Ambient Play

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Ambient Play

Author : Larissa Hjorth,Ingrid Richardson
Publisher : MIT Press
Page : 200 pages
File Size : 46,9 Mb
Release : 2020-09-15
Category : Games & Activities
ISBN : 9780262044363

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Ambient Play by Larissa Hjorth,Ingrid Richardson Pdf

How mobile games are part of our day-to-day lives and the ways we interact across digital, material, and social landscapes. We often play games on our mobile devices when we have some time to kill—waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. Mobile games become conduits for what the authors call ambient play, pervading much of our social and communicative terrain. We become digital wayfarers, moving constantly among digital, social, and social worlds. Hjorth and Richardson explore how households are transformed by media—how idiosyncratic media use can alter the spatial composition and emotional cadence of the home. They show how mobile games connect domestic forms of play with more public forms of playfulness in urban spaces, how collaborative play (both networked and face-to-face) is incorporated into private and public play, and how touchscreens and haptic play emphasize the perception of the moving body. Hjorth and Richardson invite us to think of mobile gaming as more than a “casual” distraction but as a complex cultural practice embedded into our contemporary ways of being, knowing, and communicating.

Ambient Play

Author : Larissa Hjorth,Ingrid Richardson
Publisher : MIT Press
Page : 200 pages
File Size : 41,5 Mb
Release : 2020-09-15
Category : Games & Activities
ISBN : 9780262360425

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Ambient Play by Larissa Hjorth,Ingrid Richardson Pdf

An engaging look at how mobile games are increasingly part of our day-to-day lives and the ways that we interact across real as well as digital landscapes. We often play games on our mobile devices when we have some time to kill--waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. We are digital wayfarers, moving constantly among digital, social, and social worlds.

Ambient Urbanities as the Intersection Between the IoT and the IoP in Smart Cities

Author : McKenna, H. Patricia
Publisher : IGI Global
Page : 333 pages
File Size : 54,9 Mb
Release : 2019-03-01
Category : Computers
ISBN : 9781522578833

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Ambient Urbanities as the Intersection Between the IoT and the IoP in Smart Cities by McKenna, H. Patricia Pdf

Modern day and technology-rich environments require a reconceptualization of how the nature of technology influences urban areas. Rethinking the way we apply these technologies will not only alter the way people communicate and interact, but it will also alter how individuals learn and explore the world around them. Ambient Urbanities as the Intersection Between the IoT and the IoP in Smart Cities offers insights about the ambient in 21st century smart cities, learning cities, responsive cities, and future cities, and highlights the importance of people as critical to the urban fabric of smart cities that are increasingly embedded with pervasive and often invisible technologies. The book, based on an urban research study, explores urbanity from multiple perspectives ranging from the cultural to the geographic. While highlighting topics including digital literacies, smarter governance, and information architectures, this book is ideally designed for students, educators, researchers, the business community, city government staff and officials, urban practitioners, and those concerned with contemporary and emerging complex urban challenges and opportunities.

Ambient Intelligence

Author : Fabio Paternò,Boris De Ruyter,Panos Markopoulos,Carmen Santoro,Evert van Loenen,Kris Luyten
Publisher : Springer
Page : 461 pages
File Size : 47,7 Mb
Release : 2012-11-15
Category : Computers
ISBN : 9783642348983

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Ambient Intelligence by Fabio Paternò,Boris De Ruyter,Panos Markopoulos,Carmen Santoro,Evert van Loenen,Kris Luyten Pdf

This book constitutes the refereed proceedings of the third International Joint Conference an Ambient Intelligence, AmI 2012, held in Pisa, Italy, in November 2012. The 18 revised full papers and 5 short papers presented were carefully reviewed and selected from 47 (full papers) respectively 14 (short papers) submissions. From a scientific point of view, the papers make a multidisciplinary approach covering fields like computer science, human computer interaction, electrical engineering, industrial design, behavioral sciences, aimed at enriching physical environments with a network of distributed devices, such as sensors, actuators, and computational resources, in order to support users in their everyday activities. From a technological perspective the volume represents the convergence of recent achievements in ubiquitous and communication technologies, pervasive computing, intelligent user interfaces and artificial intelligence.

Ambient Intelligence

Author : Emile Aarts,Boris de Ruyter,Panos Markopoulos,Evert van Loenen,Reiner Wichert,Ben Schouten,Jacques Terken,Rob Van Kranenburg,Elke Den Ouden,Gregory O'Hare
Publisher : Springer
Page : 359 pages
File Size : 45,8 Mb
Release : 2015-02-16
Category : Computers
ISBN : 9783319141121

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Ambient Intelligence by Emile Aarts,Boris de Ruyter,Panos Markopoulos,Evert van Loenen,Reiner Wichert,Ben Schouten,Jacques Terken,Rob Van Kranenburg,Elke Den Ouden,Gregory O'Hare Pdf

This book constitutes the refereed proceedings of the 5th International Joint Conference of Ambient Intelligence, AmI 2014, held in Eindhoven, The Netherlands, in November 2014. The 21 revised full papers presented together with 5 short papers and 4 workshop papers were carefully reviewed and selected from 59 submissions. The papers are organized along a set of thematic tracks: ambient assisted living; internet of things; ambient play and learning; smart buildings and cities; intelligent driving; data science; smart healthcare and healing environments; ambient persuasion; and new and emerging themes.

Constructing Ambient Intelligence

Author : Reiner Wichert,Kristof Van Laerhoven,Jean Gelissen
Publisher : Springer
Page : 236 pages
File Size : 40,7 Mb
Release : 2012-08-10
Category : Computers
ISBN : 9783642314797

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Constructing Ambient Intelligence by Reiner Wichert,Kristof Van Laerhoven,Jean Gelissen Pdf

This book constitutes the refereed proceedings of the AmI 2011 Workshops, held in Amsterdam, The Netherlands, in November 2011. The 55 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on aesthetic intelligence: designing smart and beautiful architectural spaces; ambient intelligence in future lighting systems; interactive human behavior analysis in open or public spaces; user interaction methods for elderly, people with dementia; empowering and integrating senior citizens with virtual coaching; integration of AMI and AAL platforms in the future internet (FI) platform initiative; ambient gaming; human behavior understanding: inducing behavioral change; privacy, trust and interaction in the internet of things; doctoral colloquium.

Urban Life and the Ambient in Smart Cities, Learning Cities, and Future Cities

Author : McKenna, H. Patricia
Publisher : IGI Global
Page : 275 pages
File Size : 46,9 Mb
Release : 2022-11-11
Category : Political Science
ISBN : 9781668440988

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Urban Life and the Ambient in Smart Cities, Learning Cities, and Future Cities by McKenna, H. Patricia Pdf

The topic of urban life and the ambient in smart cities, learning cities, and future cities is a timely one, fitting as it does in the world today by responding in an interdisciplinary way across many areas of research and practice. It is essential for researchers to think about and engage with the notion of flourishing in increasingly challenging environments in smarter ways. Urban Life and the Ambient in Smart Cities, Learning Cities, and Future Cities expands upon explorations of urban life to the ambient. As such, perspectives are offered in this work on urban life in the context of smart cities, learning cities, and future cities, enriched by understandings of the ambient, infusing the interactions of people and technologies in 21st-century environments with increased awareness, at the moment. Covering topics such as ambient learning, smart homes, and extended realities, this premier reference work is an essential resource for students and educators of higher education, architects, urban planners, instructional designers, sociologists, city officials, community leaders, librarians, researchers, and academicians.

Citizen’s Right to the Digital City

Author : Marcus Foth,Martin Brynskov,Timo Ojala
Publisher : Springer
Page : 259 pages
File Size : 42,8 Mb
Release : 2015-12-29
Category : Political Science
ISBN : 9789812879196

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Citizen’s Right to the Digital City by Marcus Foth,Martin Brynskov,Timo Ojala Pdf

Edited by thought leaders in the fields of urban informatics and urban interaction design, this book brings together case studies and examples from around the world to discuss the role that urban interfaces, citizen action, and city making play in the quest to create and maintain not only secure and resilient, but productive, sustainable and viable urban environments. The book debates the impact of these trends on theory, policy and practice. The individual chapters are based on blind peer reviewed contributions by leading researchers working at the intersection of the social / cultural, technical / digital, and physical / spatial domains of urbanism scholarship. The book will appeal not only to researchers and students, but also to a vast number of practitioners in the private and public sector interested in accessible content that clearly and rigorously analyses the potential offered by urban interfaces, mobile technology, and location-based services in the context of engaging people with open, smart and participatory urban environments.

Digital Ethnography

Author : Sarah Pink,Heather Horst,John Postill,Larissa Hjorth,Tania Lewis,Jo Tacchi
Publisher : SAGE
Page : 217 pages
File Size : 45,8 Mb
Release : 2015-10-09
Category : Social Science
ISBN : 9781473943148

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Digital Ethnography by Sarah Pink,Heather Horst,John Postill,Larissa Hjorth,Tania Lewis,Jo Tacchi Pdf

This sharp, innovative book champions the rising significance of ethnographic research on the use of digital resources around the world. It contextualises digital and pre-digital ethnographic research and demonstrates how the methodological, practical and theoretical dimensions are increasingly intertwined. Digital ethnography is central to our understanding of the social world; it can shape methodology and methods, and provides the technological tools needed to research society. The authoritative team of authors clearly set out how to research localities, objects and events as well as providing insights into exploring individuals’ or communities’ lived experiences, practices and relationships. The book: Defines a series of central concepts in this new branch of social and cultural research Challenges existing conceptual and analytical categories Showcases new and innovative methods Theorises the digital world in new ways Encourages us to rethink pre-digital practices, media and environments This is the ideal introduction for anyone intending to conduct ethnographic research in today’s digital society.

Making Homes

Author : Sarah Pink,Kerstin Leder Mackley,Roxana Morosanu,Val Mitchell,Tracy Bhamra
Publisher : Taylor & Francis
Page : 171 pages
File Size : 48,6 Mb
Release : 2017-05-18
Category : Social Science
ISBN : 9781474239196

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Making Homes by Sarah Pink,Kerstin Leder Mackley,Roxana Morosanu,Val Mitchell,Tracy Bhamra Pdf

Making Homes: Anthropology and Design is a strong addition to the emerging field of design anthropology. Based on the latest scholarship and practice in the social sciences as well as design, this interdisciplinary text introduces a new design ethnography which offers unique and original approaches to research and intervention in the home. Presenting a coherent theoretical and methodological framework for both ethnographers and designers, the authors examine 'hot' topics – ranging from movements and mobilities to im/material environments, to digital culture – and confront the challenges of a research and design environment which seeks to bring about the changes required for a sustainable, resilient, 'safe', and comfortable future. Written by leading experts in the field, the book draws on real-life examples from a wide range of international projects developed by the authors, other researchers, and designers. Illustrations throughout help to convey the methods and research visually. Readers will also have access to a related website which follows the authors' ongoing research and includes video and written narrative examples of ethnographic research in the home. Transforming current understandings of the home, this is an essential read for students and researchers in fields such as design, anthropology, human geography, sociology, and media and communication studies.

Mediatized Fan Play

Author : Line Nybro Petersen
Publisher : Routledge
Page : 159 pages
File Size : 52,6 Mb
Release : 2022-04-10
Category : Social Science
ISBN : 9781351001823

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Mediatized Fan Play by Line Nybro Petersen Pdf

Addressing fans’ digital practices, this book places fans’ play at the centre of a networked mainstream culture that seems to increasingly cater to, amalgamate with and adapt to fans’ mediatized play. Through case studies of the fan communities of the Hamilton musical, and Norwegian streaming hit SKAM, along with examples from many other online fan communities, the book dives into how fans navigate and create play rules as part of their community-building in a networked digital landscape and how they use the digital affordances of social media to engage in language play. It analyses the role of mediatized fan play in the context of political culture and identifies processes of fanization as fans’ play moods and modes are integrated into politics. Finally, the book discusses the role of fan play in the context of the global conspiracy theory, QAnon, as those instigating the conspiracy and those who are fans of the movement engage in dark play and deep play, respectively. The book suggests that we might understand fan communities as pioneer communities in the sense that there is increased value placed on fans’ mood work and fan play is integrated into other societal domains. This is an engaging book for scholars and students studying media studies and cultural studies, particularly courses on fan studies, film studies, television studies and mediatization.

Player vs. Monster

Author : Jaroslav Svelch
Publisher : MIT Press
Page : 235 pages
File Size : 50,9 Mb
Release : 2023-02-07
Category : Games & Activities
ISBN : 9780262047753

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Player vs. Monster by Jaroslav Svelch Pdf

A study of the gruesome game characters we love to beat—and what they tell us about ourselves. Since the early days of video games, monsters have played pivotal roles as dangers to be avoided, level bosses to be defeated, or targets to be destroyed for extra points. But why is the figure of the monster so important in gaming, and how have video games come to shape our culture’s conceptions of monstrosity? To answer these questions, Player vs. Monster explores the past half-century of monsters in games, from the dragons of early tabletop role-playing games and the pixelated aliens of Space Invaders to the malformed mutants of The Last of Us and the bizarre beasts of Bloodborne, and reveals the common threads among them. Covering examples from aliens to zombies, Jaroslav Švelch explores the art of monster design and traces its influences from mythology, visual arts, popular culture, and tabletop role-playing games. At the same time, he shows that video games follow the Cold War–era notion of clearly defined, calculable enemies, portraying monsters as figures that are irredeemably evil yet invariably vulnerable to defeat. He explains the appeal of such simplistic video game monsters, but also explores how the medium could evolve to present more nuanced depictions of monstrosity.

Game Audio Programming 4

Author : Guy Somberg
Publisher : CRC Press
Page : 356 pages
File Size : 53,5 Mb
Release : 2023-12-06
Category : Computers
ISBN : 9781000998412

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Game Audio Programming 4 by Guy Somberg Pdf

Welcome to the fourth volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art, science, and craft of game audio programming. This volume contains 17 chapters from some of the top game audio programmers in the industry and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe command buffers and pitch detection to high-level topics such as object management, music systems, and audio tools. With such a wide variety of topics, game audio programmers of all levels will find something for them in this book. The techniques presented in this book have all been used to ship games, including some large AAA titles, so they are all practical and many will find their way into your audio engines. There are chapters about timed ADSRs, data-driven music systems, background sounds, and more. This book collects a wealth of advanced knowledge and wisdom about game audio programming. If you are new to game audio programming or a seasoned veteran, or even if you’ve just been assigned the task and are trying to figure out what it’s all about, this book is for you!

Screen Ecologies

Author : Larissa Hjorth,Sarah Pink,Kristen Sharp,Linda Williams
Publisher : MIT Press
Page : 221 pages
File Size : 40,5 Mb
Release : 2016-05-13
Category : Art
ISBN : 9780262034562

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Screen Ecologies by Larissa Hjorth,Sarah Pink,Kristen Sharp,Linda Williams Pdf

How new media and visual artists provide alternative ways for understanding and visualizing the entanglements of media and the environment in the Asia-Pacific. Images of environmental disaster and degradation have become part of our everyday media diet. This visual culture focusing on environmental deterioration represents a wider recognition of the political, economic, and cultural forces that are responsible for our ongoing environmental crisis. And yet efforts to raise awareness about environmental issues through digital and visual media are riddled with irony, because the resource extraction, manufacturing, transportation, and waste associated with digital devices contribute to environmental damage and climate change. Screen Ecologies examines the relationship of media, art, and climate change in the Asia-Pacific region—a key site of both environmental degradation and the production and consumption of climate-aware screen art and media. Screen Ecologies shows how new media and visual artists provide alternative ways for understanding the entanglements of media and the environment in the Asia-Pacific. It investigates such topics as artists' exploration of alternative ways to represent the environment; regional stories of media innovation and climate change; the tensions between amateur and professional art; the emergence of biennials, triennials, and new arts organizations; the theme of water in regional art; new models for networked collaboration; and social media's move from private to public realms. A generous selection of illustrations shows a range of artist's projects.

Ambient Literature

Author : Tom Abba,Jonathan Dovey,Kate Pullinger
Publisher : Springer Nature
Page : 344 pages
File Size : 44,9 Mb
Release : 2020-11-30
Category : Literary Criticism
ISBN : 9783030414566

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Ambient Literature by Tom Abba,Jonathan Dovey,Kate Pullinger Pdf

This book considers how a combination of place-based writing and location responsive technologies produce new kinds of literary experiences. Building on the work done in the Ambient Literature Project (2016–2018), this books argues that these encounters constitute new literary forms, in which the authored text lies at the heart of an embodied and mediated experience. The visual, sonic, social and historic resources of place become the elements of a live and emergent mise-en-scène. Specific techniques of narration, including hallucination, memory, history, place based writing, and drama, as well as reworking of traditional storytelling forms combine with the work of app and user experience design, interaction, software authoring, and GIS (geographical information systems) to produce ambient experiences where the user reads a textual and sonic literary space. These experiences are temporary, ambiguous, and unpredictable in their meaning but unlike the theatre, the gallery, or the cinema they take place in the everyday shared world. The book explores the potentiality of a new literary form produced by the exchange between location-aware cultural objects, writers and readers. This book, and the work it explores, lays the ground for a new poetics of situated writing and reading practices.