Spelljammer

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A Big Ship at the Edge of the Universe

Author : Alex White
Publisher : Orbit
Page : 407 pages
File Size : 50,7 Mb
Release : 2018-06-26
Category : Fiction
ISBN : 9780316412087

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A Big Ship at the Edge of the Universe by Alex White Pdf

A crew of outcasts tries to find a legendary ship before it falls into the hands of those who would use it as a weapon in this science fiction adventure series for fans of The Expanse and Firefly. A washed-up treasure hunter, a hotshot racer, and a deadly secret society. They're all on a race against time to hunt down the greatest warship ever built. Some think the ship is lost forever, some think it's been destroyed, and some think it's only a legend, but one thing's for certain: whoever finds it will hold the fate of the universe in their hands. And treasure that valuable can never stay hidden for long. . .

The Ultimate Helm

Author : Russ T. Howard
Publisher : TSR
Page : 320 pages
File Size : 42,8 Mb
Release : 1993-09-01
Category : Fiction
ISBN : 1560766514

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The Ultimate Helm by Russ T. Howard Pdf

Amid political intrigue, Teldin Moore battle for control of the great ship Spelljammer in the sequel to The Broken Sphere. Original.

The Maelstrom's Eye

Author : Roger E. Moore
Publisher : TSR
Page : 313 pages
File Size : 53,5 Mb
Release : 1992
Category : Fiction
ISBN : 1560763442

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The Maelstrom's Eye by Roger E. Moore Pdf

Teldin Moore's quest for the truth about his mysterious cloak leads him on a search for a fal, a genius slug, but his odyssey traps him between Scro forces and an evil behemoth as he draws ever nearer the secret of the great ship Spelljammer. Original.

Beyond the Moons

Author : David Cook
Publisher : Wizards of the Coast
Page : 311 pages
File Size : 50,8 Mb
Release : 1991
Category : Fiction
ISBN : 1560761539

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Beyond the Moons by David Cook Pdf

Little did Teldin Moore know there was life beyond Krynn's moons--until a crashed spelljamming ship demolished his farm and changed his life. With a dying alien's magical cloak and cryptic words, Teldin quickly discovers that he's a popular fellow with killers and cutthroats.

Monsters, Aliens, and Holes in the Ground, Deluxe Edition

Author : Stu Horvath
Publisher : MIT Press
Page : 457 pages
File Size : 51,9 Mb
Release : 2023-10-10
Category : Games & Activities
ISBN : 9780262048231

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Monsters, Aliens, and Holes in the Ground, Deluxe Edition by Stu Horvath Pdf

A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.

Monsters, Aliens, and Holes in the Ground

Author : Stu Horvath
Publisher : MIT Press
Page : 457 pages
File Size : 51,5 Mb
Release : 2023-10-10
Category : Games & Activities
ISBN : 9780262048224

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Monsters, Aliens, and Holes in the Ground by Stu Horvath Pdf

A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.

Dungeons & Dragons Art & Arcana

Author : Michael Witwer,Kyle Newman,Jon Peterson,Sam Witwer,Official Dungeons & Dragons Licensed
Publisher : Ten Speed Press
Page : 450 pages
File Size : 54,6 Mb
Release : 2018-10-23
Category : Games & Activities
ISBN : 9780399580949

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Dungeons & Dragons Art & Arcana by Michael Witwer,Kyle Newman,Jon Peterson,Sam Witwer,Official Dungeons & Dragons Licensed Pdf

An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.

The Forever Engine

Author : Frank Chadwick
Publisher : Baen Publishing Enterprises
Page : 352 pages
File Size : 40,5 Mb
Release : 2013-12-16
Category : Fiction
ISBN : 9781625792211

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The Forever Engine by Frank Chadwick Pdf

Original Trade Paperback. The exciting debut of a steampunk masterpiece from legendary game author and creator of the staple steampunk role playing game, Space: 1889. The stunning unveiling of a perfectly formed steampunk past, from an author who helped define the genre. London 1888. His Majestys airships troll the sky powered by antigrav liftwood as a cabal of Iron Lords tightens its hold on a Britain choked by the fumes of industry. Mars has been colonized, and clockwork assassins stalk the European corridors of power. And somewhere far to the east, the Old Man of the Mountains plots the end of the world with his Forever Engine. Enter Jack Fargo. Scholar. Former special forces operator in Afghanistan. A man from our own near future thrust back in time¾or to wherever it is that this Brave Victorian World actually exists. Aided only by an elderly Scottish physicist, a young British officer of questionable courage, and a beautiful but mysterious spy for the French Commune, Fargo is a man on a mission: save the future from irrevocable destruction when the Forever Engine is brought to full power and blows this universe, and our own, to smithereens. At the publisher's request, this title is sold without DRM (Digital Rights Management). About The Forever Engine: _Chadwick balances scientific theory, steampunk imagery, and memorable characters with flair . . .Ó¾Publishers Weekly "An alternate universe story full of action and political intrigue in the great tradition of Keith Laumer's Worlds of the Imperium. It'll probably be labeled "steampunk," but this is the all-too-rare kind of steampunk where the coal dust is black and gritty, engines run hot and stink, steam boilers are dangerous, and blood-spilling isn't the least bit Victorian."_Eric Flint, New York Times best-selling alternate history master, creator of the Ring of Fire series About Frank Chadwick's How Dark the World Becomes: _How Dark the World Becomes is a crackling debut novel that speaks of great things to come! It's whip-smart, lightning-fast and character-driven¾in short it has everything required to be totally satisfying. Highly recommended." _Jonathan Maberry, New York Times best-selling author of Assassins Code

Lore & Legends

Author : Michael Witwer,Kyle Newman,Jon Peterson,Sam Witwer,Official Dungeons & Dragons Licensed
Publisher : Ten Speed Press
Page : 417 pages
File Size : 51,7 Mb
Release : 2023-10-03
Category : Games & Activities
ISBN : 9781984859686

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Lore & Legends by Michael Witwer,Kyle Newman,Jon Peterson,Sam Witwer,Official Dungeons & Dragons Licensed Pdf

An illustrated guide to Dungeons & Dragons’ beloved fifth edition told through interviews, artwork, and visual ephemera from the designers, storytellers, and artists who bring it to life. When the reimagined fifth edition of Dungeons & Dragons debuted in the summer of 2014, the game was on the brink of obsolescence. But within a few short years, D&D found greater success than it had ever enjoyed before, even surpassing its 1980s golden age. How did an analog game nearly a half century old become a star in a digital world? For the first time, Lore & Legends reveals the incredible ongoing story of Dungeons & Dragons fifth edition from the perspective of the designers, artists, and players who bring it to life. This comprehensive visual guide illuminates contemporary D&D—its development, evolution, cultural relevance, and popularity—through exclusive interviews and more than 900 pieces of artwork, photography, and advertising curated and analyzed by the authors of the bestselling and Hugo Award–nominated Dungeons & Dragons Art & Arcana.

Dread Trident

Author : Curtis D. Carbonell
Publisher : Liverpool Science Fiction Texts & Studies
Page : 258 pages
File Size : 55,9 Mb
Release : 2019-11-27
Category : Fantasy games
ISBN : 9781789620573

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Dread Trident by Curtis D. Carbonell Pdf

Dread Trident examines the rise of imaginary worlds in tabletop role-playing games (TRPGs), such as Dungeons and Dragons. With the combination of analog and digital mechanisms, from traditional books to the internet, new ways of engaging the fantastic have become increasingly realized in recent years, and this book seeks an understanding of this phenomenon within the discourses of trans- and posthumanism, as well as within a gameist mode. The book explores a number of case studies of foundational TRPGs. Dungeons and Dragons provides an illustration of pulp-driven fantasy, particularly in the way it harmonizes its many campaign settings into a functional multiverse. It also acts as a supreme example of depth within its archive of official and unofficial published material, stretching back four decades. Warhammer 40k and the Worlds of Darkness present an interesting dialogue between Gothic and science-fantasy elements. The Mythos of HP Lovecraft also features prominently in the book as an example of a realized world that spans the literary and gameist modes. Realized fantasy worlds are becoming ever more popular as a way of experiencing a touch of the magical within modern life. Reworking Northrop Frye's definition of irony, Dread Trident theorizes an ironic understanding of this process and in particular of its embodied forms.

The Monsters Know What They're Doing

Author : Keith Ammann
Publisher : Simon and Schuster
Page : 560 pages
File Size : 54,6 Mb
Release : 2019-10-29
Category : Games & Activities
ISBN : 9781982122683

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The Monsters Know What They're Doing by Keith Ammann Pdf

From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.

Slaying the Dragon

Author : Ben Riggs
Publisher : St. Martin's Press
Page : 206 pages
File Size : 44,5 Mb
Release : 2022-07-19
Category : Games & Activities
ISBN : 9781250278050

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Slaying the Dragon by Ben Riggs Pdf

Role-playing game historian Ben Riggs unveils the secret history of TSR— the company that unleashed imaginations with Dungeons & Dragons, was driven into ruin by disastrous management decisions, and then saved by their bitterest rival. "Ben Riggs manages to walk the fine line between historical accuracy and fun about as well as anyone and SLAYING THE DRAGON is equal parts historical accuracy and entertainment. It was an essential read for me while directing and producing the Official D&D documentary but I’d recommend it to anyone regardless of the subject material. It’s a wild and fun ride through the turbulent history of one the most influential brands in our lifetime." - JOE MANGANIELLO Co-created by wargame enthusiasts Gary Gygax and Dave Arneson, the original Dungeons & Dragons role-playing game released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success, producing multiple editions of D&D, numerous settings for the game, magazines, video games, New York Times bestselling novels by Margaret Weis, Tracy Hickman, and R. A. Salvatore, and even a TV show! But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast, the company behind the collectible card game Magic: The Gathering. Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR. Go behind the scenes of their Lake Geneva headquarters where innovative artists and writers redefined the sword and sorcery genre, managers and executives sabotaged their own success by alienating their top talent, ignoring their customer fanbase, accruing a mountain of debt, and agreeing to deals which, by the end, made them into a publishing company unable to publish so much as a postcard. As epic and fantastic as the adventures TSR published, Slaying the Dragon is the legendary tale of the rise and fall of the company that created the role-playing game world.

Broken Sphere

Author : Nigel Findley
Publisher : Unknown
Page : 314 pages
File Size : 53,8 Mb
Release : 1993-06
Category : Electronic
ISBN : 0099316013

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Broken Sphere by Nigel Findley Pdf

Places & Portals (Dungeons & Dragons)

Author : Stacy King,Jim Zub,Official Dungeons & Dragons Licensed
Publisher : Ten Speed Press
Page : 113 pages
File Size : 44,6 Mb
Release : 2023-09-19
Category : Juvenile Nonfiction
ISBN : 9781984861849

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Places & Portals (Dungeons & Dragons) by Stacy King,Jim Zub,Official Dungeons & Dragons Licensed Pdf

Explore the geography, inhabitants, and legends of Dungeons & Dragons landscapes, from the challenges of the Forgotten Realms to spaces and places beyond, with this illustrated guide to adventurous travel. In this illustrated guide for new players, you’ll be transported to the wondrous and magical realms of Dungeons & Dragons and given a one-of-a-kind course on all the places and portals adventurers can explore. Featuring fascinating lore and easy-to-follow explanations, young fans’ imaginations will ignite as they discover the unique quests, challenges, and magic that await in each destination. With original, action-packed illustrations and advice on wilderness survival, creating overland maps, and the basics needed for any journey, this book provides the perfect introduction to young fans looking to traverse the worlds of D&D—and encourages them to create their own! Adventure exists in incredible locations, and Places & Portals will help you explore it all!

Into the Void

Author : Nigel Findley
Publisher : Wizards of the Coast
Page : 320 pages
File Size : 46,9 Mb
Release : 1991
Category : Fiction
ISBN : 1560761547

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Into the Void by Nigel Findley Pdf