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An engaging study of the nerd in American popular culture and throughout history discussed in such contexts as the rise of online gaming, the science fiction club, ethnicity, Asperger's syndrome, autism, and high school and college debating.
A narrative portrait of the America's national spelling bee competition offers insight into its subculture of young wordsmiths, competitive parents, and spectator tension, sharing the stories of five top contestants to offer insight into their ambitions and winning strategies. 40,000 first printing.
Ambrose Bukowski is a twelve-year-old with a talent for mismatching his clothes, for saying the wrong thing at the worst possible time, and for words. In short, he’s a self-described nerd. Making friends is especially hard because he and his overprotective mother, Irene, have had to move so often. And when bullies at his latest school almost kill him by deliberately slipping a peanut into his sandwich to set off his allergy, it's his mother who has the extreme reaction. From now on, Ambrose has to be home-schooled. Then Ambrose strikes up an unlikely friendship with the landlord's son, Cosmo, an ex-con who's been in prison. They have nothing in common except for Scrabble. But a small deception grows out of control when Ambrose convinces a reluctant Cosmo to take him to a Scrabble club. Could this spell disaster for Ambrose?
Trudy Swenson, haunted by her German heritage, embarks upon a deeper investigation of her past and uncovers secrets her mother has kept hidden for five decades.
Nerd Ecology: Defending the Earth with Unpopular Culture by Anthony Lioi Pdf
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Drawing on a wide range of examples from literature, comics, film, television and digital media, Nerd Ecology is the first substantial ecocritical study of nerd culture's engagement with environmental issues. Exploring such works as Star Trek, Tolkien's Lord of the Rings, The Matrix, Joss Whedon's Buffy the Vampire Slayer and Firefly, the fiction of Thomas Pynchon, The Hunger Games, and superhero comics such as Green Lantern and X-Men, Anthony Lioi maps out the development of nerd culture and its intersections with the most fundamental ecocritical themes. In this way Lioi finds in the narratives of unpopular culture - narratives in which marginalised individuals and communities unite to save the planet - the building blocks of a new environmental politics in tune with the concerns of contemporary ecocritical theory and practice.
Popular Fads and Crazes through American History [2 volumes] by Nancy Hendricks Pdf
This informative two-volume set provides readers with an understanding of the fads and crazes that have taken America by storm from colonial times to the present. Entries cover a range of topics, including food, entertainment, fashion, music, and language. Why could hula hoops and TV westerns only have been found in every household in the 1950s? What murdered Russian princess can be seen in one of the first documented selfies, taken in 1914? This book answers those questions and more in its documentation of all of the most captivating trends that have defined American popular culture since before the country began. Entries are well-researched and alphabetized by decade. At the start of every section is an insightful historical overview of the decade, and the set uniquely illustrates what today's readers have in common with the past. It also contains a Glossary of Slang for each decade as well as a bibliography, plus suggestions for further reading for each entry. Students and readers interested in history will enjoy discovering trends through the years in such areas as fashion, movies, music, and sports.
This collection examines the nerd and/or geek stereotype in popular culture today. Utilizing the media—film, TV, YouTube, Twitter, fiction—that often defines daily lives, the contributors interrogate what it means to be labeled a “nerd” or “geek.” While the nerd/geek that is so easily recognized now is assuredly a twenty-first century construct, an examination of the terms’ history brings a greater understanding of their evolution. From sports to slasher films, Age of the Geek establishes a dialogue with texts as varied as the depictions of “nerd” or “geek” stereotypes.
From a filthy flat in Tufnell Park to the starship Enterprise, it's fair to say that Simon Pegg's career didn't go quite the way he expected. Zombies in North London, death cults in the West Country, a warp engine beyond the final frontier: Simon Pegg has been ploughing some bizarre furrows in recent times. Having blasted onto the small screens with his now legendary sitcom Spaced, his rise to the status of the nation's favourite son has been mercurial, meteoric, megatronnic, but mostly just plain great. From his childhood (and subsequently adult) obsession with Star Wars, his often passionate friendship with Nick Frost, and his forays into stand-up which began with his regular Monday morning slot in front of his 12-year-old classmates, this is a joyous tale of a homegrown superstar and a local boy made good. CONTENT WARNING: This book features discussion of Star Wars Episode I: The Phantom Menace, a film which some readers may find distressing.
Geek Wisdom by N. K. Jemisin,Genevieve Valentine,Eric San Juan,Zaki Hasan Pdf
THE GEEKS HAVE INHERITED THE EARTH. Computer nerds are our titans of industry; comic-book superheroes are our Hollywood idols; the Internet is our night on the town. Clearly, geeks know something about life in the 21st century that other folks don’t—something we all can learn from. Geek Wisdom takes as gospel some 200 of the most powerful and oft-cited quotes from movies (“Where we’re going, we don’t need roads”), television (“Now we know—and knowing is half the battle”), literature (“All that is gold does not glitter”), games, science, the Internet, and more. Now these beloved pearls of modern-day culture have been painstakingly interpreted by a diverse team of hardcore nerds with their imaginations turned up to 11. Yes, this collection of mini-essays is by, for, and about geeks—but it’s just so surprisingly profound, the rest of us would have to be dorks not to read it. So say we all.
Cyberbullies, Cyberactivists, Cyberpredators by Lauren Rosewarne Pdf
Written by an expert in media, popular culture, gender, and sexuality, this book surveys the common archetypes of Internet users—from geeks, nerds, and gamers to hackers, scammers, and predators—and assesses what these stereotypes reveal about our culture's attitudes regarding gender, technology, intimacy, and identity. The Internet has enabled an exponentially larger number of people—individuals who are members of numerous and vastly different subgroups—to be exposed to one other. As a result, instead of the simple "jocks versus geeks" paradigm of previous eras, our society now has more detailed stereotypes of the undesirable, the under-the-radar, and the ostracized: cyberpervs, neckbeards, goths, tech nerds, and anyone with a non-heterosexual identity. Each chapter of this book explores a different stereotype of the Internet user, with key themes—such as gender, technophobia, and sexuality—explored with regard to that specific characterization of online users. Author Lauren Rosewarne, PhD, supplies a highly interdisciplinary perspective that draws on research and theories from a range of fields—psychology, sociology, and communications studies as well as feminist theory, film theory, political science, and philosophy—to analyze what these stereotypes mean in the context of broader social and cultural issues. From cyberbullies to chronically masturbating porn addicts to desperate online-daters, readers will see the paradox in popular culture's message: that while Internet use is universal, actual Internet users are somehow subpar—less desirable, less cool, less friendly—than everybody else.
“[A] raucous, offensive, and sometimes amusing CliffsNotes compilation of wars both well-known and ignored.” —Utne Reader Self-described war nerd Gary Brecher knows he’s not alone, that there’s a legion of fat, lonely Americans, stuck in stupid, paper-pushing desk jobs, who get off on reading about war because they hate their lives. But Brecher writes about war, too. War Nerd collects his most opinionated, enraging, enlightening, and entertaining pieces. Part war commentator, part angry humorist à la Bill Hicks, Brecher inveighs against pieties of all stripes—Liberian generals, Dick Cheney, U.N. peacekeepers, the neo-cons—and the massive incompetence of military powers. A provocative free thinker, he finds much to admire in the most unlikely places, and not always for the most pacifistic reasons: the Tamil Tigers, the Lebanese Hezbollah, the Danes of 1,000 years ago, and so on, across the globe and through the centuries. Crude, scatological, un-P.C., yet deeply informed, Brecher provides a radically different, completely unvarnished perspective on the nature of warfare. “Military columnist Gary Brecher’s look at contemporary war is both offensive and illuminating. His book, War Nerd . . . aims to explain why the best-equipped armies in the world continue to lose battles to peasants armed with rocks . . . Brecher’s unrefined voice adds something essential to the conversation.” —Mother Jones “It’s international news coverage with a soul and acne, not to mention a deeply contrarian point of view.” —The Millions
In the vein of You’re Never Weird on the Internet (Almost) and Black Nerd Problems, this witty, incisive essay collection from New York Times critic at large Maya Phillips explores race, religion, sexuality, and more through the lens of her favorite pop culture fandoms. From the moment Maya Phillips saw the opening scroll of Star Wars, Episode V: The Empire Strikes Back, her life changed forever. Her formative years were spent loving not just the Star Wars saga, but superhero cartoons, anime, Buffy the Vampire Slayer, Harry Potter, Tolkien, and Doctor Who—to name just a few. As a critic at large at The New York Times, Phillips has written extensively on theater, poetry, and the latest blockbusters—with her love of some of the most popular and nerdy fandoms informing her career. Now, she analyzes the mark these beloved intellectual properties leave on young and adult minds, and what they teach us about race, gender expression, religion, and more. Spanning from the nineties through to today, Nerd is a collection of cultural criticism essays through the lens of fandom for everyone from the casual Marvel movie watcher to the hardcore Star Wars expanded universe connoisseur. “In the same way that the fandoms Phillips addresses often provide community and a sense of connection, the experience of reading Nerd feels like making a new friend” (Karen Han, cultural critic and screenwriter).
Rise of the Nerds: How a Technocratic Elite Manipulates Your Life and Gambles With Your Future by Steffen Blaese Pdf
We are at a dangerous moment in history; something started to go wrong with the digital revolution. An ever-expanding array of new technologies is infiltrating our lives. Only now we are beginning to understand the far-reaching consequences. The excessive use of electronic devices threatens our physical, emotional, and spiritual health. The warning signs are everywhere. But although all of us see the same picture, we interpret it in different ways. The technophiles promised us greater leisure, comfort, and wealth. But we got internet addiction, obesity, loneliness, and anxieties. Powerful companies have more access to our private matters than ever before. Reality goes beyond Orwell. Artificial intelligence is all around us without many people being aware of it. Sophisticated algorithms can predict our behavior with increasing accuracy. Some extreme futurists are fantasizing about a «superintelligence,» smarter than humans. Machines are taking away jobs, rewarding their owners richly. The global economy is plagued by a persistent unemployment and growing income inequality. Millions of people live from paycheck to paycheck and can hardly keep their heads above water. What will happen if their labor is no longer needed? The concentration of wealth and power in the hands of a small elite is eroding democracy. The changes are not only technical in nature, but also transform us humans. Genetic engineering and human enhancement therapies gamble with the basis of our existence. Are we ready to hand over our future to these improvers of mankind? Like priests at the altar, the technodeterminists are pushing their agenda with evangelical fervor. Technology-friendly literature can be found like sand on the beach. It's not a surprise that those people who benefit most from technology celebrate it. This book is different because it approaches the matter from a skeptic's point of view. It throws crucial light on the question of who will be the winners of the transformations and who the losers. It puts current issues in a historical perspective and presents some people behind today's influential technology.
Risky Business. Revenge of the Nerds. Better Off Dead. Moonlighting. Supernatural. American Dad. New Girl. What do all of these movies and television shows have in common? Curtis Armstrong. A legendary comedic second banana to a litany of major stars, Curtis is forever cemented in the public imagination as Booger from Revenge of the Nerds. A classically trained actor, Curtis began his incredible 40-year career on stage but progressed rapidly to film and television. He was typecast early and it proved to be the best thing that could have happened. But there’s more to Curtis’ story than that. Born and bred a nerd, he spent his early years between Detroit, a city so nerdy that the word was coined there in 1951, and, improbably, Geneva, Switzerland. His adolescence and early adulthood was spent primarily between the covers of a book and indulging his nerdy obsessions. It was only when he found his true calling, as an actor and unintentional nerd icon, that he found true happiness. With whip-smart, self-effacing humor, Armstrong takes us on a most unlikely journey—one nerd’s hilarious, often touching rise to the middle. He started his life as an outcast and matured into...well, an older, slightly paunchier, hopefully wiser outcast. In Hollywood, as in life, that counts as winning the game.