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A Guide for Using The Egypt Game in the Classroom by Kelli Plaxco Pdf
Each book in this series is a guide for using a well-known piece of literature in the classroom. Included are sample plans, author information, vocabulary-building ideas, and cross-curricular activities. At the Intermediate and Challenging levels, sectional activities and quizzes, unit tests, and ideas for culminating and extending the novel are also included.
A children’s fantasy game in an abandoned lot leads to unexpected trouble in this classic, Newburn Honor–winning book. The first time Melanie Ross meets April Hall, she’s not sure they’ll have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard behind the A-Z Antiques and Curio Shop, Melanie and April decide it’s the perfect spot for them to play the Egypt Game. Before long there are six Egyptians instead of two. After school and on weekends they all meet to wear costumes, hold ceremonies, and work on their secret code. Everyone thinks it’s just a game, until strange things begin happening to the players. Has the Egypt Game gone too far?
The kids from The Egypt Game are back. What game will they play next? The answer is Gypsies. While April plunges in with her usual enthusiasm, the more Melanie learns, the more something seems to be holding her back. But it's Toby who adds a really new wrinkle when he announces that he himself is a bona fide Gypsy. Plus he can get them some of his grandmother's things to use as real Gypsy props for the new game. What could be more thrilling? Then Toby suddenly and mysteriously disappears, and the kids discover that living as real-life Gypsies may not be as much fun as they thought. How will they find Toby and rescue him from the very real problems that are haunting his life?
The Egypt Game - Literature Kit Gr. 5-6 by Nat Reed Pdf
Let your imagination run wild in a land that existed long ago, full of intrigue and mystery. Challenge students with higher-order questions, encouraging an understanding of literary elements. Complete sentences from the book with their missing words. Explain how statements from the text are examples of foreshadowing. Match vocabulary words found in the novel with their meanings. Use examples of personification from the novel to create a sentence where a car is described as a person. Write a message to a classmate using Egyptian hieroglyphics. Complete a sequence chart detailing up to six events from the story by stating what happened and how it was essential to the plot. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: A lively adventure story, teeming with suspense and humor, and set in the vivid landscapes of ancient Egypt and modern-day California! April Hall is not your typical sixth grade student. She converts a deserted storage yard into the land of Egypt. Egypt is owned by the mysterious Professor, who turns a blind eye to the activities going on. Limited only by their vivid imaginations, April and Melanie create the Egypt Game, which grows more and more complex and interesting. At the novel’s conclusion, it is the Professor himself who comes to the rescue, saving April and Egypt itself. In the process, the Professor reveals his colorful past to the gang, and presents them with their own personal keys to the land of Egypt.
When the four Stanley children meet Amanda, their new stepsister, they’re amazed to learn that she studies witchcraft. They’re stunned to see her dressed in a strange costume, carrying a pet crow and surrounded by a pile of books about the supernatural. It’s not long before Amanda promises to give witchcraft lessons to David, Jamie, and the twins. But that’s when strange things start happening in their old house. David suspects Amanda of causing mischief, until they learn that the house really was haunted long ago. Legend has it that a ghost cut the head off of a wooden cupid on the stairway. Has the ghost returned to strike again?
Mayhem breaks out in the fifth grade when the Venice Menace bullies his classmates into letting him become a regular guest on "Kidsview," the school's radio program.
Since their mother's death, Carter and Sadie have become near strangers. While Sadie has lived with her grandparents in London, her brother has traveled the world with their father, the brilliant Egyptologist, Dr. Julius Kane. One night, Dr. Kane brings the siblings together for a "research experiment" at the British Museum, where he hopes to set things right for his family. Instead, he unleashes the Egyptian god Set, who banishes him to oblivion and forces the children to flee for their lives. From the creator of the hit Percy Jackson series.
A Newbery Medal Winner For over thirty-five years, Ellen Raskin's Newbery Medal-winning The Westing Game has been an enduring favorite. This highly inventive mystery involves sixteen people who are invited to the reading of Samuel W. Westing's will. They could become millionaires-it all depends on how they play the tricky and dangerous Westing game, a game involving blizzards, burglaries, and bombings! Ellen Raskin has created a remarkable cast of characters in a puzzle-knotted, word-twisting plot filled with humor, intrigue, and suspense. Winner of the Newbery Medal Winner of the Boston Globe/Horn Book Award An ALA Notable Book A School Library Journal One Hundred Books That Shaped the Century "A supersharp mystery...confoundingly clever, and very funny." —Booklist, starred review "Great fun for those who enjoy illusion, word play, or sleight of hand." —The New York Times Book Review "A fascinating medley of word games, disguises, multiple aliases, and subterfuges—a demanding but rewarding book." —The Horn Book
A Guide for Using Bud, Not Buddy in the Classroom by Sarah Clark Pdf
Each book in this series is a guide for using a well-known piece of literature in the classroom. Included are sample plans, author information, vocabulary-building ideas, and cross-curricular activities. At the Intermediate and Challenging levels, sectional activities and quizzes, unit tests, and ideas for culminating and extending the novel are also included.