Anime Architecture

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Anime Architecture

Author : Stefan Riekele
Publisher : National Geographic Books
Page : 0 pages
File Size : 52,6 Mb
Release : 2020-11-17
Category : Architecture
ISBN : 9780500294529

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Anime Architecture by Stefan Riekele Pdf

An unrivaled visual guide to the cityscapes and buildings of the most celebrated and influential anime movies. Anime has been influencing cinema, literature, comic books, and video games around the world for decades. Part of what makes anime so popular are the memorable and breathtakingly detailed worlds designed by the creators, from futuristic cities of steel to romantic rural locales. Anime Architecture presents the fantastic environments created by the most important and revered directors and illustrators of Japanese animated films, such as Hideaki Anno, Koji Morimoto, and Mamoru Oshii. Unprecedented access to vast studio archives of original background paintings, storyboards, drafts, and film excerpts offers readers a privileged view into the earliest stages of conception, development, and finished versions of iconic scenes from critically acclaimed movies such as Akira, Ghost in the Shell, Metropolis, and more. Revealing the secret creative processes of these major anime studios, Anime Architecture is perfect for anyone touched by the beauty and imagination of classic anime, offering inspiration for artists, illustrators, architects, designers, video game makers, and dreamers.

The Metabolist Imagination

Author : William O. Gardner
Publisher : U of Minnesota Press
Page : 272 pages
File Size : 47,7 Mb
Release : 2020-04-14
Category : Architecture
ISBN : 9781452963129

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The Metabolist Imagination by William O. Gardner Pdf

Japan’s postwar urban imagination through the Metabolism architecture movement and visionary science fiction authors The devastation of the Second World War gave rise to imaginations both utopian and apocalyptic. In Japan, a fascinating confluence of architects and science fiction writers took advantage of this space to begin remaking urban design. In The Metabolist Imagination, William O. Gardner explores the unique Metabolism movement, which allied with science fiction authors to foresee the global cities that would emerge in the postwar era. This first comparative study of postwar Japanese architecture and science fiction builds on the resurgence of interest in Metabolist architecture while establishing new directions for exploration. Gardner focuses on how these innovators created unique versions of shared concepts—including futurity, megastructures, capsules, and cybercities—making lasting contributions that resonate with contemporary conversations around cyberpunk, climate change, anime, and more. The Metabolist Imagination features original documentation of collaborations between giants of postwar Japanese art and architecture, such as the landmark 1970 Osaka Expo. It also provides the most sustained English-language discussion to date of the work of Komatsu Sakyō, considered one of the “big three” authors of postwar Japanese science fiction. These studies are underscored by Gardner’s insightful approach—treating architecture as a form of speculative fiction while positioning science fiction as an intervention into urban design—making it a necessary read for today’s visionaries.

The Anime Ecology

Author : Thomas Lamarre
Publisher : U of Minnesota Press
Page : 568 pages
File Size : 52,7 Mb
Release : 2018-03-13
Category : Performing Arts
ISBN : 9781452956947

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The Anime Ecology by Thomas Lamarre Pdf

A major work destined to change how scholars and students look at television and animation With the release of author Thomas Lamarre’s field-defining study The Anime Machine, critics established Lamarre as a leading voice in the field of Japanese animation. He now returns with The Anime Ecology, broadening his insights to give a complete account of anime’s relationship to television while placing it within important historical and global frameworks. Lamarre takes advantage of the overlaps between television, anime, and new media—from console games and video to iOS games and streaming—to show how animation helps us think through television in the contemporary moment. He offers remarkable close readings of individual anime while demonstrating how infrastructures and platforms have transformed anime into emergent media (such as social media and transmedia) and launched it worldwide. Thoughtful, thorough illustrations plus exhaustive research and an impressive scope make The Anime Ecology at once an essential reference book, a valuable resource for scholars, and a foundational textbook for students.

Phantom Architecture

Author : Philip Wilkinson
Publisher : Simon and Schuster
Page : 389 pages
File Size : 43,9 Mb
Release : 2017-11-02
Category : Architecture
ISBN : 9781471166426

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Phantom Architecture by Philip Wilkinson Pdf

A skyscraper one mile high, a dome covering most of downtown Manhattan, a triumphal arch in the form of an elephant: some of the most exciting buildings in the history of architecture are the ones that never got built. These are the projects in which architects took materials to the limits, explored challenging new ideas, defied conventions, and pointed the way towards the future. Some of them are architectural masterpieces, some simply delightful flights of fancy. It was not usually poor design that stymied them – politics, inadequate funding, or a client who chose a ‘safe’ option rather than a daring vision were all things that could stop a project leaving the drawing board. These unbuilt buildings include the grand projects that acted as architectural calling cards, experimental designs that stretch technology, visions for the future of the city, and articles of architectural faith. Structures likeBuckminster Fuller’s dome over New York or Frank Lloyd Wright’s mile-high tower can seem impossibly daring. But they also point to buildings that came decades later, to the Eden Project and the Shard. Some of those unbuilt wonders are buildings of great beauty and individual form like Etienne-Louis Boullée’s enormous spherical monument to Isaac Newton; some, such as the city plans of Le Corbusier, seem to want to teach us how to live; some, like El Lissitsky’s ‘horizontal skyscrapers’ and Gaudí’s curvaceous New York hotel, turn architectural convention upside-down; some, such as Archigram’s Walking City and Plug-in City, are bizarre and inspiring by turns. All are captured in this magnificently illustrated book.

Anime and Memory

Author : Dani Cavallaro
Publisher : McFarland
Page : 204 pages
File Size : 46,8 Mb
Release : 2014-01-10
Category : Performing Arts
ISBN : 9780786453474

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Anime and Memory by Dani Cavallaro Pdf

The theme of memory has played a significant role in anime throughout its evolution as an art form and as popular entertainment. Anime’s handling of memory is multifaceted, weaving it into diverse symbolic motifs, narratives and aesthetic issues. This study aims to provide a detailed analysis of a range of anime titles wherein different aspects of this cultural phenomenon are articulated. It explores anime films and series that exemplify the distinctive signatures placed by particular directors or studios on the treatment of memory, while also highlighting the prominence of memory in anime with reference to specific philosophical, artistic, and historical contexts.

A Sky Longing for Memories

Author : Makoto Shinkai
Publisher : National Geographic Books
Page : 0 pages
File Size : 50,5 Mb
Release : 2015-06-30
Category : Art
ISBN : 9781941220436

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A Sky Longing for Memories by Makoto Shinkai Pdf

A Sky Longing for Memories is a Makoto Shinkai fan's dream! Featuring art created by the beloved director, this full-color art book is packed with art from the many movies he directed for Studio CoMix Wave. The book is a 175 page LANDSCAPE FORMAT softcover, the majority of which are images, a rare treat in the realm of fanbooks. Inside you will find hundreds of backgrounds from from his award-winning works: 5 Centimeters per Second, The Place Promised in Our Early Days, Voices of a Distant Star, and a TV advertisement for the Mainichi Newspaper. In addition to the backgrounds, there is a section about the software and technique behind CoMix Wave's animation, which discuss the key features of the software the studio has developed to use at various stages of production. The English edition also comes with a lengthy interview with Mr. Shinkai and other key members of his studio.

Virtual Cities

Author : Konstantinos Dimopoulos
Publisher : Unbound Publishing
Page : 257 pages
File Size : 55,6 Mb
Release : 2020-11-12
Category : Games & Activities
ISBN : 9781783528509

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Virtual Cities by Konstantinos Dimopoulos Pdf

Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.

How to Architect

Author : Doug Patt
Publisher : MIT Press
Page : 138 pages
File Size : 47,5 Mb
Release : 2012-02-17
Category : Architecture
ISBN : 9780262516990

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How to Architect by Doug Patt Pdf

The basics of the profession and practice of architecture, presented in illustrated A-Z form. The word "architect" is a noun, but Doug Patt uses it as a verb—coining a term and making a point about using parts of speech and parts of buildings in new ways. Changing the function of a word, or a room, can produce surprise and meaning. In How to Architect, Patt—an architect and the creator of a series of wildly popular online videos about architecture—presents the basics of architecture in A-Z form, starting with "A is for Asymmetry" (as seen in Chartres Cathedral and Frank Gehry), detouring through "N is for Narrative," and ending with "Z is for Zeal" (a quality that successful architects tend to have, even in fiction—see The Fountainhead's architect-hero Howard Roark.) How to Architect is a book to guide you on the road to architecture. If you are just starting on that journey or thinking about becoming an architect, it is a place to begin. If you are already an architect and want to remind yourself of what drew you to the profession, it is a book of affirmation. And if you are just curious about what goes into the design and construction of buildings, this book tells you how architects think. Patt introduces each entry with a hand-drawn letter, and accompanies the text with illustrations that illuminate the concept discussed: a fallen Humpty Dumpty illustrates the perils of fragile egos; photographs of an X-Acto knife and other hand tools remind us of architecture's nondigital origins. How to Architect offers encouragement to aspiring architects but also mounts a defense of architecture as a profession—by calling out a defiant verb: architect!

The Electric State

Author : Simon Stålenhag
Publisher : Simon and Schuster
Page : 144 pages
File Size : 51,8 Mb
Release : 2018-09-25
Category : Fiction
ISBN : 9781501181436

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The Electric State by Simon Stålenhag Pdf

NPR Best Books of 2018 A teen girl and her robot embark on a cross-country mission in this illustrated science fiction story, perfect for fans of Ready Player One and Black Mirror. In late 1997, a runaway teenager and her small yellow toy robot travel west through a strange American landscape where the ruins of gigantic battle drones litter the countryside, along with the discarded trash of a high-tech consumerist society addicted to a virtual-reality system. As they approach the edge of the continent, the world outside the car window seems to unravel at an ever faster pace, as if somewhere beyond the horizon, the hollow core of civilization has finally caved in.

Anime's Identity

Author : Stevie Suan
Publisher : U of Minnesota Press
Page : 380 pages
File Size : 48,6 Mb
Release : 2021-11-09
Category : Performing Arts
ISBN : 9781452966069

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Anime's Identity by Stevie Suan Pdf

A formal approach to anime rethinks globalization and transnationality under neoliberalism Anime has become synonymous with Japanese culture, but its global reach raises a perplexing question—what happens when anime is produced outside of Japan? Who actually makes anime, and how can this help us rethink notions of cultural production? In Anime’s Identity, Stevie Suan examines how anime’s recognizable media-form—no matter where it is produced—reflects the problematics of globalization. The result is an incisive look at not only anime but also the tensions of transnationality. Far from valorizing the individualistic “originality” so often touted in national creative industries, anime reveals an alternate type of creativity based in repetition and variation. In exploring this alternative creativity and its accompanying aesthetics, Suan examines anime from fresh angles, including considerations of how anime operates like a brand of media, the intricacies of anime production occurring across national borders, inquiries into the selfhood involved in anime’s character acting, and analyses of various anime works that present differing modes of transnationality. Anime’s Identity deftly merges theories from media studies and performance studies, introducing innovative formal concepts that connect anime to questions of dislocation on a global scale, creating a transformative new lens for analyzing popular media.

Tales From the Loop

Author : Simon Stålenhag
Publisher : Simon and Schuster
Page : 128 pages
File Size : 49,5 Mb
Release : 2020-04-07
Category : Fiction
ISBN : 9781982150709

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Tales From the Loop by Simon Stålenhag Pdf

The basis for the new Amazon Prime Original Series! Perfect for fans of E.T. and Stranger Things—the first narrative artbook from acclaimed author and artist Simon Stålenhag about a fictionalized suburban town in the 1980s inhabited by fantastic machines and strange, imaginative beasts. In 1954, the Swedish government ordered the construction of the world’s largest particle accelerator. The facility was complete in 1969, located deep below the pastoral countryside of Mälaröarna. The local population called this marvel of technology The Loop. These are its strange tales. From the same author who wrote the imaginative artbook The Electric State, this “haunting,” (The Verge) “sophisticated sci-fi” (The Nerdist) follows the bizarre stories from otherworldly creatures and is a page-turner you won’t be able to put down.

TO:KY:OO

Author : Liam Wong
Publisher : National Geographic Books
Page : 0 pages
File Size : 40,6 Mb
Release : 2021-05-04
Category : Photography
ISBN : 9780500545461

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TO:KY:OO by Liam Wong Pdf

Photographer Liam Wong’s debut monograph, a cyberpunk-inspired exploration of nocturnal Tokyo. Featuring evocative and stunning color photographs of contemporary Tokyo, this book brings together the images of an exciting new photographic talent, Liam Wong. Born and raised in Edinburgh, Scotland, Wong studied computer arts in college and, by the time he was twenty-five, was living in Canada and working as a director at one of the world’s leading video game companies. His job took him to Tokyo for the first time, where he discovered the ethereality of floating worlds and the lurid allure of Tokyo’s nocturnal scenes. “I got lost in the beauty of Tokyo at night,” he explains. A testament to the deep art of color composition, this publication brings together a refined body of images that are evocative, timeless, and completely transporting. This volume also features Wong’s creative and technical processes, including identifying the right scene, capturing the essence of a moment, and methods to enhance color values—insights that are invaluable to admirers and photography students alike.

KRAZY!

Author : Bruce Grenville
Publisher : Douglas & McIntyre Limited
Page : 275 pages
File Size : 52,5 Mb
Release : 2008
Category : Design
ISBN : 1553653548

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KRAZY! by Bruce Grenville Pdf

A groundbreaking, international review of comic art, graphic novels, animated cartoons, manga, anime, video games and visual art. The public's appetite for comics, animated cartoons, anime, manga, graphic novels and computer/video games is at an all-time high. Visual pop culture in all its forms now dominates the globe. KRAZY! is a celebration of the growing significance of this delirious visual culture. Organized into seven sections, one for each art form, the book highlights the greatest works of each genre, as chosen by seven great practitioners. The energy and intensity of the images leaps off every page, enhanced by behind-the-scenes commentary by such heavyweights as Art Spiegelman, Will Wright and Canadian comic book author and illustrator, Seth. Other contributors include Tim Johnson,! director of Antz and Over the Hedge, Kiyoshi Kusumi, a global authority on manga, and Toshiya Ueno, a highly regarded media theorist and critic. Published to accompany a landmark exhibition at the Vancouver Art Gallery, KRAZY!! is a dizzying introduction to the art forms that will dominate the new century. This book was published in partnership with the Vancouver Art Gallery.

AKIRA: Art of Wall

Author : Katsuhiro Otomo
Publisher : National Geographic Books
Page : 0 pages
File Size : 42,7 Mb
Release : 2022-10-04
Category : Comics & Graphic Novels
ISBN : 9781646514564

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AKIRA: Art of Wall by Katsuhiro Otomo Pdf

AD 2019: The year the world caught up to AKIRA. Two years before this milestone, author Katsuhiro Otomo worked with artist Kosuke Kawamura to enrobe a Tokyo city block in a collage of gripping moments from the manga that revolutionized an art form. Then, over the next two years, he did it twice more. The result: three electifying compilations of Otomo's art, meandering across the city. And now you can take them home. From 2017-2019, the throngs passing through Tokyo's emblematic Shibuya neighborhood were lucky enough to witness a massive art project. The PARCO department store was closed for renovation, and Katsuhiro Otomo and collage artist Kosuke Kawamura seized on the opportunity to stretch Otomo's landmark manga AKIRA across the barriers separating the construction site from the bustling nightlife of Shibuya, Tokyo. When the project was completed, it was 2019: the very year the story of AKIRA began. To commemorate this milestone, a silver foil-coated collector's box presents an exquisite reproduction of Otomo and Kawamura's work, with the specifications overseen and approved by Otomo-sensei personally. Nearly 75 feet (22.7 meters) of illustrations, speech balloons, and text selected from AKIRA's six volumes stretch across three accordion-bound volumes. A fourth volume includes an exclusive interview with Otomo and Kawamura, as well as photographs of the original exhibition by award-winning photographer TAKAMURADAISUKE. Rounding out the box is a dramatic, 16.5x23.4-inch poster. In this form, Kawamura's recontextualization of Otomo's manga is reminiscent of traditional Japanese emaki (picture scrolls), the narrative scrolls that some scholars see as manga's most ancient ancestors. Don't miss this change to own a singular artifact in the history of anime and manga. Contains Scroll 1: Oct. 25, 2017-May 15, 2018. 29.3 feet (8.94 meters). Scroll 2: May 16, 2018-Feb. 27, 2019. 22.6 feet (6.88 meters). Scroll 3: Feb. 28, 2019-Aug. 8, 2019. 22.6 feet (6.88 meters). 430 x 607 mm poster 52-page hardcover catalog book including new interviews with Katsuhiro Otomo and Kosuke Kawamura and photographs by TAKAMURADAISUKE Rigid, silver cold foil-wrapped box

Mangasia

Author : Paul Gravett
Publisher : National Geographic Books
Page : 0 pages
File Size : 51,6 Mb
Release : 2017-11-07
Category : Comics & Graphic Novels
ISBN : 9780500292433

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Mangasia by Paul Gravett Pdf

A comprehensive visual survey of comic-art styles and themes throughout Japan and Asia An exhaustive and visually engaging account, Mangasia charts the evolution of manga from its roots in late nineteenth-century Japan through the many and varied forms of comics, cartoons, and animation created throughout Asia for more than one hundred years. World authority on comic art Paul Gravett details the evolving meanings of the myths and legends told and retold by manga artists of every decade and reveals the development and cross pollination of ideas between manga artists throughout Asia. He explores the explosion of creativity in manga after the Second World War and highlights how creators have responded to political events since 1950 in the form of propaganda, criticism, and commentary in manga magazines, comics, and books. With maps, timelines, and reproductions from Japan, China, Taiwan, North Korea, South Korea, Thailand, Malaysia, Indonesia, Cambodia, the Philippines, Vietnam, India, and Bangladesh, this book is the first to explain the significance of key themes, the meanings of embodied myths, and the connections between various manga traditions.