The Essential Guide To The Business Law Of Esports Professional Video Gaming

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The Essential Guide to the Business & Law of Esports & Professional Video Gaming

Author : Justin M Jacobson
Publisher : CRC Press
Page : 312 pages
File Size : 40,5 Mb
Release : 2021-02-19
Category : Games & Activities
ISBN : 9781000344448

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The Essential Guide to the Business & Law of Esports & Professional Video Gaming by Justin M Jacobson Pdf

"As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin’s exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today’s esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. • Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. • Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. • The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.

The Essential Guide to the Business & Law of Esports & Professional Video Gaming

Author : Justin M Jacobson
Publisher : CRC Press
Page : 188 pages
File Size : 43,9 Mb
Release : 2021-02-19
Category : Games & Activities
ISBN : 9781000344486

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The Essential Guide to the Business & Law of Esports & Professional Video Gaming by Justin M Jacobson Pdf

"As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin’s exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today’s esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. • Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. • Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. • The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.

The Routledge Companion to Video Game Studies

Author : Mark J.P. Wolf,Bernard Perron
Publisher : Taylor & Francis
Page : 832 pages
File Size : 43,8 Mb
Release : 2023-06-19
Category : Games & Activities
ISBN : 9781000886023

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The Routledge Companion to Video Game Studies by Mark J.P. Wolf,Bernard Perron Pdf

A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion includes comprehensive and interdisciplinary models and approaches for analyzing video games, new perspectives on video games both as an art form and cultural phenomenon, explorations of the technical and creative dimensions of video games, and accounts of the political, social, and cultural dynamics of video games. Brand new to this second edition are chapters examining topics such as preservation; augmented, mixed, and virtual reality; eSports; disability; diversity; and identity, as well as a new section that specifically examines the industrial aspects of video games including digital distribution, game labor, triple-A games, indie games, and globalization. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. A comprehensive overview of the present state of video game studies that will undoubtedly prove invaluable to students, scholars, and game designers alike.

Esports in the Asia-Pacific

Author : Filippo Gilardi,Paul Martin
Publisher : Springer Nature
Page : 281 pages
File Size : 49,6 Mb
Release : 2023-10-24
Category : Social Science
ISBN : 9789819937967

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Esports in the Asia-Pacific by Filippo Gilardi,Paul Martin Pdf

This is an edited book that fills a gap in knowledge by providing a comprehensive view of esports practice from the Asia and Pacific region. The volume looks at the development of esports through the interconnections between institutions, industries, players, and society, across the Asia-Pacific. Over the last two decades, the Asia-Pacific region has been central to the growth and development of esports. The value of this book lies in its ability to provide a view of esport from countries that are currently underrepresented in the literature such as Vietnam, Malaysia, Taiwan, Hong Kong, Singapore, Philippines and Australia while still integrating chapters looking at more well-researched countries such as China, Korea, and Japan. Through its diverse case studies, the book serves as a resource for scholars and educators worldwide who seek diverse examples with which to improve understanding of the esports phenomenon and the inclusiveness of media and communication curricula. chapters “Introduction to Esports in the Asia-Pacific” and “Conclusions to Esports in the Asia–Pacific” are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Mastering the Game:

Author : World Intellectual Property Organization
Publisher : WIPO
Page : 378 pages
File Size : 52,6 Mb
Release : 2024-03-28
Category : Law
ISBN : 8210379456XXX

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Mastering the Game: by World Intellectual Property Organization Pdf

“Mastering the Game” provides professionals in the videogames industry with practical insights and guidance on legal and business issues related to the use of intellectual property protection in this area. The training material takes the reader through all stages of the game development and distribution process pointing out the role of intellectual property in relation to the various uses of the content.

Social Issues in Esports

Author : Anne Tjønndal
Publisher : Taylor & Francis
Page : 141 pages
File Size : 42,7 Mb
Release : 2022-11-23
Category : Sports & Recreation
ISBN : 9781000789485

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Social Issues in Esports by Anne Tjønndal Pdf

This book provides important new insights into social issues in the rapidly growing field of esports, filling a gap in the literature that has, until now, been dominated by business and management perspectives. Bringing together leading esports experts from Europe, North America, and Australia, the book provides new sociological analyses that define and locate esports in social studies. It explores key issues in esports and in the wider sociology of sport, including gender equity, diversity, cheating and doping, physical and mental health, and issues related to the governance of esports. Presenting new empirical research alongside critical, theoretical perspectives, the book addresses themes such as digitalisation, technology, equality, innovation, and welfare, suggesting directions for future research and highlighting implications for practice and development in the esports industry. This is essential reading for advanced students, researchers, and practitioners working in esports, the sociology of sport, gaming studies, media studies, sociology, or the interaction of ICT and wider society.

A History of Competitive Gaming

Author : Lu Zhouxiang
Publisher : Routledge
Page : 320 pages
File Size : 53,5 Mb
Release : 2022-05-13
Category : History
ISBN : 9781000588538

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A History of Competitive Gaming by Lu Zhouxiang Pdf

Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.

The Book of Esports

Author : William Collis
Publisher : Rosetta Books
Page : 199 pages
File Size : 51,5 Mb
Release : 2020-08-04
Category : Games & Activities
ISBN : 9781948122580

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The Book of Esports by William Collis Pdf

The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esportsweaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion.

A Practical Guide to the Law of Esports

Author : Rob Lucas
Publisher : Unknown
Page : 108 pages
File Size : 51,9 Mb
Release : 2020-06-05
Category : Electronic
ISBN : 1912687801

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A Practical Guide to the Law of Esports by Rob Lucas Pdf

This book will help you to demystify the world of esports and understand the key legal considerations which apply in esports.

Esports in Higher Education

Author : George S. McClellan,Ryan S. Arnett,Charles M. Hueber
Publisher : Taylor & Francis
Page : 146 pages
File Size : 49,9 Mb
Release : 2023-07-03
Category : Education
ISBN : 9781000979886

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Esports in Higher Education by George S. McClellan,Ryan S. Arnett,Charles M. Hueber Pdf

This comprehensive resource examines the rapidly-growing esports phenomenon in higher education, bringing the perspectives of players, administrators, and scholars together in one volume to discuss the basics of esports, how to start and maintain successful esports programs, and issues and trends in the field.Esports are a global phenomenon with an estimated audience of 400 million people in 2018. Given their already strong base and rising popularity on college campuses, esports have been referred to as the new college football. This book offers practical insights into how to develop and maintain an esports program that is consistent with institutional purposes and values. The book is helpful to all types of institutions (small to large, public and private, 2-year or 4-year). It draws on current scholarship and the professional experience of the authors, focused heavily on practical advice for higher education professionals.Among the challenges of esports in higher education the book addresses are competition structure, competition climate, child protection, cheating, gambling, lack of reliable relevant data to inform decisions, and the advent of an esports arms race. Some of the opportunities described in the book include student recruitment and success networks with high schools, and partnerships with the esports industry. Done correctly, esports can provide a structured way for all students (on campus, off campus, and online) to engage in both curricular and cocurricular programming that can provide measurable learning outcomes and have a positive impact on retention rates.

Esports: The Ultimate Guide

Author : Scholastic
Publisher : Scholastic Inc.
Page : 148 pages
File Size : 44,7 Mb
Release : 2019-12-26
Category : Young Adult Nonfiction
ISBN : 9781338615869

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Esports: The Ultimate Guide by Scholastic Pdf

An exciting new insider's guide to all the biggest and best competitive games and esports teams and players. An in-depth, insider's guide to the fastest-growing sport on the face of the planet: esports! From ESPN to the biggest sporting arenas in the world, esports has officially arrived as the hottest new form of athletic competition. This ultimate insider's guide will introduce gamers to the world of esports from little league to stadium-filling championships, including a deep dive into all the top games, leagues, players, and more. It will also include beginner tips and tricks for each of the top games, like Overwatch, League of Legends, Minecraft, Rocket League, Dota 2, Fortnite, PUBG, Call of Duty, and more, while using real players' strategies and tactics to win. Bursting with the biggest games, teams, and personalities in esports, this guide is a must-have for any kid interested in this phenomenon! All games featured in Esports: The Ultimate Guide are rated T for Teen or younger, keeping it appropriate for young gamers.

The Book of Esports

Author : William Collis
Publisher : RosettaBooks
Page : 224 pages
File Size : 54,9 Mb
Release : 2020-08-04
Category : Games & Activities
ISBN : 194812257X

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The Book of Esports by William Collis Pdf

Join gaming luminary William Collis as he charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. But what exactly are esports? How did they become so popular so quickly? And where exactly is all this video gaming headed? Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, THE BOOK OF ESPORTS is the definitive guide to understanding all that the modern world of competitive gaming has to offer, and The Official History of Esports™ itself. Ever wonder what it’s like to be a pro gamer? How to create a billion-dollar esports business? Or just curious if video games can really get your kid into college? (All expenses paid, of course.) This book answers all these questions and more! Featuring select interviews from the biggest names in the industry, The Book of Esports weaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion. Detailed and accessible, and written by a lifelong gamer and Harvard MBA who has painstakingly translated esports’ mysteries into a testament for today, everyone can enjoy The Book of Esports because everyone should enjoy esports. So what are you waiting for? Take the wildest ride into worlds unreal, and discover that true human competition is always just a click away.

eSports

Author : Mike Stubbs
Publisher : HarperCollins
Page : 464 pages
File Size : 54,5 Mb
Release : 2018-10-02
Category : Young Adult Fiction
ISBN : 9780062894151

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eSports by Mike Stubbs Pdf

Whether you want to game like a pro or watch the high-stakes drama, your entry to the pulse-pounding, fast-growing world of eSports starts here. Competitive video gaming has taken the world by storm. Millions of viewers tune in across the world for matches, fans fill sold-out stadiums for the biggest events, and top players can make millions off a single game. Don’t get left out of this global phenomenon! eSports: The Ultimate Gamer’s Guide is an in-depth overview of professional gaming for everyone from casual gamers to hardcore fans. Learn the history, rules, leagues, and top players of the world’s biggest competitive games, including Dota 2, League of Legends, Counter-Strike, FIFA, Call of Duty, and many more. The large and rapidly changing landscape of competitive gaming can seem overwhelming, but this guide will turn you into an expert. It covers everything you need to know about where to watch, how to get involved, and why eSports is the most exciting spectator sport around.

Esports: the Complete Guide 17/18

Author : Naeem Shabir
Publisher : Unknown
Page : 227 pages
File Size : 45,5 Mb
Release : 2017-12-11
Category : Computer games
ISBN : 197351785X

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Esports: the Complete Guide 17/18 by Naeem Shabir Pdf

This book provides a comprehensive guide on the complex, vast and exciting world of esports, or competitive gaming. According to NewZoo, the gaming industry is expected to generate $108.9 billion by the end of 2017, just on games revenue alone. Therefore it is only natural that we see a competitive element arise from the flames of the global phenomenon.Although esports has technically been about for over 20 years, it is only in the last 5 that the industry has began to make real waves. Esports is expected to reach a global revenue of over $700 million this year. By 2020, the global revenue is projected to exceed $1.5 billion, particularly as brand investment increases significantly.The demographics of the esports audience and participants is something that brands simply cannot ignore. Even traditional sports organisations have got into the space, recognising it's potential. The Philadelphia 76ers and large football clubs, such as Manchester City & PSG, for example, have invested into teams and players. Brands can also invest in events.Additionally, the variety of key revenue sources that could be tapped into is also huge attraction for investors. Revenue can primarily be generated through sponsorship, advertising, media rights, merchandise and tickets. As esports converges various established industries as it matures, more opportunities within esports will arise. Understanding this industry is fundamental for anyone wishing to enter the space. This book considers the esports market, the industry, opportunities, challenges, and what the future of esports may look like.CONTENTS:CHAPTER 1: BACKGROUND1.1 Introduction1.2 What are Esports?1.3 History of Esports1.4 Driving FactorsCHAPTER 2: ESPORTS MARKET ECONOMICS2.1 Overview of the Market2.2 Market Size & Growth Rate2.3 Audience Profile2.4 Market Segmentation2.5 Revenue Streams2.6 Regional Analysis2.7 Direct Advertising & SponsorshipCHAPTER 3: THE ESPORTS INDUSTRY3.1 Esports Genres3.2 Esports Titles3.3 Game Publishers3.4 Esports Event Producers3.5 Esports Teams3.6 Esports Players3.7 Esports Viewers3.8 Esports Competitions3.9 Brands in Esports: Case Studies & Tips3.10 Esports Associations3.11 Esports Media Broadcasters3.12 Comparison with Traditional Sports3.13 Esports BettingCHAPTER 4: REPORTS ON ESPORTS4.1 The Nielsen Report4.2 NewZoo Report4.3 Business Insiders ReportCHAPTER 5: OPPORTUNITIES & CHALLENGES IN ESPORTS5.1 Opportunities in Esports5.2 Careers in Esports5.3 Challenges in EsportsCHAPTER 6: THE FUTURE OF ESPORTS6.1 Esports - The Next Olympic Sport?6.2 What Needs to Happen in the Esports Industry6.3 The Future of EsportsCHAPTER 7: CONCLUSIONCHAPTER 8: INTERGALACTIC GAMING

Understanding Esports

Author : Ryan Rogers
Publisher : Rowman & Littlefield
Page : 250 pages
File Size : 55,5 Mb
Release : 2019-09-18
Category : Social Science
ISBN : 9781498589819

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Understanding Esports by Ryan Rogers Pdf

This book provides a broad view of the history, experience, and impact of professional Esports as it has shifted the cultural and athletic landscape during its rise.