Actionscript For Multiplayer Games And Virtual Worlds

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ActionScript for Multiplayer Games and Virtual Worlds

Author : Jobe Makar
Publisher : New Riders
Page : 313 pages
File Size : 53,6 Mb
Release : 2009-09-22
Category : Computers
ISBN : 9780321679468

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ActionScript for Multiplayer Games and Virtual Worlds by Jobe Makar Pdf

The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding! ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn: How to connect users to achieve real-time interaction When to make decisions on the server versus the game client Time synchronization techniques How to use dead reckoning smoothing to hide network latency About tile-based games the isometric view Techniques for customizing and rendering avatars in a virtual world In addition, you’ll learn everything that goes into building: A real-time multiplayer tank battle game A real-time multilayer cooperative game A virtual world

Actionscript for Multiplayer Games and Virtual Worlds

Author : Jobe Makar
Publisher : New Riders Publishing
Page : 0 pages
File Size : 53,6 Mb
Release : 2010
Category : ActionScript (Computer program language)
ISBN : 0321643364

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Actionscript for Multiplayer Games and Virtual Worlds by Jobe Makar Pdf

The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn't as difficult as you might think, and it is fun and highly rewarding! ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you'll learn: How to connect users to achieve real-time interaction When to make decisions on the server versus the game client Time synchronization techniques How to use dead reckoning smoothing to hide network latency About tile-based games the isometric view Techniques for customizing and rendering avatars in a virtual world In addition, you'll learn everything that goes into building: A real-time multiplayer tank battle game A real-time multilayer cooperative game A virtual world

Flash Multiplayer Virtual Worlds

Author : Makzan
Publisher : Packt Publishing Ltd
Page : 599 pages
File Size : 41,8 Mb
Release : 2010-08-16
Category : Computers
ISBN : 9781849690379

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Flash Multiplayer Virtual Worlds by Makzan Pdf

Build immersive, full-featured interactive worlds for games, online communities, and more.

HTML5 Canvas

Author : Steve Fulton,Jeff Fulton
Publisher : "O'Reilly Media, Inc."
Page : 750 pages
File Size : 51,9 Mb
Release : 2013-04-11
Category : Computers
ISBN : 9781449335885

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HTML5 Canvas by Steve Fulton,Jeff Fulton Pdf

Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development. Create and modify 2D drawings, text, and bitmap images Use algorithms for math-based movement and physics interactions Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games Use bitmaps and tile sheets to develop animated game graphics Go mobile: build web apps and then modify them for iOS devices Explore ways to use Canvas for 3D and multiplayer game applications

ActionScript 3.0 Game Programming University

Author : Gary Rosenzweig
Publisher : Pearson Education
Page : 605 pages
File Size : 44,5 Mb
Release : 2007-08-29
Category : Computers
ISBN : 9780768689938

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ActionScript 3.0 Game Programming University by Gary Rosenzweig Pdf

Gary Rosenzweig's ActionScript 3.0 Game Programming University shows you how to use ActionScript, the programming language behind Flash CS3 Professional. The lessons teach you all the basics of ActionScript programming through game examples, but the code can be easily adapted to non-game-oriented projects, such as web training and advertising. Written by a real-world Flash developer, this book presents you with the source code of 16 complete games and lays the foundation for you to create your own games. Gary also provides a companion website - flashgameu.com, which contains files, updates, new content, Gary's blog and much more.

Online Worlds: Convergence of the Real and the Virtual

Author : William Sims Bainbridge
Publisher : Springer Science & Business Media
Page : 317 pages
File Size : 49,9 Mb
Release : 2009-12-08
Category : Computers
ISBN : 9781848828254

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Online Worlds: Convergence of the Real and the Virtual by William Sims Bainbridge Pdf

William Sims Bainbridge Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most prominent current example is World of Warcraft (Corneliussen and Rettberg 2008), a massively multiplayer online game with 11 million s- scribers. Some other virtual worlds, notably Second Life (Rymaszewski et al. 2007), are not games at all, but Internet-based collaboration contexts in which people can create virtual objects, simulated architecture, and working groups. Although interest in virtual worlds has been growing for at least a dozen years, only today it is possible to bring together an international team of highly acc- plished authors to examine them with both care and excitement, employing a range of theories and methodologies to discover the principles that are making virtual worlds increasingly popular and may in future establish them as a major sector of human-centered computing.

Unity Game Development Blueprints

Author : John P. Doran
Publisher : Packt Publishing Ltd
Page : 452 pages
File Size : 41,5 Mb
Release : 2014-11-11
Category : Computers
ISBN : 9781783553662

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Unity Game Development Blueprints by John P. Doran Pdf

If you want to build enticing projects with Unity, this book is for you. Readers who are familiar with the basics of how to create simple projects in Unity will have an easier time.

Recent Advances in Technologies for Inclusive Well-Being

Author : Anthony Lewis Brooks,Sheryl Brahnam,Bill Kapralos,Lakhmi C. Jain
Publisher : Springer
Page : 383 pages
File Size : 53,8 Mb
Release : 2017-02-18
Category : Technology & Engineering
ISBN : 9783319498799

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Recent Advances in Technologies for Inclusive Well-Being by Anthony Lewis Brooks,Sheryl Brahnam,Bill Kapralos,Lakhmi C. Jain Pdf

This book presents current innovative, alternative and creative approaches that challenge traditional mechanisms in and across disciplines and industries targeting societal impact. A common thread throughout the book is human-centered, uni and multi-modal strategies across the range of human technologies, including sensing and stimuli; virtual and augmented worlds; games for serious applications; accessibility; digital-ethics and more. Focusing on engaging, meaningful, and motivating activities that at the same time offer systemic information on human condition, performance and progress, the book is of interest to anyone seeking to gain insights into the field, be they students, teachers, practicing professionals, consultants, or family representatives. By offering a wider perspective, it addresses the need for a core text that evokes and provokes, engages and demands and stimulates and satisfies.

Assessment in Game-Based Learning

Author : Dirk Ifenthaler,Deniz Eseryel,Xun Ge
Publisher : Springer Science & Business Media
Page : 476 pages
File Size : 48,7 Mb
Release : 2012-06-13
Category : Education
ISBN : 9781461435464

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Assessment in Game-Based Learning by Dirk Ifenthaler,Deniz Eseryel,Xun Ge Pdf

The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that is taking place in the virtual worlds or informal settings. accordingly, aligning learning and assessment is the core for creating a favorable and effective learning environment. The edited volume will cover the current state of research, methodology, assessment, and technology of game-based learning. There will be contributions from international distinguished researchers which will present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences. The edited volume will be divided into four major parts.

Real-World Flash Game Development

Author : Christopher Griffith
Publisher : Taylor & Francis
Page : 434 pages
File Size : 44,7 Mb
Release : 2012-11-12
Category : Computers
ISBN : 9781136136931

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Real-World Flash Game Development by Christopher Griffith Pdf

Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done. Griffith covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 10 years in the industry. The 2nd edition will include: completely new game examples on more advanced topics like 3D; more robust physics and collision detection; and mobile device coverage with Android platform development for us on phones and tablets. Also coverage of the new features available in Flash CS5, Flash Player 10.1, and AIR 2.0 that can be used for game development. The associated web site for the book: www.flashgamebook.com gets close to 1,000 visits a month. On the site, readers can find all the source code for the examples, news on industry happenings, updates and special offers, and a discussion forum to ask questions and share ideas.

Games in Libraries

Author : Breanne A. Kirsch
Publisher : McFarland
Page : 498 pages
File Size : 47,7 Mb
Release : 2014-02-01
Category : Language Arts & Disciplines
ISBN : 9781476613246

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Games in Libraries by Breanne A. Kirsch Pdf

Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.

Game Feel

Author : Steve Swink
Publisher : CRC Press
Page : 377 pages
File Size : 49,8 Mb
Release : 2008-10-13
Category : Art
ISBN : 9781482267334

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Game Feel by Steve Swink Pdf

"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe

Game Programming Patterns

Author : Robert Nystrom
Publisher : Genever Benning
Page : 353 pages
File Size : 40,9 Mb
Release : 2014-11-03
Category : Computers
ISBN : 9780990582915

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Game Programming Patterns by Robert Nystrom Pdf

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

HTML5 Games Most Wanted

Author : Egor Kuryanovich,Shy Shalom,Russell Goldenberg,Mathias Paumgarten,David Strauss,Seb Lee-Delisle,Gatan Renaudeau,Jonas Wagner,Jonathan Bergknoff,Rob Hawkes,Brian Danchilla
Publisher : Apress
Page : 277 pages
File Size : 43,6 Mb
Release : 2012-06-09
Category : Computers
ISBN : 9781430239796

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HTML5 Games Most Wanted by Egor Kuryanovich,Shy Shalom,Russell Goldenberg,Mathias Paumgarten,David Strauss,Seb Lee-Delisle,Gatan Renaudeau,Jonas Wagner,Jonathan Bergknoff,Rob Hawkes,Brian Danchilla Pdf

HTML5 Games Most Wanted gathers the top HTML5 games developers and reveals the passion they all share for creating and coding great games. You'll learn programming tips, tricks, and optimization techniques alongside real-world code examples that you can use in your own projects. You won't just make games—you'll make great games. The book is packed full of JavaScript, HTML5, WebGL, and CSS3 code, showing you how these fantastic games were built and passing on the skills you'll need to create your own great games. Whether you're a coding expert looking for secrets to push your games further, or a beginner looking for inspiration and a solid game to build on and experiment with, HTML5 Games Most Wanted is for you. Topics and games covered include building complexity from simplicity in A to B, how to create, save, and load game levels in Marble Run, creating fast 3D action games like Cycleblob, and tips on combining the entangled web of HTML5 technologies brilliantly shown in Far7.