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501 Paintball Tips, Tricks, and Tactics by Dave "Landshark" Norman Pdf
Professional paintball journalist and player Dave "Landshark" Norman puts more than a decade of experience into this book, explaining exactly how to ambush a squad, get sponsored, win more scenarios, win more tournaments, and much more.
This book is the ultimate field guide for anyone wishing to play scenario paintball. From rules of the game and safety guidelines to scenario game ideas and team tactics. This book offers it all to the beginning and advanced players looking to improve their game.
Paintball Strategies and Tactics by Leslie Cuneo Pdf
Whether a beginner or a more advanced player, Paintball Strategies and Tactics will prove to be a book that one will keep going back to. This book covers many aspects of the game of paintball, providing different strategies and tips. Because of its conciseness and easy-to-read format, this book is suitable for all ages. It's a must-read for anyone looking to start playing the game of paintball, or anyone seeking to enhance their skills.
Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.
From Beijing¿s hutongs to the ¿always undefeated¿ city of Warsaw, follow Josh along with author Dave Norman as they explore the Far East and Eastern Europe by rail. Whether drinking with nomads in Mongolia, dining with locals in Seoul, or exploring Russian paintball combat with a ¿retired¿ Soviet arms dealer, Norman¿s blend of humor and history makes the adventure come alive.¿¿she embodies my image of a Mongol grandma: skin like oiled leather, glistening brown eyes that search through heaven and time and space, her hair a rainbow of silver, one shade for each of her two or three hundred years moving around the steppe.¿ ¿page 134At its core, ¿Following Josh¿ is the story of two friends reuniting on an epic adventure across Eurasia. After teaching abroad, Josh is homeward bound while Dave takes the long way from their hometown to a new start in New York City¿opposite trajectories, even while traveling together. Trapped together in stuffy Russian rail cars and cheap hostels, they realize just how far apart they¿ve grown¿and what it takes to start anew¿in friendship as well as in life.
What if your whole world was a lie? The thrillingly dark conclusion to the No. 1 New York Times bestselling DIVERGENT trilogy, now available in paperback. DIVERGENT - a major motion picture series.
Arts of Living on a Damaged Planet by Anna Lowenhaupt Tsing,Nils Bubandt,Elaine Gan,Heather Anne Swanson Pdf
Living on a damaged planet challenges who we are and where we live. This timely anthology calls on twenty eminent humanists and scientists to revitalize curiosity, observation, and transdisciplinary conversation about life on earth. As human-induced environmental change threatens multispecies livability, Arts of Living on a Damaged Planet puts forward a bold proposal: entangled histories, situated narratives, and thick descriptions offer urgent “arts of living.” Included are essays by scholars in anthropology, ecology, science studies, art, literature, and bioinformatics who posit critical and creative tools for collaborative survival in a more-than-human Anthropocene. The essays are organized around two key figures that also serve as the publication’s two openings: Ghosts, or landscapes haunted by the violences of modernity; and Monsters, or interspecies and intraspecies sociality. Ghosts and Monsters are tentacular, windy, and arboreal arts that invite readers to encounter ants, lichen, rocks, electrons, flying foxes, salmon, chestnut trees, mud volcanoes, border zones, graves, radioactive waste—in short, the wonders and terrors of an unintended epoch. Contributors: Karen Barad, U of California, Santa Cruz; Kate Brown, U of Maryland, Baltimore; Carla Freccero, U of California, Santa Cruz; Peter Funch, Aarhus U; Scott F. Gilbert, Swarthmore College; Deborah M. Gordon, Stanford U; Donna J. Haraway, U of California, Santa Cruz; Andreas Hejnol, U of Bergen, Norway; Ursula K. Le Guin; Marianne Elisabeth Lien, U of Oslo; Andrew Mathews, U of California, Santa Cruz; Margaret McFall-Ngai, U of Hawaii, Manoa; Ingrid M. Parker, U of California, Santa Cruz; Mary Louise Pratt, NYU; Anne Pringle, U of Wisconsin, Madison; Deborah Bird Rose, U of New South Wales, Sydney; Dorion Sagan; Lesley Stern, U of California, San Diego; Jens-Christian Svenning, Aarhus U.
There are hundreds of lives sown inside Pretty Little Mistakes, Heather McElhatton's singularly spectacular, breathtakingly unique novel that has more than 150 possible endings. You may end up in an opulent mansion or homeless down by the river; happily married with your own corporation or alone and pecked to death by ducks in London; a Zen master in Japan or morbidly obese in a trailer park. Is it destiny or decision that controls our fate? You can't change your past and start over from scratch in real life—but in Pretty Little Mistakes, you can! But be warned, choose wisely.
An exploration of avant-garde games that builds upon the formal and political modes of contemporary and historical art movements. The avant-garde challenges or leads culture; it opens up or redefines art forms and our perception of the way the world works. In this book, Brian Schrank describes the ways that the avant-garde emerges through videogames. Just as impressionism or cubism created alternative ways of making and viewing paintings, Schrank argues, avant-garde videogames create alternate ways of making and playing games. A mainstream game channels players into a tightly closed circuit of play; an avant-garde game opens up that circuit, revealing (and reveling in) its own nature as a game. We can evaluate the avant-garde, Schrank argues, according to how it opens up the experience of games (formal art) or the experience of being in the world (political art). He shows that different artists use different strategies to achieve an avant-garde perspective. Some fixate on form, others on politics; some take radical positions, others more complicit ones. Schrank examines these strategies and the artists who deploy them, looking closely at four varieties of avant-garde games: radical formal, which breaks up the flow of the game so players can engage with its materiality, sensuality, and conventionality; radical political, which plays with art and politics as well as fictions and everyday life; complicit formal, which treats videogames as a resource (like any other art medium) for contemporary art; and complicit political, which uses populist methods to blend life, art, play, and reality—as in alternate reality games, which adapt Situationist strategies for a mass audience.
NATIONAL BESTSELLER • For anyone who wants to learn a foreign language, this is the method that will finally make the words stick. “A brilliant and thoroughly modern guide to learning new languages.”—Gary Marcus, cognitive psychologist and author of the New York Times bestseller Guitar Zero At thirty years old, Gabriel Wyner speaks six languages fluently. He didn’t learn them in school—who does? Rather, he learned them in the past few years, working on his own and practicing on the subway, using simple techniques and free online resources—and here he wants to show others what he’s discovered. Starting with pronunciation, you’ll learn how to rewire your ears and turn foreign sounds into familiar sounds. You’ll retrain your tongue to produce those sounds accurately, using tricks from opera singers and actors. Next, you’ll begin to tackle words, and connect sounds and spellings to imagery rather than translations, which will enable you to think in a foreign language. And with the help of sophisticated spaced-repetition techniques, you’ll be able to memorize hundreds of words a month in minutes every day. This is brain hacking at its most exciting, taking what we know about neuroscience and linguistics and using it to create the most efficient and enjoyable way to learn a foreign language in the spare minutes of your day.
Engineers conceive, design, implement, and operate (CDIO). 'Think Like an Engineer' presents CDIO and systematic thinking as a way to achieve the human potential. It explores how we think, feel and learn, and uses the latest brain research findings to help us unlock value and have a balanced life. The practical, easy to follow exercises given in the book can be used by individuals to improve their thinking and learning and by educators to empower their students to thrive for success.
Fostering Innovative Cultures in Sport by James Skinner,Aaron C. T. Smith,Steve Swanson Pdf
Analysing the trends that are emerging in sport enterprises such as advancements in technology and social media, the authors of this illuminating book tackle the issue of how to create new opportunities in such a changing industry. Providing valuable reading for sports business scholars, this book draws on examples from inventive companies as well as inspirational sports leaders and illustrates the various drivers behind innovation. Addressing the need for a culture of innovation within sports enterprises, the authors reveal sustainable ways for companies to stay ahead of the game in an increasingly competitive global sport market.