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Advanced Dungeons & Dragons, Deities & Demigods Cyclopedia by James Michael Ward,Robert J. Kuntz Pdf
Provides the dungeon master with gods, heroes, and monsters from myth, fiction and legend for use in rounding out an advanced D & D campaign. Within this book are fifteen pantheons of divinities, each profusely illustrated. Also included are new material on clerics' conduct and their relationships with their dieties, information on character mortality and immortality, and more.
Advanced Dungeons and Dragons by James M. Ward,Troy Denning Pdf
Thoroughly revised and updated, this classic AD&D game accessory provides valuable background information on the monsters, deities, heroes, and villains of diverse mythological pantheons
The Gods of Bal-Sagoth is a collection of fantasy stories by Robert E. Howard. Excerpt: "TURLOGH did not sleep long. When he awoke the sun was just risen above the sea-rim. The Gael rose, feeling as refreshed as if he had slept the whole night through, and looked about him. The broad white beach sloped gently from the water to a waving expanse of gigantic trees. There seemed no underbrush, but so close together were the huge boles, his sight could not pierce into the jungle. Athelstane was standing some distance away on a spit of sand that ran out into the sea. The huge Saxon leaned on his great sword and gazed out toward the reefs."
The Routledge Handbook of Remix Studies and Digital Humanities by Eduardo Navas,Owen Gallagher,xtine burrough Pdf
In this comprehensive and highly interdisciplinary companion, contributors reflect on remix across the broad spectrum of media and culture, with each chapter offering in-depth reflections on the relationship between remix studies and the digital humanities. The anthology is organized into sections that explore remix studies and digital humanities in relation to topics such as archives, artificial intelligence, cinema, epistemology, gaming, generative art, hacking, pedagogy, sound, and VR, among other subjects of study. Selected chapters focus on practice-based projects produced by artists, designers, remix studies scholars, and digital humanists. With this mix of practical and theoretical chapters, editors Navas, Gallagher, and burrough offer a tapestry of critical reflection on the contemporary cultural and political implications of remix studies and the digital humanities, functioning as an ideal reference manual to these evolving areas of study across the arts, humanities, and social sciences. This book will be of particular interest to students and scholars of digital humanities, remix studies, media arts, information studies, interactive arts and technology, and digital media studies.
Popular Arthurian Traditions by Sally K. Slocum Pdf
Scholars of popular culture turn their attention to various expressions of the Arthurian legend, most from the 20th century, with a more balanced consideration of women (writers, characters, and critics) than has traditionally been the case. Among the topics are the image of Morgan Le Fay, postmodern Arthur, Mark Twain, Joseph Campbell, and several recent movies. No index. Paper edition (unseen), $19.95. Annotation copyright by Book News, Inc., Portland, OR
King Arthur in Popular Culture by Elizabeth S. Sklar,Donald L. Hoffman Pdf
The legend of King Arthur is embedded in British and American culture. Contemporary America, in particular, is a rich breeding ground for the Arthurian mythos, not only in films, novels, short stories, and fantasy and science fiction, but in other areas of popular and mass culture as well. This work is a collection of 18 previously unpublished essays that demonstrate the impressive extent to which the Arthurian legend continues to permeate contemporary culture beyond film and literature. The essays cover the Arthurian legend in economics, ethics, education, entertainment, music, fun and games, the Internet, and esoterica. Instructors considering this book for use in a course may request an examination copy here.
From the origins of modern copyright in early eighteenth-century culture to the efforts to represent nature and death in postmodern fiction, this pioneering book explores a series of problems regarding the containment of representation. Stewart focuses on specific cases of "crimes of writing"--the forgeries of George Psalmanazar, the production of "fakelore," the "ballad scandals" of the eighteenth and nineteenth centuries, the imposture of Thomas Chatterton, and contemporary legislation regarding graffiti and pornography. In this way, she emphasizes the issues which arise once language is seen as a matter of property and authorship is viewed as a matter of originality. Finally, Stewart demonstrates that crimes of writing are delineated by the law because they specifically undermine the status of the law itself: the crimes illuminate the irreducible fact that law is written and therefore subject to temporality and interpretation.
Science Fiction and Fantasy Literature, 1975-1991 by R. Reginald,Mary Wickizer Burgess,Daryl Furumi Mallett Pdf
Science fiction constitutes one of the largest and most widely read genres in literature, and this reference provides bibliographical data on some 20,000 science fiction, fantasy, and horror fiction books, as well as nonfiction monographs about the literature. A companion to Reginald's Science Fiction and Fantasy Literature, 1700-1974 (Gale, 1979), the present volume is alphabetically arranged by approximately 10,000 author names. The entry for each individual work includes title, publisher, date and place published, number of pages, hardbound or paperback format, and type of book (novel, anthology, etc.). Where appropriate, entries also provide translation notes, series information, pseudonyms, and remarks on special features (such as celebrity introductions). Includes indexes of titles, series, awards, and "doubles" (for locating volumes containing two novels). Annotation copyright by Book News, Inc., Portland, OR.
Advanced Dungeons & Dragons, Dungeon Masters Guide by Gary Gygax Pdf
TSR games and rules editor, preface by author, credits and acknowledgements, 16 appendices, glossary, afterword, a list of tables and charts, and index.
Avert the Cataclysmic Return of Tiamat in this Adventure for the World’s Greatest Roleplaying Game The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again. • The second of two adventures in the Tyranny of Dragons™ story arc, The Rise of Tiamat provides everything a Dungeon Master needs to create an exciting and memorable adventure experience. • Fans of the Dungeons & Dragons® Roleplaying Game can get a sample of what this product has in store for them through the D&D Encounters™ in-store play program. • Adventure design and development by Kobold Press.
Swords & Wizardry Complete Rulebook by Matt J. Finch Pdf
This is the game we played 20 years ago. True to the original style and philosophy that made the game great. Simple, flexible rules allow players and game masters alike to roll play and roleplay. This stand-alone tome provides all the rules you need to play the game. Use as a rules set for other retro-clone games, as well as your old modules.