A Game Of Minds

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The Minds Behind the Games

Author : Patrick Hickey, Jr.
Publisher : McFarland
Page : 217 pages
File Size : 47,7 Mb
Release : 2018-04-09
Category : Games & Activities
ISBN : 9781476671109

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The Minds Behind the Games by Patrick Hickey, Jr. Pdf

Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.

Playing to Win

Author : David Sirlin
Publisher : Lulu.com
Page : 144 pages
File Size : 43,9 Mb
Release : 2006-04-01
Category : Games
ISBN : 9781411666795

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Playing to Win by David Sirlin Pdf

Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.

The Eye of Minds (The Mortality Doctrine, Book One)

Author : James Dashner
Publisher : Delacorte Press
Page : 322 pages
File Size : 43,8 Mb
Release : 2013-10-08
Category : Young Adult Fiction
ISBN : 9780375984631

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The Eye of Minds (The Mortality Doctrine, Book One) by James Dashner Pdf

The world is virtual, but the danger is real in book one of the bestselling Mortality Doctrine series, the next phenomenon from the author of the Maze Runner series, James Dashner. Includes a sneak peek of The Fever Code, the highly-anticipated conclusion to the Maze Runner series—the novel that finally reveals how the maze was built! The VirtNet offers total mind and body immersion, and the more hacking skills you have, the more fun it is. Why bother following the rules when it’s so easy to break them? But some rules were made for a reason. Some technology is too dangerous to fool with. And one gamer has been doing exactly that, with murderous results. The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. If he accepts their challenge, Michael will need to go off the VirtNet grid, to the back alleys and corners of the system human eyes have never seen—and it’s possible that the line between game and reality will be blurred forever. The author who brought you the #1 New York Times bestselling MAZE RUNNER series and two #1 movies—The Maze Runner and The Scorch Trials—now brings you an electrifying adventure trilogy an edge-of-your-seat adventure that takes you into a world of hyperadvanced technology, cyber terrorists, and gaming beyond your wildest dreams . . . and your worst nightmares. Praise for the Bestselling MORTALITY DOCTRINE series: “Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” —io9.com “Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” —MTV.com “A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” —Christian Science Monitor

Mind Games

Author : Shana Silver
Publisher : Swoon Reads
Page : 320 pages
File Size : 54,7 Mb
Release : 2019-08-27
Category : Young Adult Fiction
ISBN : 9781250192936

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Mind Games by Shana Silver Pdf

A teen programmer at a school for geniuses must join forces with a boy she can't remember to stop a hacker from deleting their memories in Shana Silver’s action-packed YA debut, Mind Games. Arden sells memories. Whether it’s becoming homecoming queen or studying for that all important test, Arden can hack into a classmate’s memories and upload the experience for you just as if you’d lived it yourself. Business is great, right up until the day Arden whites out, losing fifteen minutes of her life and all her memories of the boy across the school yard. The boy her friends assure her she’s had a crush on for years. Arden realizes that her own memories have been hacked, but they haven’t just been stolen and shared... they’ve been removed. And she’s not the only one: her mysterious crush, Sebastian, has lost ALL of his memories. But how can they find someone who has the power to make them forget everything they’ve learned? Praise from the Swoon Reads community: “An absolute roller coaster ride.... I loved it. I absolutely loved it!” —Pamela Delupio “An awesome concept and a gripping mystery... a wild ride from beginning to end.” —T. K. Yeager

The Mortality Doctrine Series: The Complete Trilogy

Author : James Dashner
Publisher : Delacorte Press
Page : 1056 pages
File Size : 53,8 Mb
Release : 2017-08-29
Category : Young Adult Fiction
ISBN : 9781524771904

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The Mortality Doctrine Series: The Complete Trilogy by James Dashner Pdf

From James Dashner, #1 New York Times bestselling author of the Maze Runner series, comes the complete collection of all three books in the bestselling Mortality Doctrine series— The Eye of Minds, The Rule of Thoughts, and The Game of Lives. This edge-of-your-seat cyber-adventure trilogy is the perfect gift for fans of Marie Lu and Brandon Sanderson. The VirtNet offers total mind and body immersion, and the more hacking skills you have, the more fun it is. Why bother following the rules when it’s so easy to break them? But some rules were made for a reason. Some technology is too dangerous to fool with. And one gamer has been doing exactly that, with murderous results. The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. If he accepts their challenge, Michael will need to go off the VirtNet grid, to the back alleys and corners of the system human eyes have never seen—and it’s possible that the line between game and reality will be blurred forever. Also look for James Dashner's Maze Runner series— The Maze Runner, The Scorch Trials, The Death Cure, The Kill Order, and The Fever Code. The first and second books, The Maze Runner and The Scorch Trials, are now major motion pictures featuring the star of MTV's Teen Wolf, Dylan O'Brien; Kaya Scodelario; Aml Ameen; Will Poulter; and Thomas Brodie-Sangster! Praise for the Mortality Doctrine Series: “Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” —io9.com “Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” —MTV.com “A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” —Christian Science Monitor

Minds on Fire

Author : Mark Christopher Carnes
Publisher : Harvard University Press
Page : 398 pages
File Size : 54,9 Mb
Release : 2014-09-15
Category : Education
ISBN : 9780674735354

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Minds on Fire by Mark Christopher Carnes Pdf

A Choice Outstanding Academic Title of the Year In Minds on Fire, Mark C. Carnes shows how role-immersion games channel students’ competitive (and sometimes mischievous) impulses into transformative learning experiences. His discussion is based on interviews with scores of students and faculty who have used a pedagogy called Reacting to the Past, which features month-long games set during the French Revolution, Galileo’s trial, the partition of India, and dozens of other epochal moments in disciplines ranging from art history to the sciences. These games have spread to over three hundred campuses around the world, where many of their benefits defy expectations. “[Minds on Fire is] Carnes’s beautifully written apologia for this fascinating and powerful approach to teaching and learning in higher education. If we are willing to open our minds and explore student-centered approaches like Reacting [to the Past], we might just find that the spark of student engagement we have been searching for in higher education’s mythical past can catch fire in the classrooms of the present.” —James M. Lang, Chronicle of Higher Education “This book is a highly engaging and inspirational study of a ‘new’ technique that just might change the way educators bring students to learning in the 21st century.” —D. D. Bouchard, Choice

How Many?

Author : Christopher Danielson
Publisher : Charlesbridge Publishing
Page : 40 pages
File Size : 41,6 Mb
Release : 2019-09-10
Category : Juvenile Nonfiction
ISBN : 9781632898135

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How Many? by Christopher Danielson Pdf

Talking math with your child is fun and easy with this better approach to counting! Written by a math educator, this innovative book encourages critical thinking and sparks memorable mathematical conversations. You and your child decide what to count on each page. You have many choices, and the longer you look, the more possibilities you'll notice. There are no wrong answers in this book. As long as you're talking about what you see, think, and wonder, you're talking math!

Minds in Play

Author : Yasmin B. Kafai
Publisher : Routledge
Page : 357 pages
File Size : 55,6 Mb
Release : 2012-12-06
Category : Education
ISBN : 9781136482465

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Minds in Play by Yasmin B. Kafai Pdf

First Published in 1994. Routledge is an imprint of Taylor & Francis, an informa company.

Resonant Games

Author : Eric Klopfer,Jason Haas,Scot Osterweil,Louisa Rosenheck
Publisher : MIT Press
Page : 267 pages
File Size : 52,9 Mb
Release : 2018-07-17
Category : Games & Activities
ISBN : 9780262037808

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Resonant Games by Eric Klopfer,Jason Haas,Scot Osterweil,Louisa Rosenheck Pdf

Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom.

National Geographic Kids Brain Games

Author : Jennifer Swanson
Publisher : National Geographic Children's Books
Page : 0 pages
File Size : 51,6 Mb
Release : 2015
Category : Brain
ISBN : 142632071X

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National Geographic Kids Brain Games by Jennifer Swanson Pdf

QUICK: Name the most powerful and complex supercomputer ever built. Give up? Here's a hint: It's housed in your head and it's the one thing that makes you YOU. Your brain is mission control for the rest of your body and steers you through life. Not bad for something the size of a softball that looks like a wrinkled grey sponge In this fascinating, interactive book -- a companion to the National Geographic Channel hit show - kids explore the parts of the brain and how it all works, brainy news nuggets from a neuroscientist, plus fun facts and crazy challenges.

The Amateur's Mind

Author : Jeremy Silman
Publisher : Unknown
Page : 466 pages
File Size : 55,8 Mb
Release : 1999
Category : Chess
ISBN : UCSC:32106015694711

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The Amateur's Mind by Jeremy Silman Pdf

This book takes the student on a journey through his own mind and returns him to the chess board with a wealth of new-found knowledge and the promise of a significant gain in strength. Most amateurs possess erroneous thinking processes that remain with them throughout their chess lives. These flaws in their mental armour result in stinging defeats and painful reversals. Books can be bought and studied, lessons can be taken -- but in the end, these elusive problems always prove to be extremely difficult to eradicate. Seeking a solution to this dilemma, the author wrote down the thoughts of his students while they played actual games, analysed them, and catalogued the most common misconceptions that arose. This second edition greatly expands on the information contained in the popular first edition.

Brain Games - Criminal Mind Puzzles

Author : Publications International Ltd.
Publisher : Unknown
Page : 192 pages
File Size : 42,6 Mb
Release : 2018-12-15
Category : Criminal investigation
ISBN : 1640306730

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Brain Games - Criminal Mind Puzzles by Publications International Ltd. Pdf

Use your verbal, visual, and logic skills to investigate an array of puzzles! This puzzle collection contains a mix of verbal and visual puzzles themed around crimes and investigation. Read about true crimes and see how you much you can remember Play detective as you find witnesses, use logic to track down criminals, and see what details you can decipher in crime scenes Spiral bound 192 pages

Mind Games

Author : Annie Vernon
Publisher : Bloomsbury Publishing
Page : 289 pages
File Size : 48,7 Mb
Release : 2019-03-21
Category : Sports & Recreation
ISBN : 9781472949103

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Mind Games by Annie Vernon Pdf

An authoritative exploration of the psychology of elite sport, written by an Olympic silver medallist and respected sports journalist. Throughout her career as one of the world's top athletes, Annie Vernon struggled with an existential question about the purpose of sport in our comfortable, first-world society: why do we do it? What is it about our psyche that makes pushing the mind and body to their limits in order to win a foot race, a swimming race or a rowing race such a basic human desire? Having retired from competition, Annie decided to look for answers to these questions in the world of mind games. What is the psychology behind sport at an elite level? With Team GB recording its best-ever performances at the Rio Olympic Games, having come second in the medal table in consecutive games, the public is aware of elite sport and the techniques used by our sporting heroes more than ever. Whether it be performing under pressure, coping with nerves, teamwork, or building self-belief in the face of adversity, the methods that elite sports-people use are also relevant to everyday life. But sports psychology is still regarded as something of a mystery. How exactly do elite sports performers harness the power of their mind in pursuit of physical perfection? Through interviews with leading sports stars and the latest scientific research, Mind Games discusses elite sports psychology in a way that is interesting to the watching public, sports fans and sports-haters alike, with Annie drawing on her own first-hand experiences to walk them through this fascinating subject.

Awesome Minds: Video Game Creators

Author : Alejandro Arbona
Publisher : duopress
Page : 177 pages
File Size : 54,6 Mb
Release : 2018-10-02
Category : Juvenile Nonfiction
ISBN : 9781947458222

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Awesome Minds: Video Game Creators by Alejandro Arbona Pdf

Did you know that Nintendo started in the mid-19th century as a playing card company and that the Japanese giant also sold rice and operated taxi cabs? And did you know that the very first video game was called Tennis for Two and was created by a US government scientist named William Higinbotham? Today, video games play a gigantic role in our culture and none of this would have been possible without people like Shigeru Miyamoto, the creative mastermind that turned a failed business venture into the game that eventually inspired him to build Donkey Kong and Mario Bros., or Donna Bailey, who created the arcade video game sensation Centipede. With full-color illustrations and lively text, and chock-full of interesting facts, Awesome Minds: Video Game Creators tells the stories of these amazing men and women who turned a small hobby into a multimillion-dollar industry that changed the way we play and interact, from our living rooms to the arcades, on our computers to our handheld devices. Awesome Minds: Video Game Creators is the perfect read for those with creative spirits, curious minds, and a love of technology and video games.

Market Mind Games: A Radical Psychology of Investing, Trading and Risk

Author : Denise Shull
Publisher : McGraw Hill Professional
Page : 289 pages
File Size : 49,7 Mb
Release : 2011-12-30
Category : Business & Economics
ISBN : 9780071761529

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Market Mind Games: A Radical Psychology of Investing, Trading and Risk by Denise Shull Pdf

Seize the advantage in every trade using your greatest asset—“psychological capital”! When it comes to investing, we're usually taught to “conquer” our emotions. Denise Shull sees it in reverse: We need to use our emotions. Combining her expertise in neuroscience with her extensive trading experience, Shull seeks to help you improve your decision making by navigating the shifting relationships among reason, analysis, emotion, and intuition. This is your “psychological capital”—and it's the key to making decisions calmly and rationally during the heat of trading. Market Mind Games explains the basics of neuroscience in language you understand, which is the first tool you need to manage the emotional ups and downs of the trading. It then provides you with a rock-solid trading system designed to take full advantage of your emotional assets.