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Foundation Flash 8 Video by Tom Green,Jordan L Chilcott Pdf
This is one of the first books solely dedicated to Flash 8 Video development and goes a lot deeper into the subject than other books. It is suitable for those with no previous Flash experience who want to discover the best way to create video applications for the Web. It starts with the very basics, and by the end of the book the reader will be creating advanced interactive video applications, using video alpha channels, masking, blends and filters, the Camera object, and much more.
The Flash by Mark Waid Book Eight by Mark Waid,Brian Augustyn,Joe Casey Pdf
As this latest collection of Flash tales written by Mark Waid begins, meet Walter West, a Flash from a parallel reality where his beloved Linda Park died and the speedster doles out brutal justice to criminals as a response. Can the two Flashes co-exist long enough to stop Replicant, a villain with the combined powers of the Rogues Gallery? Better find out fast-the longer Walter West stays on Wally’s Earth, the more he poses a threat to all of reality! Collects The Flash #151-162, The Flash Annual #12, and pages from The Flash Secret Files #2.
Flash 8: The Missing Manual by E. A. Vander Veer Pdf
Macromedia's Flash 8 is the world's premier program for adding animation to websites. And with the latest version, this popular program becomes more versatile, letting beginning webmasters and expert developers alike create sophisticated web content. But Flash isn't intuitive. And it doesn't come with a manual. Whether you want to learn the basics or unleash the program's true power, Flash 8: The Missing Manual is the ideal instructor. This hands-on guide to today's hottest web design tool is aimed at nondevelopers, and it teaches you how to translate your ideas into great web content. It begins with a solid primer on animation, which helps you get comfortable with the Flash interface. Once you have these basics under your belt, Flash 8: The Missing Manual moves on to advanced animations, including adding special effects and audio, video, and interactivity to your presentations. When you're really feeling steady, the book shows how to use a dollop of ActionScript to customize your content. It then teaches you how to publish your Flash creations for web surfers everywhere to enjoy. Along the way, the book shows you good design principles and helps you avoid elements that can distract or annoy an audience. Author Emily Vander Veer has more than a dozen books to her credit, including titles on web design and scripting--most written for non-technical readers. Her background makes her the perfect author for a straightforward book on a complex subject. She takes Flash 8: The Missing Manual from the basics to the advanced, yet avoids a hasty jump into tough topics that can leave readers confused. Not only will Flash 8: The Missing Manual help you turn a concept into unique, dynamic content, but it will continue to serve as a reference as you develop your website.
Understanding Macromedia Flash 8 ActionScript 2 by Andrew Rapo,Alex Michael Pdf
Andrew Rapo and Alex Michael explain all the important programming concepts from a designer's point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicate knowledgably about current, Object Oriented ActionScript 2 techniques. Divided into four sections to take you from novice to professional results: * Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts. * ActionScript 2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used. * Built-in Classes: Describes the built-in ActionScript classes that are available for use in applications, including the MovieClip class, Key class, Sound class, etc. * Using ActionScript to Build a Game: Describes the development process for creating a complex Flash application and presents commercial-quality game coding examples.
In 1990, Mark Waid wrote his first Flash story. Under his keen pen, Wally West, who had already been running in the footsteps of the Flashes who came before him, matured into a Flash in his own right. Waid brought a depth of character to The Flash that changed him for good. As a child, Wally visits his Aunt Iris and her distinctly boring fianc, the perpetually tardy Barry Allen. Things get interesting for Wally, first when he discovers that Barry and The Flash work together, and then when an accident in BarryÕs lab gives him powers just like his heroÕs! Young Wally is quickly in danger-not only from The FlashÕs enemies, but from the side effects of his new powers! This first book in THE FLASH BY MARK WAID series collects THE FLASH #62-68, THE FLASH ANNUAL #4-5, THE FLASH SPECIAL #1 and THE FLASH TV SPECIAL #1.
The Flash Vol. 8: Zoom by Robert Venditti,Van Jensen Pdf
THE YELLOW KING HeÕs used his incredible powers to bring peace to the Gem Cities, but Barry AllenÑa.k.a. the FlashÑis far from at peace himself. Years ago, his mother was murdered, and his father Henry was convicted of the crime. Believing him innocent, Barry has spent his life searching for the evidence that could set him free, and hoping to catch the real killer. Now, finally, Barry has been able to I.D. the murderer, a mysterious stranger called Eobard Thawne. But soon the Flash will know his nemesis by another name entirely: ZOOM With his utter mastery of the flow of time and an army of super-powered allies by his side, Zoom is like no foe the Flash has ever faced before, and their war is personalÑand lethal. Can Barry defeat this deadly enemy and clear his fatherÕs name? Or will their battle be a flashpoint for death and devastation on an unimaginable scale? The creative team of Robert Venditti (GREEN LANTERN, DEMON KNIGHTS), Van Jensen (GREEN LANTERN CORPS) and Brett Booth (TEEN TITANS, JUSTICE LEAGUE OF AMERICA) reignite one of the most heated feuds in superhero history in THE FLASH VOL. 8: ZOOM, collecting THE FLASH #42-47 and THE FLASH ANNUAL #4. ItÕs the FlashÕs greatest enemy as youÕve never seen him before!
Understanding Macromedia Flash 8 ActionScript 2 by Andrew Rapo,Alex Michael Pdf
Andrew Rapo and Alex Michael explain all the important programming concepts from a designer's point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicate knowledgably about current, Object Oriented ActionScript 2 techniques. Divided into four sections to take you from novice to professional results: * Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts. * ActionScript 2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used. * Built-in Classes: Describes the built-in ActionScript classes that are available for use in applications, including the MovieClip class, Key class, Sound class, etc. * Using ActionScript to Build a Game: Describes the development process for creating a complex Flash application and presents commercial-quality game coding examples.
Whether you are a designer who hasn't yet used Flash, a professional animator who wants to create digital animation for the first time, or a Flash user who hasn't yet made the most of the animation features this book will show you how to bring your ideas to life. Get to grips with Flash and bring inspiration to your work using Alex Michael's easy to understand approach, demonstrating a wide selection of animation styles from a range of artists, along with key tips and tricks from the professionals.
Foundation Flash 8 by Sham Bhangal,Kristian Besley Pdf
* New edition of the best selling and very well respected beginner’s Flash book. Sham Bhangal is very well known in the Flash community as a world class teacher, and beginners have even contacted him about personal tuition, as well as buying his books. * Provides easy-to-follow tutorials ideal for beginner market - it is slimmer and more concise than the competition, and concentrates on the essentials that beginners need to know. * Flash X is going to be a huge market – it is the most widely-anticipated release of Flash since 5, because of exciting new features. It is the release that MX 2004 should have been.
Developing Extensions for Macromedia Flash 8 by Barbara Snyder Pdf
Developing Extensions for Macromedia Flash 8 describes how to build Flash JavaScript extensions to enhance the developer's experience while working in the Flash authoring environment. This book explains how each type of extension works and describes the JavaScript application programming interface (API) functions that Flash calls to implement the extension. In Developing Extensions for Macromedia Flash 8, learn how to: · Automate repetitive tasks · Add custom tools to the Tools panel · Add Timeline effects · Add, remove, and modify filters that are applied to objects on the Stage · Manage Flash project files · Access, modify, and delete files and folders on the local file system Powerful development and design tools require thorough and authoritative technical advice and documentation. When it comes to Macromedia Flash, no one is more authoritative than Macromedia Development and writing teams. Now their official documentation is available to you in printed book form. As you work, keep this guide by your side for ready access to valuable information on using Flash. We've designed it so that it's easy to annotate as you progress.
Macromedia Flash Professional 8 Game Development by Glen Rhodes Pdf
If you want to take your Flash Professional 8 skills to a new level while learning how to produce games that rival anything available on the web, this is the book for you. Macromedia Flash Professional 8 Game Development is written by a professional game developer. Using the power of Flash and the most recent advancements in ActionScript, the book progresses through the entire development process to teach programmers and Web developers how to create professional quality games quickly. It teaches techniques for producing fast 3D effects that can be used with "cheat" techniques to produce powerful, high-performance results. It details the actual science of game development, including design, character development, the physics and motion of a game, and audio issues. And in this new edition, all of the latest features of Flash Professional 8 are covered, including the new sound channels, bitmap caching, texture pages, and more. The book covers many advanced topics in a simple, easy to understand way. It emphasizes the incredible power of the new BitmapData class and teaches how it can be used to take the performance of Flash games to a whole new level. It has never been easier to get right down to the pixel level and manipulate things at blazing speeds, making previously impossible games a breeze to make. So get to your computer, insert the CD-ROM, and prepare to begin your journey into the world of Flash Professional 8 game development.