Animation Sport And Culture

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Animation, Sport and Culture

Author : P. Wells
Publisher : Springer
Page : 233 pages
File Size : 41,7 Mb
Release : 2014-10-09
Category : Performing Arts
ISBN : 9781137027634

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Animation, Sport and Culture by P. Wells Pdf

Animation, Sport and Culture is a wide-ranging study of both sport and animated films. From Goofy to Goalkeepers, Wallace and Gromit to Tiger Woods, Mickey Mouse to Messi, and Nike to Nationhood, this Olympic-sized analysis looks at the history, politics, aesthetics and technologies of sport and animation from around the globe.

Animation, Sport and Culture

Author : P. Wells
Publisher : Springer
Page : 233 pages
File Size : 45,5 Mb
Release : 2014-10-09
Category : Performing Arts
ISBN : 9781137027634

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Animation, Sport and Culture by P. Wells Pdf

Animation, Sport and Culture is a wide-ranging study of both sport and animated films. From Goofy to Goalkeepers, Wallace and Gromit to Tiger Woods, Mickey Mouse to Messi, and Nike to Nationhood, this Olympic-sized analysis looks at the history, politics, aesthetics and technologies of sport and animation from around the globe.

Animation and Advertising

Author : Malcolm Cook,Kirsten Moana Thompson
Publisher : Springer Nature
Page : 340 pages
File Size : 49,8 Mb
Release : 2019-12-17
Category : Performing Arts
ISBN : 9783030279394

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Animation and Advertising by Malcolm Cook,Kirsten Moana Thompson Pdf

Throughout its history, animation has been fundamentally shaped by its application to promotion and marketing, with animation playing a vital role in advertising history. In individual case study chapters this book addresses, among others, the role of promotion and advertising for anime, Disney, MTV, Lotte Reiniger, Pixar and George Pal, and highlights American, Indian, Japanese, and European examples. This collection reviews the history of famous animation studios and artists, and rediscovers overlooked ones. It situates animated advertising within the context of a diverse intermedial and multi-platform media environment, influenced by print, radio and digital practices, and expanding beyond cinema and television screens into the workplace, theme park, trade expo and urban environment. It reveals the part that animation has played in shaping our consumption of particular brands and commodities, and assesses the ways in which animated advertising has both changed and been changed by the technologies and media that supported it, including digital production and distribution in the present day. Challenging the traditional privileging of art or entertainment over commercial animation, Animation and Advertising establishes a new and rich field of research, and raises many new questions concerning particular animation and media histories, and our methods for researching them.

Fantasy/Animation

Author : Christopher Holliday,Alexander Sergeant
Publisher : Routledge
Page : 310 pages
File Size : 46,9 Mb
Release : 2018-04-27
Category : Performing Arts
ISBN : 9781351681414

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Fantasy/Animation by Christopher Holliday,Alexander Sergeant Pdf

This book examines the relationship that exists between fantasy cinema and the medium of animation. Animation has played a key role in defining our collective expectations and experiences of fantasy cinema, just as fantasy storytelling has often served as inspiration for our most popular animated film and television. Bringing together contributions from world-renowned film and media scholars, Fantasy/Animation considers the various historical, theoretical, and cultural ramifications of the animated fantasy film. This collection provides a range of chapters on subjects including Disney, Pixar, and Studio Ghibli, filmmakers such as Ralph Bakshi and James Cameron, and on film and television franchises such as Dreamworks’ How To Train Your Dragon (2010–) and HBO’s Game of Thrones (2011–).

Animated Landscapes

Author : Chris Pallant
Publisher : Bloomsbury Publishing USA
Page : 335 pages
File Size : 46,9 Mb
Release : 2015-08-27
Category : Performing Arts
ISBN : 9781628923506

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Animated Landscapes by Chris Pallant Pdf

Winner of the 2017 McLaren-Lambart Award for Best Book on the Subject of Animation Studying landscape in cinema isn't quite new; it'd be hard to imagine Woody Allen without New York, or the French New Wave without Paris. But the focus on live-action cinema leaves a significant gap in studying animated films. With the almost total pervasiveness of animation today, this collection provides the reader with a greater sense of how the animated landscapes of the present relate to those of the past. Including essays from international perspectives, Animated Landscapes introduces an idea that has seemed, literally, to be in the background of animation studies. The collection provides a timely counterpoint to the dominance of character (be that either animated characters such as Mickey Mouse or real world personalities such as Walt Disney) that exists within animation scholarship (and film studies more generally). Chapters address a wide range of topics including history, case studies in national contexts (including Australia, Japan, China and Latvia), the traversal of animated landscape, the animation of fantastical landscapes, and the animation of interactive landscapes. Animated Landscapes promises to be an invaluable addition to the existing literature, for the most overlooked aspect of animation.

Aardman Animations

Author : Annabelle Honess Roe
Publisher : Bloomsbury Publishing
Page : 288 pages
File Size : 53,9 Mb
Release : 2020-02-06
Category : Performing Arts
ISBN : 9781350130296

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Aardman Animations by Annabelle Honess Roe Pdf

The Bristol-based animation company Aardman is best known for its most famous creations Wallace and Gromit and Shaun the Sheep. But despite the quintessentially British aesthetic and tone of its movies, this very British studio continues to enjoy international box office success with movies such as Shaun the Sheep Movie, Flushed Away and Wallace and Gromit: Curse of the Were-Rabbit. Aardman has always been closely linked with one of its key animators, Nick Park, and its stop motion, Plasticine-modelled family films, but it has more recently begun to experiment with modern digital filmmaking effects that either emulate 'Claymation' methods or form a hybrid animation style. This unique volume brings together leading film and animation scholars with children's media/animation professionals to explore the production practices behind Aardman's creativity, its history from its early shorts to contemporary hits, how its films fit within traditions of British animation, social realism and fantasy cinema, the key personalities who have formed its ethos, its representations of 'British-ness' on screen and the implications of traditional animation methods in a digital era.

The US Sports Film: A Genre of American Dream Time

Author : Danny Gronmaier
Publisher : Walter de Gruyter GmbH & Co KG
Page : 308 pages
File Size : 50,5 Mb
Release : 2022-12-05
Category : Literary Criticism
ISBN : 9783110760354

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The US Sports Film: A Genre of American Dream Time by Danny Gronmaier Pdf

Sports and film are media that create time. They are temporal not only in the sense that they are defined and regulated by certain temporalities as a result of processes of social negotiation, but also in the sense of modulating and intervening in these processes in the first place. They are determined by multiple temporalities referring to and aligning along perceptual corporeality; but at the same time, they also produce time through and along temporalities of bodily expression and perception. Thus, as much as we perceive and understand sports and film by means of our culturally coded conceptions of time, this comprehension is itself already the product of these media’s fabrication and modulation of certain audiovisual imaginations of time. This book examines these imaginations with regard to US team sports feature films, understanding the former as the latter’s constitutive conflict which makes these films graspable as a genre in the first place. By addressing temporality as an ever-new crystallization of a heroic past and an unattainable future in a saturated yet volatile present, this conflict connects substantially to the American Dream as an idea of community-building historicity. Departing from a non-taxonomic approach in genre theory and such philosophical recognition of the American Dream as less an ideological narrative but more a social and socially effective imaginary embedded in an audiovisual discourse of time, this book demonstrates the interrelation of sports, cinema and “American” subjectivization along close readings of the poetics of affect of five exemplary sports films (FIELD OF DREAMS, WE ARE MARSHALL, KNUTE ROCKNE ALL AMERICAN, JIM THORPE – ALL-AMERICAN, MIRACLE).

Global Animation Theory

Author : Franziska Bruckner,Holger Lang,Nikica Gilic,Daniel Šuljic,Hrvoje Turkovic
Publisher : Bloomsbury Publishing USA
Page : 425 pages
File Size : 52,5 Mb
Release : 2018-11-01
Category : Performing Arts
ISBN : 9781501337147

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Global Animation Theory by Franziska Bruckner,Holger Lang,Nikica Gilic,Daniel Šuljic,Hrvoje Turkovic Pdf

This book is open access and available on www.bloomsburycollections.com. It is funded by Knowledge Unlatched. Scanning historical and current trends in animation through different perspectives including art history, film, media and cultural studies is a prominent facet of today's theoretical and historical approaches in this rapidly evolving field. Global Animation Theory offers detailed and diverse insights into the methodologies of contemporary animation studies, as well as the topics relevant for today's study of animation. The contact between practical and theoretical approaches to animation at Animafest Scanner, is closely connected to host of this event, the World Festival of Animated Film Animafest Zagreb. It has given way to academic writing that is very open to practical aspects of animation, with several contributors being established not only as animation scholars, but also as artists. This anthology presents, alongside an introduction by the editors and a preface by well known animation scholar Giannalberto Bendazzi, 15 selected essays from the first three Animafest Scanner editions. They explore various significant aspects of animation studies, some of them still unknown to the English speaking communities.

Methodology in Sports History

Author : Wray Vamplew,Dave Day
Publisher : Routledge
Page : 433 pages
File Size : 43,5 Mb
Release : 2018-12-07
Category : Sports & Recreation
ISBN : 9781351727709

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Methodology in Sports History by Wray Vamplew,Dave Day Pdf

The process of converting the ‘past’ into ‘history’ involves engagement with a multitude of different sources and methods, and sports historians inevitably participate in the same debates over approaches and methodologies as their counterparts in other historical disciplines. At its heart, history remains a genre of empirical knowledge that is based upon the remains of the past, and without suitable evidence, there can be no sports history. A burgeoning range of sources has stimulated new ways of thinking and a significant expansion in the sports historian’s evidentiary base, as textual sources have been supplemented by photos, films and cartoons, uniforms, architecture, maps and landscapes, and material culture more generally. This book deals with some of these innovations. It is divided into two sections, the first offering chapter-length studies of particular methodologies, and the second, brief responses from experts in their fields to the question ‘what can sports historians learn from other disciplines?’

Sports Videogames

Author : Mia Consalvo,Konstantin Mitgutsch,Abe Stein
Publisher : Routledge
Page : 312 pages
File Size : 53,8 Mb
Release : 2013-07-18
Category : Social Science
ISBN : 9781136191992

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Sports Videogames by Mia Consalvo,Konstantin Mitgutsch,Abe Stein Pdf

From Pong to Madden NFL to Wii Fit, Sports Videogames argues for the multiple ways that sports videogames—alongside televised and physical sports—impact one another, and how players and viewers make sense of these multiple forms of play and information in their daily lives. Through case studies, ethnographic explorations, interviews and surveys, and by analyzing games, players, and the sports media industry, contributors from a wide variety of disciplines demonstrate the depth and complexity of games that were once considered simply sports simulations. Contributors also tackle key topics including the rise of online play and its implications for access to games, as well as how regulations surrounding player likenesses present challenges to the industry. Whether you’re a scholar or a gamer, Sports Videogames offers a grounded, theory-building approach to how millions make sense of videogames today.

Historical Dictionary of Animation and Cartoons

Author : Nichola Dobson
Publisher : Rowman & Littlefield
Page : 325 pages
File Size : 53,8 Mb
Release : 2020-06-15
Category : Art
ISBN : 9781538123225

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Historical Dictionary of Animation and Cartoons by Nichola Dobson Pdf

Historical Dictionary of Animation and Cartoons is intended to provide an overview of the animation industry and its historical development. The animation industry has been in existence as long (some would argue longer) than cinema, yet it has had less exposure in terms of the discourse of moving-image history. This book introduces animation by considering the various definitions that have been used to describe it over the years. A different perception of animation by producers and consumers has affected how the industry developed and changed over the past hundred years. This second edition of Historical Dictionary of Animation and Cartoons contains a chronology, an introduction, and an extensive bibliography. The dictionary section has over 300 cross-referenced entries on animators, directors, studios, techniques, films, and some of the best-known characters. This book is an excellent resource for students, researchers, and anyone wanting to know more about animation and cartoons.

Toy Story

Author : Susan Smith,Noel Brown,Sam Summers
Publisher : Bloomsbury Publishing USA
Page : 257 pages
File Size : 53,9 Mb
Release : 2018-01-25
Category : Performing Arts
ISBN : 9781501324925

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Toy Story by Susan Smith,Noel Brown,Sam Summers Pdf

Toy Story (John Lasseter, 1995), Pixar's first feature-length production and Hollywood's first completely computer-generated animated film, is an international cultural phenomenon. This collection brings together a diverse range of scholars and practitioners who together explore the themes, compositional techniques, cultural significance and industry legacy of this landmark in contemporary cinema. Topics range from industrial concerns, such as the film's groundbreaking use of computer generated imagery and the establishment of Pixar as a major player in the animation world, to examinations of its music, aesthetics, and the role of toys in both the film and its fandom. The Toy Story franchise as a whole is also considered, with chapters looking at its cross-generational appeal and the experience of growing up alongside the series. As the first substantial work on this landmark film, this book will serve as an authoritative introduction for scholars, students and fans alike.

The Cambridge Companion to Film Music

Author : Mervyn Cooke,Fiona Ford
Publisher : Cambridge University Press
Page : 439 pages
File Size : 48,7 Mb
Release : 2016-12-08
Category : Music
ISBN : 9781107094512

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The Cambridge Companion to Film Music by Mervyn Cooke,Fiona Ford Pdf

A stimulating and unusually wide-ranging collection of essays overviewing ways in which music functions in film soundtracks.

Prime Time Animation

Author : Carol Stabile
Publisher : Routledge
Page : 272 pages
File Size : 53,8 Mb
Release : 2013-09-13
Category : Performing Arts
ISBN : 9781136481710

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Prime Time Animation by Carol Stabile Pdf

In September 1960 a television show emerged from the mists of prehistoric time to take its place as the mother of all animated sitcoms. The Flintstones spawned dozens of imitations, just as, two decades later, The Simpsons sparked a renaissance of primetime animation. This fascinating book explores the landscape of television animation, from Bedrock to Springfield, and beyond. The contributors critically examine the key issues and questions, including: How do we explain the animation explosion of the 1960s? Why did it take nearly twenty years following the cancellation of The Flintstones for animation to find its feet again as primetime fare? In addressing these questions, as well as many others, essays examine the relation between earlier, made-for-cinema animated production (such as the Warner Looney Toons shorts) and television-based animation; the role of animation in the economies of broadcast and cable television; and the links between animation production and brand image. Contributors also examine specific programmes like The Powerpuff Girls, Daria, Ren and Stimpy and South Park from the perspective of fans, exploring fan cybercommunities, investigating how ideas of 'class' and 'taste' apply to recent TV animation, and addressing themes such as irony, alienation, and representations of the family.