App Of The Living Dead Gamer Squad 3

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App of the Living Dead (Gamer Squad 3)

Author : Kim Harrington
Publisher : Union Square & Co.
Page : 119 pages
File Size : 42,8 Mb
Release : 2017-10-17
Category : Juvenile Fiction
ISBN : 9781454926184

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App of the Living Dead (Gamer Squad 3) by Kim Harrington Pdf

Pokémon Go meets The Goonies in this exciting new adventure series! Monsters. Aliens. What’s next? Use your BRAINS and figure it out! In their third exciting adventure, Bex and Charlie battle the living dead—ZOMBIES. After all they’ve gone through, Bex and Charlie have no intention of playing the new zombie game that Veratrum Games Corp just released. But everyone else in town is hooked, and when a flu sweeps the school, turning teachers and students into the undead, it turns out that only non-players are immune. Now, Charlie and Bex have to find a way to save their friends and neighbors—and stop the company from unleashing more of their deadly games.

App of the Living Dead

Author : Kim Harrington
Publisher : Unknown
Page : 208 pages
File Size : 53,7 Mb
Release : 2017-10-03
Category : Electronic
ISBN : 1536424153

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App of the Living Dead by Kim Harrington Pdf

After all they've gone through, Bex and Charlie have no intention of playing the new zombie game that Veratrum Games Corp just released. But everyone else in town is hooked, and when a flu sweeps the school, turning teachers and students into the und

Close Encounters of the Nerd Kind (Gamer Squad 2)

Author : Kim Harrington
Publisher : Union Square & Co.
Page : 143 pages
File Size : 50,6 Mb
Release : 2017-08-01
Category : Juvenile Fiction
ISBN : 9781454926177

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Close Encounters of the Nerd Kind (Gamer Squad 2) by Kim Harrington Pdf

Pokémon Go meets The Goonies in this exciting new adventure series! First they took on monsters. Now they have to face ALIENS. Come join Bex and Charlie on their second thrilling adventure in the GAMER SQUAD series! After their scary adventure, Bex and Charlie have sworn never to play Monsters Unleashed again. Then Veratrum Games Corp releases a new augmented reality game featuring aliens instead of monsters, and the best friends just can’t resist. After all, everyone loves it, even their science teacher, because it includes real star charts. But when they go to an observatory on a class trip, and open the game near a radio telescope, they get more than they bargained for: REAL aliens. One is sweet and kind; the other . . . not so much. Can Bex and Charlie capture the bad ET before it destroys their town?

Attack of the Not-So-Virtual Monsters

Author : Kim Harrington
Publisher : Unknown
Page : 192 pages
File Size : 52,6 Mb
Release : 2017-08
Category : Electronic
ISBN : 1536418927

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Attack of the Not-So-Virtual Monsters by Kim Harrington Pdf

Bex and Charlie love playing the popular mobile game Monsters Unleashed. They even check out an antique map in the attic in hopes of discovering forgotten places where the rarest monsters might hide. But there's a strange machine up there too. When C

Living Dead in Dallas

Author : Charlaine Harris
Publisher : Penguin
Page : 306 pages
File Size : 47,8 Mb
Release : 2002-03-26
Category : Fiction
ISBN : 9781101134047

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Living Dead in Dallas by Charlaine Harris Pdf

The second novel in #1 New York Times bestselling author Charlaine Harris’s “addictively entertaining” (Locus) Sookie Stackhouse series—the inspiration for the HBO® original series True Blood. Even though Sookie has her own vampire to look out for her—her red-hot, cold-blooded boyfriend, Bill Compton—she has to admit that the bloodsuckers did save her life. So when one of the local Undead asks the cocktail waitress for a favor, she feels like she owes them. Soon, Sookie’s in Dallas using her telepathic skills to search for a missing vampire. She’s supposed to interview certain humans involved. There’s just one condition: The vampires must promise to behave—and let the humans go unharmed. Easier said than done. All it takes is one delicious blonde and one small mistake for things to turn deadly...

The Living Dead

Author : George A. Romero,Daniel Kraus
Publisher : Tor Books
Page : 588 pages
File Size : 52,8 Mb
Release : 2020-08-04
Category : Fiction
ISBN : 9781250305282

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The Living Dead by George A. Romero,Daniel Kraus Pdf

“A horror landmark and a work of gory genius.”—Joe Hill, New York Times bestselling author of The Fireman New York Times bestselling author Daniel Kraus completes George A. Romero's brand-new masterpiece of zombie horror, the massive novel left unfinished at Romero's death! George A. Romero invented the modern zombie with Night of the Living Dead, creating a monster that has become a key part of pop culture. Romero often felt hemmed in by the constraints of film-making. To tell the story of the rise of the zombies and the fall of humanity the way it should be told, Romero turned to fiction. Unfortunately, when he died, the story was incomplete. Enter Daniel Kraus, co-author, with Guillermo del Toro, of the New York Times bestseller The Shape of Water (based on the Academy Award-winning movie) and Trollhunters (which became an Emmy Award-winning series), and author of The Death and Life of Zebulon Finch (an Entertainment Weekly Top 10 Book of the Year). A lifelong Romero fan, Kraus was honored to be asked, by Romero's widow, to complete The Living Dead. Set in the present day, The Living Dead is an entirely new tale, the story of the zombie plague as George A. Romero wanted to tell it. It begins with one body. A pair of medical examiners find themselves battling a dead man who won’t stay dead. It spreads quickly. In a Midwestern trailer park, a Black teenage girl and a Muslim immigrant battle newly-risen friends and family. On a US aircraft carrier, living sailors hide from dead ones while a fanatic makes a new religion out of death. At a cable news station, a surviving anchor keeps broadcasting while his undead colleagues try to devour him. In DC, an autistic federal employee charts the outbreak, preserving data for a future that may never come. Everywhere, people are targeted by both the living and the dead. We think we know how this story ends. We. Are. Wrong. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Last Lecture

Author : Perfection Learning Corporation
Publisher : Turtleback
Page : 128 pages
File Size : 46,8 Mb
Release : 2019
Category : Electronic
ISBN : 1663608199

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Last Lecture by Perfection Learning Corporation Pdf

The American Film Institute Catalog of Motion Pictures Produced in the United States: Feature Films

Author : American Film Institute
Publisher : Univ of California Press
Page : 1198 pages
File Size : 48,8 Mb
Release : 1993
Category : Motion pictures
ISBN : 0520079086

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The American Film Institute Catalog of Motion Pictures Produced in the United States: Feature Films by American Film Institute Pdf

"The entire field of film historians awaits the AFI volumes with eagerness."--Eileen Bowser, Museum of Modern Art Film Department Comments on previous volumes: "The source of last resort for finding socially valuable . . . films that received such scant attention that they seem 'lost' until discovered in the AFI Catalog."--Thomas Cripps "Endlessly absorbing as an excursion into cultural history and national memory."--Arthur Schlesinger, Jr.

The Walking Dead #95

Author : Robert Kirkman
Publisher : Image Comics
Page : 32 pages
File Size : 52,6 Mb
Release : 2012-03-28
Category : Comics & Graphic Novels
ISBN : PKEY:JAN120608

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The Walking Dead #95 by Robert Kirkman Pdf

'A LARGER WORLD' CONTINUES. Rick and his group are welcomed into a new community, lead by a new charismatic leader. Rick has experienced this before. Is this the beginning of a new era of peace for Rick and the others... or is this man every bit as dangerous as The Governor?

Revenge of the Red Club

Author : Kim Harrington
Publisher : Aladdin
Page : 256 pages
File Size : 52,8 Mb
Release : 2020-10-20
Category : Juvenile Fiction
ISBN : 9781534435735

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Revenge of the Red Club by Kim Harrington Pdf

“Will educate and inspire budding feminists…A real and necessary read, period!” —Kirkus Reviews “Empowering.” —Booklist “A middle school feminist manifesto that fans of girl-led ensembles like Ann M. Martin’s The Babysitter’s Club and Ann Brashares’s The Sisterhood of the Traveling Pants will love.” —School Library Journal (starred review) A tween reporter discovers an important and beloved club at school is being shut down—and uses the power of the pen to try and activate some much-needed social change in this period-positive and empowering middle grade novel about the importance of standing up for what you believe in. Riley Dunne loves being a member of the Red Club. It’s more than a group of girls supporting each other through Aunt Flo’s ups and downs; it’s a Hawking Middle School tradition. The club’s secret locker has an emergency stash of supplies, and the girls are always willing to lend an ear, a shoulder, or an old pair of sweatpants. But when the school administration shuts the Red Club down because of complaints, the girls are stunned. Who would do that to them? The girls’ shock quickly turns into anger, and then they decide to get even. But wallpapering the gym with maxi pads and making tampon crafts in art class won’t bring their club back. Only Riley can do that. Using the skills she has cultivated as her school paper’s top investigative reporter (okay, only investigative reporter), she digs for the truth about who shut the club down and why. All the while dealing with friendship drama, a new and ridiculous dress code, and a support group that is now more focused on fighting with each other than fighting back. Can she save the Red Club before this rebellion turns into a full-scale war?

Video Game of the Year

Author : Jordan Minor
Publisher : Abrams
Page : 615 pages
File Size : 52,5 Mb
Release : 2023-07-11
Category : Games & Activities
ISBN : 9781647006808

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Video Game of the Year by Jordan Minor Pdf

Breaking down the 40-year history of the world’s most popular art form, one video game at a time Pong. The Legend of Zelda.Final Fantasy VII. Rock Band.Fortnite. Animal Crossing: New Horizons. For each of the 40 years of video game history, there is a defining game, a game that captured the zeitgeist and left a legacy for all games that followed. Through a series of entertaining, informative, and opinionated critical essays, author and tech journalist Jordan Minor investigates, in chronological order, the innovative, genre-bending, and earth-shattering games from 1977 through 2022. Minor explores development stories, critical reception, and legacy, and also looks at how gaming intersects with and eventually influences society at large while reveling in how uniquely and delightfully bizarre even the most famous games tend to be. From portly plumbers to armor-clad space marines and the speedy rodents in between, Video Game of the Year paints individual portraits that, as a whole, give readers a stronger appreciation for the vibrant variety and long-lasting impact of this fresh, exciting, and massively popular art form. Illustrated throughout with retro-inspired imagery and featuring contributions from dozens of leading industry voices, including New York Times bestselling author Jason Schreier (Blood, Sweat, and Pixels; Kotaku), Max Scoville (IGN), Rebekah Valentine (IGN), Blessing Adeoye Jr. (Kinda Funny), and Devindra Hardawar (Engadget), this year-by-year anthology is a loving reflection on the world’s most popular art form. Featured Games: 1977 - Pong; 1978 - Space Invaders; 1979 - Speed Freak; 1980 - Pac-Man; 1981 - Donkey Kong; 1982 - Pitfall!; 1983 - Dragon’s Lair; 1984 - Tetris; 1985 - Super Mario Bros.; 1986 - Dragon Quest; 1987 - The Legend of Zelda; 1988 - Mega Man 2; 1989 - SimCity; 1990 - The Secret of Monkey Island; 1991 - Sonic the Hedgehog; 1992 - Wolfenstein 3D; 1993 - NBA Jam; 1994 - Super Street Fighter II Turbo; 1995 - Donkey Kong Country 2; 1996 - Super Mario 64; 1997 - Final Fantasy VII; 1998 - Metal Gear Solid; 1999 - System Shock 2; 2000 Counter-Strike; 2001 - Halo: Combat Evolved; 2002 - Grand Theft Auto: Vice City; 2003 - The Legend of Zelda: The Wind Waker; 2004 - World of Warcraft; 2005 - Resident Evil 4; 2006 - Wii Sports; 2007 - Rock Band; 2008 - Spore; 2009 - Uncharted 2; 2010 - Super Meat Boy; 2011 - Minecraft; 2012 - Telltale’s The Walking Dead; 2013 - Depression Quest; 2014 - Destiny; 2015 - The Witcher 3; 2016 - Pokémon Go; 2017 - Fortnite; 2018 - Super Smash Bros. Ultimate; 2019 - Sekiro: Shadows Die Twice; 2020 - Animal Crossing: New Horizons; 2022 - The Stanley Parable: Ultra Deluxe

Video Games and Creativity

Author : Anonim
Publisher : Academic Press
Page : 330 pages
File Size : 49,6 Mb
Release : 2015-08-03
Category : Psychology
ISBN : 9780128017050

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Video Games and Creativity by Anonim Pdf

Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity? Is there a place for video games in the classroom? What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. Summarizes research relating to creativity and video games Incorporates creativity research on both game design and game play Discusses physical design, game mechanics, coding, and more Investigates how video games may encourage creative problem solving Highlights applications of video games for educational purposes

Video Games and Spatiality in American Studies

Author : Dietmar Meinel
Publisher : Walter de Gruyter GmbH & Co KG
Page : 301 pages
File Size : 51,6 Mb
Release : 2022-02-21
Category : History
ISBN : 9783110675184

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Video Games and Spatiality in American Studies by Dietmar Meinel Pdf

While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to their study but with a thematic focus on a particularly important subject matter in American Studies: spatiality. The volume explores the production, representation, and experience of places in video games from the perspective of American Studies. Contributions critically interrogate the use of spatial myths ("wilderness," "frontier," or "city upon a hill"), explore games as digital borderlands and contact zones, and offer novel approaches to geographical literacy. Eventually, Playing the Field II brings the rich theoretical repertoire of the study of space in American Studies into conversation with questions about the production, representation, and experience of space in video games.

Ready Player One

Author : Ernest Cline
Publisher : Ballantine Books
Page : 386 pages
File Size : 52,8 Mb
Release : 2011-08-16
Category : Fiction
ISBN : 9780307887450

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Ready Player One by Ernest Cline Pdf

#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9

Dead City

Author : James Ponti
Publisher : Simon and Schuster
Page : 279 pages
File Size : 43,6 Mb
Release : 2012-10-02
Category : Fiction
ISBN : 9781442441293

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Dead City by James Ponti Pdf

Seventh-grader Molly has always been an outsider, even at New York City's elite Metropolitan Institute of Science and Technology, but that changes when she is recruited to join the Omegas, a secret group that polices and protects zombies.