Gaming The World

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Gaming the World

Author : Andrei S. Markovits,Lars Rensmann
Publisher : Princeton University Press
Page : 361 pages
File Size : 48,7 Mb
Release : 2013-12
Category : History
ISBN : 9780691162034

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Gaming the World by Andrei S. Markovits,Lars Rensmann Pdf

The globalizing influence of professional sports Professional sports today have truly become a global force, a common language that anyone, regardless of their nationality, can understand. Yet sports also remain distinctly local, with regional teams and the fiercely loyal local fans that follow them. This book examines the twenty-first-century phenomenon of global sports, in which professional teams and their players have become agents of globalization while at the same time fostering deep-seated and antagonistic local allegiances and spawning new forms of cultural conflict and prejudice. Andrei Markovits and Lars Rensmann take readers into the exciting global sports scene, showing how soccer, football, baseball, basketball, and hockey have given rise to a collective identity among millions of predominantly male fans in the United States, Europe, and around the rest of the world. They trace how these global—and globalizing—sports emerged from local pastimes in America, Britain, and Canada over the course of the twentieth century, and how regionalism continues to exert its divisive influence in new and potentially explosive ways. Markovits and Rensmann explore the complex interplay between the global and the local in sports today, demonstrating how sports have opened new avenues for dialogue and shared interest internationally even as they reinforce old antagonisms and create new ones. Gaming the World reveals the pervasive influence of sports on our daily lives, making all of us citizens of an increasingly cosmopolitan world while affirming our local, regional, and national identities.

Games of the World

Author : Frederic V. Grunfeld
Publisher : Unknown
Page : 292 pages
File Size : 55,5 Mb
Release : 1977
Category : Games & Activities
ISBN : PSU:000024899079

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Games of the World by Frederic V. Grunfeld Pdf

The World of Esports

Author : Lisa Owings
Publisher : Millbrook Press
Page : 24 pages
File Size : 50,6 Mb
Release : 2020-08-01
Category : Juvenile Nonfiction
ISBN : 9781728410487

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The World of Esports by Lisa Owings Pdf

With huge prize pools, skilled players, and huge tournaments, it's no wonder esports are making a splash around the globe. Readers of this high/low book will learn all about the biggest games, the best players, and the devoted fans defining esports.

Playing at the World

Author : Jon Peterson
Publisher : Unknown
Page : 698 pages
File Size : 41,6 Mb
Release : 2012
Category : Computer games
ISBN : 0615642047

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Playing at the World by Jon Peterson Pdf

Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.

Power Play

Author : Asi Burak,Laura Parker
Publisher : Macmillan
Page : 273 pages
File Size : 49,9 Mb
Release : 2017-01-31
Category : Computers
ISBN : 9781250089335

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Power Play by Asi Burak,Laura Parker Pdf

Part 1. Not playing around anymore -- Part 2. From Jeddah to Nairobi -- Part 3. From the lab to the screen -- Part 4. The tools of a new generation.

Jobs Around the World

Author : Mary Pat Ehmann
Publisher : Gareth Stevens Publishing LLLP
Page : 24 pages
File Size : 42,8 Mb
Release : 2018-07-15
Category : Juvenile Nonfiction
ISBN : 9781538218723

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Jobs Around the World by Mary Pat Ehmann Pdf

It may seem obvious to adults, but many young readers don't yet know that all cultures have the same kinds of activities. We all cook, we all entertain ourselves, we all wear things, we all transport ourselves, we all sleep, and much more. This important book allows readers to journey around the world and cultivate an early interest in the global community they belong to by understanding how people from elsewhere contribute their time, skills, and effort to their work. Full-color photography enhances comprehension on every spread.

The World of Minecraft

Author : Heather E. Schwartz
Publisher : Lerner Publications
Page : 36 pages
File Size : 48,8 Mb
Release : 2018
Category : Juvenile Nonfiction
ISBN : 9781541511989

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The World of Minecraft by Heather E. Schwartz Pdf

Do you know where the inventor of Minecraft got the idea for the game? Explore the history and culture surrounding the Minecraft games, books, and toys. Have fun as you learn strategies for playing the game along with fascinating facts!

Video Games Around the World

Author : Mark J. P. Wolf
Publisher : MIT Press
Page : 715 pages
File Size : 43,9 Mb
Release : 2015-05-01
Category : Games & Activities
ISBN : 9780262527163

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Video Games Around the World by Mark J. P. Wolf Pdf

Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela

A World of Excesses

Author : Faltin Karlsen
Publisher : Routledge
Page : 219 pages
File Size : 45,5 Mb
Release : 2016-03-16
Category : Social Science
ISBN : 9781317186212

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A World of Excesses by Faltin Karlsen Pdf

This book explores gaming culture, focusing on competent players and excessive use. Addressing the contested question of whether addiction is possible in relation to computer games - specifically online gaming - A World of Excesses demonstrates that excessive playing does not necessarily have detrimental effects, and that there are important contextual elements that influence what consequences playing has for the players. Based on new empirical studies, including in-depth interviews and virtual ethnography, and drawing on material from international game related sites, this book examines the reasons for which gaming can occupy such a central place in people's lives, to the point of excess. As such, it will be of interest to sociologists and psychologists working in the fields of cultural and media studies, the sociology of leisure, information technology and addiction.

The World of the Hunger Games

Author : Kate Egan
Publisher : Scholastic UK
Page : 154 pages
File Size : 52,8 Mb
Release : 2012-03-24
Category : Juvenile Fiction
ISBN : 9781407134741

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The World of the Hunger Games by Kate Egan Pdf

Welcome to Panem, the world of The Hunger Games. This is the definitive, richly illustrated, full-colour guide to all the districts of Panem, all the participants in The Hunger Games, and the life and home of Katniss Everdeen. A must-have for fans of both the Hunger Games novels and the new Hunger Games film.

Reality Is Broken

Author : Jane McGonigal
Publisher : Penguin
Page : 416 pages
File Size : 46,6 Mb
Release : 2011-01-20
Category : Psychology
ISBN : 9781101475492

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Reality Is Broken by Jane McGonigal Pdf

“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

Gaming the World

Author : Andrei S. Markovits,Lars Rensmann
Publisher : Princeton University Press
Page : 368 pages
File Size : 51,8 Mb
Release : 2010-06-06
Category : Sports & Recreation
ISBN : 069113751X

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Gaming the World by Andrei S. Markovits,Lars Rensmann Pdf

Professional sports today have truly become a global force, a common language that anyone, regardless of their nationality, can understand. Yet sports also remain distinctly local, with regional teams and the fiercely loyal local fans that follow them. This book examines the twenty-first-century phenomenon of global sports, in which professional teams and their players have become agents of globalization while at the same time fostering deep-seated and antagonistic local allegiances and spawning new forms of cultural conflict and prejudice. Andrei Markovits and Lars Rensmann take readers into the exciting global sports scene, showing how soccer, football, baseball, basketball, and hockey have given rise to a collective identity among millions of predominantly male fans in the United States, Europe, and around the rest of the world. They trace how these global--and globalizing--sports emerged from local pastimes in America, Britain, and Canada over the course of the twentieth century, and how regionalism continues to exert its divisive influence in new and potentially explosive ways. Markovits and Rensmann explore the complex interplay between the global and the local in sports today, demonstrating how sports have opened new avenues for dialogue and shared interest internationally even as they reinforce old antagonisms and create new ones. Gaming the World reveals the pervasive influence of sports on our daily lives, making all of us citizens of an increasingly cosmopolitan world while affirming our local, regional, and national identities.

This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020

Author : Paul Chaloner
Publisher : Bloomsbury Publishing
Page : 256 pages
File Size : 46,9 Mb
Release : 2020-05-28
Category : Computers
ISBN : 9781472977786

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This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 by Paul Chaloner Pdf

***LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 'You need this. Trust me, buy it now.' - Weekly GG 'a triumph... a must-read for newcomers and veterans alike' – Forbes Award-winning broadcaster Paul 'Redeye' Chaloner brings us the definitive book on esports, the fastest growing entertainment phenomenon in the world today. From slapping coins down on arcade cabinets to the lights of Madison Square Garden, competitive video gaming has come a long way. Today, esports is a billion-dollar industry, the best players becoming stars in their own right, battling for eight-figure prizes in front of a global audience of tens of millions. From Call of Duty to Counter-Strike, FIFA to Fortnite, a generation of players have turned multiplayer video games from a pastime into a profession. But there are questions. How did we get here? What exactly is competitive gaming – is it a sport? How much money do the top stars make? Do you really have to retire at 23? And just what the hell is Dota? This is esports (and How to Spell it) addresses all of this and more, as award-winning broadcaster Paul 'Redeye' Chaloner takes you inside the unstoppable rise of pro gaming to reveal the bitter rivalries, scandals and untold history of esports, from origins to sold-out arenas. With his trademark wit – and unrivalled access – Paul delivers the definitive book on the fastest-growing entertainment phenomenon in the world today. 'Paul Chaloner is a living legend in the esports space.' - Jason Lake, founder and CEO of the esports team Complexity Gaming 'Terrific stories and insights from the inside.' - T.L. Taylor, professor of Comparative Media Studies

The World of Scary Video Games

Author : Bernard Perron
Publisher : Bloomsbury Publishing USA
Page : 517 pages
File Size : 49,8 Mb
Release : 2018-05-31
Category : Games & Activities
ISBN : 9781501316210

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The World of Scary Video Games by Bernard Perron Pdf

As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.

Video Games Save the World

Author : Heather E. Schwartz
Publisher : Capstone Press
Page : 33 pages
File Size : 40,7 Mb
Release : 2019-08
Category : Juvenile Nonfiction
ISBN : 9781543571585

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Video Games Save the World by Heather E. Schwartz Pdf

To save the world, one must play video games. Sounds ridiculous, right? But in reality many people are looking to video games to tackle many of the world's problems. Take a closer look at the ways in which video games can help save the world.