Zoetrope

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Ocean Life

Author : Lisa Jo Rudy
Publisher : Scholastic Inc.
Page : 72 pages
File Size : 47,8 Mb
Release : 2003-04
Category : Education
ISBN : 0439518849

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Ocean Life by Lisa Jo Rudy Pdf

Take a field trip to the ocean floor with this special resource teeming with information and learning-rich activities.

Eadweard Muybridge

Author : Stephen Herbert
Publisher : The Projection Box
Page : 168 pages
File Size : 48,7 Mb
Release : 2004
Category : Animals in motion pictures
ISBN : 9781903000076

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Eadweard Muybridge by Stephen Herbert Pdf

Stereoscopic Cinema and the Origins of 3-D Film, 1838-1952

Author : Ray Zone
Publisher : University Press of Kentucky
Page : 234 pages
File Size : 54,6 Mb
Release : 2007-12-01
Category : Performing Arts
ISBN : 9780813172712

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Stereoscopic Cinema and the Origins of 3-D Film, 1838-1952 by Ray Zone Pdf

This is a comprehensive history of the stereoscopic motion picture. Ray Zone not only discusses technological innovation and its cultural context, but also examines the aesthetic aspects of stereoscopic cinema in its first century of production.

Work in Progress

Author : Rieke Jordan
Publisher : Bloomsbury Publishing USA
Page : 216 pages
File Size : 47,9 Mb
Release : 2019-05-02
Category : Literary Criticism
ISBN : 9781501347740

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Work in Progress by Rieke Jordan Pdf

Work in Progress: Curatorial Labor in Twenty-First Century American Fiction interrogates contemporary texts that showcase forms of reading practices that feel anachronistic and laborious in times of instantaneity and short buffering times. Objects of analysis include the graphic narrative Building Stories by Chris Ware, the music album Song Reader by the indie rock artist Beck Hansen, and the computer game Kentucky Route Zero by the programming team Cardboard Computer. These texts stage their fragmentary nature and alleged “unfinishedness” as a quintessential part of both their narrative and material modus operandi. These works in and of progress feel both contemporary and retro in the 21st century. They draw upon and work against our expectations of interactive art in the digital age, incorporating and likewise rejecting digital forms and practices. This underlines the material and narrative flexibilities of the objects, for no outcome or reading experience is the same or can be replicated. It becomes apparent that the texts presuppose a reader who invests her spare time in figuring these texts out, diagnosing a contorted work-leisure dichotomy: “working these stories out” is a significant part of the reading experience for the reader–curatorial labor. This conjures up a reader, who, as the author argues, is turned into a curator and creative entity of and in these texts, for she implements and reassembles the options made available.

The Conversations

Author : Michael Ondaatje,Walter Murch
Publisher : A&C Black
Page : 369 pages
File Size : 44,8 Mb
Release : 2002-01-01
Category : Performing Arts
ISBN : 9780747564720

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The Conversations by Michael Ondaatje,Walter Murch Pdf

These recorded consversations between highly acclaimed author Michael Ondaatje and veteran editor Walter Murch, two giants of their respective industries, elucidate the world of film from the inside out.

No Code Required

Author : Allen Cypher,Mira Dontcheva,Tessa Lau,Jeffrey Nichols
Publisher : Morgan Kaufmann
Page : 512 pages
File Size : 54,9 Mb
Release : 2010-05-21
Category : Computers
ISBN : 0123815428

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No Code Required by Allen Cypher,Mira Dontcheva,Tessa Lau,Jeffrey Nichols Pdf

No Code Required presents the various design, system architectures, research methodologies, and evaluation strategies that are used by end users programming on the Web. It also presents the tools that will allow users to participate in the creation of their own Web. Comprised of seven parts, the book provides basic information about the field of end-user programming. Part 1 points out that the Firefox browser is one of the differentiating factors considered for end-user programming on the Web. Part 2 discusses the automation and customization of the Web. Part 3 covers the different approaches to proposing a specialized platform for creating a new Web browser. Part 4 discusses three systems that focus on the customized tools that will be used by the end users in exploring large amounts of data on the Web. Part 5 explains the role of natural language in the end-user programming systems. Part 6 provides an overview of the assumptions on the accessibility of the Web site owners of the Web content. Lastly, Part 7 offers the idea of the Web-active end user, an individual who is seeking new technologies. The first book since Web 2.0 that covers the latest research, development, and systems emerging from HCI research labs on end user programming tools Featuring contributions from the creators of Adobe’s Zoetrope and Intel’s Mash Maker, discussing test results, implementation, feedback, and ways forward in this booming area

George Lucas

Author : George Lucas
Publisher : Univ. Press of Mississippi
Page : 276 pages
File Size : 44,8 Mb
Release : 1999
Category : Performing Arts
ISBN : 1578061245

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George Lucas by George Lucas Pdf

A director, producer, and writer, George Lucas is the power behind "The Force." The son of a conservative small-town businessman, he grew up to become arguably the most identifiable and popular filmmaker in the history of the medium. Yet unlike his more publicly engaged contemporaries, Lucas rarely grants reporters an audience. This first book of Lucas's interviews affords fans and students of film and science fiction a rare opportunity. Editor Sally Kline collects conversations from the reticent director spanning Lucas's entire career, from the making of his first film, 1971's "THX-1138," through "American Graffiti," the triumph of the "Star Wars" trilogy, and even a 1999 interview given while awaiting the release of "Star Wars: Episode One--The Phantom Menace." In interviews from venues such as "Rolling Stone," "Playboy," and "American Film," Lucas reveals his distrust of the Hollywood establishment, his love for making movies, and his unambiguous values and how those values translate into the epic clash between good and evil created when he explores characters like Darth Vader and Luke Skywalker. Lucas revolutionized the movie industry and created the most successful film series of all time. Along with films of his close friend Steven Spielberg, Lucas's releases invented the notion of blockbuster movies. Before the end of the millennium, he could count the loyal fans of the Star Wars trilogy in the millions. Sally Kline is film critic for "The Journal" newspapers. She has worked as a film commentator on a number of Washington, D.C. radio stations and as a guest lecturer at George Washington University. A freelance writer and researcher, she has contributed to two books, including a biography of Robert F. Kennedy.

Digital Filmmaking

Author : Thomas Ohanian,Natalie Phillips
Publisher : CRC Press
Page : 333 pages
File Size : 41,7 Mb
Release : 2013-04-03
Category : Performing Arts
ISBN : 9781136053542

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Digital Filmmaking by Thomas Ohanian,Natalie Phillips Pdf

Digital Filmmaking has been called the bible for professional filmmakers in the digital age. It details all of the procedural, creative, and technical aspects of pre-production, production, and post-production within a digital filmmaking environment. It examines the new digital methods and techniques that are redefining the filmmaking process, and how the evolution into digital filmmaking can be used to achieve greater creative flexibility as well as cost and time savings. The second edition includes updates and new information, including four new chapters that examine key topics like digital television and high definition television,making films using digital video, 24 P and universal mastering, and digital film projection. Digital Filmmaking provides a clear overview of the traditional filmmaking process, then goes on to illuminate the ways in which new methods can accomplish old tasks. It explains vital concepts, including digitization, compression, digital compositing, nonlinear editing, and on-set digital production and relates traditional film production and editing processes to those of digital techniques. Various filmmakers discuss their use of digital techniques to enhance the creative process in the "Industry Viewpoints" sections in each chapter .

Make Your Own Movie Machine

Author : Rob Ives
Publisher : Courier Corporation
Page : 52 pages
File Size : 52,6 Mb
Release : 2014-06-18
Category : Crafts & Hobbies
ISBN : 9780486779799

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Make Your Own Movie Machine by Rob Ives Pdf

Discover the magic of animation with this complete guide to creating a device that offers the illusion of motion from a series of individual pictures. Includes well-illustrated instructions for assembling the viewer and making custom animation strips.

Murder Mystery, Graphic Novels, and More

Author : Thane Benson
Publisher : Bloomsbury Publishing USA
Page : 144 pages
File Size : 49,7 Mb
Release : 2019-06-20
Category : Design
ISBN : 9781440861376

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Murder Mystery, Graphic Novels, and More by Thane Benson Pdf

This book offers step-by-step details on how to plan and execute library workshops and programs to inspire creativity in teens. Music, movies, graphic novels, and magazines for teens are now commonplace in libraries, and librarians are in a unique position to go beyond simply providing teens with access to them; they can engage teens in creating and sharing their own original content. Written in a light, accessible manner, this book empowers youth services librarians to do just that. Murder Mystery, Graphic Novels, and More provides instruction on hosting creative workshops dedicated to creating and publishing graphic novels; writing and performing interactive murder mystery events; creating animation films; and more—all within a reasonable budget. The chapter on creating graphic novels is itself an original graphic novel drawn by the author, who is also a comic book artist, and a portion of the book lists and explains different "creativity games" both short and long that may be used as everything from icebreakers to exercises to programs in their own right.

Media Archaeology

Author : Erkki Huhtamo,Jussi Parikka
Publisher : Univ of California Press
Page : 367 pages
File Size : 48,8 Mb
Release : 2011-06-12
Category : Art
ISBN : 9780520262744

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Media Archaeology by Erkki Huhtamo,Jussi Parikka Pdf

“Huhtamo and Parikka, from the first and second generations of media archaeology, have brought together the best writings from almost all of the best authors in the field. Whether we speak of cultural materialism, media art history, new historicism or software studies, the essays compiled here provide not only an anthology of innovative historical case studies, but also a methodology for the future of media studies as material and historical analysis. Media Archaeology is destined to be a key handbook for a new generation of media scholars.” —Sean Cubitt, author of The Cinema Effect "Taken together, this excellent collection of essays by a wide range of scholars and practitioners demonstrates how the emerging field of media archaeology not only excavates the ways in which newer media work to remediate earlier forms and practices but also sketches out how older media help to premediate new ones." —Richard Grusin, author of Premediation: Affect and Mediality after 9/11 “In Media Archaeology, a constellation of interdisciplinary writers explore society’s relationship with the technological imaginary through history, with fascinating essays on influencing machines, Freud as media theorist, interactive games from the 19th century to the present day, just to name a few. As an artist, my mind is set on fire by discussions of the marvelous inventions that never made it to the mainstream, such as optophonic poetry, Christopher Strachey’s 1952 ‘Love letter generator’ for the Manchester Mark II computer, and the ‘Baby talkie.’” —Zoe Beloff, artist and editor of The Coney Island Amateur Psychoanalytic Society and Its Circle "A long-awaited synthesis addressing media archaeology in all of its epistemological complexity. With wide-ranging intellectual breath and creative insight, Huhtamo and Parikka bring together an eminent array of international scholars in film and media studies, literary criticism, and history of science in the spirit of making the discourse of the humanities legible to artist-intellectuals. This foundational volume enables a sophisticated understanding of reproducible audiovisual media culture as apparatus, historical form, and avant-garde space of play." —Peter J. Bloom, author of French Colonial Documentary: Mythologies of Humanitarianism "An essential read for everyone interested in the histories of media and art." —Oliver Grau, author of MediaArtHistories "Media archaeology is a wonderful new shadow field. If you are willing to step outside the glow of new media, this book's approaches can shift how you experience the objects and experiences that fill the new everyday of contemporary life. No one captures the beauty of studying new media in the shadow of older media implements and practices better than Erkki Huhtamo, the Finnish writer, curator, and scholar of media technology and design famous for his creative work as a preservationist and an interpreter of pre-cinematic technologies of visual display. He has teamed up here with Jussi Parikka, the Finnish scholar who has brought us an insect theory of media, to give us this long-awaited collection of essays in media archaeology. The surprise of the book is that the essays collectively bring forward a range of approaches to considering archaeological practice, giving us new ways to think about our embodied and subjective orientations to technologies and objects through the lens of the material remnants of practice, rather than offering a narrow definition of the field. The collection moves between computational machines and influencing machines, preservation and imagination, offering a range of ways to live the new everyday of media experience through the imaginary of archaeology." —Lisa Cartwright, co-author of Practices of Looking: An Introduction to Visual Culture “Where McLuhan’s Understanding Media ends, Media Archaeology actually begins. Refusing the often futile search for the eternal laws of media, Media Archaeology does something more difficult and rare. It literally brings the history of media alive by drawing into presence the enigmatic, heterogeneous, unruly past of the media—its artifacts, machines, imaginaries, tactics, and games. What results is a fabulous cabinet of (media) memories: the imaginary moving with kinetic frenzy, histories of what happens when media collide in the electronic space of the virtual, and stories about those strange interstitial spaces between analogue and digital.” —Arthur Kroker, author of The Will to Technology and the Culture of Nihilism “Rupturing the continuities and established values of traditional media history, this exciting and thought-provoking collection makes a significant contribution to our understanding of media culture, and demonstrates that the presence of the past in present-day media is central to the recognition and re-cognition that media archaeology promotes.” —John Fullerton, editor of Screen Culture: History and Textuality “Here, at last, is a collection of essays that are a critical step to comprehending the history of our impulse to see ourselves in the machines we have made. This could be the beginning of 'Archaeology of Intention.'" —Bernie Lubell, artist “Huhtamo and Parikka’s expertly curated collection is a kaleidoscopic tour of media archaeology, giving us forceful evidence of that unruly domain’s vitality while preserving its wonderful unpredictability. With this essential volume, countless new paths have been opened up for media and cultural historians." —Charles R. Acland, author of Screen Traffic “This brilliant collection of essays provides much needed material and historical grounding for our understanding of new media. At the same time, it animates that ground by recognizing the integral roles that imagination, embodiment, and even productive disturbance play in media historiography. Yet these essays constitute more than a collection of historical case studies; together, they transform the book’s subject into its overall method. Media Archaeology performs media archaeology. Huhtamo and Parikka excavate the intellectual traditions and map the epistemological terrain of media archaeology itself, demonstrating that the field is ripe with possibilities not only for further historical examination, but also for imagining exciting new scholarly and creative futures.” —Shannon Mattern, The New School

Moving Image Technology

Author : Leo Douglas Graham Enticknap
Publisher : Wallflower Press
Page : 292 pages
File Size : 41,5 Mb
Release : 2005
Category : Performing Arts
ISBN : 1904764061

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Moving Image Technology by Leo Douglas Graham Enticknap Pdf

The author explains scientific, technical and engineering concepts clearly and in a way that can be understood by non-scientists. He integrates a discussion of traditional, film-based technologies with the impact of emerging 'new media' technologies such as digital video, e-cinema and the Internet.

Francis Ford Coppola's Zoetrope All-story 2

Author : Francis Ford Coppola
Publisher : Harvest Books
Page : 426 pages
File Size : 55,8 Mb
Release : 2003
Category : Fiction
ISBN : UOM:39015058068811

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Francis Ford Coppola's Zoetrope All-story 2 by Francis Ford Coppola Pdf

Collects literary works integrating the worlds of film and fiction, incorporating original essays and featuring stories by Jennifer Egan, Pinckney Benedict, Peter Greenaway, Rick Moody, and Francine Prose.

Cinema by the Bay

Author : Sheerly Avni
Publisher : Unknown
Page : 280 pages
File Size : 50,8 Mb
Release : 2006
Category : Performing Arts
ISBN : STANFORD:36105119740863

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Cinema by the Bay by Sheerly Avni Pdf

'A welcome book.' Includes index.

What Learning Looks Like

Author : Reuven Feuerstein,Ann Lewin-Benham
Publisher : Teachers College Press
Page : 239 pages
File Size : 53,6 Mb
Release : 2015-04-17
Category : Education
ISBN : 9780807771037

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What Learning Looks Like by Reuven Feuerstein,Ann Lewin-Benham Pdf

The authors bring to life the theory of mediated learning. Through numerous examples and scenarios from classrooms and museums, they show how mediated learning helps children to become more effective learners. --from publisher description.