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Alan Moore, Out from the Underground by Maggie Gray Pdf
This book explores Alan Moore’s career as a cartoonist, as shaped by his transdisciplinary practice as a poet, illustrator, musician and playwright as well as his involvement in the Northampton Arts Lab and the hippie counterculture in which it took place. It traces Moore’s trajectory out from the underground comix scene of the 1970s and into a commercial music press rocked by the arrival of punk. In doing so it uncovers how performance has shaped Moore’s approach to comics and their political potential. Drawing on the work of Bertolt Brecht, who similarly fused political dissent with experimental popular art, this book considers what looking strangely at Alan Moore as cartoonist tells us about comics, their visual and material form, and the performance and politics of their reading and making.
A complete guide to the comics work of the writer Alan Moore, this book helps readers explore one of the genre's most important, compelling and subversive writers. In an accessible and easy-to-navigate format, the book covers: · Moore's comics career – from his early work in 2000AD to his breakthrough graphic novels and his later battles with the industry · Moore's major works – including Watchmen, V for Vendetta, Saga of the Swamp Thing and Promethea · Key themes and contexts – from Moore's subversion of the superhero genre and metafictional techniques to his creative collaborations and battles with the industry for creator control · Critical approaches to Moore's work The book includes a bibliography of critical work on Moore and discussion questions for classroom use.
Drawing the Past, Volume 2 by Dorian L. Alexander,Michael Goodrum,Philip Smith Pdf
Contributions by Dorian L. Alexander, Chris Bishop, David Budgen, Lewis Call, Lillian Céspedes González, Dominic Davies, Sean Eedy, Adam Fotos, Michael Goodrum, Simon Gough, David Hitchcock, Robert Hutton, Iain A. MacInnes, Małgorzata Olsza, Philip Smith, Edward Still, and Jing Zhang In Drawing the Past, Volume 2: Comics and the Historical Imagination in the World, contributors seek to examine the many ways in which history worldwide has been explored and (re)represented through comics and how history is a complex construction of imagination, reality, and manipulation. Through a close analysis of such works as V for Vendetta, Maus, and Persepolis, this volume contends that comics are a form of mediation between sources (both primary and secondary) and the reader. Historical comics are not drawn from memory but offer a nonliteral interpretation of an object (re)constructed in the creator’s mind. Indeed, when it comes to history, stretching the limits of the imagination only serves to aid in our understanding of the past and, through that understanding, shape ourselves and our futures. This volume, the second in a two-volume series, is divided into three sections: History and Form, Historical Trauma, and Mythic Histories. The first section considers the relationship between history and the comic book form. The second section engages academic scholarship on comics that has recurring interest in the representation of war and trauma. The final section looks at mythic histories that consciously play with events that did not occur but nonetheless inflect our understanding of history. Contributors to the volume also explore questions of diversity and relationality, addressing differences between nations and the cultural, historical, and economic threads that bind them together, however loosely, and however much those bonds might chafe. Together, both volumes bring together a range of different approaches to diverse material and feature remarkable scholars from all over the world.
Comics and Graphic Novels by Julia Round,Rikke Platz Cortsen,Maaheen Ahmed Pdf
Providing an overview of the dynamic field of comics and graphic novels for students and researchers, this Essential Guide contextualises the major research trends, debates and ideas that have emerged in Comics Studies over the past decades. Interdisciplinary and international in its scope, the critical approaches on offer spread across a wide range of strands, from the formal and the ideological to the historical, literary and cultural. Its concise chapters provide accessible introductions to comics methodologies, comics histories and cultures across the world, high-profile creators and titles, insights from audience and fan studies, and important themes and genres, such as autobiography and superheroes. It also surveys the alternative and small press alongside general reference works and textbooks on comics. Each chapter is complemented by list of key reference works.
Representing Acts of Violence in Comics by Nina Mickwitz,Ian Horton,Ian Hague Pdf
This book is part of a nuanced two-volume examination of the ways in which violence in comics is presented in different texts, genres, cultures and contexts. Representing Acts of Violence in Comics raises questions about depiction and the act of showing violence, and discusses the ways in which individual moments of violence develop, and are both represented and embodied in comics and graphic novels. Contributors consider the impact of gendered and sexual violence, and examine the ways in which violent acts can be rendered palatable (for example through humour) but also how comics can represent trauma and long lasting repercussions for both perpetrators and victims. This will be a key text and essential reference for scholars and students at all levels in Comics Studies, and Cultural and Media Studies more generally.
This book explores the so-called "British Invasion" of DC Comics’ Vertigo imprint, which played an important role in redefining the mainstream comics industry in the US during the early 1990s. Focusing on British creators within Vertigo, this study traces the evolution of the line from its creation in 1993 to its demise in 2019. Through an approach grounded in cultural history, the book disentangles the imprint’s complex roots, showing how editors channelled the potential of its British writers at a time of deep-seated economic and cultural change within the comics industry, and promoted a sense of cohesion across titles that defied categories. The author also delves into lesser-known aspects of the Invasion, exploring less-canonical periods and creators that are often eclipsed by Vertigo’s early star writers. An innovative contribution on a key element of comic book history, this volume will appeal both to researchers of Vertigo scholarship and to fans of the imprint. It will also be an essential read for those interested in transatlantic collaborations and exchanges in the entertainment industry, processes of cultural legitimation and cultural hierarchies, and to anyone working on the representation of national and social identities.
The Cambridge Companion to the American Graphic Novel by Jan Baetens,Hugo Frey,Fabrice Leroy Pdf
This book explores the important role of the graphic novel in reflecting American society and in the shaping of the American imagination. It guides readers through the theoretical text-image scholarship to explain the meaning of the complex borderlines between graphic novels, comics, newspaper strips, caricature, literature, and art.
Art History for Comics by Ian Horton,Maggie Gray Pdf
This book looks at comics through the lens of Art History, examining the past influence of art-historical methodologies on comics scholarship to scope how they can be applied to Comics Studies in the present and future. It unearths how early comics scholars deployed art-historical approaches, including stylistic analysis, iconography, Cultural History and the social history of art, and proposes how such methodologies, updated in light of disciplinary developments within Art History, could be usefully adopted in the study of comics today. Through a series of indicative case studies of British and American comics like Eagle, The Mighty Thor, 2000AD, Escape and Heartbreak Hotel, it argues that art-historical methods better address overlooked aspects of visual and material form. Bringing Art History back into the interdisciplinary nexus of comics scholarship raises some fundamental questions about the categories, frameworks and values underlying contemporary Comics Studies.
Critical Directions in Comics Studies by Thomas Giddens Pdf
Contributions by Paul Fisher Davies, Lisa DeTora, Yasemin J. Erden, Adam Gearey, Thomas Giddens, Peter Goodrich, Maggie Gray, Matthew J. A. Green, Vladislav Maksimov, Timothy D. Peters, Christopher Pizzino, Nicola Streeten, and Lydia Wysocki Recent decades have seen comics studies blossom, but within the ecosystems of this growth, dominant assumptions have taken root—assumptions around the particular methods used to approach the comics form, the ways we should read comics, how its “system” works, and the disciplinary relationships that surround this evolving area of study. But other perspectives have also begun to flourish. These approaches question the reliance on structural linguistics and the tools of English and cultural studies in the examination and understanding of comics. In this edited collection, scholars from a variety of disciplines examine comics by addressing materiality and form as well as the wider economic and political contexts of comics’ creation and reception. Through this lens, influenced by poststructuralist theories, contributors explore and elaborate other possibilities for working with comics as a critical resource, consolidating the emergence of these alternative modes of engagement in a single text. This opens comics studies to a wider array of resources, perspectives, and modes of engagement. Included in this volume are essays on a range of comics and illustrations as well as considerations of such popular comics as Deadpool, Daredevil, and V for Vendetta, and analyses of comics production, medical illustrations, and original comics. Some contributions even unfold in the form of comics panels.
Alan Moore and Dave Gibbons’s Watchmen has been widely hailed as a landmark in the development of the graphic novel. It was not only aesthetically groundbreaking but also anticipated future developments in politics, literature, and intellectual property. Demonstrating a keen eye for historical detail, Considering Watchmen gives readers a new appreciation of just how radical Moore and Gibbons’s blend of gritty realism and formal experimentation was back in 1986. The book also considers Watchmen’s place in the history of the comics industry, reading the graphic novel’s playful critique of superhero marketing alongside Alan Moore’s public statements about the rights to the franchise. Andrew Hoberek examines how Moore and Gibbons engaged with the emerging discourses of neoconservatism and neoliberal capitalism, ideologies that have only become more prominent in subsequent years. Watchmen’s influences on the superhero comic and graphic novel are undeniable, but Hoberek reveals how it has also had profound effects on literature as a whole. He suggests that Watchmen not only proved that superhero comics could rise to the status of literature—it also helped to inspire a generation of writers who are redefining the boundaries of the literary, from Jonathan Lethem to Junot Díaz. Hoberek delivers insight and analysis worthy of satisfying serious readers of the genre while shedding new light on Watchmen as both an artistic accomplishment and a book of ideas.
Surveying an unusually wide variety of material, ranging from the Victorian triple-decker novel, to Modernist art and architecture, to Pop music and graffiti, this book suggests that the tube-network is a transitional form, linking the alienated spaces of Victorian England to the virtual spaces of our contemporary consumer-capitalism.
The Little Book of the London Underground by David Long Pdf
Did You Know? In 1884 the Circle Line opened and was described in The Times as 'a form of mild torture which no person would undergo if he could conveniently help it.' According to one psychologist, Tube commuters can experience greater levels of stress than a police officer facing a rioting mob or even a fighter pilot going into a dogfight. Underground trains have only twice been used to transport deceased people in coffins: William Gladstone and Dr Barnardo. Some of the most bizarre items handed in to lost property include 250lb of sultanas, a 14ft canoe, a child's garden slide, a harpoon gun, a pith helmet, an artificial leg, someone's brother's ashes and a sealed box containing three dead bats. WITH well over a billion passengers a year, more than 250 miles of track, literally hundreds of different stations and a history stretching back at least 160 years, the world's oldest underground railway might seem familiar, but how well do you actually know it? This book offers a feast of Tube-based trivia for travellers and lovers of London alike.
Eclectic British author Alan Moore (b. 1953) is one of the most acclaimed and controversial comics writers to emerge since the late 1970s. He has produced a large number of well-regarded comic books and graphic novels while also making occasional forays into music, poetry, performance, and prose. In Alan Moore: Comics as Performance, Fiction as Scalpel, Annalisa Di Liddo argues that Moore employs the comics form to dissect the literary canon, the tradition of comics, contemporary society, and our understanding of history. The book considers Moore's narrative strategies and pinpoints the main thematic threads in his works: the subversion of genre and pulp fiction, the interrogation of superhero tropes, the manipulation of space and time, the uses of magic and mythology, the instability of gender and ethnic identity, and the accumulation of imagery to create satire that comments on politics and art history. Examining Moore's use of comics to scrutinize contemporary culture, Di Liddo analyzes his best-known works-- Swamp Thing, V for Vendetta, Watchmen, From Hell, Promethea, and Lost Girls . The study also highlights Moore's lesser-known output, such as Halo Jones, Skizz, and Big Numbers, and his prose novel Voice of the Fire. Alan Moore: Comics as Performance, Fiction as Scalpel reveals Moore to be one of the most significant and distinctly postmodern comics creators of the last quarter-century.
For nearly forty years, from his earliest work in underground Arts Lab projects to his latest work as author of League of Extraordinary Gentlemen and Lost Girls, Moore has pushed the boundaries like few others, ranging from farce and high comedy to the dark, grim work that epitomised the comics revolution of the late eighties. This book examines the recurring themes and how Moore's work has evolved over the years from his early comic work in Captain Britain and 2000 AD, through milestone series like V for Vendetta, Marvelman, Swamp Thing and Watchmen, to his current genre-stretching work. On the way Moore has written definitive stories of America's greatest superheroes Batman and Superman, penned some of the most widely read graphic novels of all time, and helped turn comics into an indispensible art form. In this Pocket Essential you'll meet Moore the pop icon (everyone from the Simpsons to Transvision Vamp have hung out with Halo Jones), Moore the performance artist and magician, Moore the novelist, and above all Moore the writer who helped change the face of comics forever. As well as an introductory essay, this book is a comprehensive survey of Alan Moore's career. It also contains a complete list of his works, including projects that never saw the light of day.