The World S Game

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The World's Game

Author : Bill Murray,William J. Murray
Publisher : University of Illinois Press
Page : 260 pages
File Size : 43,5 Mb
Release : 1998
Category : Business & Economics
ISBN : 0252067185

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The World's Game by Bill Murray,William J. Murray Pdf

Known as much for the emotional outbursts and violence of its fans as for its own stars, soccer (or football, as it is known outside the United States) is a global game. Its international controlling body, FIFA, boasts more members than the United Nations. Bill Murray traces the growth of what during pre-industrial times was called "the simplest game" through its codification in the nineteenth century to the 1994 World Cup, held for the first time in the United States. Murray weaves the sport's growth into the culture and politics of the countries where it has been taken up, analyzing its reputation as a game that has seen more riots and on-field brawls than all other types of football combined. He vividly illustrates how soccer has become the world's most popular sport, one that has resisted the interference of politicians, dictators, and profiteers and - more recently - the demands of television, through which it has spread to virtually every corner of the globe. The World's Game will be entertaining and enlightening to anyone from the most avid, knowledgeable fan to those who merely hope to learn a little about the sport.

The World's Game

Author : Bill Murray,William J. Murray
Publisher : University of Illinois Press
Page : 260 pages
File Size : 41,7 Mb
Release : 1998
Category : Soccer
ISBN : 0252067185

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The World's Game by Bill Murray,William J. Murray Pdf

Known as much for the emotional outbursts and violence of its fans as for its own stars, soccer (or football, as it is known outside the United States) is a global game. Its international controlling body, FIFA, boasts more members than the United Nations. Bill Murray traces the growth of what during pre-industrial times was called "the simplest game" through its codification in the nineteenth century to the 1994 World Cup, held for the first time in the United States. Murray weaves the sport's growth into the culture and politics of the countries where it has been taken up, analyzing its reputation as a game that has seen more riots and on-field brawls than all other types of football combined. He vividly illustrates how soccer has become the world's most popular sport, one that has resisted the interference of politicians, dictators, and profiteers and - more recently - the demands of television, through which it has spread to virtually every corner of the globe. The World's Game will be entertaining and enlightening to anyone from the most avid, knowledgeable fan to those who merely hope to learn a little about the sport.

The Fastest Game in the World

Author : Bruce Berglund
Publisher : University of California Press
Page : 341 pages
File Size : 47,9 Mb
Release : 2020-12-01
Category : History
ISBN : 9780520303737

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The Fastest Game in the World by Bruce Berglund Pdf

Played on frozen ponds in cold northern lands, hockey seemed an especially unlikely game to gain a global following. But from its beginnings in the nineteenth century, the sport has drawn from different cultures and crossed boundaries––between Canada and the United States, across the Atlantic, and among different regions of Europe. It has been a political flashpoint within countries and internationally. And it has given rise to far-reaching cultural changes and firmly held traditions. The Fastest Game in the World is a global history of a global sport, drawing upon research conducted around the world in a variety of languages. From Canadian prairies to Swiss mountain resorts, Soviet housing blocks to American suburbs, Bruce Berglund takes readers on an international tour, seamlessly weaving in hockey’s local, national, and international trends. Written in a lively style with wide-ranging breadth and attention to telling detail, The Fastest Game in the World will thrill both the lifelong fan and anyone who is curious about how games intertwine with politics, economics, and culture.

The Game Worlds of Jason Rohrer

Author : Michael Maizels,Patrick Jagoda
Publisher : National Geographic Books
Page : 0 pages
File Size : 52,5 Mb
Release : 2016-01-22
Category : Art
ISBN : 9780262529112

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The Game Worlds of Jason Rohrer by Michael Maizels,Patrick Jagoda Pdf

A generously illustrated volume that documents the career of Jason Rohrer, one of the most heralded art game designers working today. A maker of visually elegant and conceptually intricate games, Jason Rohrer is among the most widely heralded art game designers in the short but vibrant history of the field. His games range from the elegantly simple to others of almost Byzantine complexity. Passage (2007)—acquired by the Museum of Modern Art in New York—uses game rules and procedurals to create a contemporary memento mori that captures an entire lifetime in five minutes. In Chain World (2011), each subsequent player of the game's single copy modifies the rules of the universe. A Game for Someone (2013) is a board game sealed in a box and buried in the Mojave Desert, with a list of one million potential sites distributed to Rohrer's fan base. (Rohrer estimated that it would take two millennia of constant searching to find the game.) With Chain World and A Game for Someone, Rohrer became the first designer to win the prestigious Game Challenge Design award twice. This book, and the exhibition it accompanies, offers a comprehensive account of the artist's oeuvre. The book documents all seventeen of Rohrer's finished games, as well as sketches, ephemera, and related material, with color images throughout. It includes entries on individual games (with code in footnotes), artist interviews, artist writings, commentary by high scorers, and interpretive texts. Two introductory essays view Rohrer's work in the contexts of game studies and art history. Exhibition The Davis Museum at Wellesley College February–June 2016

The World's Most Instructive Amateur Game Book

Author : Dan Heisman
Publisher : Unknown
Page : 0 pages
File Size : 52,8 Mb
Release : 2012
Category : Games & Activities
ISBN : 1936277433

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The World's Most Instructive Amateur Game Book by Dan Heisman Pdf

Teaches amateur chess players how to improve their chess skills so they can become better players.

The World s Desire

Author : H. Rider Haggard and Andrew Lang
Publisher : BEYOND BOOKS HUB
Page : 227 pages
File Size : 54,5 Mb
Release : 2023-08-20
Category : Fiction
ISBN : 8210379456XXX

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The World s Desire by H. Rider Haggard and Andrew Lang Pdf

The period in which the story of The World’s Desire is cast, was a period when, as Miss Braddon remarks of the age of the Plantagenets, “anything might happen.” Recent discoveries, mainly by Dr. Schliemann and Mr. Flinders Petrie, have shown that there really was much intercourse between Heroic Greece, the Greece of the Achaeans, and the Egypt of the Ramessids. This connection, rumoured of in Greek legends, is attested by Egyptian relics found in the graves of Mycenae, and by very ancient Levantine pottery, found in contemporary sites in Egypt. Homer himself shows us Odysseus telling a feigned, but obviously not improbable, tale of an Achaean raid on Egypt. Meanwhile the sojourn of the Israelites, with their Exodus from the land of bondage, though not yet found to be recorded on the Egyptian monuments, was probably part of the great contemporary stir among the peoples. These events, which are only known through Hebrew texts, must have worn a very different aspect in the eyes of Egyptians, and of pre-historic Achaean observers, hostile in faith to the Children of Israel. The topic has since been treated in fiction by Dr. Ebers, in his Joshua. In such a twilight age, fancy has free play, but it is a curious fact that, in this romance, modern fancy has accidentally coincided with that of ancient Greece. Most of the novel was written, and the apparently “un-Greek” marvels attributed to Helen had been put on paper, when a part of Furtwängler’s recent great lexicon of Mythology appeared, with the article on Helen. The authors of The World’s Desire read it with a feeling akin to amazement. Their wildest inventions about the Daughter of the Swan, it seemed, had parallels in the obscurer legends of Hellas. There actually is a tradition, preserved by Eustathius, that Paris beguiled Helen by magically putting on the aspect of Menelaus. There is a mediaeval parallel in the story of Uther and Ygerne, mother of Arthur, and the classical case of Zeus and Amphitryon is familiar. Again, the blood-dripping ruby of Helen, in the tale, is mentioned by Servius in his commentary on Virgil (it was pointed out to one of the authors by Mr. Mackail). But we did not know that the Star of the story was actually called the “Star-stone” in ancient Greek fable. The many voices of Helen are alluded to by Homer in the Odyssey: she was also named Echo, in old tradition. To add that she could assume the aspect of every man’s first love was easy. Goethe introduces the same quality in the fair witch of his Walpurgis Nacht. A respectable portrait of Meriamun’s secret counsellor exists, in pottery, in the British Museum, though, as it chances, it was not discovered by us until after the publication of this romance. The Laestrygonian of the Last Battle is introduced as a pre-historic Norseman. Mr. Gladstone, we think, was perhaps the first to point out that the Laestrygonians of the Odyssey, with their home on a fiord in the Land of the Midnight Sun, were probably derived from travellers’ tales of the North, borne with the amber along the immemorial Sacred Way. The Magic of Meriamun is in accordance with Egyptian ideas; her resuscitation of the dead woman, Hataska, has a singular parallel in Reginald Scot’s Discovery of Witchcraft (1584), where the spell “by the silence of the Night” is not without poetry. The general conception of Helen as the World’s Desire, Ideal Beauty, has been dealt with by M. Paul de St. Victor, and Mr. J. A. Symonds. For the rest, some details of battle, and of wounds, which must seem very “un-Greek” to critics ignorant of Greek literature, are borrowed from Homer...FROM THE BOOKS.

Gaming the World

Author : Andrei S. Markovits,Lars Rensmann
Publisher : Princeton University Press
Page : 361 pages
File Size : 53,6 Mb
Release : 2013-12
Category : History
ISBN : 9780691162034

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Gaming the World by Andrei S. Markovits,Lars Rensmann Pdf

The globalizing influence of professional sports Professional sports today have truly become a global force, a common language that anyone, regardless of their nationality, can understand. Yet sports also remain distinctly local, with regional teams and the fiercely loyal local fans that follow them. This book examines the twenty-first-century phenomenon of global sports, in which professional teams and their players have become agents of globalization while at the same time fostering deep-seated and antagonistic local allegiances and spawning new forms of cultural conflict and prejudice. Andrei Markovits and Lars Rensmann take readers into the exciting global sports scene, showing how soccer, football, baseball, basketball, and hockey have given rise to a collective identity among millions of predominantly male fans in the United States, Europe, and around the rest of the world. They trace how these global—and globalizing—sports emerged from local pastimes in America, Britain, and Canada over the course of the twentieth century, and how regionalism continues to exert its divisive influence in new and potentially explosive ways. Markovits and Rensmann explore the complex interplay between the global and the local in sports today, demonstrating how sports have opened new avenues for dialogue and shared interest internationally even as they reinforce old antagonisms and create new ones. Gaming the World reveals the pervasive influence of sports on our daily lives, making all of us citizens of an increasingly cosmopolitan world while affirming our local, regional, and national identities.

South Africa and the Global Game

Author : Peter Alegi,Chris Bolsmann
Publisher : Routledge
Page : 186 pages
File Size : 42,8 Mb
Release : 2013-10-18
Category : Business & Economics
ISBN : 9781317968184

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South Africa and the Global Game by Peter Alegi,Chris Bolsmann Pdf

Firmly situating South African teams, players, and associations in the international framework in which they have to compete, South Africa and the Global Game: Football, Apartheid, and Beyond presents an interdisciplinary analysis of how and why South Africa underwent a remarkable transformation from a pariah in world sport to the first African host of a World Cup in 2010. Written by an eminent team of scholars, this special issue and book aims to examine the importance of football in South African society, revealing how the black oppression transformed a colonial game into a force for political, cultural and social liberation. It explores how the hosting of the 2010 World Cup aims to enhance the prestige of the post-apartheid nation, to generate economic growth and stimulate Pan-African pride. Among the themes dealt with are race and racism, class and gender dynamics, social identities, mass media and culture, and globalization. This collection of original and insightful essays will appeal to specialists in African Studies, Cultural Studies, and Sport Studies, as well as to non-specialist readers seeking to inform themselves ahead of the 2010 World Cup. This book was published as a special issue of Soccer and Society.

Information Dynamics in Virtual Worlds

Author : Woody Evans
Publisher : Elsevier
Page : 216 pages
File Size : 51,5 Mb
Release : 2011-06-15
Category : Computers
ISBN : 9781780632742

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Information Dynamics in Virtual Worlds by Woody Evans Pdf

Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book details the practical issues in finding and using information in virtual environments and presents a general theory of librarianship as it relates to virtual gaming worlds. It is encompassed by a set of best practice methods that libraries can effectively execute in their own environments, meeting the needs of this new generation of library user, and explores ways in which information literacy can be approached in virtual worlds. Final chapters examine how conventional information evaluation skills work falls short in virtual worlds online. Maps out areas of good practice and technique for information professionals and librarians serving in virtual communities Provides a clear foundation with appropriate theory for understanding information in virtual worlds Treats virtual worlds as ‘real environments’ and observes the behaviour of actors within them

Revisiting Imaginary Worlds

Author : Mark J.P. Wolf
Publisher : Taylor & Francis
Page : 376 pages
File Size : 47,5 Mb
Release : 2016-12-08
Category : Social Science
ISBN : 9781317375944

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Revisiting Imaginary Worlds by Mark J.P. Wolf Pdf

The concept of world and the practice of world creation have been with us since antiquity, but they are now achieving unequalled prominence. In this timely anthology of subcreation studies, an international roster of contributors come together to examine the rise and structure of worlds, the practice of world-building, and the audience's reception of imaginary worlds. Including essays written by world-builders A.K. Dewdney and Alex McDowell and offering critical analyses of popular worlds such as those of Oz, The Lord of the Rings, Star Trek, Star Wars, Battlestar Galactica, and Minecraft, Revisiting Imaginary Worlds provides readers with a broad and interdisciplinary overview of the issues and concepts involved in imaginary worlds across media platforms.

Make/Believing the World(s)

Author : Mark S. McLeod-Harrison
Publisher : McGill-Queen's Press - MQUP
Page : 386 pages
File Size : 54,6 Mb
Release : 2009-11-10
Category : Religion
ISBN : 9780773576483

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Make/Believing the World(s) by Mark S. McLeod-Harrison Pdf

A vigorous defence of a radical ontological pluralism that requires theism and is consistent with traditional Christianity.

Echoes of Other Worlds: Sound in Virtual Reality

Author : Tom A. Garner
Publisher : Springer
Page : 377 pages
File Size : 41,9 Mb
Release : 2017-09-01
Category : Social Science
ISBN : 9783319657080

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Echoes of Other Worlds: Sound in Virtual Reality by Tom A. Garner Pdf

This book explores the nature and importance of sound in virtual reality (VR). Approaching the subject from a holistic perspective, the book delivers an emergent framework of VR sound. This framework brings together numerous elements that collectively determine the nature of sound in VR; from various aspects of VR technology, to the physiological and psychological complexities of the user, to the wider technological, historical and sociocultural issues. Garner asks, amongst other things: what is the meaning of sound? How have fictional visions of VR shaped our expectations for present technology? How can VR sound hope to evoke the desired responses for such an infinitely heterogeneous user base? This book if for those with an interest in sound and VR, who wish to learn more about the great complexities of the subject and discover the contemporary issues from which future VR will surely advance.

The Many Worlds of Hugh Everett III

Author : Peter Byrne
Publisher : Oxford University Press
Page : 451 pages
File Size : 50,5 Mb
Release : 2010-05-06
Category : Biography & Autobiography
ISBN : 9780199552276

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The Many Worlds of Hugh Everett III by Peter Byrne Pdf

Hugh Everett III's "Many Worlds" theory, of infinite multiple universes, is now considered a hugely important breakthrough in the history of physics.This book tells the story of the physics establishment's rejection of his theory, his subsequent Pentagon career in nuclear strategy, and his difficult personal life and eventual death from alcoholism.

The Routledge Companion to Imaginary Worlds

Author : Mark J.P. Wolf
Publisher : Routledge
Page : 446 pages
File Size : 47,6 Mb
Release : 2017-09-27
Category : Social Science
ISBN : 9781317268284

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The Routledge Companion to Imaginary Worlds by Mark J.P. Wolf Pdf

This companion provides a definitive and cutting-edge guide to the study of imaginary and virtual worlds across a range of media, including literature, television, film, and games. From the Star Trek universe, Thomas More’s classic Utopia, and J. R. R. Tolkien’s Arda, to elaborate, user-created game worlds like Minecraft, contributors present interdisciplinary perspectives on authorship, world structure/design, and narrative. The Routledge Companion to Imaginary Worlds offers new approaches to imaginary worlds as an art form and cultural phenomenon, explorations of the technical and creative dimensions of world-building, and studies of specific worlds and worldbuilders.

Game World

Author : C.J. Farley
Publisher : Akashic Books
Page : 290 pages
File Size : 54,8 Mb
Release : 2014-01-13
Category : Juvenile Fiction
ISBN : 9781617752063

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Game World by C.J. Farley Pdf

"The Narnia for the Social Media Generation." --The Wall Street Journal "By the time of Farley's Game World, gaming had gone digital, and while his book is more fantasy-adventure than puzzle-mystery, there are parallels worthy of discussion, from the nature of the games to the depictions of disabled." --Booklist, included in "Conversation Starters: Recontextualizing the Classics" "Drawn from both video gaming culture and the rich tapestry of Jamaican myth and folklore, blending pointed social satire and mystical philosophy, this exuberant, original hero's journey is a real trip...Exhilarating, thought-provoking and one of a kind." --Kirkus Reviews "Adult author/Wall Street Journal editor Farley's middle-grade debut draws from Jamaican mythology and beliefs, as well as from other cultures, to weave a fast-paced, whimsical mixture of magic and action...the setting lends itself well to memorable imagery and a fun experience." --Publishers Weekly "Farley blends video gaming and Jamaican folklore in this intense, fast-paced middle-grade fantasy that is sure to quickly grab readers." --Booklist "Here (finally!) is a middle-grade action novel that showcases West Indian mythology and features protagonists of color." --School Library Journal "Game World is unique in that its fantasy world, as its name suggests, is built upon characters and stories from actual Jamaican folklore." --Philadelphia Review of Books One of This Spring's Hottest Teen Books, Huffington Post "I found it very hard to set down this excellent novel and do something else without thinking about it....I highly recommend his book to fans of fantasy. Because you will love it!!" --Middle Shelf (reviewed by Teak, age 13) "Farley writes in a straightforward way that is both accessible to younger readers but still interesting to adults." --Persephone Magazine "In his metaphorical world, Farley spares neither the dubious machinations of high finance nor the heartbreak of an orphan." --Center for Fiction "I highly recommend Game World for kids in 4th-12th grade. Parents can read it too and love the characters and story just as much as the kids." --The Family Coach Dylan Rudee's life is an epic fail. He's bullied at school and the aunt who has raised him since he was orphaned as a child just lost her job and their apartment. Dylan's one chance to help his family is the only thing he's good at: video games. The multibillion-dollar company Mee Corp. has announced a televised tournament to find the Game-Changers: the forty-four kids who are the best in the world at playing Xamaica, a role-playing fantasy game that's sweeping the planet. If Dylan can win the top prize, he just might be able to change his life. It turns out that Dylan is the greatest gamer anyone has ever seen, and his skills unlock a real-life fantasy world inside the game. Now actual monsters are trying to kill him, and he is swept up into an adventure along with his too-tall genius sister Emma, his hacker best friend Eli, and Ines Mee, the privileged daughter of Mee Corp.'s mysterious CEO and chief inventor. Along the way they encounter Nestuh, a giant spider who can spin a story but not a web; Baron Zonip, a hummingbird king who rules a wildly wealthy treetop kingdom; and an enchantress named Nanni who, with her shadow army, may be bent on conquering Xamaica and stealing its magic. In order to save his sister and his friends, Dylan must solve a dangerous mystery in three days and uncover secrets about Xamaica, his family, and himself. But will he discover his hidden powers before two worlds--Xamaica and Earth--are completely destroyed?