Author : Michele Matossian
Publisher : Elsevier Brasil
Page : 508 pages
File Size : 46,6 Mb
Release : 2004
Category : 3ds max (Computer file)
ISBN : 8535208852
3ds Max Para Windows
3ds Max Para Windows Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of 3ds Max Para Windows book. This book definitely worth reading, it is an incredibly well-written.
3DS Max 5 for Windows
Author : Michele Matossian
Publisher : Unknown
Page : 548 pages
File Size : 43,9 Mb
Release : 2004
Category : Computers
ISBN : 0321180879
3DS Max 5 for Windows by Michele Matossian Pdf
Demonstrates the computer animation program's interface and navigation and display tools while explaining how to use MAX to model and transform objects, map surfaces, render images, and create full-fledged animations.
3DS Max 5 for Windows
Author : Michele Matossian
Publisher : Unknown
Page : 548 pages
File Size : 52,6 Mb
Release : 2004
Category : Computers
ISBN : 0321180879
3DS Max 5 for Windows by Michele Matossian Pdf
Demonstrates the computer animation program's interface and navigation and display tools while explaining how to use MAX to model and transform objects, map surfaces, render images, and create full-fledged animations.
Inside 3ds Max 4
Author : Kim Lee
Publisher : New Riders
Page : 948 pages
File Size : 42,7 Mb
Release : 2002
Category : Computers
ISBN : 0735710945
Inside 3ds Max 4 by Kim Lee Pdf
This latest edition of Inside 3ds max is retooled to focus on the needs of the intermediate to professional user, based on continuing conversations with our target audience. This market is crying out for information that goes beyond the basic to provide guidance on how to make the most use of the program in real-world work situations. Inside 3ds Max 4 explores changes in the program as well as more advanced functionalities and how they can assist the professional user in enhancing efficiency or output. Inside 3ds max 4 is organized into units that mirror and actually step through the workflow of a 3D project. Moreover, where differences exist in the application of techniques between the broadcast/film and game/interactive applications, the authors present careful analysis to assist readers in making the right choices for their technical work. The CD-ROM includes all of the project files necessary to complete the projects as well as any plug-ins referred to in the text.
mental ray for Maya, 3ds Max, and XSI
Author : Boaz Livny
Publisher : John Wiley & Sons
Page : 849 pages
File Size : 45,5 Mb
Release : 2008-02-11
Category : Computers
ISBN : 9780470262979
mental ray for Maya, 3ds Max, and XSI by Boaz Livny Pdf
Turn 3D models into film-worthy digital animations by mastering mental ray rendering once and for all. This must-have guide is the only book on the market to focus exclusively on mental ray in Maya, 3ds Max, and XSI, and it's packed with techniques and insights you can't get anywhere else. Best of all, the book's advanced rendering concepts apply to other rendering software as well, including V-Ray, Brazil, Maxwell and RenderMan. Discover advanced lighting, camera, and workflow techniques that usually take professionals years to figure out.
Autodesk 3ds Max 2021 Rendering Book
Author : Serdar Hakan DÜZGÖREN
Publisher : Serdar Hakan DÜZGÖREN
Page : 392 pages
File Size : 47,9 Mb
Release : 2024-06-30
Category : Computers
ISBN : 8210379456XXX
Autodesk 3ds Max 2021 Rendering Book by Serdar Hakan DÜZGÖREN Pdf
Preface Hello everyone, in this book, we talked about the rendering systems and rendering features of Autodesk 3ds Max 2021 in detail. Thanks to this book, how to render with Autodesk 3ds Max 2021, what are the existing render engines and you will have detailed information about the network rendering process, now let's briefly look at the topics; · Rendering · Cameras · To Render a Still Image or an Animation · Rendered Frame Window · Render Output File Dialog · To View an Image File · Rendering Commands · Renderers · To Render Separate Elements · Baking to Texture · Rendering to Texture (Legacy) · To Create a Snapshot of a Viewport · To Render a Preview Animation · Compare Media Files (RAM Player) · To Create a Panorama · Network Rendering · To Use the Batch Render Tool · Command-Line Rendering Our book consists of 18 main titles in total and many more topics are covered in detail. Serdar Hakan DÜZGÖREN Autodesk Expert Elite | Autodesk Offical Member | Autodesk Int. Moderator | Autodesk Consultant
3ds Max Basics for Modeling Video Game Assets
Author : William Culbertson
Publisher : CRC Press
Page : 482 pages
File Size : 48,6 Mb
Release : 2021-03-09
Category : Computers
ISBN : 9781000348606
3ds Max Basics for Modeling Video Game Assets by William Culbertson Pdf
As a textbook for learning the fundamentals of modeling, rigging and animating 3D-modeled characters for use in video games, this step-by-step lesson book builds on the reader's modeling skills acquired from reading Volume I. The reader will model characters for the Castle Environment created in Volume I, which will be rigged using the Character Animation Toolkit (CAT) in 3ds Max and animated with game moves. The Skin Modifier is used for associating the meshes to the rigs and the characters are then exported to the Unity game engine and integrated into the Castle Scene with a Third Person Character camera. As the text introduces new modeling skills, it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design and providing the team with placeholder assets and final model assets that are unwrapped and custom textured using both box mapping and the 3ds Max Quick Peel tool. Although the text uses Autodesk 3ds Max for the modeling program, the principles are transferable to other major modeling programs. Key Features: The goal of this book is to teach the fundamentals of 3D modeling video game characters in a simplified, logical progression optimized for learning at a beginner level. Rigging principles (Linking, Inverse Kinematics [IK], Forward Kinematics [FK], Skin Deformation, Weighting Vertices and more) are introduced in a gradual progression to allow maximum comprehension and retention. This series of modeling exercises is the result of having successfully taught over 1000 video game students the fundamentals of 3D modeling. This complete, clearly written and concise text is written for self-paced learning, helping those instructors who might not be fully trained in 3D modeling and those interested in self-teaching. Includes instructions and project files for exporting the finished project environment into the 3D game engine, Unity. A companion site (www.3dsMaxBasics.com) includes working 3ds Max project files for chapters, notes and corrections, a 3ds Max user interface, 3ds Max shortcut keys and more.
Mastering Autodesk 3ds Max Design 2011
Author : Mark Gerhard,Jeffrey Harper
Publisher : John Wiley & Sons
Page : 1413 pages
File Size : 41,6 Mb
Release : 2010-07-28
Category : Computers
ISBN : 9780470925591
Mastering Autodesk 3ds Max Design 2011 by Mark Gerhard,Jeffrey Harper Pdf
Autodesk’s official guide to architectural visualization using 3ds Max Design Exclusively endorsed by Autodesk, this comprehensive tutorial and reference thoroughly covers 3ds Max Design, the 3D modeling, animation, and rendering software used for architectural visualizations. It also includes essential material for students preparing for the new Certified Associate and Certified Professional exams. Examples come from projects that architects, designers, and planners actually encounter each day, while the workflows and instructions have been tested in real-world applications. The official guide endorsed by Autodesk, with comprehensive information on using 3ds Max Design 2011 as well as achieving certification Features step-by-step instructions and real-world projects that readers will actually encounter Covers using the 3ds Max interface, working with Revit and AutoCAD files, using the data and scene management tools, modeling, simulating lighting effects, analyzing sustainable design features, setting up animated walkthroughs, and much more Explains how to render real-world surfaces with architectural material and how to choose the renderer that creates the desired effect Mastering Autodesk 3ds Max Design 2011 covers every facet of this powerful program.
3ds Max 6 for Windows
Author : Michele Matossian
Publisher : Unknown
Page : 548 pages
File Size : 44,9 Mb
Release : 2004
Category : Computers
ISBN : 073571391X
3ds Max 6 for Windows by Michele Matossian Pdf
This is a concise, affordable guide to the most popular professional 3D software. 3DS Max is the primary tool of professional 3D graphic artists and animators and makes an excellent guide for the beginner.
Essential CG Lighting Techniques with 3ds Max
Author : Darren Brooker
Publisher : Taylor & Francis
Page : 409 pages
File Size : 50,6 Mb
Release : 2012-12-12
Category : Computers
ISBN : 9781136138935
Essential CG Lighting Techniques with 3ds Max by Darren Brooker Pdf
Certified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamentals of lighting, right through to advanced techniques.
3ds Max 4 for Windows
Author : Michele Matossian
Publisher : Unknown
Page : 500 pages
File Size : 42,9 Mb
Release : 2001
Category : Computers
ISBN : UOM:39015047460657
3ds Max 4 for Windows by Michele Matossian Pdf
3ds Max 4 is a desktop 3D graphics program. This guide contains step-by-step instructions for the basics of modeling, animating, and rendering, plus a tutorial illustrating how to use 3ds Max 4 to build a sample project.
Mastering Autodesk 3ds Max 2013
Author : Jeffrey Harper
Publisher : John Wiley & Sons
Page : 1054 pages
File Size : 40,8 Mb
Release : 2012-08-30
Category : Computers
ISBN : 9781118238479
Mastering Autodesk 3ds Max 2013 by Jeffrey Harper Pdf
Get professional training in 3ds Max from this Autodesk Official Training Guide Extremely popular with video game designers as well as architects, 3ds Max offers integrated 3D modeling, animation, rendering, and compositing tools designed to streamline production. If you already have a working knowledge of 3ds Max basics, this official guide will take your skills to the next level. Detailed tutorials cover all the latest features of 3ds Max. From modeling, texturing, animation, and architectural visualization to high-level techniques for film, television, games, and more, this book provides professional-level instruction on 3ds Max. Those who are proficient in 3ds Max basics can take their 3D animation skills to the next level with this Autodesk Official Training Guide Offers industry-level training, with diverse tutorials that showcase techniques used in actual animations for games, film, TV, and architectural visualization Covers modeling, texturing, animation, visual effects, and high-level techniques as well as all the latest features of 3ds Max Also recommended as a preparation guide to Autodesk's 3ds Max Associate and Professional exams Mastering Autodesk 3ds Max will help intermediate to advanced 3ds Max users develop and sharpen their skills in this popular animation and effects software.
Autodesk 3ds Max 2023 for Beginners: A Tutorial Approach, 23rd Edition
Author : Prof. Sham Tickoo
Publisher : CADCIM Technologies
Page : 840 pages
File Size : 47,8 Mb
Release : 2023-04-23
Category : Computers
ISBN : 9781640571754
Autodesk 3ds Max 2023 for Beginners: A Tutorial Approach, 23rd Edition by Prof. Sham Tickoo Pdf
Autodesk 3ds Max 2023 for Beginners: A Tutorial Approach is a tutorial-based book that introduces the readers to the features of 3ds Max 2023 such as modeling, texturing, lighting, Animation, and Arnold rendering in an effective and simple manner. This book will help readers unleash their creativity and help them create simple 3D models and animations. The book will help the learners transform their imagination into reality with ease. Salient Features Consists of 17 chapters and 5 real-world projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, rendering, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, rendering, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation tests, Review Questions, and exercises are given at the end of each chapter so that the users can assess their knowledge. A student project has been given at the end of this book to test and enhance the skills of students. Download Resources Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2023 (Enhanced) Chapter 2: Primitive Objects – I Chapter 3: Primitive Objects – II Chapter 4: Working with Splines – I Chapter 5: Working with Splines - II Chapter 6: Lofting, Twisting, and Deforming Objects Chapter 7: Material Editor: Creating Materials Chapter 8: Material Editor - Texture Maps - I Chapter 9: Material Editor - Texture Maps - II Chapter 10: Material Editor: Controlling Texture Maps Chapter 11: Material Editor: Miscellaneous Materials Chapter 12: Interior Lighting - I Chapter 13: Interior Lighting - II Chapter 14: Animation Basics Chapter 15: Complex Animation Chapter 16: Arnold Materials, Lights, and Rendering Chapter 17: Creating Walkthrough Project 1: Creating a Windmill Project 2: Creating a Diner Project 3: Architectural Project Project 4: Corporate Design Project Project 5: Creating a Computer Center Index
Mastering Autodesk 3ds Max Design 2010
Author : Mark Gerhard,Jeffrey Harper,Jon McFarland
Publisher : John Wiley & Sons
Page : 1302 pages
File Size : 46,6 Mb
Release : 2011-03-11
Category : Computers
ISBN : 9781118059418
Mastering Autodesk 3ds Max Design 2010 by Mark Gerhard,Jeffrey Harper,Jon McFarland Pdf
The only comprehensive tutorial/reference exclusively devoted to Autodesk's robust architectural visualization software 3ds Max Design is a powerful real-time 3D design, modeling, and animation tool for architectural visualizations. This book covers all the software's crucial features, including how to simulate and analyze sun, sky, and artificial light-crucial factors for sustainable design-and how to define and assign realistic materials and work with AutoCAD and Revit files. You'll quickly learn how to get the most from this powerful software's 3D modeling, animation, and rendering capabilities. McFarland is an Autodesk Authorized Author with professional experience in creating complex visualizations for a large property development company. His real-world focus means workflows and instructions are professional and proven, and projects will include those that pros work on every day. Uses actual examples from the author's experience, including retail spaces, small offices, residential developments, and more Concise explanations, focused examples, step-by-step instructions, and hands-on tutorials teach the basics and fine points of the software Covers all the essential features, such as how to simulate and analyze sun, sky, and artificial light Demonstrates efficient use of the interface; how to work with Revit and AutoCAD files; using data, scene management, and solid modeling tools; rendering real-world surfaces; and setting up animated walkthroughs Mastering 3ds Max Design 2010 provides a practical education in using this powerful architectural visualization tool.
3ds Max Design Architectural Visualization
Author : Brian L. Smith
Publisher : Taylor & Francis
Page : 562 pages
File Size : 40,5 Mb
Release : 2012-09-10
Category : Computers
ISBN : 9781136146770
3ds Max Design Architectural Visualization by Brian L. Smith Pdf
Learn time-saving techniques and tested production-ready tips for maximum speed and efficiency in creating professional-level architectural visualizations in 3ds Max. Move from intermediate to an advanced level with specific and comprehensive instruction with this collaboration from nine different authors from around the world. Get their experience and skills in this full-color book, which not only teaches more advanced features, but also demonstrates the practical applications of those features to get readers ready for a real production environment. Fully updated for the most recent version of 3ds Max.