Player Vs Monster

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Player vs. Monster

Author : Jaroslav Svelch
Publisher : MIT Press
Page : 235 pages
File Size : 47,5 Mb
Release : 2023-02-07
Category : Games & Activities
ISBN : 9780262373234

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Player vs. Monster by Jaroslav Svelch Pdf

A study of the gruesome game characters we love to beat—and what they tell us about ourselves. Since the early days of video games, monsters have played pivotal roles as dangers to be avoided, level bosses to be defeated, or targets to be destroyed for extra points. But why is the figure of the monster so important in gaming, and how have video games come to shape our culture’s conceptions of monstrosity? To answer these questions, Player vs. Monster explores the past half-century of monsters in games, from the dragons of early tabletop role-playing games and the pixelated aliens of Space Invaders to the malformed mutants of The Last of Us and the bizarre beasts of Bloodborne, and reveals the common threads among them. Covering examples from aliens to zombies, Jaroslav Švelch explores the art of monster design and traces its influences from mythology, visual arts, popular culture, and tabletop role-playing games. At the same time, he shows that video games follow the Cold War–era notion of clearly defined, calculable enemies, portraying monsters as figures that are irredeemably evil yet invariably vulnerable to defeat. He explains the appeal of such simplistic video game monsters, but also explores how the medium could evolve to present more nuanced depictions of monstrosity.

Player Vs. Monster

Author : Jaroslav Švelch
Publisher : Unknown
Page : 0 pages
File Size : 52,7 Mb
Release : 2023
Category : Monsters in video games
ISBN : 0262373246

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Player Vs. Monster by Jaroslav Švelch Pdf

"A book on how video games changed monsters, and how video game monsters shape our notions of otherness"--

Massively Multiplayer Games For Dummies

Author : Scott Jennings
Publisher : John Wiley & Sons
Page : 342 pages
File Size : 49,8 Mb
Release : 2005-11-23
Category : Games & Activities
ISBN : 9780471793113

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Massively Multiplayer Games For Dummies by Scott Jennings Pdf

Intrigued by MMGs? Here's the place to start Compare games, create a character, choose a guild to join, and have some fun! So your friend keeps talking about playing this cool game with millions of people on the Internet, and you really want to join in? Great idea! This book will let you in on the lingo, provide a little background on MMGs, help you choose a character, and prepare you for a trip into the fantasy world. Discover how to * Choose a game you'll enjoy * Start developing a character * Survive player vs. player combat * Find useful gameplay guides * Slay more monsters * Team up with other players

Gaming Hacks

Author : Simon Carless
Publisher : "O'Reilly Media, Inc."
Page : 468 pages
File Size : 40,5 Mb
Release : 2004
Category : Computer games
ISBN : 0596007140

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Gaming Hacks by Simon Carless Pdf

Aimed at avid and/or highly skilled video gamers, 'Gaming Hacks' offers a guide to pushing the limits of video game software and hardware using the creative exploits of the gaming gurus

Guild Leadership

Author : Jeon Rezvani
Publisher :
Page : 233 pages
File Size : 47,6 Mb
Release : 2008
Category : Internet games
ISBN : 9781435739550

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Guild Leadership by Jeon Rezvani Pdf

This timely work shares valuable leadership lessons from the parallel universes of online games -- lessons that can impact the real world in meaningful ways. In addition, this book: Challenges some classically held leadership tenets; Strives to influence today's and tomorrow's leaders; Demystifies the art of leadership in a fresh new way. It is vitally important for today's leaders to prepare for the world of tomorrow. It is the author's hope that this book will assist them in their preparation. All of the author's proceeds are being donated to charity (specifically, Oprah's Angel Network).

Story Mechanisms

Author : Ken Wickham
Publisher : Ken Wickham
Page : 49 pages
File Size : 44,7 Mb
Release : 2018-09-20
Category : Games & Activities
ISBN : 8210379456XXX

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Story Mechanisms by Ken Wickham Pdf

This story mechanism book has tools to help create story plots, twists, theme, mood, motive, foe, story seed, scene action, transition scenes, narrative, and work with the main conflicts. The tools may be used separately, together, or selective. This meant to aid or take the place of a Gamemaster (GM) for creating stories, twists, and quests. Current length is 49 pages including cover, front matter, and table of contents. the generators are 2 pages each — one of them is the table turned sideways for printing. This book either suggest, or refer to tables (a few which are in other Mechanism series books) for story ideas, design, and actions. Its generic enough for any game or story genre. The 13 tools included products: Flash RPG: used to create micro stories, adventure seeds, or background stories. Three Conflict Chain RPG: expands Flash RPG. Deep Dive Engine: New, expands the RPGs further. Scene Action Generator: New, adds action words to a scene. Transition Generator: New, adds transition scenes to a story. Solo Game Engine: Used to make decisions and take place of GM. Plot Generator: 144 plot action keywords Twist Generator: 144 story twists arranged by type and question word. Theme Generator: 144 sets of themes. Foe Generator: 144 antagonists or foes. Motivation Generator: 144 motivations arranged by need, morality, personality, etc. Mood-Emotion Generator: 12 types of feelings arranged by degree of intensity. Modifier Generator: 144 modifier words to modify plots, actions, or almost anything

Sound Play

Author : William Cheng
Publisher : Oxford University Press
Page : 261 pages
File Size : 48,5 Mb
Release : 2014
Category : Art
ISBN : 9780199969968

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Sound Play by William Cheng Pdf

Video games open portals into fantastical worlds where imaginative play prevails. 'Sound Play' explores the aesthetic, ethical, and sociopolitical stakes of people's engagements with audio phenomena in video games - from sonic violence to synthesized operas, from democratic musical performances to verbal sexual harassment.

World of Warcraft: Warlords of Draenor Signature Series Strategy Guide

Author : BradyGames
Publisher : Penguin
Page : 351 pages
File Size : 47,9 Mb
Release : 2014-11-13
Category : Games & Activities
ISBN : 9780744016079

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World of Warcraft: Warlords of Draenor Signature Series Strategy Guide by BradyGames Pdf

Past and present collide in World of Warcraft's newest expansion, Warlords of Draenor. Players must mount a charge on Draenor and defeat the Iron Horde before the future is unmade. With a level 90 character boost and the level cap raised to 100, players can join and take their place among Warcraft's finest. The expansion introduces Garrisons, personal fortresses for players to build and manage, along with all new dungeons, raids, world bosses, challenge modes, scenarios, and more!

Jake Vs Dan

Author : Nicholas Alexander Benson
Publisher : Independently Published
Page : 0 pages
File Size : 51,6 Mb
Release : 2022-09-24
Category : Electronic
ISBN : 9798354499434

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Jake Vs Dan by Nicholas Alexander Benson Pdf

This is a book about two people playing the amazing new game "Two-Player Monster Team Battle Game" (TMTBG). This book covers each player's player abilities and monster teams in great detail, and includes a round by round breakdown of their battle. Colorful, photorealistic, painting style, AI generated images of each monster are included in the monsters section of this book. Feel free to use the monsters and strategies in this book in casual games of TMTBG, and make sure to buy the TMTBG game guide so that you can start building your own monster team to use against your friends in competitive matches.

Guiness World Records 2009

Author : Craig Glenday
Publisher : Unknown
Page : 220 pages
File Size : 42,8 Mb
Release : 2009
Category : Curiosities and wonders
ISBN : 1904994474

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Guiness World Records 2009 by Craig Glenday Pdf

Lists records, superlatives, and unusual facts about computer and video games, and includes interviews with champion gamers, tips on play, and profiles of the best-selling games.

Earth and Beyond

Author : Prima Temp Authors,Prima Temp Authors Staff,By Imgs Inc,IMGS Inc. Staff
Publisher : Unknown
Page : 316 pages
File Size : 54,5 Mb
Release : 2002
Category : Computer games
ISBN : 0761540032

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Earth and Beyond by Prima Temp Authors,Prima Temp Authors Staff,By Imgs Inc,IMGS Inc. Staff Pdf

Market Males 13-45, EverQuest players, Online gaming fans

Treacherous Play

Author : Marcus Carter
Publisher : MIT Press
Page : 151 pages
File Size : 48,8 Mb
Release : 2022-02-01
Category : Games & Activities
ISBN : 9780262046312

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Treacherous Play by Marcus Carter Pdf

The ethics and experience of “treacherous play”: an exploration of three games that allow deception and betrayal—EVE Online, DayZ, and Survivor. Deception and betrayal in gameplay are generally considered off-limits, designed out of most multiplayer games. There are a few games, however, in which deception and betrayal are allowed, and even encouraged. In Treacherous Play, Marcus Carter explores the ethics and experience of playing such games, offering detailed explorations of three games in which this kind of “dark play” is both lawful and advantageous: EVE Online, DayZ, and the television series Survivor. Examining aspects of games that are often hidden, ignored, or designed away, Carter shows the appeal of playing treacherously. Carter looks at EVE Online’s notorious scammers and spies, drawing on his own extensive studies of them, and describes how treacherous play makes EVE successful. Making a distinction between treacherous play and griefing or trolling, he examines the experiences of DayZ players to show how negative experiences can be positive in games, and a core part of their appeal. And he explains how in Survivor’s tribal council votes, a player’s acts of betrayal can exact a cost. Then, considering these games in terms of their design, he discusses how to design for treacherous play. Carter’s account challenges the common assumptions that treacherous play is unethical, antisocial, and engaged in by bad people. He doesn’t claim that more games should feature treachery, but that examining this kind of play sheds new light on what play can be.


Author : Phillip Marcus,Danielle Vanderlip
Publisher : Brady
Page : 404 pages
File Size : 48,5 Mb
Release : 2003-12
Category : Computer games
ISBN : 0744002982

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Horizons by Phillip Marcus,Danielle Vanderlip Pdf

BradyGames' Horizons: Empires of Istaria Official Strategy Guideprovides expert strategies for the game. Fundamental information for the nine playable races is included in an easy-to-understand format. Complete coverage of the open-ended school-based skill system is also provided. Advanced community building tools, and more!

Gameplay and Design

Author : Kevin Oxland
Publisher : Pearson Education
Page : 372 pages
File Size : 55,8 Mb
Release : 2004
Category : Computer games
ISBN : UOM:39015059589203

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Gameplay and Design by Kevin Oxland Pdf

What exactly is the elusive ingredient that makes a game worth playing? To create a great game you need passion, imagination, talent, a good understanding of game-play and design, experience, a dedicated team, good project management and lots of hard work. Every game developed is individual, but there are certain techniques and fundamentals that can be learnt to understand the creative process of game design, and those fundamentals will be discussed throughout this book. Covering the process of game design, the book builds up a set of techniques used by designers within the industry. It will show and tell, explaining how and why things are done the way they are, and will feature first-hand experiences, examples and case studies from the creators of successful games such as ¿Lara Croft/Tomb Raider¿ and Peter Molyneux¿s ¿Black and White¿. Throughout the book an imaginary game "Jumping Jack" will be discussed, taking the reader through the process of developing a design from the initial idea through to the full-blown specification. Demonstration levels and the design documents will be included on the accompanying CD, and these documents can be used as templates for future designs. The book is divided into two parts. The first, Design DNA, discusses the components that make up a game design. The second part, Building the Design, describes the process of creating and formatting design documents. Using case studies and examples, the elements that create fun and absorbing game-play will be revealed. The book covers the range of major consoles such as PS2, Nintendo Gamecube, Xbox, Gameboy Advance and the PC, providing an insight into the different considerations a designer must be aware of for different platforms and producing cross-platform games.

Monster of the Week

Author : Anonim
Publisher : Unknown
Page : 128 pages
File Size : 44,9 Mb
Release : 2015-01-27
Category : Electronic
ISBN : 1613170920

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Monster of the Week by Anonim Pdf

Most people don't believe in monsters, but you know the truth. They're real, and it's your task to bring them down. This revised edition of Monster of the Week brings that adventure to life.Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer, travel the country to bring down unnatural creatures like the Winchester brothers of Supernatural, or head up the government investigation like Mulder and Scully.This book contains everything you need to tackle Bigfoot, collar a chupacabra, and drive away demons. In this revised edition, you'll find: