Unity Entire

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Complete Virtual Reality and Augmented Reality Development with Unity

Author : Jesse Glover,Jonathan Linowes
Publisher : Packt Publishing Ltd
Page : 652 pages
File Size : 50,6 Mb
Release : 2019-04-17
Category : Computers
ISBN : 9781838644864

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Complete Virtual Reality and Augmented Reality Development with Unity by Jesse Glover,Jonathan Linowes Pdf

This Learning Path makes you an expert developer of AR and VR applications by teaching you everything - from the basic principles of AR application development to developing immersive and fun VR applications using Unity 3D and Unity 2018.

Austro-Marxism: The Ideology of Unity. Volume II

Author : Mark E. Blum,William T. Smaldone
Publisher : BRILL
Page : 867 pages
File Size : 54,8 Mb
Release : 2020-02-25
Category : Political Science
ISBN : 9789004351967

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Austro-Marxism: The Ideology of Unity. Volume II by Mark E. Blum,William T. Smaldone Pdf

Austro-Marxism: The Ideology of Unity documents the theoretical and political legacy of one of Europe's most influential intellectual currents in the first half of the twentieth century.

Unity in Action

Author : Joseph Hocking
Publisher : Simon and Schuster
Page : 586 pages
File Size : 40,6 Mb
Release : 2018-03-27
Category : Computers
ISBN : 9781638356219

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Unity in Action by Joseph Hocking Pdf

Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Unity 2017 Game Optimization

Author : Chris Dickinson
Publisher : Packt Publishing Ltd
Page : 367 pages
File Size : 42,5 Mb
Release : 2017-11-22
Category : Computers
ISBN : 9781788472975

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Unity 2017 Game Optimization by Chris Dickinson Pdf

Master a series of performance-enhancing coding techniques and methods that help them improve the performance of their Unity3D applications About This Book Discover features and techniques to optimize Unity Engine's CPU cycles, memory usage, and the GPU throughput of any application Explore multiple techniques to solve performance issues with your VR projects Learn the best practices for project organization to save time through an improved workflow Who This Book Is For This book is intended for intermediate and advanced Unity developers who have experience with most of Unity's feature-set, and who want to maximize the performance of their game. Familiarity with the C# language will be needed. What You Will Learn Use the Unity Profiler to find bottlenecks anywhere in your application, and discover how to resolve them Implement best practices for C# scripting to avoid common pitfalls Develop a solid understanding of the rendering pipeline, and maximize its performance by reducing draw calls and avoiding fill rate bottlenecks Enhance shaders in a way that is accessible to most developers, optimizing them through subtle yet effective performance tweaks Keep your scenes as dynamic as possible by making the most of the Physics engine Organize, filter, and compress your art assets to maximize performance while maintaining high quality Discover different kinds of performance problems that are critical for VR projects and how to tackle them Use the Mono Framework and C# to implement low-level enhancements that maximize memory usage and avoid garbage collection Get to know the best practices for project organization to save time through an improved workflow In Detail Unity is an awesome game development engine. Through its massive feature-set and ease-of-use, Unity helps put some of the best processing and rendering technology in the hands of hobbyists and professionals alike. This book shows you how to make your games fly with the recent version of Unity 2017, and demonstrates that high performance does not need to be limited to games with the biggest teams and budgets. Since nothing turns gamers away from a game faster than a poor user-experience, the book starts by explaining how to use the Unity Profiler to detect problems. You will learn how to use stopwatches, timers and logging methods to diagnose the problem. You will then explore techniques to improve performance through better programming practices. Moving on, you will then learn about Unity's built-in batching processes; when they can be used to improve performance, and their limitations. Next, you will import your art assets using minimal space, CPU and memory at runtime, and discover some underused features and approaches for managing asset data. You will also improve graphics, particle system and shader performance with a series of tips and tricks to make the most of GPU parallel processing. You will then delve into the fundamental layers of the Unity3D engine to discuss some issues that may be difficult to understand without a strong knowledge of its inner-workings. The book also introduces you to the critical performance problems for VR projects and how to tackle them. By the end of the book, you will have learned to improve the development workflow by properly organizing assets and ways to instantiate assets as quickly and waste-free as possible via object pooling. Style and approach This practical book will help readers understand the essentials of the Unity3D engine and how to build games while improving the performance of their applications.

Unity Game Optimization

Author : Dr. Davide Aversa,Chris Dickinson
Publisher : Packt Publishing Ltd
Page : 393 pages
File Size : 42,7 Mb
Release : 2019-11-29
Category : Computers
ISBN : 9781838552299

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Unity Game Optimization by Dr. Davide Aversa,Chris Dickinson Pdf

Get up to speed with a series of performance-enhancing coding techniques and methods that will help you improve the performance of your Unity applications Key FeaturesOptimize graphically intensive games using the latest features of Unity such as Entity Component System (ECS) and the Burst compilerExplore techniques for solving performance issues with your VR projectsLearn best practices for project organization to save time through an improved workflowBook Description Unity engine comes with a great set of features to help you build high-performance games. This Unity book is your guide to optimizing various aspects of your game development, from game characters and scripts, right through to animations. You’ll explore techniques for writing better game scripts and learn how to optimize a game using Unity technologies such as ECS and the Burst compiler. The book will also help you manage third-party tooling used with the Unity ecosystem. You’ll also focus on the problems in the performance of large games and virtual reality (VR) projects in Unity, gaining insights into detecting performance issues and performing root cause analysis. As you progress, you’ll discover best practices for your Unity C# script code and get to grips with usage patterns. Later, you’ll be able to optimize audio resources and texture files, along with effectively storing and using resource files. You’ll then delve into the Rendering Pipeline and learn how to identify performance problems in the pipeline. In addition to this, you’ll learn how to optimize the memory and processing unit of Unity. Finally, you’ll cover tips and tricks used by Unity professionals to improve the project workflow. By the end of this book, you’ll have developed the skills you need to build interactive games using Unity and its components. What you will learnApply the Unity Profiler to find bottlenecks in your app, and discover how to resolve themDiscover performance problems that are critical for VR projects and learn how to tackle themEnhance shaders in an accessible way, optimizing them with subtle yet effective performance tweaksUse the physics engine to keep scenes as dynamic as possibleOrganize, filter, and compress art assets to maximize performance while maintaining high qualityUse the Mono framework and C# to implement low-level enhancements that maximize memory usage and prevent garbage collectionWho this book is for The book is intended for intermediate Unity game developers who wants to maximize the performance of their game. The book assumes familiarity with C# programming.

Unity Game Development Blueprints

Author : John P. Doran
Publisher : Packt Publishing Ltd
Page : 452 pages
File Size : 52,6 Mb
Release : 2014-11-11
Category : Computers
ISBN : 9781783553662

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Unity Game Development Blueprints by John P. Doran Pdf

If you want to build enticing projects with Unity, this book is for you. Readers who are familiar with the basics of how to create simple projects in Unity will have an easier time.

Unity 3.x Game Development Essentials

Author : Will Goldstone
Publisher : Packt Publishing Ltd
Page : 674 pages
File Size : 46,5 Mb
Release : 2011-12-20
Category : Computers
ISBN : 9781849691451

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Unity 3.x Game Development Essentials by Will Goldstone Pdf

This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C# or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.

Storage Optimization with Unity All-Flash Array

Author : Victor Wu
Publisher : BPB Publications
Page : 243 pages
File Size : 54,8 Mb
Release : 2019-09-17
Category : Computers
ISBN : 9789389328240

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Storage Optimization with Unity All-Flash Array by Victor Wu Pdf

Learn deployment and configuration of Unity Storage DESCRIPTION Dell EMC Unity is a powerful midrange storage array with high-performance and deployment flexibility; it is available in the Hybrid model and All-Flash model. This solution is recommended for a mixed workload environment, remote office, and small-sized deployment. Unity systems are designed to have simple and easy implementation, configuration, and administration. Ê In this book, the reader will get an overview of Dell EMC Unity Hybrid and All-Flash storage. This book includes seven chapters, wherein you will learn the hardware installation of Unity storage and UnityVSA deployment, storage provisioning, data protection, and data replication across two Unity systems. The reader will also learn how to migrate Block data to Dell EMC Unity storage from the source storage using a data migration methodology. KEY FEATURES _Ê Overview of Dell EMC Unity Hybrid and All-Flash storage _Ê Deployment of Dell EMC Unity storage and UnityVSA _Ê Management of Dell EMC Unity storage _Ê Data protection on EMC Unity storage _Ê Data replication across EMC Unity storage _Ê Data Migration across EMC Unity storage Ê WHAT WILL YOU LEARN By the end of the book, you will have knowledge of various features of Dell EMC Unity storage, e.g., deployment, storage provisioning, and data protection and replication. Finally, you will learn a different migration methodology to migrate data to Unity storage from the source storage. Ê WHO THIS BOOK IS FOR The book is intended for anyone wanting to learn the plan and design of Dell EMC Unity storage. Storage administrators and architects, in particular, can learn about storage provisioning, data protection, and data migration in this book. Ê Table of Contents 1. Ê Ê Dell EMC Unity Overview 2. Ê Ê Dell EMC Unity Installation 3. Ê Ê Dell EMC Unity Administration and Management 4. Ê Ê Dell EMC Unity Data Protection 5. Ê Ê Dell EMC Unity Replication 6. Ê Ê Host Connectivity of Dell EMC Unity 7. Ê Ê Data Migration to Dell EMC Unity

Beginning 3D Game Development with Unity

Author : Sue Blackman
Publisher : Apress
Page : 985 pages
File Size : 50,7 Mb
Release : 2011-08-18
Category : Computers
ISBN : 9781430234234

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Beginning 3D Game Development with Unity by Sue Blackman Pdf

Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.

Unity Games by Tutorials Second Edition

Author : Raywenderlich Com Team,Mike Berg,Brian Moakley
Publisher : Unknown
Page : 634 pages
File Size : 48,7 Mb
Release : 2017-11-16
Category : Computer games
ISBN : 1942878354

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Unity Games by Tutorials Second Edition by Raywenderlich Com Team,Mike Berg,Brian Moakley Pdf

Learn How to Make Games with the Unity game engine! Unity is a popular game engine used by both by AAA studios and indie game developers alike. This book will introduce you how to create games with Unity whether you have some game development experience or you are a complete beginner. By the time you're finished reading this book, you will have made 4 complete mini-games, modeled your own game assets, and even played with virtual reality! These games include a twin stick shooter, a first person shooter, a 2D platformer, and tower defense game. Topics Covered in Unity Games by Tutorials: GameObjects: Learn about basic building blocks used to create your game. Components: Customize your GameObjects by the way of components. Physics: Unleash the power of the built-in physics engine. Animation: Learn how to bring your models to life through Unity's animation system. Sound: Add depth to your games through Unity's powerful audio tools. Pathfinding: Learn about the pathfinding system to give direction to your monsters. User Interface: Provide custom user interfaces for players to use in your game. Virtual Reality: Convert one of your games to be played in Virtual Reality. Modeling: Learn the basics of Blender and how to create and animate your creations. Publishing: Learn how to export your game to your computer, web, and mobile devices. Unity 2D: A deep walkthrough on Unity's 2D system. And much more including a C# quick start guide, a Unity API overview, and saving game dat

Beginning 3D Game Development with Unity 4

Author : Sue Blackman
Publisher : Apress
Page : 1092 pages
File Size : 47,8 Mb
Release : 2013-08-27
Category : Computers
ISBN : 9781430248996

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Beginning 3D Game Development with Unity 4 by Sue Blackman Pdf

Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games. What you’ll learn How to build interactive games that work on a variety of platforms Take the tour around Unity user interface fundamentals, scripting and more Create a test environment and gain control over functionality, cursor control, action objects, state management, object metadata, message text and more What is inventory logic and how to manage it How to handle 3D object visibility, effects and other special cases How to handle variety of menus and levels in your games development How to handle characters, scrollers, and more How to create or integrate a story/walkthrough How to use the new Mecanim animation Who this book is for Students or artists familiar with tools such as 3ds Max or Maya who want to create games for mobile platforms, computers, or consoles, but with little or no experience in scripting or the logic behind games development. Table of Contents 01. Introduction to Game Development 02. Unity UI basics 03. Introduction to Scripting 04. Terrain Generation and Environment 05. Exploring Navigation 06. Cursor Control and Interaction 07. Importing Assets 08. Action Objects 09. Managing State 10. Exploring Transitions 11. Physics and Special Effects 12. Message Text and HUD 13. Inventory Logic 14. Managing Inventory 15. Dialogue Trees 16. Mecanim 17. Game Environment 18. Setting up the Game 19. Menus and Levels

Christianity and Greek Philosophy

Author : B. F. Cocker
Publisher : Unknown
Page : 548 pages
File Size : 48,5 Mb
Release : 1872
Category : Christianity
ISBN : PRNC:32101068980935

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Christianity and Greek Philosophy by B. F. Cocker Pdf

The Review of the Churches

Author : Anonim
Publisher : Unknown
Page : 498 pages
File Size : 47,7 Mb
Release : 1893
Category : Christian union
ISBN : NYPL:33433067415632

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The Review of the Churches by Anonim Pdf