Character Sheets

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DND Character Book

Author : Alisha
Publisher : Unknown
Page : 128 pages
File Size : 40,5 Mb
Release : 2021-01-28
Category : Electronic
ISBN : 1034352164

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DND Character Book by Alisha Pdf

17 compact 4 page character sheets for DND 5e. Contains all the information collected on the classic character sheet in full color and conveniently stored bound together. Never lose a character again!

Art of Mana

Author : Square Enix
Publisher : Dark Horse Comics
Page : 216 pages
File Size : 45,6 Mb
Release : 2020-02-11
Category : Art
ISBN : 9781506712635

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Art of Mana by Square Enix Pdf

Celebrating the first twenty-five years of Mana adventures! Since the first game's release in 1991, Square Enix has been dazzling fans worldwide with the fantastical and action-packed world of Mana. More than twenty-five years later, the magic of Mana still lives on and now Dark Horse Books and Square Enix are proud to present The Art of Mana. The first official art book of Square Enix's hit Mana video game series, The Art of Mana collects more than twenty-five years' worth of memories with over 200 pages featuring more than 400 illustrations from the original creative team along with detailed explorations of every character, original sketches, world designs, and much more. Presented in English for the first time, this beautiful collection is not to be missed.

Dungeons & Dragons For Dummies

Author : Bill Slavicsek,Richard Baker
Publisher : John Wiley & Sons
Page : 434 pages
File Size : 51,6 Mb
Release : 2005-04-08
Category : Games & Activities
ISBN : 9780764599248

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Dungeons & Dragons For Dummies by Bill Slavicsek,Richard Baker Pdf

Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.

Character Journal DM Notebook

Author : D. Crawler Game Books
Publisher : Unknown
Page : 150 pages
File Size : 49,7 Mb
Release : 2020-11-30
Category : Electronic
ISBN : 9798574248454

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Character Journal DM Notebook by D. Crawler Game Books Pdf

Perfect Character Journal for RPG gamers and Dungeon and Dragons fanatics! ★★★★★ Take your adventure RPG to next level with this Character Journal by streamlining the character creation process. Also, keep all of your important character and game information in one place with this mixed paper notebook. This campaign journal is must-have if you're in a long campaign and need to keep track of your story, as well as other important information. Use this to record your journey through a fantasy world and create a masterpiece with all the fun adventures you and your party have encountered throughout your games. Each notebook features: * 150 pages of size 8"X10" containing 5 sets of 30 pages arranged sequentially with 50 Character sheets (5 sets of 10 pages) for character information, attacks, feats, spells and much more 40 ruled pages (5 sets of 8 pages) for notes and tracking game impressions 20 5X5 graph pages (5 sets of 4 pages) for floor plan mapping 20 hex pages (5 sets of 4 pages) for wilderness mapping and encounters 20 blank pages (5 sets of 4 pages) This adventure gaming notebook has a versatile way to keep track of your gaming notes, design terrain maps, develop RPG characters, and more. Also, With this you can make a keep-sake memory book of your favorite campaigns to date to ensure that remember all important facts, always! ♥ Ideal all gamers (beginners and experienced alike) and makes a thoughtful gift for RPG game lovers ♥ Pick up your copy clicking the BUY NOW button at the top AND CHRONICLE YOUR RPG GAMES AND YOUR ADVENTURES!

Character Journal

Author : Dandy Beyond
Publisher : Unknown
Page : 164 pages
File Size : 51,9 Mb
Release : 2020-10-27
Category : Electronic
ISBN : 9798554014260

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Character Journal by Dandy Beyond Pdf

All-In-One 5e Character Journal! Are you tired of flipping through unorganized character sheets? Are you a new player and don't know what you need for that first session? This Character Journal has got you covered! Keep track of your adventures in one streamlined notebook! This journal is primarily designed for players and it includes detailed character sheets with some features that are often overlooked (carrying capacity, jumping distance etc.) One character sheet includes: a backstory page a class, race, personal info page an inventory page an ability scores and skills page a combat, movement and features page two pages for spells (1-9th lvl) and spell slot tracking a blank page for additional information or drawing Description: Cover: Soft, Matte Size: 7 x 10 inches (similar to B5 and easily fits into smaller bags of purses) Paper: Cream Interior: 164 pages Fillable Table of Contents Character Sheets for one main and 4 backup characters (main in the front, 4 in the back of the journal) 10 pages of blank lined cards (3 per page), for spells, quests, important npcs, etc 100 lined college ruled pages for note taking 10 graph pages with 1/4' grid for drawing maps Cover design: dark orange background with an ornamental frame, a d20 and 3 dragons in the middle You can check out more RPG booklets and journals by clicking on my author name 'Dandy Beyond'. I also feature both single type and mixed paper notebooks with all kinds of interiors: lined, graph, dotted and blank. They are designed for practicality and aesthetics and make a great gift both for RPG newbies and veterans!

Altered Carbon Deluxe RPG

Author : Christopher J. De La Rosa,Ivan Van Norman
Publisher : Unknown
Page : 128 pages
File Size : 53,6 Mb
Release : 2020-09-09
Category : Electronic
ISBN : 1734511575

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Altered Carbon Deluxe RPG by Christopher J. De La Rosa,Ivan Van Norman Pdf

Role Playing Materials

Author : Rafael Bienia
Publisher : Zauberfeder Verlag
Page : 271 pages
File Size : 45,5 Mb
Release : 2016-04-11
Category : Performing Arts
ISBN : 9783938922620

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Role Playing Materials by Rafael Bienia Pdf

Die Dissertation Role Playing Materials untersucht die materielle Seite von Larp, Mixed Reality und Pen'n'Paper Rollenspielen. Wie kooperieren Gewandung, Virtuelle-Realität-Brille, oder ein Bleistift mit Erzählung und Spielregeln? Neben Antworten auf diese Frage versucht das Buch das Verständnis von Rollenspiel als eine Handlung zu erweitern, die nicht nur von Menschen geprägt wird. Role Playing Materials examines how larp, mixed and tabletop role-playing games work. Costumes, computers, pen and paper are not passive elements. Materials change and are changed during role-playing game sessions, because they work together with narrative and ludic elements. If we think about materials as social elements, how do they make role-playing games work? To answer this question, Role Playing Materials draws on ethnographic fieldwork among role-playing communities in Germany. The analysis draws upon the fields of game studies, and science, technology and society studies.

Composition for the 21st 1⁄2 century, Vol 2

Author : Thomas Paul Thesen
Publisher : CRC Press
Page : 363 pages
File Size : 45,6 Mb
Release : 2019-10-02
Category : Computers
ISBN : 9781351727242

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Composition for the 21st 1⁄2 century, Vol 2 by Thomas Paul Thesen Pdf

Composition for the 21st 1⁄2 century: Characters in Animation focuses on characters and their application in animation, illustration, games, and films. It covers various technical aspects of character design and their artistic applicability. This book analyzes in detail the purpose of these character design features and provides examples of their impact. Emphasis is placed on each aspect and how it affects and is affected by the narrative. Additionally, complex case studies that assist in explaining the successful use of these concepts in films and animation are included. This book is geared toward students; however, it is also reader-friendly for professionals. Composition for the 21st 1⁄2 century: Characters in Animation’s goal is to comprehend composition as an artistic tool and as a significant part of the professional character design process. Key Features: Teaches the complexity of composition in the professional character design process. Closes the gap between praxis and theory in character design. Explains how to produce believable characters that express their narrative in the visuals. Discusses the need for artistic reasoning in character design. Presents case studies to assist readers in understanding the process as they progress through this book. Author Bio: For more than twenty years, Thomas Paul Thesen’s career has been about learning and understanding the complexities of art, animation, and image-making, both in still illustration, drawing, and photography and in the moving image. He has worked in the industry as a character animator and visual development artist for companies such as Pixar, DreamWorks, and Sprite Animation Studios. He has also taught for many years at universities across Asia, the USA, and the UK.

The Eleventh Trade

Author : Alyssa Hollingsworth
Publisher : Roaring Brook Press
Page : 288 pages
File Size : 52,5 Mb
Release : 2018-09-18
Category : Juvenile Fiction
ISBN : 9781250155771

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The Eleventh Trade by Alyssa Hollingsworth Pdf

From debut author Alyssa Hollingsworth comes a story about living with fear, being a friend, and finding a new place to call home. They say you can't get something for nothing, but nothing is all Sami has. When his grandfather’s most-prized possession—a traditional Afghan instrument called a rebab—is stolen, Sami resolves to get it back. He finds it at a music store, but it costs $700, and Sami doesn’t have even one penny. What he does have is a keychain that has caught the eye of his classmate. If he trades the keychain for something more valuable, could he keep trading until he has $700? Sami is about to find out. The Eleventh Trade is both a classic middle school story and a story about being a refugee. Alyssa Hollingsworth tackles a big issue with a light touch. 2020 UKLA Award Winner

Teaching towards Democracy with Postmodern and Popular Culture Texts

Author : Patricia Paugh,Tricia Kress,Robert Lake
Publisher : Springer
Page : 258 pages
File Size : 53,5 Mb
Release : 2014-11-26
Category : Education
ISBN : 9789462098756

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Teaching towards Democracy with Postmodern and Popular Culture Texts by Patricia Paugh,Tricia Kress,Robert Lake Pdf

This edited volume supports implementation of a critical literacy of popular culture for new times. It explores popular and media texts that are meaningful to youth and their lives. It questions how these texts position youth as literate social practitioners. Based on theories of Critical and New Literacies that encourage questioning of social norms, the chapters challenge an audience of teachers, teacher educators, and literacy focused scholars in higher education to creatively integrate popular and media texts into their curriculum. Focal texts include science fiction, dystopian and other youth central novels, picture books that disrupt traditional narratives, graphic novels, video-games, other arts-based texts (film/novel hybrids) and even the lives of youth readers themselves as texts that offer rich possibilities for transformative literacy. Syllabi and concrete examples of classroom practices have been included by each chapter author

The Moving Image Workshop

Author : Heather D. Freeman
Publisher : Bloomsbury Publishing
Page : 280 pages
File Size : 53,6 Mb
Release : 2017-07-06
Category : Computers
ISBN : 9781474253000

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The Moving Image Workshop by Heather D. Freeman Pdf

If you need a fun, hands-on introduction to core animation techniques - then look no further! Heather Freeman guides you through a wide range of practical projects, helping you establish and build skills in narrative animation, motion graphics and visual effects. Each chapter begins by summarizing historical and theoretical concerns and connecting them with current practice and applications - all beautifully illustrated with stills from classic commercial and independent films, as well as contemporary examples from student work. Having established this context, the remainder of the chapter focuses on walking readers through their own creative projects. Topics covered include early animation technologies and techniques, scenes and staging, character animation, animated type, visual effects and motion graphics, pre- through post-production and experimental approaches to motion graphics. Dozens of sample files are available online, for experimentation and to get readers started on each exercise. The companion website also includes example animations as well as links to recommended software tutorials, recommended artist websites, blogs and animation channels.

The Real World of Ti-Airea

Author : Brian P. Taylor
Publisher : F.L.Y. Arts Productions
Page : 293 pages
File Size : 43,9 Mb
Release : 2012-03-12
Category : Games & Activities
ISBN : 9781630417048

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The Real World of Ti-Airea by Brian P. Taylor Pdf

The Real World of Ti-Airea, is a RPG players manual, like many other popular books of its genre! It is a world like no other! As an RPG gamer, Ti-Airea will have many great and new exciting things that other RPG gaming systems don’t have! There are unique races, that’s in a fantasy world, many would like to play as! In addition to that, some also have powers and abilities that are unique to them alone! There are character classes that are totally different from the normal classes that you would normally see in other gaming systems. As well as the standard class types. There are rules that may seem familiar to you and some that are brand new! But all will make sense without very long explanations. Some characters that you will see may seem to be over powered and some will seem to be to weak but once you see how they are all used you will notice that they all compliment each other to some extent! Not all are good and not all are bad but they all are unique! Ti-Airea follows no earthly commonality, because its not earth! There are God's, Avatars, great beasts, magic & of corse dragons! There is much to do in Ti-Airea, places to explore, ruins to find and things to fight. Ti-Airea has 6 huge continents, five in which are explorable by land and sea and one only by air. There is much more to The Real World of Ti-Airea than just that! So we beckon you all to come to Ti-Airea, to lose yourself, imagine well & enjoy the difference!

Gurps Basic Set, Third Edition, Revised

Author : Steve Jackson
Publisher : Steve Jackson Games
Page : 276 pages
File Size : 48,8 Mb
Release : 2018-03-19
Category : Games & Activities
ISBN : 1556348266

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Gurps Basic Set, Third Edition, Revised by Steve Jackson Pdf

Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System - the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn - you can jump right in with the included quick-start rules, pre-designed characters, and an easy-to-play solo adventure. The Basic Set is designed to be "Game Master-friendly," with Table of Contents, Glossary, Appendix, and Index, as well as lots of examples.

The Complete Make-up Artist

Author : Penny Delamar
Publisher : Northwestern University Press
Page : 274 pages
File Size : 50,6 Mb
Release : 2003
Category : Performing Arts
ISBN : 9780810119697

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The Complete Make-up Artist by Penny Delamar Pdf

This fully revised second edition is essential for anyone who wants to become a successful make-up artist. It offers a personal guide to the exacting and exciting world of media make-up. A dedicated website features topic summaries and questions to test your knowledge and understanding.

Games and Learning Alliance

Author : Manuel Gentile,Mario Allegra,Heinrich Söbke
Publisher : Springer
Page : 451 pages
File Size : 47,8 Mb
Release : 2019-01-31
Category : Computers
ISBN : 9783030115487

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Games and Learning Alliance by Manuel Gentile,Mario Allegra,Heinrich Söbke Pdf

This book constitutes the refereed proceedings of the 7th International Conference on Games and Learning Alliance, GALA 2018, held in Palermo, Italy, in December 2018.The 38 revised regular papers presented together with 9 poster papers were carefully reviewed and selected from 68 submissions. The papers cover the following topics: games for skills training; game design; methods and tools; gamification and innovative game approaches.