Art Of Interactive Design

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Art of Interactive Design

Author : Chris Crawford
Publisher : Unknown
Page : 128 pages
File Size : 49,8 Mb
Release : 2002-12-01
Category : Electronic
ISBN : 0613914775

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Art of Interactive Design by Chris Crawford Pdf

A nontechnical book on the theory of interactivity design, this guide has clear examples and applications that explain what interactivity is, how it works, why it's important and how to design good software.

The Fundamentals of Interactive Design

Author : Michael Salmond,Gavin Ambrose
Publisher : Bloomsbury Publishing
Page : 200 pages
File Size : 41,7 Mb
Release : 2015-01-29
Category : Design
ISBN : 9781472587367

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The Fundamentals of Interactive Design by Michael Salmond,Gavin Ambrose Pdf

This book will help you design media that engages, entertains, communicates and 'sticks' with the audience. Packed with examples of groundbreaking interactive design, this book provides a solid introduction to the principles of interactive communication and detailed case studies from world-leading industry experts. The Fundamentals of Interactive Design takes you step by step through each stage of the creative process – from inspiration to practical application of designing interfaces and interactive experiences. With a visually engaging and exciting layout this book is an invaluable overview of the state of the art and the ongoing evolution of digital design, from where it is now to where it's going in the future.

Interactive Installation

Author : Wang Chen
Publisher : Artpower
Page : 0 pages
File Size : 51,5 Mb
Release : 2020-01-13
Category : Installations (Art)
ISBN : 9881998581

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Interactive Installation by Wang Chen Pdf

Interactive installation art, an important branch of new media art, generates with the development of technology and art. This book includes typical interactive installation projects, and pays more attention to how designers express and convey messages in a variety of ways. Instead of accepting information passively, audience will actively participate in the art. According to different interactive methods, this book is divided into two parts: immersive installation and experimental installation. With 3D rendering images, photographs and video of projects, this book will explain what the unity of art and technology is and how to combine each other together. It is absolutely a high-quality and practical guidebook to interactive installation art design.1. This book includes typical projects from global excellent design agencies, like teamLab, Dem, Random International, which witness the recent development of interactive installation art. With designers' detailed introductions, this book systematically concludes their design philosophy and methods.2. Including a companion DVD helps readers understand the interactivity of installations more clearly. 3. Combing theory and cases, this book analyzes how designers create more human-centered installation art with new materials and technology. --

The Art and Science of Interface and Interaction Design

Author : Christa Sommerer,Laurent Mignonneau
Publisher : Springer Science & Business Media
Page : 200 pages
File Size : 41,5 Mb
Release : 2008-08-19
Category : Mathematics
ISBN : 9783540798699

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The Art and Science of Interface and Interaction Design by Christa Sommerer,Laurent Mignonneau Pdf

Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this field. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.

Interactive Design

Author : Andy Pratt,Jason Nunes
Publisher : Rockport Pub
Page : 226 pages
File Size : 52,9 Mb
Release : 2012-09-01
Category : Computers
ISBN : 9781592537808

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Interactive Design by Andy Pratt,Jason Nunes Pdf

User experience design is one of the fastest-growing specialties in graphic design. Smart companies realize that the most successful products are designed to meet the needs and goals of real people—the users. This means putting the user at the center of the design process. This innovative, comprehensive book examines the user-centered design process from the perspective of a designer. With rich imagery, Interactive Design introduces the different UX players, outlines the user-centered design process from user research to user testing, and explains through various examples how user-centered design has been successfully integrated into the design process of a variety of design studios worldwide.

Basics Interactive Design: User Experience Design

Author : Gavin Allanwood,Peter Beare
Publisher : A&C Black
Page : 184 pages
File Size : 48,7 Mb
Release : 2014-04-24
Category : Design
ISBN : 9782940496136

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Basics Interactive Design: User Experience Design by Gavin Allanwood,Peter Beare Pdf

By putting people at the centre of interactive design, user experience (UX) techniques are now right at the heart of digital media design and development. As a designer, you need to create work that will impact positively on everyone who is exposed to it. Whether it's passive and immutable or interactive and dynamic, the success of your design will depend largely on how well the user experience is constructed.User Experience Design shows how researching and understanding users' expectations and motivations can help you develop effective, targeted designs. The authors explore the use of scenarios, personas and prototyping in idea development, and will help you get the most out of the latest tools and techniques to produce interactive designs that users will love.With practical projects to get you started, and stunning examples from some of today's most innovative studios, this is an essential introduction to modern UXD.

Art of Interactive Design

Author : Chris Crawford
Publisher : Unknown
Page : 128 pages
File Size : 42,6 Mb
Release : 2002-12-01
Category : Electronic
ISBN : 0613914775

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Art of Interactive Design by Chris Crawford Pdf

A nontechnical book on the theory of interactivity design, this guide has clear examples and applications that explain what interactivity is, how it works, why it's important and how to design good software.

Ophelia Pang's Interactive Art Book

Author : Ophelia Pang
Publisher : Rizzoli Publications
Page : 0 pages
File Size : 54,9 Mb
Release : 2017-05-11
Category : Crafts & Hobbies
ISBN : 9781849943826

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Ophelia Pang's Interactive Art Book by Ophelia Pang Pdf

An ingenious interactive art book that uses simple shapes to create stunning creative designs. Ophelia Pang is a Hong Kong-based illustrator who loves to talk with colour and shape. These two key elements are central to all her own work and she has produced this interactive art book to encourage readers to start designing, drawing and colouring using colour and shape as starting points. Ophelia Pang's Interactive Art Book is an art exercise book aimed at creating simple yet striking design work using accessible exercises such as colouring, collage and simple shape drawings. From finding sophisticated colour combinations to mark-making, and paper cut-outs to simple drawings, this book will inspire anyone with a creative mind. Focusing on colour and shape throughout, the book includes exercises on designing with variations in one colour, starting with a square and a Matisse-style exercise of paper cut-outs. Also included is a section of colour strips that can be used as a reference for colour combinations, or pulled out and cut up.

Theory of Fun for Game Design

Author : Raph Koster
Publisher : "O'Reilly Media, Inc."
Page : 259 pages
File Size : 48,7 Mb
Release : 2005
Category : Computers
ISBN : 9781932111972

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Theory of Fun for Game Design by Raph Koster Pdf

Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.

Labyrinths

Author : Domenic Stansberry
Publisher : Course Technology
Page : 264 pages
File Size : 51,9 Mb
Release : 1998
Category : Computers
ISBN : UVA:X006032151

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Labyrinths by Domenic Stansberry Pdf

This book shows students how to write and design effective, interactive multimedia for CDs and Web sites. It discusses scripting and conceptual development. Its writing and charting techniques make it a practical guide for students, professional writers, producers, and others looking to create meaningful content.

Interplay: Interactive Design

Author : Lauren Parker
Publisher : Victoria & Albert Museum
Page : 140 pages
File Size : 40,6 Mb
Release : 2004-11-02
Category : Art
ISBN : UOM:39015059582356

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Interplay: Interactive Design by Lauren Parker Pdf

What constitutes good interactive design and what qualities lie behind the work of the most original designers in this rapidly evolving field? Lauren Parker highlights the latest work of leading practitioners to illustrate what makes web design unusual and interesting. She looks at how designers are playing with the conventions of the format; how the sometimes rocky relationships between art and design and between the individual and the global corporation can bring about innovative outcomes; and how the future of interactive design is being mapped out in the brave new technological world.

Interactive Art and Embodiment

Author : Nathaniel Stern
Publisher : Gylphi Limited
Page : 304 pages
File Size : 42,6 Mb
Release : 2013-08-05
Category : Art
ISBN : 9781780240114

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Interactive Art and Embodiment by Nathaniel Stern Pdf

What is interactive art? Is this a genre? A medium? An art movement? Must a work be physically active to be classified as such, or do we interact when we sense and make sense? Is a switch-throw or link-click enough - I do this, and that happens - or must subjects and objects be confused over time? Is interaction multiple in its engagements (relational), or a one-to-one reaction (programmed)? Are interactive designs somehow more democratic and individualized than others, or is that merely a commercial strategy to sell products and ideas? This book argues that interactive art frames moving-thinking-feeling as embodiment; the body is addressed as it is formed, and in relation. Interactive installations amplify how the body's inscriptions, meanings, and matters unfold out, while the world's sensations, concepts, and matters enfold in. Interactive artwork creates situations that enhance, disrupt, and alter experience and action in ways that call attention to our varied relationships with and as both structure and matter. Nathaniel Stern's inspirational book, Interactive Art and Embodiment, outlines how new media has the ability to intervene in, and challenge, not only the construction of bodies and identities, but also the ongoing and emergent processes of embodiment, as they happen. It includes immersive descriptions of a significant number of interactive artworks and over 40 colour images. The theorists, artists, practitioners and curators discussed in this text include Brian Massumi, Christiane Paul, Sarah Cook, Beryl Graham, Kelli Fuery, Theodore Watson, William Kentridge, Char Davies, Stelarc, Janet Cardiff, Carlo Zanni, Tero Saarinen, Karen Barad, Daniel Rozin, Richard Schechner, Nicole Ridgway, Rebecca Schneider, Annie Sprinkle, Karen Finley, VALIE EXPORT, The Guerrilla Girls, Tegan Bristow, Brian Knep, Anna Munster, Zach Lieberman, Golan Levin, Simon Penny, Camille Utterback, Jean-Luc Nancy, The Millefiore Effect, Nick Crossley, Mathieu Briand, Scott Snibbe, David Rokeby, José Gil, Erin Manning, Rafael Lozano-Hemmer, and Norah Zuniga Shaw Contents Acknowledgments Series Foreword Introduction: Art Philosophy Chapter 1: Digital is as Digital Does Chapter 2: The Implicit Body as Performance Chapter 3: A Critical Framework for Interactive Art Chapter 4: Body-Language Chapter 5: Social-Anatomies Chapter 6: Flesh-Space Chapter 7: Implicating Art Works In Production: Companion Chapter Bibliography Index

Understanding Kids, Play, and Interactive Design

Author : Mark Schlichting,Barbara Chase
Publisher : CRC Press
Page : 388 pages
File Size : 41,9 Mb
Release : 2019-09-12
Category : Computers
ISBN : 9780429667558

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Understanding Kids, Play, and Interactive Design by Mark Schlichting,Barbara Chase Pdf

This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping the information accessible. The author's intent for this book is not to create an academic treatise but to furnish an insightful and practical manual for the next generation of children’s interactive media and game designers. Key Features Provides practical detailing of how children's developmental needs and capabilities translate to specific design elements of a piece of media Serves as an invaluable reference for anyone who is designing interactive games for children (or adults) Detailed discussions of how children learn and how they play Provides lots of examples and design tips on how to design content that will be appealing and effective for various age ranges Accessible approach, based on years of successful creative business experience, covers basics across the gamut from developmental needs and learning theories to formats, colors, and sounds

Pause & Effect

Author : Mark Stephen Meadows
Publisher : Pearson Education
Page : 839 pages
File Size : 53,6 Mb
Release : 2002-09-10
Category : Electronic
ISBN : 9780132798259

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Pause & Effect by Mark Stephen Meadows Pdf

Interactive narrative is the cornerstone for many forms of digital media: web sites, interface design, gaming environments, and even artificial intelligence. In Pause & Effect, Mark Stephen Meadows examines the intersection of storytelling, visual art, and interactivity. He takes the key principles from these areas and applies them to the design, architecture, and development of successful interactive narrative. This provocative book will appeal to designers with its edgy aesthetic and artistic sensibility. Striking graphic and typographic imagery complement unique design features that encourage interactivity through varying levels of information, different navigational possibilities, and even flip-book animations.

Interactive Stories and Video Game Art

Author : Chris Solarski
Publisher : CRC Press
Page : 218 pages
File Size : 52,9 Mb
Release : 2017-01-20
Category : Computers
ISBN : 9781315401201

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Interactive Stories and Video Game Art by Chris Solarski Pdf

The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.