A Guide For Creating A Playable City

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A Guide for Creating a Playable City

Author : Ryan Swanson
Publisher : Unknown
Page : 128 pages
File Size : 48,9 Mb
Release : 2020-02-25
Category : Electronic
ISBN : 1714476995

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A Guide for Creating a Playable City by Ryan Swanson Pdf

A Guide for Creating a Playable City explores the idea of a "Playable City" as an ecosystem of playable opportunities intertwined within the existing urban infrastructure that doesn't just disrupt our daily lives but adds to it. Looking at how play can begin to exist in everyday spaces, and encourage people to think about these spaces that could become PLAYces: like a crosswalk, laundromat, building facade, sidewalk, bus stop, or just the everyday space in-between. How these often once dull or underutilized situations can turn into stimulating, creative outlets for social interaction and community activity through the idea of play.

Making Smart Cities More Playable

Author : Anton Nijholt
Publisher : Springer
Page : 377 pages
File Size : 46,9 Mb
Release : 2019-07-23
Category : Technology & Engineering
ISBN : 9789811397653

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Making Smart Cities More Playable by Anton Nijholt Pdf

This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.

The Guys' Guide to Making City Life More Awesome

Author : Eric Braun
Publisher : Capstone
Page : 33 pages
File Size : 42,5 Mb
Release : 2014
Category : Juvenile Nonfiction
ISBN : 9781476539232

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The Guys' Guide to Making City Life More Awesome by Eric Braun Pdf

"Describes various tips, activities, and useful information for making life in the city more fun and interesting"--

Making Sense of Macbeth! a Students Guide to Shakespeare's Play (Includes Study Guide, Biography, and Modern Retelling)

Author : William Shakespeare
Publisher : BookCaps Study Guides
Page : 313 pages
File Size : 49,8 Mb
Release : 2013-09-10
Category : Drama
ISBN : 9781621075646

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Making Sense of Macbeth! a Students Guide to Shakespeare's Play (Includes Study Guide, Biography, and Modern Retelling) by William Shakespeare Pdf

How can you appreciate Shakespeare when you have no idea what he’s saying?! If you’ve ever sat down with the Bard and found yourself scratching your head at words like Quondam, Younker, or Ebon then this bundled book is just for you! Inside you will find a comprehensive study guide, a biography about the life and times of Shakespeare, and a modern retelling (along with the original text) of Shakespeare’s Macbeth. Each section of this book may also be purchased individually.

Hockey Addict's Guide New York City: Where to Eat, Drink & Play the Only Game That Matters (Hockey Addict City Guides)

Author : Evan Gubernick
Publisher : The Countryman Press
Page : 365 pages
File Size : 40,9 Mb
Release : 2018-03-13
Category : Travel
ISBN : 9781682681497

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Hockey Addict's Guide New York City: Where to Eat, Drink & Play the Only Game That Matters (Hockey Addict City Guides) by Evan Gubernick Pdf

An insider's guide to NYC for the hockey-obsessed—fans and players, alike. Attention Big Apple hockey heads: Want to know where to join a league, play a pick-up game, or get your blades sharpened? Where to grab some grub before heading to the rink or where to find a post-skate brew? In The Hockey Addict’s Guide New York City, Brooklyn-based beer leaguer Evan Gubernick highlights NYC’s best hockey hubs, along with the go-to spots nearby. The local hockey community chimes in, from rink rats to pros, and takes readers beyond Madison Square Garden to discover the best sports memorabilia, pro shops, sneaker boutiques, and more. Whether you’re a New Yorker or a tourist, this is a top-shelf guide to the five boroughs—on the ice and off.

Sensory Arts and Design

Author : Ian Heywood
Publisher : Taylor & Francis
Page : 281 pages
File Size : 41,7 Mb
Release : 2017-01-26
Category : Social Science
ISBN : 9781474280211

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Sensory Arts and Design by Ian Heywood Pdf

Artists, designers and researchers are increasingly seeking new ways to understand and explore the creative and practical significance of the senses. This ground-breaking book brings art and design into the field of sensory studies providing a clear introduction to the field and outlining important developments and new directions. A compelling exploration of both theory and practice, Sensory Arts and Design brings together a wide variety of examples from contemporary art and design which share a sensory dimension in their development or user experience. Divided into three parts, the book examines the design applications of new technology with sensing capacities; the role of the senses in creating new imaginative environments; and the significance of the senses within different cultural practices. The thirteen chapters cover a highly diverse range of issues – from the urban environment, architecture and soundscapes to gustatory art, multisensory perception in painting, music and drawing, and the relationship between vision and smell. Initiated by Insight, a research group at Lancaster Institute for the Contemporary Arts –widely recognised as a center of research excellence – the project brings together a team of experts from Britain, Europe and North America. This timely book is destined to make a significant contribution to the scholarly development of this emerging field. An important read for students and scholars in sensory studies, design, art, and visual culture.

Guide to New York City Landmarks

Author : Andrew Dolkart
Publisher : John Wiley & Sons
Page : 426 pages
File Size : 44,8 Mb
Release : 2004
Category : Architecture
ISBN : 0471369004

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Guide to New York City Landmarks by Andrew Dolkart Pdf

Provides descriptions of over 750 landmarks and sixty-eight historic districts in all five boroughs of New York City, explaining what they are, where they are, and how to find them; and includes a row house architectural style guide, maps, and an index.

Solving Urban Infrastructure Problems Using Smart City Technologies

Author : John Vacca
Publisher : Elsevier
Page : 820 pages
File Size : 48,8 Mb
Release : 2020-09-22
Category : Political Science
ISBN : 9780128168172

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Solving Urban Infrastructure Problems Using Smart City Technologies by John Vacca Pdf

Solving Urban Infrastructure Problems Using Smart City Technologies is the most complete guide for integrating next generation smart city technologies into the very foundation of urban areas worldwide, showing how to make urban areas more efficient, more sustainable, and safer. Smart cities are complex systems of systems that encompass all aspects of modern urban life. A key component of their success is creating an ecosystem of smart infrastructures that can work together to enable dynamic, real-time interactions between urban subsystems such as transportation, energy, healthcare, housing, food, entertainment, work, social interactions, and governance. Solving Urban Infrastructure Problems Using Smart City Technologies is a complete reference for building a holistic, system-level perspective on smart and sustainable cities, leveraging big data analytics and strategies for planning, zoning, and public policy. It offers in-depth coverage and practical solutions for how smart cities can utilize resident’s intellectual and social capital, press environmental sustainability, increase personalization, mobility, and higher quality of life. Brings together experts from academia, government and industry to offer state-of- the-art solutions for urban system problems, showing how smart technologies can be used to improve the lives of the billions of people living in cities across the globe Demonstrates practical implementation solutions through real-life case studies Enhances reader comprehension with learning aid such as hands-on exercises, questions and answers, checklists, chapter summaries, chapter review questions, exercise problems, and more

Reconstruction Of China's Low-carbon City Evaluation Indicator System: A Methodological Guide For Applications

Author : Pan Jiahua,Zhuang Guiyang,Zhu Shouxian
Publisher : World Scientific
Page : 284 pages
File Size : 41,9 Mb
Release : 2015-02-09
Category : Business & Economics
ISBN : 9789814616959

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Reconstruction Of China's Low-carbon City Evaluation Indicator System: A Methodological Guide For Applications by Pan Jiahua,Zhuang Guiyang,Zhu Shouxian Pdf

The book, written by acclaimed experts from China , is an output of the Low-Carbon City China (LCCC) Programme. It provides an overview of the low-carbon progress in various Chinese cities, identifies their strengths and weaknesses, and enables the development of renewable energy, green buildings and sustainable transportation. The book also aims to develop a vision, strategy, action plan and supervision system to promote low-carbon city construction, enabling best practice knowledge sharing and developing comprehensive, yet China-specific, low-carbon standards and management systems.

Advances in Affective and Pleasurable Design

Author : Shuichi Fukuda
Publisher : Springer
Page : 410 pages
File Size : 45,5 Mb
Release : 2018-06-26
Category : Technology & Engineering
ISBN : 9783319949444

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Advances in Affective and Pleasurable Design by Shuichi Fukuda Pdf

This book discusses the latest advances in affective and pleasurable design. Further, it reports on important theoretical and practical issues, covering a wealth of topics including aesthetics in product and system design, design-driven innovation, affective computing, evaluation tools for emotion, Kansei engineering for products and services, and many more. Based on the AHFE 2018 International Conference on Affective and Pleasurable Design, held on July 21–25, 2018, in Orlando, Florida, USA, the book provides a timely survey and inspiring guide for all researchers and professionals involved in design, e.g. industrial designers, emotion designers, ethnographers, human–computer interaction researchers, human factors engineers, interaction designers, mobile product designers, and vehicle system designers.

Families at Play

Author : Sinem Siyahhan,Elisabeth Gee
Publisher : MIT Press
Page : 216 pages
File Size : 51,7 Mb
Release : 2018-02-02
Category : Education
ISBN : 9780262344586

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Families at Play by Sinem Siyahhan,Elisabeth Gee Pdf

How family video game play promotes intergenerational communication, connection, and learning. Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together. Like smartphones, Skype, and social media, games help families stay connected. Siyahhan and Gee offer examples: One family treats video game playing as a regular and valued activity, and bonds over Halo. A father tries to pass on his enthusiasm for Star Wars by playing Lego Star Wars with his young son. Families express their feelings and share their experiences and understanding of the world through playing video games like The Sims, Civilization, and Minecraft. Some video games are designed specifically to support family conversations around such real-world issues and sensitive topics as bullying and peer pressure. Siyahhan and Gee draw on a decade of research to look at how learning and teaching take place when families play video games together. With video games, they argue, the parents are not necessarily the teachers and experts; all family members can be both teachers and learners. They suggest video games can help families form, develop, and sustain their learning culture as well as develop skills that are valued in the twenty-first century workplace. Educators and game designers should take note.

Watch Dogs - Strategy Guide

Author : GamerGuides.com
Publisher : Gamer Guides
Page : 162 pages
File Size : 45,7 Mb
Release : 2015-10-20
Category : Games & Activities
ISBN : 9781631029844

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Watch Dogs - Strategy Guide by GamerGuides.com Pdf

Take on the role of Aiden Pearce, a hacker with a mission of revenge. Explore Chicago in this open-world game as you hack into computers and cameras to gain information or take an aggressive approach to missions, ultimately, the choice is yours. The guide includes: - 100% Mission Completion; - All Main Missions; - All Side Quests, Investigations, and Collectibles; - Video coverage for most of the additional content.

The Rough Guide to New York City (Travel Guide eBook)

Author : Rough Guides
Publisher : Apa Publications (UK) Limited
Page : 678 pages
File Size : 41,9 Mb
Release : 2018-02-01
Category : Travel
ISBN : 9781786712899

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The Rough Guide to New York City (Travel Guide eBook) by Rough Guides Pdf

Discover the city that never sleeps with the most incisive and entertaining guidebook onthe market. Whether you planto climb the Statue of Liberty, walk the High Line or visit a jazz club in Harlem, The Rough Guide to New York City will show you the ideal places to sleep, eat, drinkand shop along the way. Inside The Rough Guide to New York City - Independent, trusted reviews written in Rough Guides' trademark blend of humour, honesty and insight, to help youget the most out of your visit. - Full-colour maps throughout and ahandy city plan - navigate the backstreets of the MeatpackingDistrict or Brooklyn's artsy Williamsburg without needing to get online. - Stunning, inspirational images - Things not tomiss - Rough Guides' rundown of New York's best sights and experiences. - Itineraries - carefully plannedroutes to help you organise your trip. - Detailed city coverage - whethervisiting the big sights orventuring off the tourist trail, this travel guide has in-depth practical advice for every step of the way. Areas covered include:the Harbor Islands; the Financial District; Tribeca; Soho;Chinatown; Little Italy; Nolita; Lower East Side; the East Village;the West Village; Chelsea; the Meatpacking District; Union Square;Gramercy Park; the Flatiron District; Midtown East; Midtown West;Central Park; the Upper East Side; the Upper West Side; Morning sideHeights; Harlem; north Manhattan; Brooklyn; Queens; the Bronx; Staten Island.Attractions include: theMetropolitan Museum of Modern Art; the Statute of Liberty; theEmpire State Building; 9/11 Museum; Grand Central; Museum of Modern Art; the High Line; the Whitney Museum of American Art. - Listings - honest and insightful reviews of all the best places to stay, eat, drink and shop,with options to suit every budget, along withthe latest on New York's clubs, live-music venues, theatres, galleriesand LGBT scene, plus in-depth sections on the city's sports andoutdoor activities, festivals and events, and children's attractions. - Basics - essential pre-departurepractical information includinggetting there, local transport, the media; tourist information; entryrequirements and more - Background information - aContexts chapter devoted to history, books and film.

National programmes for age-friendly cities and communities

Author : World Health Organization
Publisher : World Health Organization
Page : 68 pages
File Size : 53,6 Mb
Release : 2023-03-27
Category : Medical
ISBN : 9789240068698

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National programmes for age-friendly cities and communities by World Health Organization Pdf

This publication is also available in: Español | Português Our physical and social environments are major influences on how we experience ageing and the opportunities it brings. Creating age-friendly environments enables all people to age well in a place that is right for them, continue to develop personally, be included, and contribute to their communities while enabling their independence and health. Developing age-friendly cities and communities (AFCC) is a proven way to create more age-friendly environments – for everyone. This guide provides direction to national authorities and stakeholders responsible for or involved in forming or sustaining national programmes for AFCC. The guide includes suggestions for meaningful engagement of older people in creating age-friendly environments, detailed examples of existing national AFCC programmes, and practical steps for creating or strengthening such a programme. The vision of this guide is for all countries to establish a national AFCC programme by the end of the UN Decade of Healthy Ageing (2021–2030) – neighbourhood by neighbourhood, city by city, and country by country.

Making Democracy Fun

Author : Josh A. Lerner
Publisher : MIT Press
Page : 285 pages
File Size : 55,5 Mb
Release : 2014-02-21
Category : Games & Activities
ISBN : 9780262026871

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Making Democracy Fun by Josh A. Lerner Pdf

Drawing on the tools of game design to fix democracy. Anyone who has ever been to a public hearing or community meeting would agree that participatory democracy can be boring. Hours of repetitive presentations, alternatingly alarmist or complacent, for or against, accompanied by constant heckling, often with no clear outcome or decision. Is this the best democracy can offer? In Making Democracy Fun, Josh Lerner offers a novel solution for the sad state of our deliberative democracy: the power of good game design. What if public meetings featured competition and collaboration (such as team challenges), clear rules (presented and modeled in multiple ways), measurable progress (such as scores and levels), and engaging sounds and visuals? These game mechanics would make meetings more effective and more enjoyable—even fun. Lerner reports that institutions as diverse as the United Nations, the U.S. Army, and grassroots community groups are already using games and game-like processes to encourage participation. Drawing on more than a decade of practical experience and extensive research, he explains how games have been integrated into a variety of public programs in North and South America. He offers rich stories of game techniques in action, in children's councils, social service programs, and participatory budgeting and planning. With these real-world examples in mind, Lerner describes five kinds of games and twenty-six game mechanics that are especially relevant for democracy. He finds that when governments and organizations use games and design their programs to be more like games, public participation becomes more attractive, effective, and transparent. Game design can make democracy fun—and make it work.