Art And Technology

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Art and Technology

Author : Suzannah F. Doeringer,David Gordon Mitten,Arthur Richard Steinberg
Publisher : MIT Press (MA)
Page : 316 pages
File Size : 54,7 Mb
Release : 1970
Category : Art
ISBN : UOM:39015020390137

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Art and Technology by Suzannah F. Doeringer,David Gordon Mitten,Arthur Richard Steinberg Pdf

If we are to believe the ancient writers, bronze was by far the most important medium of sculpture in classical antiquity. Bronzes covered a wide range of periods and cultures, depicting the hieratic and the comic, myths and scenes from daily life. This book contains the record of a symposium held in connection with the first international exhibition of Greek, Etruscan, and Roman bronze sculpture held at the Fogg Art Museum in 1967. The project was a joint endeavor of neighboring institutions Harvard and M.I.T. to meld the "two worlds" of art historian and technologist to such an extent that each might come to understand the basic methodologies of the other. The book is organized so that the more technical chapters precede those with an art-historical bent. Summaries of symposium discussions and introductions to each section have been carefully prepared by the editors in an attempt to interrelate the papers and to raise some broader questions for future study. Art is in intimate and continual contact with technology, writes Cyril Stanley Smith; technical examination of a work of art brings the viewer into contact with the object's background and into the shaping processes used by the artist. Arthur Steinberg points out that it is equally important to view a particular technology in its cultural context, to determine ancient industrial practices and the relation of the technology to ancient societies. The chapters in Part 1 discuss and summarize some of the most compelling problems encountered in the effort of scientists, art historians, and archaeologists to comprehend the technological context in which ancient bronzes—implements, vessels, armor, and large and small statues—were produced. Specific areas of investigation are bronze joining, chemical analysis of Greek and Roman statuary bronzes, the corrosion products of bronzes (patinas), the mechanics of corrosion, and the conservation of art objects. In a more general sense, these chapters illustrate the trend of cooperation of archaeologists with chemists, geologists, physicists, metallurgists, mineralogists, and conservators to analyze and interpret their finds. Chapters in Part 2 are concerned with Oriental and Orientalizing bronzes. Contributors raise questions as to the transmission or diffusion of subjects, motifs, and techniques from one culture to another; how these elements were passed on, by whom, and why. Part 3 considers votive and decorative Roman and Etruscan bronzes, raising some complicated aesthetic and technological questions as to why these bronzes have been judged "second rate" adaptations of Greek prototypes. Chapters in this section reassess the bronzes in terms of their function, the market, and the workshop, suggesting that these pieces fulfilled certain specific requirements of the culture that produced them. The book's last section contains reflections on the decline, survival, and revival of ancient bronzes; why they are collected and how they may be authenticated.

Art and Technology

Author : Sheyda Ardalan,Cheryl Adler Iozzo
Publisher : Teachers College Press
Page : 121 pages
File Size : 47,9 Mb
Release : 2021
Category : Education
ISBN : 9780807779675

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Art and Technology by Sheyda Ardalan,Cheryl Adler Iozzo Pdf

Learn how to use digital technologies to provide a rich new entry-point for art students to make meaning, express their thoughts, and visualize their ideas. Through the lens of artistic development, this book offers a rich scope and sequence of over 50 technology-based art lessons. Each lesson plan includes the art activity, learning level, lesson objective, developmental rationale, list of materials, and suggested questions to motivate and engage students. The authors’ pedagogical approach begins with inquiry-based exploratory activities followed by more in-depth digital art lessons that relate to students’ interests and experiences. With knowledge of how technology can be used in educationally sound ways, educators are better equipped to advocate for the technological resources they need. By incorporating technology into the art classroom—as a stand-alone art medium or in conjunction with traditional studio materials—teachers and students remain on top of 21st-century learning with increased opportunities for innovation. Book Features: Guidance for technology use in the K–12 art curriculum, including specifics for adopting sequential strategies in each grade.Cost-effective strategies that place teachers and students in a position to explore and learn from one another.Developmental theories to help art teachers and curriculum designers successfully incorporate new media.Engaging digital art lessons that acknowledge the role technologies play in the lives of today’s young people.Novel approaches to art education, such as distance learning, animation, 3D printing, and virtual reality.

Intersecting Art and Technology in Practice

Author : Camille C Baker,Kate Sicchio
Publisher : Taylor & Francis
Page : 222 pages
File Size : 53,7 Mb
Release : 2016-12-19
Category : Performing Arts
ISBN : 9781317390152

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Intersecting Art and Technology in Practice by Camille C Baker,Kate Sicchio Pdf

This book focuses on the artistic process, creativity and collaboration, and personal approaches to creation and ideation, in making digital and electronic technology-based art. Less interested in the outcome itself – the artefact, artwork or performance – contributors instead highlight the emotional, intellectual, intuitive, instinctive and step-by-step creation dimensions. They aim to shine a light on digital and electronic art practice, involving coding, electronic gadgetry and technology mixed with other forms of more established media, to uncover the practice-as-research processes required, as well as the collaborative aspects of art and technology practice.

Routledge Handbook of Art, Science, and Technology Studies

Author : Hannah Star Rogers,Megan K Halpern,Dehlia Hannah,Kathryn de Ridder-Vignone
Publisher : Routledge
Page : 952 pages
File Size : 51,8 Mb
Release : 2021-12-22
Category : Social Science
ISBN : 9780429792830

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Routledge Handbook of Art, Science, and Technology Studies by Hannah Star Rogers,Megan K Halpern,Dehlia Hannah,Kathryn de Ridder-Vignone Pdf

Art and science work is experiencing a dramatic rise coincident with burgeoning Science and Technology Studies (STS) interest in this area. Science has played the role of muse for the arts, inspiring imaginative reconfigurations of scientific themes and exploring their cultural resonance. Conversely, the arts are often deployed in the service of science communication, illustration, and popularization. STS scholars have sought to resist the instrumentalization of the arts by the sciences, emphasizing studies of theories and practices across disciplines and the distinctive and complementary contributions of each. The manifestation of this commonality of creative and epistemic practices is the emergence of Art, Science, and Technology Studies (ASTS) as the interdisciplinary exploration of art–science. This handbook defines the modes, practices, crucial literature, and research interests of this emerging field. It explores the questions, methodologies, and theoretical implications of scholarship and practice that arise at the intersection of art and STS. Further, ASTS demonstrates how the arts are intervening in STS. Drawing on methods and concepts derived from STS and allied fields including visual studies, performance studies, design studies, science communication, and aesthetics and the knowledge of practicing artists and curators, ASTS is predicated on the capacity to see both art and science as constructions of human knowledge- making. Accordingly, it posits a new analytical vernacular, enabling new ways of seeing, understanding, and thinking critically about the world. This handbook provides scholars and practitioners already familiar with the themes and tensions of art–science with a means of connecting across disciplines. It proposes organizing principles for thinking about art–science across the sciences, social sciences, humanities, and arts. Encounters with art and science become meaningful in relation to practices and materials manifest as perceptual habits, background knowledge, and cultural norms. As the chapters in this handbook demonstrate, a variety of STS tools can be brought to bear on art–science so that systematic research can be conducted on this unique set of knowledge-making practices.

Immersed in Technology

Author : Banff Centre for the Arts
Publisher : MIT Press
Page : 400 pages
File Size : 50,9 Mb
Release : 1996
Category : Art
ISBN : 0262133148

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Immersed in Technology by Banff Centre for the Arts Pdf

Produced as part of the Art and Virtual Environment Project conducted at the Banff Centre for the Arts in Banff, Canada from 1991 to 1994.

Explorations in Art and Technology

Author : Linda Candy,Ernest Edmonds,Fabrizio Poltronieri
Publisher : Springer
Page : 390 pages
File Size : 41,5 Mb
Release : 2018-10-04
Category : Computers
ISBN : 9781447173670

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Explorations in Art and Technology by Linda Candy,Ernest Edmonds,Fabrizio Poltronieri Pdf

Explorations in Art and Technology presents the explorations in Art and Technology of the Creativity & Cognition Research Studios. The Studios were created to bring together the visions and expertise of people working at the boundaries of art and digital media. The book explores the nature of intersection and correspondence across these disciplinary boundaries, practices and conceptual frameworks through artists' illustrated contributions and studies of work in progress. These experiences are placed within the context of recent digital art history and the innovations of early pioneers.

Art, Design and Technology: Collaboration and Implementation

Author : Rae Earnshaw
Publisher : Springer
Page : 87 pages
File Size : 41,8 Mb
Release : 2017-05-30
Category : Computers
ISBN : 9783319581217

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Art, Design and Technology: Collaboration and Implementation by Rae Earnshaw Pdf

This book examines how digital technology is being used to assist the artists and designers. The computer is able to store data and reproduce designs, thus facilitating the speed-up of the iterative process towards a final design which meets the objectives of the designer and the requirements of the user. Collaborative design enables the sharing of information across digital networks to produce designed objects in virtual spaces. Augmented and virtual reality techniques can be used to preview designs before they are finalized and implemented. Art and design have shaped the values, social structures, communications, and the culture of communities and civilisations. The direct involvement of artists and designers with their creative works has left a legacy enabling subsequent generations to understand more about their skills, their motivations, and their relationship to the wider world, and to see it from a variety of perspectives. This in turn causes the viewers of their works to reflect upon their meaning for today and the lasting value and implications of what has been created. Art installations are harnessing modern technology to process information and to display it. Such environments have also proved useful in engaging users and visitors with real-time images and interactive art.

Art and Technology of Entertainment Computing and Communication

Author : Adrian David Cheok
Publisher : Springer Science & Business Media
Page : 299 pages
File Size : 46,5 Mb
Release : 2010-08-03
Category : Computers
ISBN : 9781849961370

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Art and Technology of Entertainment Computing and Communication by Adrian David Cheok Pdf

Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It’s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable. Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory.

Art & Technology in the Nineteenth and Twentieth Centuries

Author : Pierre Francastel
Publisher : Unknown
Page : 342 pages
File Size : 52,8 Mb
Release : 2000
Category : Architecture
ISBN : UOM:39015049712568

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Art & Technology in the Nineteenth and Twentieth Centuries by Pierre Francastel Pdf

But as art history itself is being reshaped by the culture of technology, his nuanced meditations from the 1950s on the intricate intersection of technology and art gain heightened value. The concrete objects that Francastel examines are for the most part from the architecture and design of the late nineteenth to mid-twentieth century. Through them he engages his central problem: the abrupt historical collision between traditional symbol-making activities of human society and the appearance in the nineteenth century of unprecedented technological and industrial capabilities and forms.

Tactics of Interfacing

Author : Ksenia Fedorova
Publisher : MIT Press
Page : 332 pages
File Size : 49,5 Mb
Release : 2020-08-11
Category : Art
ISBN : 9780262044158

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Tactics of Interfacing by Ksenia Fedorova Pdf

How digital technologies affect the way we conceive of the self and its relation to the world, considered through the lens of media art practices. In Tactics of Interfacing, Ksenia Fedorova explores how digital technologies affect the way we conceive of the self and its relation to the world. With the advent of ubiquitous computing, the self becomes an object of technological application, increasingly defined by data received from tracking technologies. Subtly, these technologies encourage versions of ourselves that are easier to interpret computationally. Fedorova views these shifts in self-perception through the lens of contemporary media art practices, examining a range of artistic tactics that enable embodied and intimate experiences of machinic operations on our lives. At the center of Fedorova's analysis are the mechanisms that structure the relations between the self and the world at the level of the interface; she considers “interfacing” a process in which interrelation happens and different agencies play off against each other. She discusses such topics as interfaciality and the face as a medium; self-image and the boundaries of the self, understood through technological mediation of an embodied experience; the relation between the self and the other, reshaped by algorithmic technologies; and the augmentation and alteration of spatial perception. The artworks Fedorova discusses present scenarios of interfacing that range from responsive environments to artificial intelligence conversational agents. She shows that art and aesthetic experience offer fruitful ways to reflect on the effects of contemporary technological culture, enabling encounters that shift our perspectives on the boundaries of the self and challenge the very capacity to feel human.

The Work of Art in a Digital Age: Art, Technology and Globalisation

Author : Melissa Langdon
Publisher : Springer
Page : 171 pages
File Size : 46,6 Mb
Release : 2014-08-20
Category : Computers
ISBN : 9781493912704

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The Work of Art in a Digital Age: Art, Technology and Globalisation by Melissa Langdon Pdf

This book explores digital artists’ articulations of globalization. Digital artworks from around the world are examined in terms of how they both express and simulate globalization’s impacts through immersive, participatory and interactive technologies. The author highlights some of the problems with macro and categorical approaches to the study of globalization and presents new ways of seeing the phenomenon as a series of processes and flows that are individually experienced and expressed. Instead of providing a macro analysis of large-scale political and economic processes, the book offers imaginative new ways of knowing and understanding globalization as a series of micro affects. Digital art is explored in terms of how it re-centers articulations of globalization around individual experiences and offers new ways of accessing a complex topic often expressed in general and intangible terms. The Work of Art in a Digital Age: Art, Technology and Globalization is analytic and accessible, with material that is of interest to a range of researchers from different disciplines. Students studying digital art, film, globalization, cultural studies or digital media trends will also find the content fascinating.

Color for Science, Art and Technology

Author : Kurt Nassau
Publisher : Elsevier
Page : 511 pages
File Size : 41,9 Mb
Release : 1997-12-18
Category : Computers
ISBN : 9780080529370

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Color for Science, Art and Technology by Kurt Nassau Pdf

The aim of this book is to assemble a series of chapters, written by experts in their fields, covering the basics of color - and then some more. In this way, readers are supplied with almost anything they want to know about color outside their own area of expertise. Thus, the color measurement expert, as well as the general reader, can find here information on the perception, causes, and uses of color. For the artist there are details on the causes, measurement, perception, and reproduction of color. Within each chapter, authors were requested to indicate directions of future efforts, where applicable. One might reasonably expect that all would have been learned about color in the more than three hundred years since Newton established the fundamentals of color science. This is not true because: • the measurement of color still has unresolved complexities (Chapter 2) • many of the fine details of color vision remain unknown (Chapter 3) • every few decades a new movement in art discovers original ways to use new pigments, and dyes continue to be discovered (Chapter 5) • the philosophical approach to color has not yet crystallized (Chapter 7) • new pigments and dyes continue to be discovered (Chapters 10 and 11) • the study of the biological and therapeutic effects of color is still in its infancy (Chapter 2). Color continues to develop towards maturity and the editor believes that there is much common ground between the sciences and the arts and that color is a major connecting bridge.

Science, Technology, and Art in International Relations

Author : J.P. Singh,Madeline Carr,Renée Marlin-Bennett
Publisher : Routledge
Page : 214 pages
File Size : 46,5 Mb
Release : 2019-03-01
Category : Political Science
ISBN : 9781317210757

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Science, Technology, and Art in International Relations by J.P. Singh,Madeline Carr,Renée Marlin-Bennett Pdf

This volume brings together 19 original chapters, plus four substantive introductions, which collectively provide a unique examination of the issues of science, technology, and art in international relations. The overarching theme of the book links global politics with human interventions in the world: We cannot disconnect how humans act on the world through science, technology, and artistic endeavors from the engagements and practices that together constitute IR. There is science, technology, and even artistry in the conduct of war—and in the conduct of peace as well. Scholars and students of international relations are beginning to explore these connections, and the authors of the chapters in this volume from around the world are at the forefront.

Enhancing the Art & Science of Teaching With Technology

Author : Sonny Magana,Robert J. Marzano
Publisher : Solution Tree Press
Page : 200 pages
File Size : 45,7 Mb
Release : 2011-07-01
Category : Education
ISBN : 9780985890254

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Enhancing the Art & Science of Teaching With Technology by Sonny Magana,Robert J. Marzano Pdf

Successfully leverage technology to enhance classroom practices with this practical resource. The authors demonstrate the importance of educational technology, which is quickly becoming an essential component in effective teaching. Included are over 100 organized classroom strategies, vignettes that show each section’s strategies in action, and a glossary of classroom-relevant technology terms. Key research is summarized and translated into classroom recommendations.

3D Technology in Fine Art and Craft

Author : Bridgette Mongeon
Publisher : CRC Press
Page : 571 pages
File Size : 55,5 Mb
Release : 2015-07-30
Category : Computers
ISBN : 9781317549024

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3D Technology in Fine Art and Craft by Bridgette Mongeon Pdf

The possibilities for creation are endless with 3D printing, sculpting, scanning, and milling, and new opportunities are popping up faster than artists can keep up with them. 3D Technology in Fine Art and Craft takes the mystery out of these exciting new processes by demonstrating how to navigate their digital components and showing their real world applications. Artists will learn to incorporate these new technologies into their studio work and see their creations come to life in a physical form never before possible. Featuring a primer on 3D basics for beginners,interviews, tutorials, and artwork from over 80 artists, intellectual property rights information, and a comprehensive companion website, this book is your field guide to exploring the exhilarating new world of 3D. Follow step-by-step photos and tutorials outlining the techniques, methodologies, and finished products of master artists who have employed 3D technology in new and inventive ways Learn how to enlarge, reduce, and repurpose existing artwork and create virtual pieces in physical forms through a variety of mediums Research your options with an accessible list of pros and cons of the various software, 3D printers, scanners, milling machines, and vendors that provide services in 3D technology Listen to podcasts with the artists and learn more tips and tricks through the book's website at www.digitalsculpting.net