Game

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Gaming Cultures and Place in Asia-Pacific

Author : Larissa Hjorth,Dean Chan
Publisher : Routledge
Page : 314 pages
File Size : 40,8 Mb
Release : 2009-06-24
Category : Computers
ISBN : 9781135843175

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Gaming Cultures and Place in Asia-Pacific by Larissa Hjorth,Dean Chan Pdf

This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth of divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region.

How to Create Simple Video Games

Author : Stavros Kirkelie
Publisher : Digital Revolution Media
Page : 20 pages
File Size : 40,9 Mb
Release : 2024-05-01
Category : Games
ISBN : 8210379456XXX

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How to Create Simple Video Games by Stavros Kirkelie Pdf

Video gaming can be a very entertaining experience for many people. Sometimes you will notice that hours have gone by while you are playing. If you are a person who enjoys playing video games you may want to consider creating your own video game. The market for video games continuously expands. There is a large amount of money that can be made in the video game industry. Learning how to create a video game will give you an opportunity to make a lot of money as well as provide you with a feeling of self-accomplishment. A lot of people have great ideas about video games but sadly many of them do not chase their dreams. The reason for this in most cases is that the person may feel as if it is too hard for them to do or that they may not be smart enough. Do not be one of these people! If you have come up with an idea you have already accomplished one of the hardest parts of creating a video game. Creativity does not come naturally to everyone and you should take pride in the fact that you have a creative mind. If you have a creative mind and enjoy video games you should seriously consider creating your games. After all, it could present you with an opportunity to generate cash flow doing something you love. The following chapter in this book will shed some light on the basics of creating a game and give you some pointers to guide you through the basic processes. Grab It Now!

Theory of Games and Statistical Decisions

Author : David A. Blackwell,M. A. Girshick
Publisher : Courier Corporation
Page : 388 pages
File Size : 54,9 Mb
Release : 2012-06-14
Category : Mathematics
ISBN : 9780486150895

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Theory of Games and Statistical Decisions by David A. Blackwell,M. A. Girshick Pdf

Evaluating statistical procedures through decision and game theory, as first proposed by Neyman and Pearson and extended by Wald, is the goal of this problem-oriented text in mathematical statistics. First-year graduate students in statistics and other students with a background in statistical theory and advanced calculus will find a rigorous, thorough presentation of statistical decision theory treated as a special case of game theory. The work of Borel, von Neumann, and Morgenstern in game theory, of prime importance to decision theory, is covered in its relevant aspects: reduction of games to normal forms, the minimax theorem, and the utility theorem. With this introduction, Blackwell and Professor Girshick look at: Values and Optimal Strategies in Games; General Structure of Statistical Games; Utility and Principles of Choice; Classes of Optimal Strategies; Fixed Sample-Size Games with Finite Ω and with Finite A; Sufficient Statistics and the Invariance Principle; Sequential Games; Bayes and Minimax Sequential Procedures; Estimation; and Comparison of Experiments. A few topics not directly applicable to statistics, such as perfect information theory, are also discussed. Prerequisites for full understanding of the procedures in this book include knowledge of elementary analysis, and some familiarity with matrices, determinants, and linear dependence. For purposes of formal development, only discrete distributions are used, though continuous distributions are employed as illustrations. The number and variety of problems presented will be welcomed by all students, computer experts, and others using statistics and game theory. This comprehensive and sophisticated introduction remains one of the strongest and most useful approaches to a field which today touches areas as diverse as gambling and particle physics.

A Multimodal Approach to Video Games and the Player Experience

Author : Weimin Toh
Publisher : Routledge
Page : 241 pages
File Size : 45,7 Mb
Release : 2018-10-10
Category : Language Arts & Disciplines
ISBN : 9781351184755

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A Multimodal Approach to Video Games and the Player Experience by Weimin Toh Pdf

This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.

Playing Games in Nineteenth-Century Britain and America

Author : Ann R. Hawkins,Erin N. Bistline,Catherine S. Blackwell,Maura Ives
Publisher : State University of New York Press
Page : 322 pages
File Size : 43,6 Mb
Release : 2021-11-01
Category : History
ISBN : 9781438485560

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Playing Games in Nineteenth-Century Britain and America by Ann R. Hawkins,Erin N. Bistline,Catherine S. Blackwell,Maura Ives Pdf

A vital part of daily life in the nineteenth century, games and play were so familiar and so ubiquitous that their presence over time became almost invisible. Technological advances during the century allowed for easier manufacturing and distribution of board games and books about games, and the changing economic conditions created a larger market for them as well as more time in which to play them. These changing conditions not only made games more profitable, but they also increased the influence of games on many facets of culture. Playing Games in Nineteenth-Century Britain and America focuses on the material and visual culture of both American and British games, examining how cultures of play intersect with evolving gender norms, economic structures, scientific discourses, social movements, and nationalist sentiments.

Music In Video Games

Author : K.J. Donnelly,William Gibbons,Neil Lerner
Publisher : Routledge
Page : 246 pages
File Size : 50,8 Mb
Release : 2014-03-26
Category : Music
ISBN : 9781134692040

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Music In Video Games by K.J. Donnelly,William Gibbons,Neil Lerner Pdf

From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.

Video Games

Author : Kevin Hile
Publisher : Greenhaven Publishing LLC
Page : 106 pages
File Size : 55,9 Mb
Release : 2009-10-26
Category : Young Adult Nonfiction
ISBN : 9781420503067

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Video Games by Kevin Hile Pdf

The evolution of the video game is incredible; from a two-colored screen with paddle and pong to fully immersive alternate playing worlds, it is one technology that seems to be constantly evolving. This volume explains the history of video games, the considerations of their impact on players and society, and how they can be used as educational tools. Readers will learn about the future of video games as well.

Hoyle's Games Modernized

Author : Edmond Hoyle
Publisher : Unknown
Page : 460 pages
File Size : 48,8 Mb
Release : 1898
Category : Amusements
ISBN : MINN:319510020990559

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Hoyle's Games Modernized by Edmond Hoyle Pdf

Durable-Strategies Dynamic Games

Author : David W. K. Yeung,Leon A. Petrosyan
Publisher : Springer Nature
Page : 311 pages
File Size : 54,8 Mb
Release : 2022-03-31
Category : Mathematics
ISBN : 9783030927424

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Durable-Strategies Dynamic Games by David W. K. Yeung,Leon A. Petrosyan Pdf

Durable strategies that have prolonged effects are prevalent in real-world situations. Revenue-generating investments, toxic waste disposal, long-lived goods, regulatory measures, coalition agreements, diffusion of knowledge, advertisement and investments to accumulate physical capital are concrete and common examples of durable strategies. This book provides an augmentation of dynamic game theory and advances a new game paradigm with durable strategies in decision-making schemes. It covers theories, solution techniques, and the applications of a general class of dynamic games with multiple durable strategies. Non-cooperative equilibria and cooperative solutions are derived, along with advanced topics including random termination, asynchronous game horizons, and stochastic analysis. The techniques presented here will enable readers to solve numerous practical dynamic interactive problems with durable strategies. This book not only expands the scope of applied dynamic game theory, but also provides a solid foundation for further theoretical and technical advancements. As such, it will appeal to scholars and students of quantitative economics, game theory, operations research, and computational mathematics. "Not too many new concepts have been introduced in dynamic games since their inception. The introduction of the concept of durable strategies changes this trend and yields important contributions to environmental and business applications." Dušan M Stipanović, Professor, University of Illinois at Urbana-Champaign "Before this book, the field simply did not realize that most of our strategies are durable and entail profound effects in the future. Putting them into the mathematical framework of dynamic games is a great innovative effort." Vladimir Turetsky, Professor, Ort Braude College “Durable-strategies Dynamic Games is truly a world-leading addition to the field of dynamic games. It is a much needed publication to tackle increasingly crucial problems under the reality of durable strategies.” Vladimir Mazalov, Director of Mathematical Research, Russian Academy of Sciences & President of the International Society of Dynamic Games

Dictionary of Sports and Games Terminology

Author : Adrian Room
Publisher : McFarland
Page : 187 pages
File Size : 43,5 Mb
Release : 2010-04-30
Category : Sports & Recreation
ISBN : 9780786442263

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Dictionary of Sports and Games Terminology by Adrian Room Pdf

The specialized jargon of some sports can be quite esoteric. Non-Americans, for example, are likely puzzled by baseball terms such as bunt, cut-off man, and safety squeeze, while the non-British may pause over cricket's Chinaman, doosra, golden duck, off-break, popping crease, and yorker. This new dictionary gives the definitions of more than 8,000 terms used in sports and games from around the world, including mainstream sports like basketball and billiards alongside the more obscure netball and snooker. Entries cover sports equipment, strategies, venues, qualifying categories, awards, and administrative bodies, while a comprehensive system of cross-references offers assistance and clarification when needed. An appendix lists standard abbreviations of sports ruling bodies and administrative organizations.

Serious Games

Author : Carlos Vaz De Carvalho,Carina Soledad González González,Elvira Popescu,Jože Rugelj
Publisher : Frontiers Media SA
Page : 132 pages
File Size : 40,8 Mb
Release : 2021-06-28
Category : Science
ISBN : 9782889669448

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Serious Games by Carlos Vaz De Carvalho,Carina Soledad González González,Elvira Popescu,Jože Rugelj Pdf

Jolly games for happy homes

Author : Georgiana Charlotte Clark
Publisher : Unknown
Page : 296 pages
File Size : 54,7 Mb
Release : 1876
Category : Electronic
ISBN : OXFORD:600079496

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Jolly games for happy homes by Georgiana Charlotte Clark Pdf

Agricultural Investigations at the United States Field Station, Sacaton, Ariz., 1925-1930

Author : Adrian John Pieters,Benjamin Ralph Stauber,Chalmers Jackson King,Charles Walter Collins,Fred Earl Keating,George Wright Hoffman,Hazel Katherine Stiebeling,Mary E. Sweeny,Robert Claude Wright,Walter Cochran Davis,Charlotte Chatfield,Harold Frederick Loomis,John Valentine Schaffner,Ruth Leah Morgan,Thomas Moore Whiteman
Publisher : Unknown
Page : 1204 pages
File Size : 40,7 Mb
Release : 1931
Category : Beef cattle
ISBN : UIUC:30112038195233

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Agricultural Investigations at the United States Field Station, Sacaton, Ariz., 1925-1930 by Adrian John Pieters,Benjamin Ralph Stauber,Chalmers Jackson King,Charles Walter Collins,Fred Earl Keating,George Wright Hoffman,Hazel Katherine Stiebeling,Mary E. Sweeny,Robert Claude Wright,Walter Cochran Davis,Charlotte Chatfield,Harold Frederick Loomis,John Valentine Schaffner,Ruth Leah Morgan,Thomas Moore Whiteman Pdf

Miscellaneous Publication

Author : Anonim
Publisher : Unknown
Page : 16 pages
File Size : 43,6 Mb
Release : 1931
Category : Agriculture
ISBN : MINN:30000010138653

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Miscellaneous Publication by Anonim Pdf