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Call of Cthulhu Rpg Keeper Rulebook by Mike Mason,Paul Fricker Pdf
Call of Cthulhu is a tabletop roleplaying game based upon the worlds of H. P. Lovecraft. It is a game of secrets, mysteries, and horror. Playing the role of steadfast investigators, you travel to strange and dangerous places, uncover foul plots, and stand against the terrors of the Cthulhu Mythos. You encounter sanity-blasting entities, monsters, and insane cultists. Within strange and forgotten tomes of lore you discover revelations that man was not meant to know. You and your companions may very well decide the fate of the world.
The 1920s Investigator's Companion by Keith Herber Pdf
[CALL OF CTHULHU ROLEPLAYING] When faced with the horrors of the Cthulhu Mythos, investigators need all the help that they can get. This essential player's aid for "Call of Cthulhu" provides it. "The 1920s Investigator's Companion" is split into four sections. "The Roaring Twenties" details life in the 1920s, from a general historical overview to listing of favorite songs, books, and films of the era. "On Becoming An Investigator" details the trials of becoming an investigator, offers 140 different occupations, and annotates the use of skills in the 1920s. "The Tools of the Trade" lists resources investigators may use for research, describes various forms of transport and transportation, and also catalog other equipment and weapons. "Words of Wisdom" brings the book to a conclusion by offering advice to the intrepid investigator. Now, for the first time, everything a 1920s investigator needs is gathered in one place.
The Grand Grimoire of Cthulhu Mythos Magic by Mike Mason,Matt Sanderson Pdf
Over 550 spells of dire consequences, secrets, and unfathomable power! Here are gathered spells drawn from over thirty years of Call of Cthulhusupplements and scenarios. Each spell has been revised for the Call of Cthulhu 7thedition game, including optional Deeper Magic for the most powerful of Mythossorcerers and monsters, with which to beguile and confound investigators. Packed full of advice and guidance on diverse matters including spell names,elements of spell casting, magical components, and astronomical considerations.Plus flawed spells, ley lines, folk magic, and the magic of the Dreamlands. Use thisgrimoire as a resource, a play aid, and as inspiration when designing scenarios. The Grand Grimoire of Cthulhu Mythos Magic is an essential supplement forKeepers of Arcane Lore. Requires the Call of Cthulhu Rulebook.
Call of Cthulhu keepers of forbidden lore can now keep their secrets in style. This three panel Keeper's Screen is jam-packed with vital GM information presented in an easy to use at a glance format. The player's side of the screen features awesome Philippe Caza artwork worthy of its own sanity check. This product includes a new introductory scenario perfect for beginning investigators and keepers alike, as well as three 4-page game aids (weapons table with an alien weapons section, a new 4-page summary of rule book spells, and some character sheet masters to jump-start your new Call of Cthulhu game).
Call of Cthulhu 7th Ed. Quickstart by Sandy Petersen,Mike Mason,Paul Fricker Pdf
Call of Cthulhu is Chaosium's classic roleplaying game of Lovecraftian horror in which ordinary people are confronted by the terrifying and alien forces of the Cthulhu Mythos. All you need to play is this guide, some polyhedral dice, imagination, and your friends.
Cthulhu Invictus by Chad J. Bowser,Andi Newton,Max Badger,Thomas Boatwright,Deane P. Goodwin,Stefano Marinetti Pdf
All roads lead to Rome, the greatest city of the Ancient World. Anything you desire is available in this city of over a million people. Its all here: goods from far off Parthia; pottery from Brittania; food from Egypt; vile tomes from Syria; and murderous cults from Africa. The mighty Empire is pressed on all sides by foes, both mundane and otherworldly. Forces within the Empire itself are growing in power, drawing on the most ancient of horrors to corrupt it from within. Welcome to Rome.
Mansions of Madness Vol 1: Behind Closed Doors by Shawn DeWolf,Gavin Ingliss,Mark Morrison Pdf
Mansions of Madness Vol. 1 contains five scenarios for use with the Call of Cthulhu Starter Set or the 7th Edition Call of Cthulhu: Keeper Rulebook. It includes two fully updated and revised classics, along with three brand new adventures, and all can be played as standalone adventures, used as sidetracks for ongoing campaigns, or strung together to form a mini-campaign spanning the 1920s. Suitable for up to six players and their Keeper, each scenario should take between one and three sessions to play through, and are an ideal next step for those who have already experienced the horrors contained within the scenario collections Doors to Darkness and Gateways to Terror.