Advanced Java Game Programming

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Advanced Java Game Programming

Author : David Wallace Croft
Publisher : Apress
Page : 569 pages
File Size : 55,9 Mb
Release : 2004-04-01
Category : Computers
ISBN : 9781430207139

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Advanced Java Game Programming by David Wallace Croft Pdf

Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library—a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games.

Developing Games in Java

Author : David Brackeen,Bret Barker,Laurence Vanhelsuwé
Publisher : New Riders
Page : 1012 pages
File Size : 50,7 Mb
Release : 2004
Category : Computers
ISBN : 1592730051

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Developing Games in Java by David Brackeen,Bret Barker,Laurence Vanhelsuwé Pdf

Companion web site available.

Killer Game Programming in Java

Author : Andrew Davison
Publisher : "O'Reilly Media, Inc."
Page : 1000 pages
File Size : 47,5 Mb
Release : 2005-05-20
Category : Computers
ISBN : 9780596552909

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Killer Game Programming in Java by Andrew Davison Pdf

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

Java Game Development with LibGDX

Author : Lee Stemkoski
Publisher : Apress
Page : 439 pages
File Size : 53,7 Mb
Release : 2018-01-17
Category : Computers
ISBN : 9781484233245

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Java Game Development with LibGDX by Lee Stemkoski Pdf

Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added. What You Will Learn Create 12 complete video game projects Master advanced Java programming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game development Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content Integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers Who This Book Is For The target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.

Introduction to Java Through Game Development

Author : Victor G. Brusca
Publisher : Unknown
Page : 0 pages
File Size : 53,9 Mb
Release : 2023
Category : Electronic
ISBN : 1484289528

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Introduction to Java Through Game Development by Victor G. Brusca Pdf

Interested in learning how to program with Java? Let's face it, the best way to learn to program is by writing programs. This can be a daunting proposition with the specter of hours of simple command line example programs hanging over your head. Fear not! Now you can learn to program in Java in a fun way by working on video games. With this book, you'll get to work with three Java game projects and have access to the complete game code for each project, including a full Java game engine. After completing Introduction to Java through Game Development, you'll be proficient in Java programming, having worked with the language's fundamental aspects throughout the text, and will be ready to further your Java and game programming expertise with confidence. You will: Master the fundamentals of the Java programming language Use different data structures like arrays, lists, stacks, and queues Understand game programming basics including the main game loop Gain experience working with three different game projects via the book's coding challenges Work with the 2D game engine that powers the book's included games and learn to create your own new game projects Understand advanced Java topics like classes, encapsulation, inheritance, and polymorphism Work with exceptions and how to use debugging techniques to trace through code Sharpen your skills with over a dozen coding challenges that test your abilities with a development task on a real game project.

Black Art of Java Game Programming

Author : Joel Fan,Eric Ries,Calin Tenitchi
Publisher : Unknown
Page : 0 pages
File Size : 49,7 Mb
Release : 1996
Category : Java (Computer program language)
ISBN : 1571690433

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Black Art of Java Game Programming by Joel Fan,Eric Ries,Calin Tenitchi Pdf

CD-ROM includes: Source code, examples and projects for the tutorial chapters. -- Games from the Game Gallery section of the book. -- The Java Developer's Kit (JDK) version 1.0.2 for Macintosh, Solaris, Windows 95, and windows NT. -- All the materials on the CD-ROM in ZIP or TAR format.

Programming Fundamentals Using JAVA

Author : William McAllister,S. Jane Fritz
Publisher : Mercury Learning and Information
Page : 1068 pages
File Size : 53,9 Mb
Release : 2021-03-10
Category : Computers
ISBN : 9781683926672

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Programming Fundamentals Using JAVA by William McAllister,S. Jane Fritz Pdf

Designed as a Java-based textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. The new edition includes updating the GUI interface chapters from Swing based to FX based programs. The game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming or advanced Java programming course, and permits instructors who are not familiar with game programming and computer graphic concepts to realize the pedagogical advantages of using game programming. The book assumes the reader has no prior programming experience. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected]. FEATURES: Features content in compliance with the latest ACM/IEEE computer science curriculum guidelines Introduces the basic programming concepts such as strings, loops, arrays, graphics, functions, classes, etc Includes updating the GUI interface chapters (Chapters 11 and 12) from Swing based to FX based Contains material on programming of mobile applications and several simulations that graphically depict unseen runtime processes 4 color throughout with game demos on the companion files Instructor’s resources available upon adoption

Pro Java 6 3D Game Development

Author : Andrew Davison
Publisher : Apress
Page : 508 pages
File Size : 50,8 Mb
Release : 2008-01-01
Category : Computers
ISBN : 9781430202127

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Pro Java 6 3D Game Development by Andrew Davison Pdf

This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development

Java 2 Game Programming

Author : Thomas Petchel
Publisher : Course Technology
Page : 824 pages
File Size : 50,9 Mb
Release : 2001
Category : Computers
ISBN : 1931841071

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Java 2 Game Programming by Thomas Petchel Pdf

Intermediate programmers with an interest in game development will benefit from this book that is fast-paced enough for experienced programmers but detailed enough for beginners.

Java GAME Programming

Author : Andrew Ngo
Publisher : Unknown
Page : 121 pages
File Size : 44,5 Mb
Release : 2018-05-26
Category : Electronic
ISBN : 1983003840

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Java GAME Programming by Andrew Ngo Pdf

How do you think about JAVA Game programming? By knowledge you get in this book, you can build some amazing games like mario, tank 90, constra, pikachu easily.There are 4 parts of this book, you will know:- Introduction to Java graphic: Graphic, paint, 2D graphic- Define object and draw shape - Handle object collision, multi-keyboard pressing- Multi-threading and custom speed of moving.- Play sound- Object animation

Learning Java by Building Android Games

Author : John Horton
Publisher : Packt Publishing Ltd
Page : 775 pages
File Size : 40,5 Mb
Release : 2018-08-29
Category : Computers
ISBN : 9781788836722

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Learning Java by Building Android Games by John Horton Pdf

Get ready for a fun-filled experience of learning Java by developing games for the Android platform Key Features Learn Java, Android, and object-oriented programming from scratch Build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and a 2D Scrolling Shooter Create and design your own games, such as an open-world platform game Book Description Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform. What you will learn Set up a game development environment in Android Studio Implement screen locking, screen rotation, pixel graphics, and play sound effects Respond to a player’s touch, and program intelligent enemies who challenge the player in different ways Learn game development concepts, such as collision detection, animating sprite sheets, simple tracking and following, AI, parallax backgrounds, and particle explosions Animate objects at 60 frames per second (FPS) and manage multiple independent objects using Object-Oriented Programming (OOP) Understand the essentials of game programming, such as design patterns, object-oriented programming, Singleton, strategy, and entity-component patterns Learn how to use the Android API, including Activity lifecycle, detecting version number, SoundPool API, Paint, Canvas, and Bitmap classes Build a side-scrolling shooter and an open world 2D platformer using advanced OOP concepts and programming patterns Who this book is for Learning Java by Building Android Games is for you if you are completely new to Java, Android, or game programming and want to make Android games. This book also acts as a refresher for those who already have experience of using Java on Android or any other platform without game development experience.

Game Programming Patterns

Author : Robert Nystrom
Publisher : Unknown
Page : 0 pages
File Size : 42,9 Mb
Release : 2014
Category : Computer games
ISBN : 0990582906

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Game Programming Patterns by Robert Nystrom Pdf

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Learning Java Through Games

Author : Lubomir Stanchev
Publisher : CRC Press
Page : 386 pages
File Size : 45,7 Mb
Release : 2013-11-12
Category : Computers
ISBN : 9781466593329

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Learning Java Through Games by Lubomir Stanchev Pdf

Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring no previous programming experience. Taking an application-motivated approach, the text presents an abundance of games. Students must read through the whole chapter to understand all the features that are needed to implement the game. Most chapters start with a description of a game and then introduce different Java constructs for implementing the features of the game on need-to-use bases. The text teaches students not only how to write code that works but also how to follow good software practices. All sample programs in the text strive to achieve low cohesion and high coupling—the hallmarks of well-designed code. Many programs are refactored multiple times to achieve code that is easy to understand, reuse, and maintain. The first part of the book covers basic programming techniques, such as conditional statements, loops, methods, arrays, and classes. The second part focuses on more advanced topics, including class inheritance, recursions, sorting algorithms, GUI programming, exception handling, files, and applets.

Advanced Do-It-Yourself Java Games

Author : Annette Godtland
Publisher : Createspace Independent Publishing Platform
Page : 818 pages
File Size : 49,8 Mb
Release : 2016-08-16
Category : Electronic
ISBN : 1537130978

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Advanced Do-It-Yourself Java Games by Annette Godtland Pdf

Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games is the third book of the Do-It-Yourself Java Games series. The previous book in the series, More Do-It-Yourself Java Games, taught event-driven programming. Those games started with an initial window, then waited for the program user to take an action. The games in this book require the same kind of event-driven user interfaces, but add threads to perform automated, simultaneous activity, whether the user takes an action or not. You'll learn more advanced programming techniques as you create 8 new games with sound and animation. You'll learn to use abstract classes, interfaces, state-driven programming, and the model/view/controller design. This book assumes you either have experience creating event-driven user interfaces with Java Swing or you have read the second book, More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming. The Do-It-Yourself Java Games series of books uses a unique "discovery learning" approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about them. Through extensive use of fill-in blanks, with easy one-click access to answers, you will be guided to write complete programs yourself, starting with the first lesson. You'll create puzzle and game programs and discover how, when, and why Java programs are written the way they are.

Teach Yourself Java for Macintosh in 21 Days

Author : Laura Lemay,Charles L. Perkins,Tim Webster
Publisher : Hayden
Page : 567 pages
File Size : 52,5 Mb
Release : 1996-01-01
Category : Computers
ISBN : 1568302800

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Teach Yourself Java for Macintosh in 21 Days by Laura Lemay,Charles L. Perkins,Tim Webster Pdf

Takes a tutorial approach towards developing and serving Java applets, offering step-by-step instruction on such areas as motion pictures, animation, applet interactivity, file transfers, sound, and type. Original. (Intermediate).