The Penguin That Can Code

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The Penguin That Can Code

Author : Elsa Joseph
Publisher : Unknown
Page : 128 pages
File Size : 43,8 Mb
Release : 2022
Category : Electronic
ISBN : 163754331X

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The Penguin That Can Code by Elsa Joseph Pdf

"I absolutely loved the overall message of this book. With so many "standards" set for children nowadays, it's so important to let them know that they can do anything they set their little minds to." Debbie (Children's book reviewer), New York"The book is adorable, and a great introduction to coding for our youngest readers."Anissa Shea (School Librarian), California"I'm not sure if this story is part of the STEM curriculum but it should be. We need more stories like this that show what people can do in the technology field and how it can change the world."Amazon Customer, United States"This story shows the very basic concepts of coding by giving directions, and showing how the code is applied to a computer (in this instance an electronic sleigh) and how they can accomplish something efficiently with their code."Meghan (Librarian), CanadaLearn to code with The Penguin That Can Code!Take a trip to the beautiful polar village of Iceville, and join the coding adventures of Daddy Penguin Pete and little Oliver, in this fun collection of three stories:1.The First Coding Adventure2.Coding A Train Ride3.Coding Winter LightsIncludes fun snippets of codes that are easy for kids to understand.Complete with an additional section of Coding Basics and Penguin Fun Facts! Best for kids 2-9.

The Penguin That Can Code

Author : Elsa Joseph
Publisher : Unknown
Page : 30 pages
File Size : 45,5 Mb
Release : 2020-08-10
Category : Electronic
ISBN : 9798671232608

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The Penguin That Can Code by Elsa Joseph Pdf

'The Penguin That Can Code - The First Coding Adventure' is the story about a little penguin and his Dad. They live in Iceville, a beautiful polar village somewhere in the Antarctic. While all the other penguins in Iceville catch fish, Daddy Penguin codes, and this fact is not approved much by the fellow penguins. The other penguins in his place don't have much idea about coding. And then suddenly, the penguins of Iceville are having a hard time, since they are not able to find enough fish. As the story proceeds, the little penguin accidentally finds a place that has lots of fish and with the help of Daddy Penguin and some coding they are able to bring enough fish to Iceville which makes Daddy Penguin a hero.There is even a fun snippet of code included in the story for little ones. Best for ages 2-8.

The Penguin That Can Code

Author : Elsa Joseph
Publisher : Unknown
Page : 27 pages
File Size : 54,7 Mb
Release : 2021-03-07
Category : Electronic
ISBN : 9798718112627

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The Penguin That Can Code by Elsa Joseph Pdf

Join Daddy penguin Pete and little Oliver as they build, code, and test a special sled train for the little penguins of Iceville, for it is the beginning of summer in the beautiful polar village.'The Penguin That Can Code - Coding A Train Ride' is the second book in the series 'The Penguin That Can Code' and it covers all the five phases of the software development life cycle including planning, creating, coding, testing and deploying any application, in the most gentle, generic and entertaining way for the littlest of the readers, as they enjoy the story about the penguins celebrating a fun summer in Iceville. Includes a kid-friendly snippet of code. Perfect for ages 3-9.

The Penguin That Can Code

Author : Elsa Joseph
Publisher : Unknown
Page : 30 pages
File Size : 52,5 Mb
Release : 2021-05-06
Category : Electronic
ISBN : 9798749926408

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The Penguin That Can Code by Elsa Joseph Pdf

Learn to code with 'The Penguin That Can Code'. Join daddy penguin Pete and little Oliver as they code some smart lamps for lighting up Iceville, for it's the beginning of the long dark winter in the beautiful polar village.'The Penguin That Can Code - Coding Winter Lights' is a fun and gentle introduction to the basic AND, OR and NOT logic that helps little ones with their computational thinking.

Girls Who Code

Author : Reshma Saujani
Publisher : Penguin
Page : 193 pages
File Size : 40,9 Mb
Release : 2017-08-22
Category : Juvenile Nonfiction
ISBN : 9780425287545

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Girls Who Code by Reshma Saujani Pdf

NEW YORK TIMES BESTSELLER! Part how-to, part girl-empowerment, and all fun, from the leader of the movement championed by Sheryl Sandberg, Malala Yousafzai, and John Legend. Since 2012, the organization Girls Who Code has taught computing skills to and inspired over 40,000 girls across America. Now its founder, and author Brave Not Perfect, Reshma Saujani, wants to inspire you to be a girl who codes! Bursting with dynamic artwork, down-to-earth explanations of coding principles, and real-life stories of girls and women working at places like Pixar and NASA, this graphically animated book shows what a huge role computer science plays in our lives and how much fun it can be. No matter your interest—sports, the arts, baking, student government, social justice—coding can help you do what you love and make your dreams come true. Whether you’re a girl who’s never coded before, a girl who codes, or a parent raising one, this entertaining book, printed in bold two-color and featuring art on every page, will have you itching to create your own apps, games, and robots to make the world a better place.

The Code

Author : Margaret O'Mara
Publisher : Penguin
Page : 514 pages
File Size : 55,6 Mb
Release : 2019-07-09
Category : Technology & Engineering
ISBN : 9780399562198

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The Code by Margaret O'Mara Pdf

One of New York Magazine's best books on Silicon Valley! The true, behind-the-scenes history of the people who built Silicon Valley and shaped Big Tech in America Long before Margaret O'Mara became one of our most consequential historians of the American-led digital revolution, she worked in the White House of Bill Clinton and Al Gore in the earliest days of the commercial Internet. There she saw firsthand how deeply intertwined Silicon Valley was with the federal government--and always had been--and how shallow the common understanding of the secrets of the Valley's success actually was. Now, after almost five years of pioneering research, O'Mara has produced the definitive history of Silicon Valley for our time, the story of mavericks and visionaries, but also of powerful institutions creating the framework for innovation, from the Pentagon to Stanford University. It is also a story of a community that started off remarkably homogeneous and tight-knit and stayed that way, and whose belief in its own mythology has deepened into a collective hubris that has led to astonishing triumphs as well as devastating second-order effects. Deploying a wonderfully rich and diverse cast of protagonists, from the justly famous to the unjustly obscure, across four generations of explosive growth in the Valley, from the forties to the present, O'Mara has wrestled one of the most fateful developments in modern American history into magnificent narrative form. She is on the ground with all of the key tech companies, chronicling the evolution in their offerings through each successive era, and she has a profound fingertip feel for the politics of the sector and its relation to the larger cultural narrative about tech as it has evolved over the years. Perhaps most impressive, O'Mara has penetrated the inner kingdom of tech venture capital firms, the insular and still remarkably old-boy world that became the cockpit of American capitalism and the crucible for bringing technological innovation to market, or not. The transformation of big tech into the engine room of the American economy and the nexus of so many of our hopes and dreams--and, increasingly, our nightmares--can be understood, in Margaret O'Mara's masterful hands, as the story of one California valley. As her majestic history makes clear, its fate is the fate of us all.

How to Code a Sandcastle

Author : Josh Funk
Publisher : Penguin
Page : 23 pages
File Size : 51,5 Mb
Release : 2018-05-15
Category : Juvenile Fiction
ISBN : 9780425292013

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How to Code a Sandcastle by Josh Funk Pdf

From the computer science nonprofit Girls Who Code comes this lively and funny story introducing kids to computer coding concepts. All summer, Pearl has been trying to build the perfect sandcastle, but out-of-control Frisbees and mischievous puppies keep getting in the way! Pearl and her robot friend Pascal have one last chance, and this time, they’re going to use code to get the job done. Using fundamental computer coding concepts like sequences and loops, Pearl and Pascal are able to break down their sandcastle problem into small, manageable steps. If they can create working code, this could turn out to be the best beach day ever! With renowned computer science nonprofit Girls Who Code, Josh Funk and Sara Palacios use humor, relatable situations, and bright artwork to introduce kids to the fun of coding.

Code

Author : Kathy Reichs
Publisher : Penguin
Page : 384 pages
File Size : 46,6 Mb
Release : 2013-03-12
Category : Juvenile Fiction
ISBN : 9781101608586

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Code by Kathy Reichs Pdf

Tory and the rest of the Virals are put to the ultimate test when they find a geocache containing an ornate puzzle box. Shelton decodes the cipher inside, only to find more tantalizing clues left by "The Gamemaster." A second, greater geocache is within reach—if the Virals are up to the challenge. But the hunt takes a dark turn when Tory locates the other box—it contains a fake bomb, along with a sinister proposal from The Gamemaster. Now, the real game has begun: another bomb is out there—a real one—and the clock is ticking.

The Penguin Dictionary of Mathematics

Author : David Nelson
Publisher : Penguin UK
Page : 712 pages
File Size : 49,5 Mb
Release : 2008-10-02
Category : Mathematics
ISBN : 9780141920870

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The Penguin Dictionary of Mathematics by David Nelson Pdf

The Penguin Dictionary of Mathematics takes in all branches of pure and applied mathematics, from algebra to mechanics and from number theory to statistics. Invaluable for students at all levels, it is also a useful and versatile source book for economists, business people, engineers, technicians and scientists of all kinds who use mathematics in the course of their work.

And Tango Makes Three

Author : Justin Richardson,Peter Parnell
Publisher : Simon and Schuster
Page : 40 pages
File Size : 48,6 Mb
Release : 2015-06-02
Category : Juvenile Nonfiction
ISBN : 9781481460958

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And Tango Makes Three by Justin Richardson,Peter Parnell Pdf

The heartwarming true story of two penguins who create a nontraditional family. At the penguin house at the Central Park Zoo, two penguins named Roy and Silo were a little bit different from the others. But their desire for a family was the same. And with the help of a kindly zookeeper, Roy and Silo got the chance to welcome a baby penguin of their very own.

The Friendship Code #1

Author : Stacia Deutsch
Publisher : Penguin
Page : 146 pages
File Size : 50,6 Mb
Release : 2017-08-22
Category : Juvenile Fiction
ISBN : 9780399542510

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The Friendship Code #1 by Stacia Deutsch Pdf

A New York Times bestseller! Perfect for fans of The Babysitters Club and anyone interested in computer science, this series is published in partnership with the organization Girls Who Code. Loops, variables, input/output – Lucy can’t wait to get started with the new coding club at school. Finally, an after school activity that she’s really interested in. But Lucy’s excitement turns to disappointment when she’s put into a work group with girls she barely knows. All she wanted to do was make an app that she believes will help someone very special to her. Suddenly, Lucy begins to get cryptic coding messages and needs some help translating them. She soon discovers that coding – and friendship – takes time, dedication, and some laughs!

Coding with Minecraft

Author : Al Sweigart
Publisher : No Starch Press
Page : 258 pages
File Size : 49,9 Mb
Release : 2018-05-29
Category : Computers
ISBN : 9781593278533

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Coding with Minecraft by Al Sweigart Pdf

A hands-on introduction to coding that teaches you how to program bots to do cool things in the game you love--Minecraft! This book takes the robotic "turtle" method, and extends it to the 3D, interactive world of Minecraft. You've mined for diamonds, crafted dozens of tools, and built all sorts of structures--but what if you could program robots to do all of that for you in a fraction of the time? In Coding with Minecraft®, you'll create a virtual robot army with Lua, a programming language used by professional game developers. Step-by-step coding projects will show you how to write programs that automatically dig mines, collect materials, craft items, and build anything that you can imagine. Along the way, you'll explore key computer science concepts like data types, functions, variables, and more. Learn how to: - Program robots that make smart decisions with flow control - Reuse code so that your robots can farm any crop you want, including wheat, sugar cane, and even cacti! - Program a factory that generates infinite building supplies - Design an algorithm for creating walls and buildings of any size - Code yourself a pickaxe-swinging robotic lumberjack! - Create a robot that digs mine shafts with stairs so you can explore safely Bonus activities in each chapter will help you take your coding skills to the next level. By the end of the book, you'll understand how powerful coding can be and have plenty of robots at your beck and call.

Learning C# by Programming Games

Author : Wouter van Toll,Arjan Egges,Jeroen D. Fokker
Publisher : Springer Nature
Page : 512 pages
File Size : 55,9 Mb
Release : 2019-11-21
Category : Computers
ISBN : 9783662592526

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Learning C# by Programming Games by Wouter van Toll,Arjan Egges,Jeroen D. Fokker Pdf

Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience. Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, dealing with physics, handling interaction between game objects, and creating pleasing visual effects. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important programming concepts such as loops, methods, classes, collections, and exception handling. This second edition includes a few notable updates. First of all, the book and all example programs are now based on the library MonoGame 3.6, instead of the obsolete XNA Game Studio. Second, instead of explaining how the example programs work, the text now invites readers to write these programs themselves, with clearly marked reference points throughout the text. Third, the book now makes a clearer distinction between general (C#) programming concepts and concepts that are specific to game development. Fourth, the most important programming concepts are now summarized in convenient “Quick Reference” boxes, which replace the syntax diagrams of the first edition. Finally, the updated exercises are now grouped per chapter and can be found at the end of each chapter, allowing readers to test their knowledge more directly. The book is also designed to be used as a basis for a game-oriented programming course. Supplementary materials for organizing such a course are available on an accompanying web site, which also includes all example programs, game sprites, sounds, and the solutions to all exercises.

How to Code a Rollercoaster

Author : Josh Funk
Publisher : Penguin
Page : 44 pages
File Size : 48,7 Mb
Release : 2019-09-24
Category : Juvenile Fiction
ISBN : 9780425292051

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How to Code a Rollercoaster by Josh Funk Pdf

Pearl and Pascal take their coding adventures to the amusement park in this follow-up picture book from our Girls Who Code program! Pearl and her trusty rust-proof robot, Pascal, are enjoying a day out at the amusement park. Spinning teacups, ice cream, and of course: rollercoasters! Through the use of code, Pearl and Pascal can keep track of their ride tokens and calculate when the line is short enough to get a spot on the biggest ride of them all--the Python Coaster. Variables, if-then-else sequences, and a hunt for a secret hidden code make this a humorous, code-tastic day at the amusement park!

My First Coding Book

Author : Kiki Prottsman
Publisher : Penguin
Page : 23 pages
File Size : 45,9 Mb
Release : 2017-07-04
Category : Juvenile Nonfiction
ISBN : 9781465469731

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My First Coding Book by Kiki Prottsman Pdf

Teach kids as young as 5 years old the basic programming skills necessary to code, including sequencing and loops, without a computer. It's never too early to learn computer coding. My First Coding Book is a playful introduction to offline coding and programming that will give young children a head start. Filled with puzzles, mazes, and games to teach the basic concepts of sequences, algorithms, and debugging, this book will help children develop critical thinking, logic, and other skills to cement lifelong computer literacy, which is extremely valuable and sought-after in today's world. With its unique approach and colorful and creative imagery, My First Coding Book makes learning and fun one and the same and will have children playing their way to programming proficiency. Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming.