. It draws on the authors' experience across Australia and New Zealand, as well as design, trauma-informed practice, collective learning and social movements.

Roman Art

Author : Nancy Lorraine Thompson,Philippe De Montebello,John Kent Lydecker,Carlos A. Picón
Publisher : Metropolitan Museum of Art
Page : 218 pages
File Size : 53,9 Mb
Release : 2007
Category : Art, Roman
ISBN : 9781588392220

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Roman Art by Nancy Lorraine Thompson,Philippe De Montebello,John Kent Lydecker,Carlos A. Picón Pdf

A complete introduction to the rich cultural legacy of Rome through the study of Roman art ... It includes a discussion of the relevance of Rome to the modern world, a short historical overview, and descriptions of forty-five works of art in the Roman collection organized in three thematic sections: Power and Authority in Roman Portraiture; Myth, Religion, and the Afterlife; and Daily Life in Ancient Rome. This resource also provides lesson plans and classroom activities."--Publisher website.

Can Jokes Bring Down Governments?

Author : Metahaven (Design studio)
Publisher : Unknown
Page : 89 pages
File Size : 45,5 Mb
Release : 2013
Category : Design
ISBN : 099291468X

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Can Jokes Bring Down Governments? by Metahaven (Design studio) Pdf

"In a world where 'there is no alternative', how do you dissent? Once upon a time, graphic designers would have made political posters and typeset manifestos. Today, protest has new strategies. Enter the internet meme. With its Darwinian survival skills and its viral potential, the meme is a way of scaling up protest. Hackers and activists have learned to unleash the destructive force of a Rick Astley video. They have let slip the Lolcats of war. Pranks have become a resistance strategy. As the rise of Beppe Grillo in Italy testifies, this may be the hour to fight nonsense with nonsense. Jokes are an open-source weapon of politics, and it is time to tap their power."--Publisher's website

Discursive Design

Author : Bruce M. Tharp,Stephanie M. Tharp
Publisher : MIT Press
Page : 641 pages
File Size : 44,8 Mb
Release : 2022-11-22
Category : Design
ISBN : 9780262546553

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Discursive Design by Bruce M. Tharp,Stephanie M. Tharp Pdf

Exploring how design can be used for good—prompting self-reflection, igniting the imagination, and affecting positive social change. Good design provides solutions to problems. It improves our buildings, medical equipment, clothing, and kitchen utensils, among other objects. But what if design could also improve societal problems by prompting positive ideological change? In this book, Bruce and Stephanie Tharp survey recent critical design practices and propose a new, more inclusive field of socially minded practice: discursive design. While many consider good design to be unobtrusive, intuitive, invisible, and undemanding intellectually, discursive design instead targets the intellect, prompting self-reflection and igniting the imagination. Discursive design (derived from “discourse”) expands the boundaries of how we can use design—how objects are, in effect, good(s) for thinking. Discursive Design invites us to see objects in a new light, to understand more than their basic form and utility. Beyond the different foci of critical design, speculative design, design fiction, interrogative design, and adversarial design, Bruce and Stephanie Tharp establish a more comprehensive, unifying vision as well as innovative methods. They not only offer social criticism but also explore how objects can, for example, be used by counselors in therapy sessions, by town councils to facilitate a pre-vote discussions, by activists seeking engagement, and by institutions and industry to better understand the values, beliefs, and attitudes of those whom they serve. Discursive design sparks new ways of thinking, and it is only through new thinking that our sociocultural futures can change.