Ray Tracing In One Weekend

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Real-Time Rendering

Author : Tomas Akenine-Möller,Eric Haines,Naty Hoffman
Publisher : CRC Press
Page : 1046 pages
File Size : 42,6 Mb
Release : 2019-01-18
Category : Computers
ISBN : 9781315362007

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Real-Time Rendering by Tomas Akenine-Möller,Eric Haines,Naty Hoffman Pdf

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

The Ray Tracer Challenge

Author : Jamis Buck
Publisher : Unknown
Page : 292 pages
File Size : 51,9 Mb
Release : 2019
Category : Computers
ISBN : 1680502719

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The Ray Tracer Challenge by Jamis Buck Pdf

Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! In just a couple of weeks, build a ray tracer that renders beautiful scenes with shadows, reflections, refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer forward. Use whichever language and environment you prefer, and do it entirely test-first, so you know it's correct.

Ray Tracing from the Ground Up

Author : Kevin Suffern
Publisher : CRC Press
Page : 784 pages
File Size : 55,8 Mb
Release : 2016-04-19
Category : Computers
ISBN : 9781439864340

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Ray Tracing from the Ground Up by Kevin Suffern Pdf

With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid o

Computer Graphics from Scratch

Author : Gabriel Gambetta
Publisher : No Starch Press
Page : 250 pages
File Size : 49,9 Mb
Release : 2021-05-18
Category : Computers
ISBN : 9781718500778

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Computer Graphics from Scratch by Gabriel Gambetta Pdf

Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

Ray Tracing Gems

Author : Eric Haines,Tomas Akenine-Möller
Publisher : Apress
Page : 622 pages
File Size : 51,7 Mb
Release : 2019-02-25
Category : Computers
ISBN : 9781484244272

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Ray Tracing Gems by Eric Haines,Tomas Akenine-Möller Pdf

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs

Realistic Ray Tracing, Second Edition

Author : Peter Shirley,R. Keith Morley
Publisher : A K Peters, Ltd.
Page : 242 pages
File Size : 42,7 Mb
Release : 2008-12-19
Category : Computers
ISBN : 9781568814612

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Realistic Ray Tracing, Second Edition by Peter Shirley,R. Keith Morley Pdf

Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms.

Grid Layout in CSS

Author : Eric A. Meyer
Publisher : "O'Reilly Media, Inc."
Page : 84 pages
File Size : 54,9 Mb
Release : 2016-04-18
Category : Computers
ISBN : 9781491930168

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Grid Layout in CSS by Eric A. Meyer Pdf

CSS has had a layout-shaped hole at its center since the beginning. Designers have bent features such as float and clear to help fill that hole, but nothing has quite done the job. Now that’s about to change. With this concise guide, you’ll learn how to use CSS grid layout, a generalized system that lets you lay out pieces of your design independent of their document source order and with full awareness of the overall design. Short and deep, this book is an excerpt from the upcoming fourth edition of CSS: The Definitive Guide. When you purchase either the print or the ebook edition of Grid Layout in CSS, you’ll receive a discount on the entire Definitive Guide once it’s released. Why wait? Learn how to make your web pages come alive today. Explore the differences between grid boxes and block containers Create block-level grids, inline grids, and even nest grids inside grids Learn best practices for attaching elements to your layout, using explicitly defined grid lines or grid area Understand how the implicit grid automatically adjusts for oversized elements Create gutters between grid elements, and align and justify individual items Eric A. Meyer is an author, speaker, blogger, sometime teacher, and co-founder of An Event Apart. He’s a two-decade veteran of the Web and web standards, a past member of the W3C’s Cascading Style Sheets Working Group, and the author of O’Reilly’s CSS: The Definitive Guide.

Physically Based Rendering

Author : Matt Pharr,Greg Humphreys
Publisher : Morgan Kaufmann
Page : 1201 pages
File Size : 51,8 Mb
Release : 2010-06-28
Category : Computers
ISBN : 9780123750792

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Physically Based Rendering by Matt Pharr,Greg Humphreys Pdf

This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.

Mazes for Programmers

Author : Jamis Buck
Publisher : Pragmatic Bookshelf
Page : 396 pages
File Size : 53,8 Mb
Release : 2015-07-15
Category : Computers
ISBN : 9781680503968

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Mazes for Programmers by Jamis Buck Pdf

Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.

Programming Rust

Author : Jim Blandy,Jason Orendorff,Leonora F .S. Tindall
Publisher : "O'Reilly Media, Inc."
Page : 738 pages
File Size : 45,9 Mb
Release : 2021-06-11
Category : Electronic
ISBN : 9781492052548

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Programming Rust by Jim Blandy,Jason Orendorff,Leonora F .S. Tindall Pdf

Systems programming provides the foundation for the world's computation. Writing performance-sensitive code requires a programming language that puts programmers in control of how memory, processor time, and other system resources are used. The Rust systems programming language combines that control with a modern type system that catches broad classes of common mistakes, from memory management errors to data races between threads. With this practical guide, experienced systems programmers will learn how to successfully bridge the gap between performance and safety using Rust. Jim Blandy, Jason Orendorff, and Leonora Tindall demonstrate how Rust's features put programmers in control over memory consumption and processor use by combining predictable performance with memory safety and trustworthy concurrency. You'll learn: Rust's fundamental data types and the core concepts of ownership and borrowing How to write flexible, efficient code with traits and generics How to write fast, multithreaded code without data races Rust's key power tools: closures, iterators, and asynchronous programming Collections, strings and text, input and output, macros, unsafe code, and foreign function interfaces This revised, updated edition covers the Rust 2021 Edition.

Game Engine Black Book: DOOM

Author : Fabien Sanglard
Publisher : Software Wizards
Page : 432 pages
File Size : 43,7 Mb
Release : 2024-04-20
Category : Computers
ISBN : 8210379456XXX

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Game Engine Black Book: DOOM by Fabien Sanglard Pdf

It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.

Create Your Own Operating System

Author : Lucus Darnell
Publisher : Createspace Independent Publishing Platform
Page : 150 pages
File Size : 48,6 Mb
Release : 2016-08-22
Category : Electronic
ISBN : 1981624058

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Create Your Own Operating System by Lucus Darnell Pdf

Have you ever wanted to build your own operating system, but didn't know where to begin? Then this book is for you! In this book, the author explains everything you need to know from getting and installing the necessary tools to writing, compiling, deploying, and testing your very own operating system. By the time you are done you will have an operating system to call your own. And, don't worry about destroying your existing hardware and software environment as everything in this book is written with the intention of running in a virtualized environment. However, should you choose to do so, the author also explains how to deploy and test your new OS on bare-metal hardware as well. The first few chapters give a brief overview of how modern day computers work. In these chapters you will (re)learn everything from memory allocation, stacks, and bootloaders to low-level machine code and programming languages. After that, you will jump into downloading and installing the tools you will use for building your very own operating system. Here you will learn how to develop a bootloader and kernel just like modern day computers rely on for operating. The last few chapters will explain how to deploy and test your operating system as well as how to expand your OS to do more and even how to cross-compile your shiny new operating system for other devices such as the Raspberry Pi. To give an idea of what you can find in this book, below is the Table of Contents. 0x01 OS Basics 0x02 Intro to Machine Code 0x03 Intro to the Assembly Programming Language 0x04 Into to the C Programming Language 0x05 Getting Started - Installing VirtualBox - Installing Linux - Installing GNOME - Preparing CentOS and the VM - Troubleshooting VirtualBox Guest Additions - Preparing the Development Environment 0x06 Bootstrapping with the Bootloader - Creating the Entry Point - GNU GRUB - Compiling the Entry Point 0x07 Welcome to the Kernel 0x08 Putting it all Together 0x09 Testing Your Operating System 0x0A Starting Your Architecture Library - Expanding the Console 0x0B Expanding Your OS 0x0C Cross-Compiling for Other Architectures - Create a Custom Cross-Compiler - Porting for the Raspberry Pi - Testing on Physical Hardware Conclusion Acknowledgements Appendix Index

GPU Pro 2

Author : Wolfgang Engel
Publisher : CRC Press
Page : 500 pages
File Size : 49,8 Mb
Release : 2016-04-19
Category : Computers
ISBN : 9781439865606

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GPU Pro 2 by Wolfgang Engel Pdf

This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes te

A Texan's Promise

Author : Shelley Gray
Publisher : Abingdon Press
Page : 241 pages
File Size : 40,5 Mb
Release : 2011
Category : Fiction
ISBN : 9781426714597

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A Texan's Promise by Shelley Gray Pdf

Past promises will be tested as new ones are given in Gray's latest, "A Texan's Promise," sure to please her fans and readers.

Rick Stein's Long Weekends

Author : Rick Stein
Publisher : Random House
Page : 320 pages
File Size : 46,9 Mb
Release : 2016-10-06
Category : Cooking
ISBN : 9781473530508

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Rick Stein's Long Weekends by Rick Stein Pdf

To accompany the major BBC Two series, Rick Stein’s Long Weekends is a mouthwatering collection of over 100 recipes from ten European cities. Rick’s recipes are designed to cater for all your weekend meals. For a quick Friday night supper Icelandic breaded lamb chops will do the trick, and Huevos a la Flamenca makes a tasty Saturday brunch. Viennese Tafelspitz is perfect for Sunday lunch, and of course no weekend would be complete without Portuguese custard tarts or Berliner Doughnuts for an afternoon treat. Accompanied by beautiful photography of the food and locations, and complemented by his personal memories and travel tips for each city, Rick will inspire you to re-create the magic of a long weekend in your own home.