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3D Shape Analysis by Hamid Laga,Yulan Guo,Hedi Tabia,Robert B. Fisher,Mohammed Bennamoun Pdf
An in-depth description of the state-of-the-art of 3D shape analysis techniques and their applications This book discusses the different topics that come under the title of "3D shape analysis". It covers the theoretical foundations and the major solutions that have been presented in the literature. It also establishes links between solutions proposed by different communities that studied 3D shape, such as mathematics and statistics, medical imaging, computer vision, and computer graphics. The first part of 3D Shape Analysis: Fundamentals, Theory, and Applications provides a review of the background concepts such as methods for the acquisition and representation of 3D geometries, and the fundamentals of geometry and topology. It specifically covers stereo matching, structured light, and intrinsic vs. extrinsic properties of shape. Parts 2 and 3 present a range of mathematical and algorithmic tools (which are used for e.g., global descriptors, keypoint detectors, local feature descriptors, and algorithms) that are commonly used for the detection, registration, recognition, classification, and retrieval of 3D objects. Both also place strong emphasis on recent techniques motivated by the spread of commodity devices for 3D acquisition. Part 4 demonstrates the use of these techniques in a selection of 3D shape analysis applications. It covers 3D face recognition, object recognition in 3D scenes, and 3D shape retrieval. It also discusses examples of semantic applications and cross domain 3D retrieval, i.e. how to retrieve 3D models using various types of modalities, e.g. sketches and/or images. The book concludes with a summary of the main ideas and discussions of the future trends. 3D Shape Analysis: Fundamentals, Theory, and Applications is an excellent reference for graduate students, researchers, and professionals in different fields of mathematics, computer science, and engineering. It is also ideal for courses in computer vision and computer graphics, as well as for those seeking 3D industrial/commercial solutions.
Tactile Display for Virtual 3D Shape Rendering by Alessandro Mansutti,Mario Covarrubias Rodriguez,Monica Bordegoni,Umberto Cugini Pdf
This book describes a novel system for the simultaneous visual and tactile rendering of product shapes which allows designers to simultaneously touch and see new product shapes during the conceptual phase of product development. This system offers important advantages, including potential cost and time savings, compared with the standard product design process in which digital 3D models and physical prototypes are often repeatedly modified until an optimal design is achieved. The system consists of a tactile display that is able to represent, within a real environment, the shape of a product. Designers can explore the rendered surface by touching curves lying on the product shape, selecting those curves that can be considered style features and evaluating their aesthetic quality. In order to physically represent these selected curves, a flexible surface is modeled by means of servo-actuated modules controlling a physical deforming strip. The tactile display is designed so as to be portable, low cost, modular, and high performing in terms of the types of shape that it can represent.
The Maths Collection by Kathie Barrs,Paul Briten Pdf
Inspirational ideas for cross-curricular work and themed classroom displays with Belair - A World of Display. The Maths Collection provides creative and practical activities for maths.
A grocery store is filled with much more than food. The aisles and shelves hold plenty of fun, too. As Justin helps his mother shop, he explores the variety of 3-D shapes all around him. As Justin can show you, there are always plenty of shapes to see!
Pattern Recognition and Computer Vision by Huimin Ma,Liang Wang,Changshui Zhang,Fei Wu,Tieniu Tan,Yaonan Wang,Jianhuang Lai,Yao Zhao Pdf
The 4-volume set LNCS 13019, 13020, 13021 and 13022 constitutes the refereed proceedings of the 4th Chinese Conference on Pattern Recognition and Computer Vision, PRCV 2021, held in Beijing, China, in October-November 2021. The 201 full papers presented were carefully reviewed and selected from 513 submissions. The papers have been organized in the following topical sections: Object Detection, Tracking and Recognition; Computer Vision, Theories and Applications, Multimedia Processing and Analysis; Low-level Vision and Image Processing; Biomedical Image Processing and Analysis; Machine Learning, Neural Network and Deep Learning, and New Advances in Visual Perception and Understanding.
Automated Face Analysis: Emerging Technologies and Research by Kim, Daijin,Sung, Jaewon Pdf
"This book provides related theoretical background to understand the overall configuration and challenging problem of automated face analysis systems"--Provided by publisher.
Learn 2 dimensional and 3 dimensional shapes through fun shape characters. See examples of everyday objects that reflect the shapes. Colorful illustrations and basic words. The ideal learning book for toddlers, children in preschool, kindergarten or a higher grade, for ages 2 through to 7.
Activities focusing on shape and space include: symmetry; shapes and patterns; properties of shapes; points of the compass; angle and turn; measurement of angles and use of compass and protractor; and coordinates.
Cut and Fold 3D Shapes for Kids by Modpub Publishing Pdf
coloring, Cut and Fold 3D shapes for kids Learn 2 dimensional and 3 dimensional shapes through fun shape characters. See examples of everyday objects that reflect the shapes. The ideal learning book for toddlers, children in preschool, kindergarten or a higher grade, for ages 2 through to 10 This fun and educational children's shapes picture book helps teach kids 2 and 3 dimensional shapes through fun shape characters and everyday objects.Find the suggested shape on the first page and then turn the page to reveal the answer to the picture puzzle.
Computer Vision/Computer Graphics Collaboration Techniques by André Gagalowicz,Wilfried Philips Pdf
This book constitutes the refereed proceedings of the Third International Conference on Computer Vision/Computer Graphics collaboration techniques involving image analysis/synthesis approaches MIRAGE 2007, held in Rocquencourt, France, in March 2007. The 55 revised full cover foundational, methodological, and application issues.
Animal Camouflage by Martin Stevens,Sami Merilaita Pdf
In the last decade, research on the previously dormant field of camouflage has advanced rapidly, with numerous studies challenging traditional concepts, investigating previously untested theories and incorporating a greater appreciation of the visual and cognitive systems of the observer. Using studies of both real animals and artificial systems, this book synthesises the current state of play in camouflage research and understanding. It introduces the different types of camouflage and how they work, including background matching, disruptive coloration and obliterative shading. It also demonstrates the methodologies used to study them and discusses how camouflage relates to other subjects, particularly with regard to what it can tell us about visual perception. The mixture of primary research and reviews shows students and researchers where the field currently stands and where exciting and important problems remain to be solved, illustrating how the study of camouflage is likely to progress in the future.
Intelligent Science and Intelligent Data Engineering by Yanning Zhang,Zhi-Hua Zhou,Changshui Zhang,Ying Li Pdf
This book constitutes the proceedings of the Sino-foreign-interchange Workshop on Intelligence Science and Intelligent Data Engineering, IScIDE 2011, held in Xi'an, China, in October 2011. The 97 papers presented were carefully peer-reviewed and selected from 389 submissions. The IScIDE papers in this volume are organized in topical sections on machine learning and computational intelligence; pattern recognition; computer vision and image processing; graphics and computer visualization; knowledge discovering, data mining, web mining; multimedia processing and application.