2020 Learn To Code

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Learn to Code by Solving Problems

Author : Daniel Zingaro
Publisher : No Starch Press
Page : 392 pages
File Size : 41,5 Mb
Release : 2021-06-29
Category : Computers
ISBN : 9781718501331

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Learn to Code by Solving Problems by Daniel Zingaro Pdf

Learn to Code by Solving Problems is a practical introduction to programming using Python. It uses coding-competition challenges to teach you the mechanics of coding and how to think like a savvy programmer. Computers are capable of solving almost any problem when given the right instructions. That’s where programming comes in. This beginner’s book will have you writing Python programs right away. You’ll solve interesting problems drawn from real coding competitions and build your programming skills as you go. Every chapter presents problems from coding challenge websites, where online judges test your solutions and provide targeted feedback. As you practice using core Python features, functions, and techniques, you’ll develop a clear understanding of data structures, algorithms, and other programming basics. Bonus exercises invite you to explore new concepts on your own, and multiple-choice questions encourage you to think about how each piece of code works. You’ll learn how to: Run Python code, work with strings, and use variables Write programs that make decisions Make code more efficient with while and for loops Use Python sets, lists, and dictionaries to organize, sort, and search data Design programs using functions and top-down design Create complete-search algorithms and use Big O notation to design more efficient code By the end of the book, you’ll not only be proficient in Python, but you’ll also understand how to think through problems and tackle them with code. Programming languages come and go, but this book gives you the lasting foundation you need to start thinking like a programmer.

Reinforcement Learning

Author : Phil Winder Ph.D.
Publisher : "O'Reilly Media, Inc."
Page : 517 pages
File Size : 54,5 Mb
Release : 2020-11-06
Category : Computers
ISBN : 9781492072348

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Reinforcement Learning by Phil Winder Ph.D. Pdf

Reinforcement learning (RL) will deliver one of the biggest breakthroughs in AI over the next decade, enabling algorithms to learn from their environment to achieve arbitrary goals. This exciting development avoids constraints found in traditional machine learning (ML) algorithms. This practical book shows data science and AI professionals how to learn by reinforcement and enable a machine to learn by itself. Author Phil Winder of Winder Research covers everything from basic building blocks to state-of-the-art practices. You'll explore the current state of RL, focus on industrial applications, learn numerous algorithms, and benefit from dedicated chapters on deploying RL solutions to production. This is no cookbook; doesn't shy away from math and expects familiarity with ML. Learn what RL is and how the algorithms help solve problems Become grounded in RL fundamentals including Markov decision processes, dynamic programming, and temporal difference learning Dive deep into a range of value and policy gradient methods Apply advanced RL solutions such as meta learning, hierarchical learning, multi-agent, and imitation learning Understand cutting-edge deep RL algorithms including Rainbow, PPO, TD3, SAC, and more Get practical examples through the accompanying website

What Happens When I Learn To Code?

Author : Brian Aspinall,Daphne McMenemy
Publisher : Unknown
Page : 34 pages
File Size : 47,8 Mb
Release : 2020-08-20
Category : Education
ISBN : 1777225531

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What Happens When I Learn To Code? by Brian Aspinall,Daphne McMenemy Pdf

Anyone can learn to code and if you can learn to code, you can code to learn! Coding can be very abstract. It is a picturesque canvas. It supports one's spatial awareness. It's like playing chess and being five moves ahead based on three different scenarios. This is something students must develop in the 21st century. Quite often, the first time you write code, the code doesn't work. That's important because that's when innovation and problem solving happens! There are many benefits of learning to code. Coding empowers kids and puts them in control of the device. It builds mastery through experimentation. Coding fosters problem solving, logical thinking, critical and computational thinking. Most importantly, it is a safe space to take risks and learn from failure! But best of all, coding can give you superpowers! Grab the second book in the Gracie series! When her teacher brings a robot into the classroom and teaches Gracie to code, she unlocks a world of creativity, innovation, and discovery she'd never imagined. Follow Gracie as she learns to code, learns to problem solve and learns to take risks in her learning!

The Complete Software Developer's Career Guide

Author : John Z. Sonmez
Publisher : Simple Programmer, LLC
Page : 796 pages
File Size : 45,9 Mb
Release : 2017
Category : Computer programming
ISBN : 0999081411

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The Complete Software Developer's Career Guide by John Z. Sonmez Pdf

"Early in his software developer career, John Sonmez discovered that technical knowledge alone isn't enough to break through to the next income level - developers need "soft skills" like the ability to learn new technologies just in time, communicate clearly with management and consulting clients, negotiate a fair hourly rate, and unite teammates and coworkers in working toward a common goal. Today John helps more than 1.4 million programmers every year to increase their income by developing this unique blend of skills. Who Should Read This Book? Entry-Level Developers - This book will show you how to ensure you have the technical skills your future boss is looking for, create a resume that leaps off a hiring manager's desk, and escape the "no work experience" trap. Mid-Career Developers - You'll see how to find and fill in gaps in your technical knowledge, position yourself as the one team member your boss can't live without, and turn those dreaded annual reviews into chance to make an iron-clad case for your salary bump. Senior Developers - This book will show you how to become a specialist who can command above-market wages, how building a name for yourself can make opportunities come to you, and how to decide whether consulting or entrepreneurship are paths you should pursue. Brand New Developers - In this book you'll discover what it's like to be a professional software developer, how to go from "I know some code" to possessing the skills to work on a development team, how to speed along your learning by avoiding common beginner traps, and how to decide whether you should invest in a programming degree or 'bootcamp.'"--

The Everything Kids' Scratch Coding Book

Author : Jason Rukman
Publisher : Simon and Schuster
Page : 256 pages
File Size : 42,7 Mb
Release : 2018-12-04
Category : Juvenile Nonfiction
ISBN : 9781507207987

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The Everything Kids' Scratch Coding Book by Jason Rukman Pdf

Teach kids the concepts of coding in easy-to-understand language and help them develop games of their own with The Everything Kids’ Scratch Coding Book! Understanding computer science is becoming a necessity in the modern age. As our world shifts towards becoming increasingly more technical and automated, the ability to code and understand computers has become one of the most valuable skills any child can have on the road to a successful life. More and more schools are recognizing this importance and have started to implement computer science and coding as core elements in their curriculums, right alongside math and history. The Everything Kids’ Scratch Coding Book helps children get a head start on this new essential skill, with Scratch coding—a language designed by MIT specifically to help a younger audience learn to code. In no time, children will learn basic coding concepts, build fun games, and get a competitive edge on their classmates. This book encourages children to think analytically and problem-solve, while helping them develop an essential skill that will last them a lifetime.

How to Design Programs, second edition

Author : Matthias Felleisen,Robert Bruce Findler,Matthew Flatt,Shriram Krishnamurthi
Publisher : MIT Press
Page : 793 pages
File Size : 42,7 Mb
Release : 2018-05-25
Category : Computers
ISBN : 9780262344128

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How to Design Programs, second edition by Matthias Felleisen,Robert Bruce Findler,Matthew Flatt,Shriram Krishnamurthi Pdf

A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.

Learn Python the Hard Way

Author : Zed A. Shaw
Publisher : Addison-Wesley
Page : 308 pages
File Size : 46,8 Mb
Release : 2013-09-27
Category : Computers
ISBN : 9780133124347

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Learn Python the Hard Way by Zed A. Shaw Pdf

You Will Learn Python! Zed Shaw has perfected the world's best system for learning Python. Follow it and you will succeed-just like the hundreds of thousands of beginners Zed has taught to date! You bring the discipline, commitment, and persistence; the author supplies everything else. In Learn Python the Hard Way, Third Edition, you'll learn Python by working through 52 brilliantly crafted exercises. Read them. Type their code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, you'll learn how software works; what good programs look like; how to read, write, and think about code; and how to find and fix your mistakes using tricks professional programmers use. Most importantly, you'll learn the following, which you need to start writing excellent Python software of your own: Installing a complete Python environment Organizing and writing code Basic mathematics Variables Strings and text Interacting with users Working with files Looping and logic Data structures using lists and dictionaries Program design Object-oriented programming Inheritance and composition Modules, classes, and objects Python packaging Debugging Automated testing Basic game development Basic web development It'll be hard at first. But soon, you'll just get it-and that will feel great! This tutorial will reward you for every minute you put into it. Soon, you'll know one of the world's most powerful, popular programming languages. You'll be a Python programmer. Watch Zed, too! The accompanying DVD contains 5+ hours of passionate, powerful teaching: a complete Python video course!

Learning Patterns

Author : Lydia Hallie,Addy Osmani
Publisher : Patterns.dev
Page : 436 pages
File Size : 43,8 Mb
Release : 2021-10-31
Category : Computers
ISBN : 8210379456XXX

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Learning Patterns by Lydia Hallie,Addy Osmani Pdf

In this book, you will learn design patterns, performance and rendering patterns for building high-quality web applications using modern JavaScript and React. Patterns are time-tested templates for writing code. They can be really powerful, whether you're a seasoned developer or beginner, bringing a valuable level of resilience and flexibility to your codebase. Whether it's better user-experience, developer-experience or just smarter architecture, the patterns in “Learning Patterns” can be a valuable consideration for any modern web application.

Head First Learn to Code

Author : Eric Freeman
Publisher : "O'Reilly Media, Inc."
Page : 1033 pages
File Size : 51,5 Mb
Release : 2018-01-02
Category : Computers
ISBN : 9781491958810

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Head First Learn to Code by Eric Freeman Pdf

What will you learn from this book? Itâ??s no secret the world around you is becoming more connected, more configurable, more programmable, more computational. You can remain a passive participant, or you can learn to code. With Head First Learn to Code youâ??ll learn how to think computationally and how to write code to make your computer, mobile device, or anything with a CPU do things for you. Using the Python programming language, youâ??ll learn step by step the core concepts of programming as well as many fundamental topics from computer science, such as data structures, storage, abstraction, recursion, and modularity. Why does this book look so different? Based on the latest research in cognitive science and learning theory, Head First Learn to Code uses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multi-sensory learning experience is designed for the way your brain really works.

Learn to Code in 30 Days

Author : Joe Strout
Publisher : Unknown
Page : 128 pages
File Size : 40,6 Mb
Release : 2020-12-31
Category : Electronic
ISBN : 173616760X

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Learn to Code in 30 Days by Joe Strout Pdf

If you have ever wanted to learn how to program computers, this is the book for you. Starting at Day 1 you will be writing code using a clean, simple programming language that was designed to be especially easy to learn! With tep-by-step examples and clear explanations, this book will guide you from absolute beginner to sophisticated programmer. The skills you learn in this book will provide a firm foundation for programming in any language.You will learn to:? Run programs on the web, on the command line, or in a virtual computer? Make programs with text, graphics, and sound? React to keyboard or game controller input? Organize large programs using functions and classes? Work with files and analyze data? Create games and animations using sprites and tiles? Convert algorithms from pseudocode into working code? Develop your own algorithms from scratch

Beginner's Step-by-Step Coding Course

Author : DK
Publisher : Penguin
Page : 360 pages
File Size : 54,9 Mb
Release : 2020-01-07
Category : Computers
ISBN : 9780744020311

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Beginner's Step-by-Step Coding Course by DK Pdf

With this visual guide to computer programming for beginners, it has never been easier to learn how to code. Coding skills are in high demand and the need for programmers is still growing. Covering three of the most popular languages for new coders, this book uses a graphic method to break complex subjects into user-friendly chunks, bringing essential skills within easy reach. Each chapter contains tutorials on practical projects designed to teach you the main applications of each language, such as building websites, creating games, and designing apps. The book also looks at many of the main coding languages that are out there, outlining the key applications of each language, so you can choose the right language for you. You'll learn to think like a programmer by breaking a problem down into parts, before turning those parts into lines of code. Short, easy-to-follow steps then show you, piece by piece, how to build a complete program. There are challenges for you to tackle to build your confidence before moving on. Written by a team of expert coders and coding teachers, Beginner's Step-by-Step Coding Course is the ideal way to get to set you on the road to code.

Ruby on Rails Tutorial

Author : Michael Hartl
Publisher : Addison-Wesley Professional
Page : 0 pages
File Size : 52,7 Mb
Release : 2017
Category : Ruby (Computer program language).
ISBN : 0134598628

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Ruby on Rails Tutorial by Michael Hartl Pdf

Teaches Rails by guiding you through the development of three example applications of increasing sophistication. The tutorial's examples focus on the general principles of web development needed for virtually any kind of website. The updates to this edition include full compatibility with Rails 5, a division of the largest chapters into more manageable units, and a number of new exercises interspersed in each chapter for reinforcement of the material. This guide provides integrated tutorials not only for Rails, but also for the Ruby, HTML, CSS, and SQL skills you need when developing web applications. Hartl explains how each new technique solves a real-world problem, and then he demonstrates it with bite-sized code. --From publisher description.

Deep Learning for Coders with fastai and PyTorch

Author : Jeremy Howard,Sylvain Gugger
Publisher : O'Reilly Media
Page : 624 pages
File Size : 42,6 Mb
Release : 2020-06-29
Category : Computers
ISBN : 9781492045496

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Deep Learning for Coders with fastai and PyTorch by Jeremy Howard,Sylvain Gugger Pdf

Deep learning is often viewed as the exclusive domain of math PhDs and big tech companies. But as this hands-on guide demonstrates, programmers comfortable with Python can achieve impressive results in deep learning with little math background, small amounts of data, and minimal code. How? With fastai, the first library to provide a consistent interface to the most frequently used deep learning applications. Authors Jeremy Howard and Sylvain Gugger, the creators of fastai, show you how to train a model on a wide range of tasks using fastai and PyTorch. You’ll also dive progressively further into deep learning theory to gain a complete understanding of the algorithms behind the scenes. Train models in computer vision, natural language processing, tabular data, and collaborative filtering Learn the latest deep learning techniques that matter most in practice Improve accuracy, speed, and reliability by understanding how deep learning models work Discover how to turn your models into web applications Implement deep learning algorithms from scratch Consider the ethical implications of your work Gain insight from the foreword by PyTorch cofounder, Soumith Chintala

Learn to Code. Get a Job

Author : Gwendolyn Faraday
Publisher : Unknown
Page : 128 pages
File Size : 44,8 Mb
Release : 2020-11
Category : Electronic
ISBN : 1734004428

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Learn to Code. Get a Job by Gwendolyn Faraday Pdf

Do you want to learn to code but don't know where to start? This book cuts through the noise and gives you a no-nonsense guide to learning and landing your first job as a software developer. Each chapter leaves you with actionable steps so you can get started with creating a learning plan, networking, and marketing yourself.

Get Programming

Author : Ana Bell
Publisher : Simon and Schuster
Page : 645 pages
File Size : 50,6 Mb
Release : 2018-03-27
Category : Computers
ISBN : 9781638355922

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Get Programming by Ana Bell Pdf

Get Programming: Learn to code with Python teaches you the basics of computer programming using the Python language. In this exercise-driven book, you'll be doing something on nearly every page as you work through 38 compact lessons and 7 engaging capstone projects. By exploring the crystal-clear illustrations, exercises that check your understanding as you go, and tips for what to try next, you'll start thinking like a programmer in no time. This book works perfectly alongside our video course Get Programming with Python in Motion, available exclusively at Manning.com: www.manning.com/livevideo/get-programming-with-python-in-motion Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. What's Inside Programming skills you can use in any language Learn to code—no experience required Learn Python, the language for beginners Dozens of exercises and examples help you learn by doing About the Reader No prior programming experience needed. Table of Contents LEARNING HOW TO PROGRAM Lesson 1 - Why should you learn how to program? Lesson 2 - Basic principles of learning a programming language UNIT 1 - VARIABLES, TYPES, EXPRESSIONS, AND STATEMENTS Lesson 3 - Introducing Python: a programming language Lesson 4 - Variables and expressions: giving names and values to things Lesson 5 - Object types and statements of code 46 Lesson 6 - Capstone project: your first Python program-convert hours to minutes UNIT 2 - STRINGS, TUPLES, AND INTERACTING WITH THE USER Lesson 7 - Introducing string objects: sequences of characters Lesson 8 - Advanced string operations Lesson 9 - Simple error messages Lesson 10 - Tuple objects: sequences of any kind of object Lesson 11 - Interacting with the user Lesson 12 - Capstone project: name mashup UNIT 3 - MAKING DECISIONS IN YOUR PROGRAMS Lesson 13 - Introducing decisions in programs Lesson 14 - Making more-complicated decisions Lesson 15 - Capstone project: choose your own adventure UNIT 4 - REPEATING TASKS Lesson 16 - Repeating tasks with loops Lesson 17 - Customizing loops Lesson 18 - Repeating tasks while conditions hold Lesson 19 - Capstone project: Scrabble, Art Edition UNIT 5 - ORGANIZING YOUR CODE INTO REUSABLE BLOCKS Lesson 20 - Building programs to last Lesson 21 - Achieving modularity and abstraction with functions Lesson 22 - Advanced operations with functions Lesson 23 - Capstone project: analyze your friends UNIT 6 - WORKING WITH MUTABLE DATA TYPES Lesson 24 - Mutable and immutable objects Lesson 25 - Working with lists Lesson 26 - Advanced operations with lists Lesson 27 - Dictionaries as maps between objects Lesson 28 - Aliasing and copying lists and dictionaries Lesson 29 - Capstone project: document similarity UNIT 7 - MAKING YOUR OWN OBJECT TYPES BY USING OBJECT-ORIENTED PROGRAMMING Lesson 30 - Making your own object types Lesson 31 - Creating a class for an object type Lesson 32 - Working with your own object types Lesson 33 - Customizing classes Lesson 34 - Capstone project: card game UNIT 8 - USING LIBRARIES TO ENHANCE YOUR PROGRAMS Lesson 35 - Useful libraries Lesson 36 - Testing and debugging your programs Lesson 37 - A library for graphical user interfaces Lesson 38 - Capstone project: game of tag Appendix A - Answers to lesson exercises Appendix B - Python cheat sheet Appendix C - Interesting Python libraries