Ea Sports Fifa

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EA Sports FIFA

Author : Raiford Guins,Henry Lowood,Carlin Wing
Publisher : Bloomsbury Publishing USA
Page : 304 pages
File Size : 52,6 Mb
Release : 2022-07-14
Category : Social Science
ISBN : 9781501375361

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EA Sports FIFA by Raiford Guins,Henry Lowood,Carlin Wing Pdf

If there is anything close to a universal game, it is association football, also known as soccer, football, fussball, fútbol, fitba, and futebol. The game has now moved from the physical to the digital - EA's football simulation series FIFA - with profound impacts on the multibillion sports and digital game industries, their cultures and players. Throughout its development history, EA's FIFA has managed to adapt to and adopt almost all video game industry trends, becoming an assemblage of game types and technologies that is in itself a multi-faceted probe of the medium's culture, history, and technology. EA Sports FIFA: Feeling the Game is the first scholarly book to address the importance of EA's FIFA. From looking at the cultures of fandom to analyzing the technical elements of the sports simulation, and covering the complicated relations that EA's FIFA has with gender, embodiment, and masculinity, this collection provides a comprehensive understanding of a video game series that is changing the way the most popular sport in the world is experienced. In doing so, the book serves as a reference text for scholars in many disciplines, including game studies, sociology of sports, history of games, and sports research.

EA Sports FIFA

Author : Raiford Guins,Henry Lowood,Carlin Wing
Publisher : Bloomsbury Publishing USA
Page : 305 pages
File Size : 49,8 Mb
Release : 2022-07-14
Category : Social Science
ISBN : 9781501375354

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EA Sports FIFA by Raiford Guins,Henry Lowood,Carlin Wing Pdf

If there is anything close to a universal game, it is association football, also known as soccer, football, fussball, fútbol, fitba, and futebol. The game has now moved from the physical to the digital - EA's football simulation series FIFA - with profound impacts on the multibillion sports and digital game industries, their cultures and players. Throughout its development history, EA's FIFA has managed to adapt to and adopt almost all video game industry trends, becoming an assemblage of game types and technologies that is in itself a multi-faceted probe of the medium's culture, history, and technology. EA Sports FIFA: Feeling the Game is the first scholarly book to address the importance of EA's FIFA. From looking at the cultures of fandom to analyzing the technical elements of the sports simulation, and covering the complicated relations that EA's FIFA has with gender, embodiment, and masculinity, this collection provides a comprehensive understanding of a video game series that is changing the way the most popular sport in the world is experienced. In doing so, the book serves as a reference text for scholars in many disciplines, including game studies, sociology of sports, history of games, and sports research.

Fifa22 Game

Author : Kaid Sami
Publisher : Unknown
Page : 120 pages
File Size : 41,7 Mb
Release : 2021-07-20
Category : Electronic
ISBN : 9798540872959

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Fifa22 Game by Kaid Sami Pdf

FIFA22 GAME, FIFA 22 EA SPORTS, 6x9size,120pages

FIFA

Author : Mari Bolte
Publisher : Norwood House Press
Page : 48 pages
File Size : 45,5 Mb
Release : 2023-01-15
Category : Juvenile Nonfiction
ISBN : 9781684507412

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FIFA by Mari Bolte Pdf

Learn about FIFA soccer and how to dribble, pass, and dive your way to an exciting game. Explore the history of FIFA and peer into the future of one of the world’s most popular games. FIFA will give you a behind-the-scenes look at a great game, with features that include a glossary, index, and bibliography for further reading. Young game enthusiasts get the information they want with the A Great Game! series. These fun-filled books trace the history of popular games, provide details about the creators, explore competitions, and take a look at future plans and challenges. From FIFA to Sonic the Hedgehog, readers learn about playing their favorite games, or get introduced to a new one. Basic strategy, guidelines and needed equipment are explained. Each book includes a glossary, index, and bibliography for further reading. Perfect connection to STEM.

FIFA 23 Complete Guide & Tips

Author : Bryon Breitenberg
Publisher : Independently Published
Page : 0 pages
File Size : 44,5 Mb
Release : 2022-09-28
Category : Electronic
ISBN : 9798355077488

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FIFA 23 Complete Guide & Tips by Bryon Breitenberg Pdf

Standing fragments of the game FIFA 23 guide contains the best Begginer's Guide, for playing defense and attack, for passing and shooting. We describe the best FUT formations, sample starting lineups, the best soccer leagues, top one hundred players, system requirements and keybinds. Our FIFA 23 guide is a large compendium of knowledge about this extremely popular football game by EA Sports. The detailed information and tips in our guide explain the most important game mechanics, teach you how to play defense and offense, and help you develop your club in FUT 23 mode.

Applied Sport Business Analytics

Author : Christopher Atwater,Robert E. Baker,Ted Kwartler
Publisher : Human Kinetics
Page : 218 pages
File Size : 55,6 Mb
Release : 2022-02-21
Category : Sports & Recreation
ISBN : 9781492598541

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Applied Sport Business Analytics by Christopher Atwater,Robert E. Baker,Ted Kwartler Pdf

Applied Sport Business Analytics With HKPropel Access provides a practical explanation of the use of data analytic metrics in sport, exploring selected techniques and tools as well as addressing fundamental applications of analytics within modern sports organizations. Current and aspiring sport managers will develop their understanding of how analytics can be used strategically to make data-informed decisions by selecting and translating data into evidence and meaningful metrics. The text begins with an introduction to the world of analytics, exploring the social, economic, and business foundations that form the history of data analytics. Different strategies used to make data-driven decisions are discussed to demonstrate the importance of analytics in a modern sport context. The text explains terms and methods that are typical in sport analytics, bridging the gap between sport managers and sport analysts to help them understand the perceptions and needs of one another. The text’s focus on quantitative statistical analysis—with its exploration of modeling, predictive analytics, and forecasting—helps students learn how to analyze data and make use of it. Students will then learn to turn data into visual representations such as cluster diagrams to reveal clear results. With practical exercises that utilize five included datasets and are heavily support by related video tutorials delivered through HKPropel, even those without programming experience will learn how to program and transform complex statistical data into easy-to-understand visuals. Case studies exploring real-world scenarios—including player position analysis in women's professional basketball, esport player popularity and market analysis, and prospective player evaluation for the NFL draft—examine managerial implications to help develop understanding of what questions to ask, how to interpret data, and how to use data to make informed decisions. Finally, an in-depth look at how cutting-edge analytics mechanisms were used to analyze over one million tweets associated with the NBA over an entire season will illustrate how to successfully work with large amounts of data to achieve results. Concepts throughout the book are made easy to understand through exercises, datasets, and video lectures on key topics, all accessible through HKPropel. These tools combine to provide valuable experience and practical understanding. Interview With a Professional sidebars offer additional real-world glimpses into the use of analytics by practitioners in sport business. Applied Sport Business Analytics will provide a broader and deeper knowledge of the use of sport analytics for aspiring sport managers, data analysts, and practitioners alike. It will prepare them to translate metrics in a useful way that allows them to make data-informed and data-driven decisions to achieve desired outcomes in their organization. Note: A code for accessing HKPropel is not included with this ebook but may be purchased separately.

Electronic Arts: Makers of Madden NFL and The Sims

Author : Carla Mooney
Publisher : ABDO
Page : 115 pages
File Size : 44,8 Mb
Release : 2023-08-01
Category : Juvenile Nonfiction
ISBN : 9781098276775

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Electronic Arts: Makers of Madden NFL and The Sims by Carla Mooney Pdf

This book introduces readers to Electronic Arts, the publisher behind hit franchises such as Madden NFL, FIFA, and The Sims. Readers will explore the company's history, its dominance of the sports video game landscape, and how the company continues to innovate today. Features include infographics, a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO.

Wordplay and the Discourse of Video Games

Author : Christopher A. Paul
Publisher : Routledge
Page : 227 pages
File Size : 46,8 Mb
Release : 2012-03-15
Category : Games & Activities
ISBN : 9781136343056

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Wordplay and the Discourse of Video Games by Christopher A. Paul Pdf

In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. Overall, this book illustrates how video games are shaped by words, design and play; all of which are negotiated, ongoing practices among the designers, players, and society that construct the discourse of video games.

Sports Videogames

Author : Mia Consalvo,Konstantin Mitgutsch,Abe Stein
Publisher : Routledge
Page : 312 pages
File Size : 55,7 Mb
Release : 2013-07-18
Category : Social Science
ISBN : 9781136191992

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Sports Videogames by Mia Consalvo,Konstantin Mitgutsch,Abe Stein Pdf

From Pong to Madden NFL to Wii Fit, Sports Videogames argues for the multiple ways that sports videogames—alongside televised and physical sports—impact one another, and how players and viewers make sense of these multiple forms of play and information in their daily lives. Through case studies, ethnographic explorations, interviews and surveys, and by analyzing games, players, and the sports media industry, contributors from a wide variety of disciplines demonstrate the depth and complexity of games that were once considered simply sports simulations. Contributors also tackle key topics including the rise of online play and its implications for access to games, as well as how regulations surrounding player likenesses present challenges to the industry. Whether you’re a scholar or a gamer, Sports Videogames offers a grounded, theory-building approach to how millions make sense of videogames today.

American Sports [4 volumes]

Author : Murry R. Nelson
Publisher : Bloomsbury Publishing USA
Page : 1678 pages
File Size : 51,5 Mb
Release : 2013-05-23
Category : Sports & Recreation
ISBN : 9780313397530

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American Sports [4 volumes] by Murry R. Nelson Pdf

America loves sports. This book examines and details the proof of this fascination seen throughout American society—in our literature, film, and music; our clothing and food; and the iconography of the nation. This momentous four-volume work examines and details the cultural aspects of sport and how sport pervasively reflects—and affects—myriad aspects of American society from the early 1900s to the present day. Written in a straightforward, readable manner, the entries cover both historical and contemporary aspects of sport and American culture. Unlike purely historical encyclopedias on sports, the contributions within these volumes cover related subject matter such as poetry, novels, music, films, plays, television shows, art and artists, mythologies, artifacts, and people. While this encyclopedia set is ideal for general readers who need information on the diverse aspects of sport in American culture for research purposes or are merely reading for enjoyment, the detailed nature of the entries will also prove useful as an initial source for scholars of sport and American culture. Each entry provides a number of both print and online resources for further investigation of the topic.

A History of Competitive Gaming

Author : Lu Zhouxiang
Publisher : Routledge
Page : 320 pages
File Size : 43,7 Mb
Release : 2022-05-13
Category : History
ISBN : 9781000588538

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A History of Competitive Gaming by Lu Zhouxiang Pdf

Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.

Commercialising Celebrity Persona

Author : Emma Perot
Publisher : Bloomsbury Publishing
Page : 245 pages
File Size : 48,8 Mb
Release : 2023-09-07
Category : Law
ISBN : 9781509966103

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Commercialising Celebrity Persona by Emma Perot Pdf

This book investigates the commercialisation of celebrity persona in the UK, New York, and California. Interviews with 68 practitioners across the advertising, merchandising, film, and video game industries provide insight on the differences in approaches across jurisdictions, as well as the similarities caused by non-legal factors. Furthermore, the book addresses the developments in technology, social media, and social norms that have made collaboration attractive to maintain favour with fans. The book considers how the extension of passing off in the UK to include persona rights impacts the dispute resolution and transactional spheres involved in the commercialisation of persona. It compares the industry landscape to that of the US where the right of publicity has been recognised since 1953 and has gone as far as to protect 'identity'. The book argues that nonlegal factors significantly impact the commercialisation of persona across the jurisdictions and interact with the law to encourage permission-based behaviours. However, there remains a divergence in the dispute resolution sphere. Anyone who is interested in the multi-million dollar business of celebrities as assets will benefit from this book.

Match Annual 2017

Author : MATCH
Publisher : Pan Macmillan
Page : 96 pages
File Size : 55,6 Mb
Release : 2016-09-22
Category : Humor
ISBN : 9781509821204

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Match Annual 2017 by MATCH Pdf

From the makers of the UK's best football magazine! Year in, year out, MATCH remains the bestselling football annual and is what footy fans everywhere put at the top of their Christmas wishlist! Inside the annual, you can build your Ultimate Player, check out the wonderkids who'll rip up 2017 and find out everything you need to know about Messi, Pogba, Rashford, Aubameyang, Aguero, Di Maria and Higuain! Plus, it's packed with stars’ cars, Prem club legends, Euro 2016’s best moments, brain-busting quizzes, FIFA through the ages, mad pics, footy stars as emojis, crazy cartoons and loads more! Don't miss it!

FIFA World Cup and Beyond

Author : Kausik Bandyopadhyay,Souvik Naha,Shakya Mitra
Publisher : Routledge
Page : 212 pages
File Size : 55,9 Mb
Release : 2018-10-29
Category : Sports & Recreation
ISBN : 9781351181914

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FIFA World Cup and Beyond by Kausik Bandyopadhyay,Souvik Naha,Shakya Mitra Pdf

Soccer, the most popular mass spectator sport in the world, has long been a site which articulates the complexities and diversities of the everyday life of the nation. The imaging and prioritization of the game as a ‘national’ or an ‘international’ event in public opinion and the media also play a critical role in transforming the soccer culture of a nation. In this context, the FIFA World Cup remains the grand spectacle for asserting the identity of the nation. This book intends to offer eclectic perspectives and discourses on the FIFA World Cup, and to throw light on the changing dimensions of football and sports culture in terms of identity, race, ethnicity, gender, fandom, governance, and so on. On the one hand, it focuses on the significance of the FIFA World Cup for nations in terms of hosting, performance, playing style, and identity formation. On the other, it looks beyond the World Cup to highlight the growing importance of a host of perspectives in sport in general and football in particular with reference to art, fandom, gender, media, and governance. The chapters in this book were originally published as a special issue of Sport in Society.