Crpg Book

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The CRPG Book: A Guide to Computer Role-Playing Games

Author : Felipe Pepe
Publisher : Unknown
Page : 528 pages
File Size : 45,5 Mb
Release : 2019-09
Category : Computer games
ISBN : 1999353307

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The CRPG Book: A Guide to Computer Role-Playing Games by Felipe Pepe Pdf

Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.

A Guide to Japanese Role-Playing Games

Author : Bitmap Books
Publisher : Unknown
Page : 0 pages
File Size : 45,7 Mb
Release : 2021-10-25
Category : Electronic
ISBN : 1838019146

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A Guide to Japanese Role-Playing Games by Bitmap Books Pdf

Dungeons and Desktops

Author : Matt Barton,Shane Stacks
Publisher : CRC Press
Page : 618 pages
File Size : 46,9 Mb
Release : 2019-04-18
Category : Computers
ISBN : 9781351273398

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Dungeons and Desktops by Matt Barton,Shane Stacks Pdf

Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time. Key Features gives reviews of hundreds of games across many platforms. comprehensive book covering the history of computer RPGs. comprehensive index at the back, letting you quickly look up your favourite titles

Creating Q*bert and Other Classic Video Arcade Games

Author : Warren Davis
Publisher : Santa Monica Press
Page : 236 pages
File Size : 44,9 Mb
Release : 2022-01-11
Category : Games & Activities
ISBN : 9781595807854

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Creating Q*bert and Other Classic Video Arcade Games by Warren Davis Pdf

Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the classic decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who’s who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haegar, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist’s work into game code. Whether you’re looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960s computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis’s memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.

COMMODORE 64

Author : BITMAP BOOKS.
Publisher : Unknown
Page : 128 pages
File Size : 55,9 Mb
Release : 2020
Category : Electronic
ISBN : 1838019103

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COMMODORE 64 by BITMAP BOOKS. Pdf

French Food

Author : Lawrence R. Schehr,Allen S. Weiss
Publisher : Routledge
Page : 280 pages
File Size : 46,8 Mb
Release : 2013-05-13
Category : Literary Criticism
ISBN : 9781135347116

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French Food by Lawrence R. Schehr,Allen S. Weiss Pdf

More than a book about food alone, French Food uses diet as a window into issues of nationality, literature, and culture in France and abroad. Outstanding contributors from cultural studies, literary criticism, performance studies, and the emerging field of food studies explore a wide range of food matters.

Plates, Plumes, and Paradigms

Author : Gillian R. Foulger
Publisher : Geological Society of America
Page : 898 pages
File Size : 48,5 Mb
Release : 2005-01-01
Category : Science
ISBN : 9780813723884

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Plates, Plumes, and Paradigms by Gillian R. Foulger Pdf

Game Writing

Author : Chris Bateman
Publisher : Bloomsbury Publishing USA
Page : 457 pages
File Size : 44,6 Mb
Release : 2021-01-28
Category : Games & Activities
ISBN : 9781501348976

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Game Writing by Chris Bateman Pdf

As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.

Dreams of the Dying (Enderal, Book 1)

Author : Nicolas Lietzau
Publisher : Unknown
Page : 826 pages
File Size : 51,8 Mb
Release : 2020-11-17
Category : Electronic
ISBN : 3982216737

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Dreams of the Dying (Enderal, Book 1) by Nicolas Lietzau Pdf

In a tropical island empire where wealth defines worth, a troubled mercenary and a dying magnate's nightmares hold the keys to preventing a catastrophe.

Building an RPG with Unity 2018

Author : Vahé Karamian
Publisher : Packt Publishing Ltd
Page : 361 pages
File Size : 50,9 Mb
Release : 2018-07-30
Category : Computers
ISBN : 9781788626996

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Building an RPG with Unity 2018 by Vahé Karamian Pdf

Build a high-end, multiplayer role-playing game (RPG) from scratch with C# and Unity 2018 Key Features Get insights into Unity's user interface (UI) system and and build UIs for your RPG Implement artificial intelligence (AI) to build intelligent entities that take your game to the next level Develop multiplayer features for an RPG using Unity 2018 Book Description In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs. Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game. To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games. By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games. What you will learn Construct a framework for inventory, equipment, characters, enemies, quests, and game events Understand how to load and unload scenes and assets Create multiplayer game settings for your RPG Design a UI for user input and feedback Implement AI for non-character players Customize your character at runtime Who this book is for Building an RPG with Unity 2018 is for you if you are a programmer interested in developing and further enhancing your skills when developing RPGs in Unity 2018. This book does not cover the basics of Unity, and so is for intermediate or more advanced users.

Dead Men Walking

Author : Steve Lyons
Publisher : Games Workshop
Page : 0 pages
File Size : 49,6 Mb
Release : 2010-11-30
Category : Fiction
ISBN : 1849700125

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Dead Men Walking by Steve Lyons Pdf

When the necrons rise, a mining planet descends into a cauldron of war and the remorseless foes decimate the human defenders. Salvation comes in an unlikely form – the Death Korps of Kreig, a force as unfeeling as the Necrons themselves. When the two powers go to war, casualties are high and the magnitude of the destruction is unimaginable.

Faiths of Corruption

Author : Colin McComb
Publisher : Pathfinder Player Companion
Page : 0 pages
File Size : 41,7 Mb
Release : 2012
Category : Games & Activities
ISBN : 1601253753

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Faiths of Corruption by Colin McComb Pdf

Learn the hideous secrets and vile rituals of Golarion's most evil cults, from the lord of all devils Asmodeus to the apocalyptic monstrousness of Rovagug. These deities are the villains of the cosmos, sadists and manipulators who view mortal life as a resource at best, or cattle to be fed upon at worst. Yet even the gods of corruption do not directly interfere in the workings of humanity -- they leave that to their faithful, a despicable lot who spend their lives in the pursuit of cruelty, trickery, and violence. Faiths of Corruption presents a player-friendly overview of the evil-aligned religions and faiths of the Pathfinder campaign setting, along with new rules and information to help players customize pious characters in both flavor and mechanics.

Fate

Author : Leonard Balsera,Fred Hicks,Rob Donoghue
Publisher : Unknown
Page : 308 pages
File Size : 44,5 Mb
Release : 2013-07-03
Category : Fantasy games
ISBN : 1613170297

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Fate by Leonard Balsera,Fred Hicks,Rob Donoghue Pdf

Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists...of fate. GAME INFORMATION Number of players: 3-6 Age of players: 12+ Length: 2-8 hours Type of Game: Roleplaying Game Languages Available: English Suggested Retail: $25.00 Game Designers: Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson

Mediterranean Grains and Greens

Author : Paula Wolfert
Publisher : Ecco
Page : 400 pages
File Size : 53,7 Mb
Release : 1998-08-26
Category : Cooking
ISBN : 0060172517

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Mediterranean Grains and Greens by Paula Wolfert Pdf

Paula Wolfert is passionate about the Mediterranean -- its landscape, its people, its culture, and above all, its rich culinary tradition. Her five earlier cookbooks celebrated the sensuous pleasures of the Mediterranean kitchen and introduced a previously uninitiated American audience to an exciting new way of cooking and eating. In her eagerly awaited Mediterranean Grains and Greens, Wolfert continues that tradition, focusing on the delectable grains and greens-based dishes she discovered as she spent five years traversing the Mediterranean region, from Spain in the west toIsrael, Lebanon, and Syria in the east, with stops in France, Italy, Turkey, and Greece. Here are bountiful breads (Mirsini's Spiced Barley Bread); mouthwatering pastries (Spicy Beef, Olives, and Capers in Semolina Pastry Turnovers); nourishing comfort soups (Garlic Soup with Leafy Greens); crisp salads of mixed greens, cooked green salads, and savory grain salads (Samira's Tabbouleh with Parsley, Bulgur, Cinnamon, and Cumin); unusual desserts (Tunisian Homemade Couscous with Golden Raisins); and accompanying sauces, condiments, and seasonings. Though Mediterranean Grains and Greens is not a vegetarian cookbook, meat, fish, and poultry, when they appear, are used primarily as condiments and flavor enhancers rather than the main focus of a meal. Throughout, Wolfert explains the historical and cultural significance of her dishes, sharing traditional preparation techniques as well as her adaptations for the American home kitchen. Ever conscious of the availability of ingredients in this country, she recommends readily available alternatives found in grocery stores and farmer's markets. Whether foraging for wild "apron greens" in the Turkish countryside, "listening" to risotto in Venice to tell if it's ready to eat, making homemade rustic pasta on the island of Crete, baking Sardinian flatbread the old-fashioned way, scrambling eggs with kofte along the Euphrates, or preparing the unusual "black paellas" of Valencia, Paula Wolfert shares her adventures in the engaging first-person stories that accompany each recipe. This comprehensive collection invites Paula Wolfert's loyal fans and followers to rediscover the joys of Mediterranean living, cooking, and eating right along with her. Like her earlier works, the enticing, wide-ranging Mediterranean Grains and Greens is destined to become a kitchen classic, a book that every serious cook, armchair traveler, and lover of good food will want to own.

Horizon Zero Dawn

Author : Bruce Byrne,Franz von Eisenheim,Ryan Brunski,Daniel Strauss (Fantasy Gamer),Lucas Hofstatter
Publisher : Bright Sparks
Page : 655 pages
File Size : 46,5 Mb
Release : 2017
Category : Computer adventure games
ISBN : 3869930810

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Horizon Zero Dawn by Bruce Byrne,Franz von Eisenheim,Ryan Brunski,Daniel Strauss (Fantasy Gamer),Lucas Hofstatter Pdf