A Bayesian Theory Of Games

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A Bayesian Theory of Games

Author : Dr Jimmy Teng
Publisher : Chartridge Books Oxford
Page : 108 pages
File Size : 47,9 Mb
Release : 2013-10-01
Category : Mathematics
ISBN : 9781909287761

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A Bayesian Theory of Games by Dr Jimmy Teng Pdf

Summary A Bayesian Theory of Games introduces a new game theoretic equilibrium concept: Bayesian equilibrium by iterative conjectures (BEIC). The new equilibrium concept achieves consistencies in results among different types of games that current games theory at times fails to. BEIC requires players to make predictions on the strategies of other players starting from first order uninformative predictive distribution functions (or conjectures) and keep updating with Bayesian statistical decision theoretic and game theoretic reasoning until a convergence of conjectures is achieved. In a BEIC, conjectures are consistent with the equilibrium or equilibriums they supported and so rationality is achieved for actions, strategies and beliefs and (statistical) decision rule. Given its ability to typically select only a unique equilibrium in games, the BEIC approach is capable of analyzing a larger set of games than current games theory, including games with noisy inaccurate observations and games with multiple sided incomplete information games. Key Features Provides a unified and consistent analysis of many categories of games. Its solution algorithm is iterative and has good computation properties. Can analyze more types of games than current existing games theory. The equilibrium concept and solution algorithm are based on Bayesian statistical decision theory. In the new equilibrium, rationality is achieved for action, strategy, belief (both prior and posterior) and decision rule. Beliefs are the results of optimization exercises of players. Uses first order uninformative conjectures and reaction functions to derive higher and higher orders of conjectures until a convergence of conjectures is achieved. Has great application value for it could solve many types of games and could model beliefs. The Author Dr Jimmy Teng currently teaches at the School of Economics of the University of Nottingham (Malaysia Campus). He is the author of many articles and two books. He received his economics PhD from the University of Toronto. He also earned a PhD in political Science and a MS in statistics from Duke University. He previously held research and teaching positions in Academia Sinica, National Taiwan University and Nanyang Technological University Readership Games theorists, decision theorists, economists, mathematicians, statisticians, operational researchers, social scientists, management researchers, public policy researchers, computer scientists Contents Preface Acknowledgments About the author Introduction Sequential games with incomplete information and noisy inaccurate observation; introduction; an inflationary game; Bayesian iterative conjectures algorithm as a Bayes decision rule; conclusions Sequential games with perfect and imperfect information; introduction; the Bayesian iterative conjecture algorithm, sub-game perfect equilibrium and perfect Bayesian equilibrium; solving sequential games of incomplete and perfect information; multiple-sided incomplete information sequential games with perfect information; conclusions Simultaneous games; introduction; complete information simultaneous games; BEIC and refinements of Nash equilibrium; simultaneous games with incomplete information; conclusions Conclusions References Index

Papers in Game Theory

Author : J.C. Harsanyi
Publisher : Springer Science & Business Media
Page : 264 pages
File Size : 43,6 Mb
Release : 2013-03-09
Category : Philosophy
ISBN : 9789401725279

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Papers in Game Theory by J.C. Harsanyi Pdf

This volume contains twelve of my game-theoretical papers, published in the period of 1956-80. It complements my Essays on Ethics, Social Behavior, and Scientific Explanation, Reidel, 1976, and my Rational Behavior and Bargaining Equilibrium in Games and Social Situations, Cambridge University Press, 1977. These twelve papers deal with a wide range of game-theoretical problems. But there is a common intellectual thread going though all of them: they are all parts of an attempt to generalize and combine various game-theoretical solution concepts into a unified solution theory yielding one-point solutions for both cooperative and noncooperative games, and covering even such 'non-classical' games as games with incomplete information. SECTION A The first three papers deal with bargaining models. The first one discusses Nash's two-person bargaining solution and shows its equivalence with Zeuthen's bargaining theory. The second considers the rationality postulates underlying the Nash-Zeuthen theory and defends it against Schelling's objections. The third extends the Shapley value to games without transferable utility and proposes a solution concept that is at the same time a generaliza tion of the Shapley value and of the Nash bargaining solution.

Theory of Games and Statistical Decisions

Author : David A. Blackwell,M. A. Girshick
Publisher : Courier Corporation
Page : 388 pages
File Size : 40,9 Mb
Release : 1979-09-01
Category : Mathematics
ISBN : 9780486638317

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Theory of Games and Statistical Decisions by David A. Blackwell,M. A. Girshick Pdf

A problem-oriented text for evaluating statistical procedures through decision and game theory. First-year graduates in statistics, computer experts and others will find this highly respected work best introduction to growing field.

The Language of Game Theory

Author : Adam Brandenburger
Publisher : World Scientific
Page : 300 pages
File Size : 51,8 Mb
Release : 2014-03-12
Category : Mathematics
ISBN : 9789814513456

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The Language of Game Theory by Adam Brandenburger Pdf

This volume contains eight papers written by Adam Brandenburger and his co-authors over a period of 25 years. These papers are part of a program to reconstruct game theory in order to make how players reason about a game a central feature of the theory. The program — now called epistemic game theory — extends the classical definition of a game model to include not only the game matrix or game tree, but also a description of how the players reason about one another (including their reasoning about other players' reasoning). With this richer mathematical framework, it becomes possible to determine the implications of how players reason for how a game is played. Epistemic game theory includes traditional equilibrium-based theory as a special case, but allows for a wide range of non-equilibrium behavior. Contents:An Impossibility Theorem on Beliefs in Games (Adam Brandenburger and H Jerome Keisler)Hierarchies of Beliefs and Common Knowledge (Adam Brandenburger and Eddie Dekel)Rationalizability and Correlated Equilibria (Adam Brandenburger and Eddie Dekel)Intrinsic Correlation in Games (Adam Brandenburger and Amanda Friedenberg)Epistemic Conditions for Nash Equilibrium (Robert Aumann and Adam Brandenburger)Lexicographic Probabilities and Choice Under Uncertainty (Lawrence Blume, Adam Brandenburger, and Eddie Dekel)Admissibility in Games (Adam Brandenburger, Amanda Friedenberg and H Jerome Keisler)Self-Admissible Sets (Adam Brandenburger and Amanda Friedenberg) Readership: Graduate students and researchers in the fields of game theory, theoretical computer science, mathematical logic and social neuroscience. Keywords:Game Theory;Epistemic Game Theory;Foundations;Applied Mathematics;Social Neuroscience;Rationalizability;Nash Equilibrium;Probability;UncertaintyKey Features:Focuses on epistemic game theory — an emerging approach to game theoryLikely strong interest in these tools from other disciplines, includingtheoretical computer science, mathematical logic, and social neuroscienceProminent co-author team: Robert Aumann (Hebrew University, Nobel Laureate 2005); Lawrence Blume (Cornell University); Eddie Dekel (Northwestern University and Tel Aviv University); Amanda Freedeneurg (Arizona State University); H Jerome Keisler (University of Wisconsin Madison)Reviews: "Adam Brandenburger's work on the knowledge requirements implicit in game theory has become classic. These are of profound importance in understanding the relevance of game theory and, indeed, economic theory in general to the real economy. It is very good to have them collected, with an introduction that brings out the underlying themes." Kenneth J Arrow Stanford University, USA "Over the past decade epistemic game theory has emerged as one of the principled alternatives to more traditional approaches to economic interactions and Adam Brandenburger has played a central role in that emergence. For anyone interested in epistemic game theory, or game theory in general, this book is a must have. But even more important is the opportunity this volume, and epistemic game theory in general, presents to empirical scientists. As Brandenburger notes in his Introduction, until now epistemic game theory has been a theoretical discipline. This volume should make it clear, however, that it could be — and likely soon will be — an empirical undertaking. Anyone interested in behavioral, psychological, or neurobiological studies of how we make decisions during strategic play will find in this volume a profoundly fascinating set of empirically testable hypotheses just waiting to be examined." Paul Glimcher New York University, USA "Three hundred years ago, Francis Waldegrave found the first minimax solution of a matrix game. But in his correspondence with mathematicians Pierre Rémond de Montmort and Nicolaus Bernoulli, Waldegrave counseled that epistemic considerations involving knowledge, beliefs, uncertainty, and incomplete information also mattered. The principal practitioners of game theory, with the notable exceptions of John Harsanyi and Robert Aumann, have ignored this advice. In recent years, these two theorists have been joined by Adam Brandenburger, whose work on epistemic game theory has been collected in this splendid volume. Eight classic papers by Brandenburger with a number of co-authors present an authoritative view of the field while an insightful introduction provides a roadmap to research both present and future." Harold W Kuhn Princeton University, USA "This book features a collection of foundational papers by Adam Brandenburger in epistemic game theory. Though still evolving, this approach marks a tectonic shift in game theory by offering a new, epistemic dimension which might be compared to the introduction of synchronized sound to motion pictures in the early 20th century: it might not immediately provide a complete picture, but it has the potential of changing the field forever." Sergei N Artemov The Graduate Center of the City University of New York, USA "Adam Brandenburger has played a leading role in developing the program of epistemic game theory, the goal of which is to provide a deeper and clearer foundation for game theory as a whole. This volume collects a remarkable body of work by Brandenburger and his collaborators, in which penetrating conceptual analysis and the development of a rich mathematical theory go hand in hand. The work offers much of great interest to computer scientists, who will see many connections with their study of recursive and corecursive structures, of processes and their logics, and of multi-agent systems; and to mathematicians and logicians interested in making precise models of the reflexive structures inherent in systems containing rational agents who can reason about the system of which they form a part. I hope that this timely collection will help to stimulate cross-disciplinary work on these fundamental topics." Samson Abramsky Oxford University, UK "Games are playgrounds where players meet and interact, guided by streams of information and opinion. Adam Brandenburger's work has been instrumental in creating a new rich epistemic framework doing justice to both games and their players. This timely book will help a broader audience learn and appreciate the resulting theory." Johan van Benthem University of Amsterdam, The Netherlands and Stanford University, USA "Economics, so grounded in the notion of equilibrium, has required substantial foundational work on reasoning about reasoning — epistemics — in interacting situations (games). Yet, if plain reasoning is difficult enough, just imagine epistemics. Adam Brandenburger, as is evident from the elegant and clear chapters of this book, is a master of the trade. His highly regarded research, always subtle and deep, is of the kind that establishes milestones while at the same time opening up vistas to new, and unexpected, frontiers. This book is specialized, certainly, but it is a must." Andreu Mas-Colell Universitat Pompeu Fabra, Spain “The papers in this book had a huge impact on the field, created an inter– and multi–discipliner research within the intersection of economics, philosophy, mathematics and computer science, and also inspired countless amount of PhD dissertations. Brandenburger's work contains very precise and beautiful mathematics, an earthly reading of epistemics and a puzzling innovation.” Zentralblatt MATH

Cooperative Extensions of the Bayesian Game

Author : Tatsuro Ichiishi,Akira Yamazaki
Publisher : World Scientific
Page : 258 pages
File Size : 52,9 Mb
Release : 2006
Category : Mathematics
ISBN : 9789812563590

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Cooperative Extensions of the Bayesian Game by Tatsuro Ichiishi,Akira Yamazaki Pdf

This is the very first comprehensive monograph in a burgeoning, new research area ? the theory of cooperative game with incomplete information with emphasis on the solution concept of Bayesian incentive compatible strong equilibrium that encompasses the concept of the Bayesian incentive compatible core. Built upon the concepts and techniques in the classical static cooperative game theory and in the non-cooperative Bayesian game theory, the theory constructs and analyzes in part the powerful n-person game-theoretical model characterized by coordinated strategy-choice with individualistic incentives, the influence of outsiders' strategy choice upon the feasibility and implications of coalitional attainability, and incomplete information. The book presents the basic results of this theory. It also presents the research results to date on the simple, but central economic model of Bayesian pure exchange economy, and also on an alternative approach, anonymous coalition formation.The theory presented here points to an important future research direction in economics. In particular, it has the potential to provide game-theoretical foundations of organizational analysis in which organizations (coalitions) as corporations institute a non-market resource allocation mechanism while using the market resource allocation mechanism at the same time.The book provides appraisals of the various concepts, setups and results established to date as well as many discussions on philosophical issues on different approaches in the area, thereby clarifying the applicability and limitations of the current theory. It also contains numerous examples illustrating various concepts and points of discussions.Cooperative Extensions of the Bayesian Game is an essential reference in strategic cooperative game theory, and serves as an informative textbook for PhD courses in advanced economic theory, mathematical economics, game theory, and industrial organization.

GAME THEORY

Author : Roger B. Myerson
Publisher : Harvard University Press
Page : 585 pages
File Size : 46,9 Mb
Release : 2013-03-01
Category : Business & Economics
ISBN : 9780674728615

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GAME THEORY by Roger B. Myerson Pdf

Eminently suited to classroom use as well as individual study, Roger Myerson's introductory text provides a clear and thorough examination of the models, solution concepts, results, and methodological principles of noncooperative and cooperative game theory. Myerson introduces, clarifies, and synthesizes the extraordinary advances made in the subject over the past fifteen years, presents an overview of decision theory, and comprehensively reviews the development of the fundamental models: games in extensive form and strategic form, and Bayesian games with incomplete information.

Game Theory Topics

Author : Evelyn C. Fink,Scott Gates,Brian D. Humes
Publisher : SAGE
Page : 84 pages
File Size : 49,6 Mb
Release : 1998-05-26
Category : Mathematics
ISBN : 0761910166

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Game Theory Topics by Evelyn C. Fink,Scott Gates,Brian D. Humes Pdf

PLEASE UPDATE SAGE UK AND SAGE INDIA ADDRESSES ON IMPRINT PAGE.

Game Theory

Author : Steven Tadelis
Publisher : Princeton University Press
Page : 417 pages
File Size : 46,7 Mb
Release : 2013-01-10
Category : Business & Economics
ISBN : 9781400845958

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Game Theory by Steven Tadelis Pdf

The definitive introduction to game theory This comprehensive textbook introduces readers to the principal ideas and applications of game theory, in a style that combines rigor with accessibility. Steven Tadelis begins with a concise description of rational decision making, and goes on to discuss strategic and extensive form games with complete information, Bayesian games, and extensive form games with imperfect information. He covers a host of topics, including multistage and repeated games, bargaining theory, auctions, rent-seeking games, mechanism design, signaling games, reputation building, and information transmission games. Unlike other books on game theory, this one begins with the idea of rationality and explores its implications for multiperson decision problems through concepts like dominated strategies and rationalizability. Only then does it present the subject of Nash equilibrium and its derivatives. Game Theory is the ideal textbook for advanced undergraduate and beginning graduate students. Throughout, concepts and methods are explained using real-world examples backed by precise analytic material. The book features many important applications to economics and political science, as well as numerous exercises that focus on how to formalize informal situations and then analyze them. Introduces the core ideas and applications of game theory Covers static and dynamic games, with complete and incomplete information Features a variety of examples, applications, and exercises Topics include repeated games, bargaining, auctions, signaling, reputation, and information transmission Ideal for advanced undergraduate and beginning graduate students Complete solutions available to teachers and selected solutions available to students

Game Theory and Behavior

Author : Jeffrey Carpenter,Andrea Robbett
Publisher : MIT Press
Page : 725 pages
File Size : 44,5 Mb
Release : 2022-12-06
Category : Mathematics
ISBN : 9780262371254

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Game Theory and Behavior by Jeffrey Carpenter,Andrea Robbett Pdf

An introduction to game theory that offers not only theoretical tools but also the intuition and behavioral insights to apply these tools to real-world situations. This introductory text on game theory provides students with both the theoretical tools to analyze situations through the logic of game theory and the intuition and behavioral insights to apply these tools to real-world situations. It is unique among game theory texts in offering a clear, formal introduction to standard game theory while incorporating evidence from experimental data and introducing recent behavioral models. Students will not only learn about incentives, how to represent situations as games, and what agents “should” do in these situations, but they will also be presented with evidence that either confirms the theoretical assumptions or suggests a way in which the theory might be updated. Features: Each chapter begins with a motivating example that can be run as an experiment and ends with a discussion of the behavior in the example. Parts I–IV cover the fundamental “nuts and bolts” of any introductory game theory course, including the theory of games, simple games with simultaneous decision making by players, sequential move games, and incomplete information in simultaneous and sequential move games. Parts V–VII apply the tools developed in previous sections to bargaining, cooperative game theory, market design, social dilemmas, and social choice and voting. Part VIII offers a more in-depth discussion of behavioral game theory models including evolutionary and psychological game theory. Instructor resources include solutions to end-of-chapter exercises, worksheets for running each chapter's experimental games using pencil and paper, and the oTree codes for running the games online.

Probability, Decisions and Games

Author : Abel Rodríguez,Bruno Mendes
Publisher : John Wiley & Sons
Page : 240 pages
File Size : 51,9 Mb
Release : 2018-03-20
Category : Mathematics
ISBN : 9781119302612

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Probability, Decisions and Games by Abel Rodríguez,Bruno Mendes Pdf

INTRODUCES THE FUNDAMENTALS OF PROBABILITY, STATISTICS, DECISION THEORY, AND GAME THEORY, AND FEATURES INTERESTING EXAMPLES OF GAMES OF CHANCE AND STRATEGY TO MOTIVATE AND ILLUSTRATE ABSTRACT MATHEMATICAL CONCEPTS Covering both random and strategic games, Probability, Decisions and Games features a variety of gaming and gambling examples to build a better understanding of basic concepts of probability, statistics, decision theory, and game theory. The authors present fundamental concepts such as random variables, rational choice theory, mathematical expectation and variance, fair games, combinatorial calculus, conditional probability, Bayes Theorem, Bernoulli trials, zero-sum games and Nash equilibria, as well as their application in games such as Roulette, Craps, Lotto, Blackjack, Poker, Rock-Paper-Scissors, the Game of Chicken and Tic-Tac-Toe. Computer simulations, implemented using the popular R computing environment, are used to provide intuition on key concepts and verify complex calculations. The book starts by introducing simple concepts that are carefully motivated by the same historical examples that drove their original development of the field of probability, and then applies those concepts to popular contemporary games. The first two chapters of Probability, Decisions and Games: A Gentle Introduction using R feature an introductory discussion of probability and rational choice theory in finite and discrete spaces that builds upon the simple games discussed in the famous correspondence between Blaise Pascal and Pierre de Fermat. Subsequent chapters utilize popular casino games such as Roulette and Blackjack to expand on these concepts illustrate modern applications of these methodologies. Finally, the book concludes with discussions on game theory using a number of strategic games. This book: · Features introductory coverage of probability, statistics, decision theory and game theory, and has been class-tested at University of California, Santa Cruz for the past six years · Illustrates basic concepts in probability through interesting and fun examples using a number of popular casino games: roulette, lotto, craps, blackjack, and poker · Introduces key ideas in game theory using classic games such as Rock-Paper-Scissors, Chess, and Tic-Tac-Toe. · Features computer simulations using R throughout in order to illustrate complex concepts and help readers verify complex calculations · Contains exercises and approaches games and gambling at a level that is accessible for readers with minimal experience · Adopts a unique approach by motivating complex concepts using first simple games and then moving on to more complex, well-known games that illustrate how these concepts work together Probability, Decisions and Games: A Gentle Introduction using R is a unique and helpful textbook for undergraduate courses on statistical reasoning, introduction to probability, statistical literacy, and quantitative reasoning for students from a variety of disciplines. ABEL RODRÍGUEZ, PhD, is Professor in the Department of Applied Mathematics and Statistics at the University of California, Santa Cruz (UCSC), CA, USA. The author of 40 journal articles, his research interests include Bayesian nonparametric methods, machine learning, spatial temporal models, network models, and extreme value theory. BRUNO MENDES, PhD, is Lecturer in the Department of Applied Mathematics and Statistics at the University of California, Santa Cruz, CA, USA. BRUNO MENDES, PhD, is Lecturer in the Department of Applied Mathematics and Statistics at the University of Cal

Essentials of Game Theory

Author : Kevin Leyton-Brown,Yoav Shoham
Publisher : Morgan & Claypool Publishers
Page : 105 pages
File Size : 55,5 Mb
Release : 2008
Category : Electronic books
ISBN : 9781598295931

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Essentials of Game Theory by Kevin Leyton-Brown,Yoav Shoham Pdf

Game theory is the mathematical study of interaction among independent, self-interested agents. The audience for game theory has grown dramatically in recent years, and now spans disciplines as diverse as political science, biology, psychology, economics, linguistics, sociology, and computer science, among others. What has been missing is a relatively short introduction to the field covering the common basis that anyone with a professional interest in game theory is likely to require. Such a text would minimize notation, ruthlessly focus on essentials, and yet not sacrifice rigor. This Synthesis Lecture aims to fill this gap by providing a concise and accessible introduction to the field. It covers the main classes of games, their representations, and the main concepts used to analyze them. Table of Contents: Games in Normal Form / Analyzing Games: From Optimality to Equilibrium / Further Solution Concepts for Normal-Form Games / Games with Sequential Actions: The Perfect-information Extensive Form / Generalizing the Extensive Form: Imperfect-Information Games / Repeated and Stochastic Games / Uncertainty about Payoffs: Bayesian Games / Coalitional Game Theory / History and References / Index

Classics in Game Theory

Author : Harold William Kuhn
Publisher : Princeton University Press
Page : 382 pages
File Size : 47,5 Mb
Release : 1997-02-06
Category : Business & Economics
ISBN : 0691011923

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Classics in Game Theory by Harold William Kuhn Pdf

A subfield of mathematics and economics, the theory of games simulates situations in which individuals compete and cooperate with each other to hypothesize a conclusion. The contributions collected here are "classics" from the groundbreaking era of research launched in the late 1940s. These 18 essays constitute the core of game theory as it exists today. An invaluable tool for researchers and students of the sciences.

Game Theory and Its Applications

Author : Akio Matsumoto,Ferenc Szidarovszky
Publisher : Springer
Page : 265 pages
File Size : 41,6 Mb
Release : 2015-09-08
Category : Mathematics
ISBN : 9784431547860

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Game Theory and Its Applications by Akio Matsumoto,Ferenc Szidarovszky Pdf

This book integrates the fundamentals, methodology, and major application fields of noncooperative and cooperative games including conflict resolution. The topics addressed in the book are discrete and continuous games including games represented by finite trees; matrix and bimatrix games as well as oligopolies; cooperative solution concepts; games under uncertainty; dynamic games and conflict resolution. The methodology is illustrated by carefully chosen examples, applications and case studies which are selected from economics, social sciences, engineering, the military and homeland security. This book is highly recommended to readers who are interested in the in-depth and up-to-date integration of the theory and ever-expanding application areas of game theory.

Non-Cooperative Game Theory

Author : Takako Fujiwara-Greve
Publisher : Springer
Page : 260 pages
File Size : 40,5 Mb
Release : 2015-06-17
Category : Mathematics
ISBN : 9784431556459

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Non-Cooperative Game Theory by Takako Fujiwara-Greve Pdf

This is a textbook for university juniors, seniors, and graduate students majoring in economics, applied mathematics, and related fields. Each chapter is structured so that a core concept of that chapter is presented with motivations, useful applications are given, and related advanced topics are discussed for future study. Many helpful exercises at various levels are provided at the end of each chapter. Therefore, this book is most suitable for readers who intend to study non-cooperative game theory rigorously for both theoretical studies and applications. Game theory consists of non-cooperative games and cooperative games. This book covers only non-cooperative games, which are major tools used in current economics and related areas. Non-cooperative game theory aims to provide a mathematical prediction of strategic choices by decision makers (players) in situations of conflicting interest. Through the logical analyses of strategic choices, we obtain a better understanding of social (economic, business) problems and possible remedies. The book contains many well-known games such as the prisoner’s dilemma, chicken (hawk–dove) game, coordination game, centipede game, and Cournot, Bertrand, and Stackelberg models in oligopoly. It also covers some advanced frameworks such as repeated games with non-simultaneous moves, repeated games with overlapping generations, global games, and voluntarily separable repeated prisoner’s dilemma, so that readers familiar with basic game theory can expand their knowledge. The author’s own research is reflected in topics such as formulations of information and evolutionary stability, which makes this book unique.

Games and Information

Author : Eric Rasmusen
Publisher : Wiley-Blackwell
Page : 445 pages
File Size : 46,8 Mb
Release : 2001-01-01
Category : Business & Economics
ISBN : 0631210954

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Games and Information by Eric Rasmusen Pdf

What may be the most successful introductory game theory textbook ever written is now available in its fourth edition. Since it first published in 1989, successive editions have made its presentation ever more elegant, with incisive problem sets and applications.