Babylon Js Essentials

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Babylon.js Essentials

Author : Julien Moreau-Mathis
Publisher : Packt Publishing Ltd
Page : 196 pages
File Size : 40,6 Mb
Release : 2016-03-04
Category : Computers
ISBN : 9781785886164

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Babylon.js Essentials by Julien Moreau-Mathis Pdf

Understand, train, and be ready to develop 3D Web applications/video games using the Babylon.js framework, even for beginners About This Book Understand the basics of 3D (along with the theory) before practicing Each mini-project provides previous features, alongside the new feature you are learning, to supply the examples Learn from the best of the best, a developer at Microsoft, France Who This Book Is For Babylon.JS Essentials is intended for developers who want to enter the world of 3D development for the Web, or developers who want to add the Babylon.js framework to their skill set. The notion of Oriented Object Programming would be helpful to understand the architecture of the Babylon.js framework. Also, a familiarity with Web development would be useful, to understand the principles used. What You Will Learn Understand what the TypeScript language is and its benefits (compared to JavaScript) in large projects such as 3D engines Learn the basics of 3D using Babylon.js without too much theory but with an emphasis on practice, for a better understanding of the architecture Know the usage of Material—a fundamental principle of 3D engines in Babylon.js—and then customize the appearance of 3D objects Integrate collisions and physics in gameplay. Understand the notion of impostor for physics simulation Manage, create, and spatialize audio tracks in 3D scenes Go further with the Babylon.js framework to create actions on events Create rendering effects provided by the Babylon.js framework, such as post-processes In Detail Are you familiar with HTML5? Do you want to build exciting games and Web applications? Then explore the exciting world of game and Web development with one of the best frameworks out there: Babylon.JS. Starting from the beginning, the book introduces the required basics for 3D development and the knowledge you need to use the Babylon.js framework. It focuses on the simplicity provided by Babylon.js and uses a combination of theory and practice. All the chapters are provided with example files ready to run; each example file provides the previously learned features of the framework. Finally, developers will be ready to easily understand new features added to the framework in the future. Style and approach The book is a comprehensive guide packed with ready-to-run examples with a mix of theory and practice.

Going the Distance with Babylon.js

Author : Josh Elster,David Catuhe
Publisher : Packt Publishing Ltd
Page : 426 pages
File Size : 48,9 Mb
Release : 2022-09-16
Category : Computers
ISBN : 9781801073721

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Going the Distance with Babylon.js by Josh Elster,David Catuhe Pdf

Learn to effortlessly leverage the power of the GPU in a 3D game or application using Babylon.js v5.0 from start to finish Key FeaturesExplore browser-based, editable, interactive Playground samplesCreate GPU-based resources using the Node Material Editor – no shader code requiredExtended topics in each chapter as well as a dedicated chapter that helps you explore and contribute back to OSS projectsBook Description Babylon.js allows anyone to effortlessly create and render 3D content in a web browser using the power of WebGL and JavaScript. 3D games and apps accessible via the web open numerous opportunities for both entertainment and profit. Developers working with Babylon.js will be able to put their knowledge to work with this guide to building a fully featured 3D game. The book provides a hands-on approach to implementation and associated methodologies that will have you up and running, and productive in no time. Complete with step-by-step explanations of essential concepts, practical examples, and links to fully working self-contained code snippets, you'll start by learning about Babylon.js and the finished Space-Truckers game. You'll also explore the development workflows involved in making the game. Focusing on a wide range of features in Babylon.js, you'll iteratively add pieces of functionality and assets to the application being built. Once you've built out the basic game mechanics, you'll learn how to bring the Space-Truckers environment to life with cut scenes, particle systems, animations, shadows, PBR materials, and more. By the end of this book, you'll have learned how to structure your code, organize your workflow processes, and continuously deploy to a static website/PWA a game limited only by bandwidth and your imagination. What you will learnUse Babylon.js v5.0 to build an extensible open-source 3D game accessible with a web browserDesign and integrate compelling and performant 3D interactive scenes with a web-based applicationWrite WebGL/WebGPU shader code using the Node Material EditorSeparate code concerns to make the best use of the available resourcesUse the Babylon.js Playground to tightly iterate application implementationConvert a web application into a Progressive Web Application (PWA)Create rich, native-ready graphical user interfaces (GUIs) using the GUI EditorWho this book is for This book on 3D programming in JavaScript is for those who have some familiarity with JavaScript programming and/or 3D game engine development and are looking to learn how to incorporate beautiful interactive 3D scenes into their work. Developers familiar with Unity, Unreal Engine, or three.js will also find this book to be a key resource for learning the ins and outs of Babylon.js.

Learning Babylon. Js

Author : Julian Chenard
Publisher : Unknown
Page : 213 pages
File Size : 51,5 Mb
Release : 2017-03-02
Category : Electronic
ISBN : 1520730446

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Learning Babylon. Js by Julian Chenard Pdf

Book description Do you want to start creating games with WebGL? The purpose of this book is to explain the creation of a complete little game. For each chapter, you will first see a small part of theory relatived to a concept of Babylon.js, then you will put it in practice at the end of the chapter.Book fully compatible to babylon.js v2.5 ! Book details 200 color pages with source code, illustrations, examples, and a beautiful cover :) Concepts explained in this book : - Basics of the framework - Game architecture - How to use meshes, cameras and lights - Detailed description of materials - How to use animations with skeletons - Interact with user inputs (gamepad, keyboard and mouse) - Handle interaction and collisions - How to use particles and shaders - Improve your game with physics - And more ! What they say about it David Catuhe, creator of Babylon.js "Julian completely understood the foundation of Babylon.js. He wrote his book with the same goal: Let's keep things simple!" David Rousset, co-creator of Babylon.js"Really loved the workflow of it. Babylon.js has been made with simplicity in mind but still be very powerful. You will perfectly feel this philosophy while reading this book!" Etienne Margraff, co-creator of Vorlon.js, HTML5 Evangelist"It's awesome! For a newcomer, it is hundreds of hours of internet research that are compiled into a single book!"

Simplified JavaScript for Very Important Programmers

Author : Ebenezer Don
Publisher : NewDev Inc
Page : 234 pages
File Size : 52,7 Mb
Release : 2024-06-13
Category : Computers
ISBN : 8210379456XXX

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Simplified JavaScript for Very Important Programmers by Ebenezer Don Pdf

"Simplified JavaScript for Very Important Programmers" is a practical guide for everyone who wants to master the essential parts of JavaScript without wasting time on convoluted explanations or struggling to make sense of ambiguous words. The book is packed with real-world examples and clear, concise language that breaks technical concepts into easy-to-understand chunks. Whether you're a student, an entrepreneur, or simply someone interested in programming, this book will guide you through every aspect of JavaScript you need to become a proficient programmer. The book covers all the fundamentals of JavaScript, including variables, data types, operators, control structures, functions, objects, and arrays. You'll also learn advanced topics like asynchronous programming, browser storage, and DOM manipulation. By following the step-by-step examples and exercises in this book, you'll gain a solid understanding of JavaScript and build practical skills that you can apply to your projects. If you're looking for a practical and enjoyable way to learn JavaScript, this is the perfect book for you.

Three.Js Essentials

Author : Jos Dirksen
Publisher : Packt Pub Limited
Page : 198 pages
File Size : 53,6 Mb
Release : 2014-07-10
Category : Computers
ISBN : 1783980869

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Three.Js Essentials by Jos Dirksen Pdf

This book is an easy-to-follow guide that shows the essential parts of Three.js through a set of extensive examples. Through the explanation of these examples, you'll learn everything you need to know about Three.js. If you already know JavaScript and want to quickly learn the essentials of Three.js, this book is for you. No prior knowledge of Three.js, WebGL, 3D modelling, or Maths is required.

Eloquent JavaScript, 3rd Edition

Author : Marijn Haverbeke
Publisher : No Starch Press
Page : 472 pages
File Size : 52,5 Mb
Release : 2018-12-04
Category : Computers
ISBN : 9781593279516

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Eloquent JavaScript, 3rd Edition by Marijn Haverbeke Pdf

Completely revised and updated, this best-selling introduction to programming in JavaScript focuses on writing real applications. JavaScript lies at the heart of almost every modern web application, from social apps like Twitter to browser-based game frameworks like Phaser and Babylon. Though simple for beginners to pick up and play with, JavaScript is a flexible, complex language that you can use to build full-scale applications. This much anticipated and thoroughly revised third edition of Eloquent JavaScript dives deep into the JavaScript language to show you how to write beautiful, effective code. It has been updated to reflect the current state of Java¬Script and web browsers and includes brand-new material on features like class notation, arrow functions, iterators, async functions, template strings, and block scope. A host of new exercises have also been added to test your skills and keep you on track. As with previous editions, Haverbeke continues to teach through extensive examples and immerses you in code from the start, while exercises and full-chapter projects give you hands-on experience with writing your own programs. You start by learning the basic structure of the JavaScript language as well as control structures, functions, and data structures to help you write basic programs. Then you'll learn about error handling and bug fixing, modularity, and asynchronous programming before moving on to web browsers and how JavaScript is used to program them. As you build projects such as an artificial life simulation, a simple programming language, and a paint program, you'll learn how to: - Understand the essential elements of programming, including syntax, control, and data - Organize and clarify your code with object-oriented and functional programming techniques - Script the browser and make basic web applications - Use the DOM effectively to interact with browsers - Harness Node.js to build servers and utilities Isn't it time you became fluent in the language of the Web? * All source code is available online in an inter¬active sandbox, where you can edit the code, run it, and see its output instantly.

AR and VR Using the WebXR API

Author : Rakesh Baruah
Publisher : Apress
Page : 328 pages
File Size : 46,9 Mb
Release : 2020-12-01
Category : Computers
ISBN : 1484263170

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AR and VR Using the WebXR API by Rakesh Baruah Pdf

Gain an in-depth knowledge in immersive web development to create augmented reality (AR) and virtual reality (VR) applications inside web browsers using WebXR API, WebGL, Three.js, and A-Frame. This project-based book will provide the practice and portfolio content to make the most of what the futures of spatial computing and immersive technology have to offer. Beginning with technical analysis of how web browsers function, the book covers programming languages such as WebGL, JavaScript, and HTML, with an eye on a complete understanding of the WebXR lifecycle. You'll then explore how contemporary web browsers work at the code level and see how to set up a local development server and use it with the Visual Studio Code IDE to create 3D animation in the WebGL programming language. With a familiarity of the web-rendering pipeline in place, you’ll venture on to WebGL abstractions such as the Three.js JavaScript library and Mozilla’s A-Frame XR Framework, which use WebXR to create high-end visual effects. In the final projects of the book, you’ll create an augmented reality web session for an Android phone device, and create a VR scene in A-Frame (built on Three.js) to demo essential components of the WebXR API pertaining to user positioning and interaction. Game engines have become common-place for the creation of mixed reality content. However, developers not interested in learning entirely new workflows may be better suited to work within a medium almost universally open to all—the web; AR and VR Using the WebXR API will show you the way. What You'll Learn Master the creation of virtual reality and augmented reality features for web page Prepare to work as an immersive web developer with a portfolio of projects in sought-after technologies Review the fundamentals of writing shaders in WebGL Experience the unity between client, server, and cloud architecture as it applies to location-based AR Who This Book Is For Aspiring immersive web developers and developers already familiar with the fundamentals of web development who want to further explore topics such as spatial computing, computer vision, spatial anchors, and cloud-computing for multi-user social experiences.

Web Programming with HTML5, CSS, and JavaScript

Author : Dean
Publisher : Jones & Bartlett Learning
Page : 699 pages
File Size : 55,6 Mb
Release : 2018-01-19
Category : Business & Economics
ISBN : 9781284091793

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Web Programming with HTML5, CSS, and JavaScript by Dean Pdf

Web Programming with HTML5, CSS, and JavaScript is written for the undergraduate, client-side web programming course. It covers the three client-side technologies (HTML5, CSS, and JavaScript) in depth, with no dependence on server-side technologies.

Eloquent JavaScript, 3rd Edition

Author : Marijn Haverbeke
Publisher : No Starch Press
Page : 474 pages
File Size : 54,8 Mb
Release : 2018-12-04
Category : Computers
ISBN : 9781593279509

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Eloquent JavaScript, 3rd Edition by Marijn Haverbeke Pdf

Completely revised and updated, this best-selling introduction to programming in JavaScript focuses on writing real applications. JavaScript lies at the heart of almost every modern web application, from social apps like Twitter to browser-based game frameworks like Phaser and Babylon. Though simple for beginners to pick up and play with, JavaScript is a flexible, complex language that you can use to build full-scale applications. This much anticipated and thoroughly revised third edition of Eloquent JavaScript dives deep into the JavaScript language to show you how to write beautiful, effective code. It has been updated to reflect the current state of Java¬Script and web browsers and includes brand-new material on features like class notation, arrow functions, iterators, async functions, template strings, and block scope. A host of new exercises have also been added to test your skills and keep you on track. As with previous editions, Haverbeke continues to teach through extensive examples and immerses you in code from the start, while exercises and full-chapter projects give you hands-on experience with writing your own programs. You start by learning the basic structure of the JavaScript language as well as control structures, functions, and data structures to help you write basic programs. Then you'll learn about error handling and bug fixing, modularity, and asynchronous programming before moving on to web browsers and how JavaScript is used to program them. As you build projects such as an artificial life simulation, a simple programming language, and a paint program, you'll learn how to: - Understand the essential elements of programming, including syntax, control, and data - Organize and clarify your code with object-oriented and functional programming techniques - Script the browser and make basic web applications - Use the DOM effectively to interact with browsers - Harness Node.js to build servers and utilities Isn't it time you became fluent in the language of the Web? * All source code is available online in an inter¬active sandbox, where you can edit the code, run it, and see its output instantly.

Programming 3D Applications with HTML5 and WebGL

Author : Tony Parisi
Publisher : "O'Reilly Media, Inc."
Page : 403 pages
File Size : 44,9 Mb
Release : 2014-02-13
Category : Computers
ISBN : 9781449363956

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Programming 3D Applications with HTML5 and WebGL by Tony Parisi Pdf

Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers. In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience. Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS Work with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.js Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content Look into several game engines and frameworks for building 3D applications, including the author’s Vizi framework Create 3D environments with multiple objects and complex interaction, using examples and supporting code Examine the issues involved in building WebGL-based 3D applications for mobile browsers

MERN Quick Start Guide

Author : Eddy Wilson
Publisher : Packt Publishing Ltd
Page : 294 pages
File Size : 47,8 Mb
Release : 2018-05-31
Category : Computers
ISBN : 9781787280045

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MERN Quick Start Guide by Eddy Wilson Pdf

The MERN stack is a collection of great tools – MongoDB, ExpressJS, React, and Node – that provide a strong base for a developer to build easily maintainable web applications. With each of them a JavaScript or JavaScript-based technology, the shared programming language means it takes less time to develop web applications.

JavaScript Allongé

Author : Reginald Braithwaite
Publisher : Justin Kelly
Page : 246 pages
File Size : 53,7 Mb
Release : 2013-10-04
Category : Computers
ISBN : 8210379456XXX

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JavaScript Allongé by Reginald Braithwaite Pdf

JavaScript Allongé solves two important problems for the ambitious JavaScript programmer. First, JavaScript Allongé gives you the tools to deal with JavaScript bugs, hitches, edge cases, and other potential pitfalls. There are plenty of good directions for how to write JavaScript programs. If you follow them without alteration or deviation, you will be satisfied. Unfortunately, software is a complex thing, full of interactions and side-effects. Two perfectly reasonable pieces of advice when taken separately may conflict with each other when taken together. An approach may seem sound at the outset of a project, but need to be revised when new requirements are discovered. When you “leave the path” of the directions, you discover their limitations. In order to solve the problems that occur at the edges, in order to adapt and deal with changes, in order to refactor and rewrite as needed, you need to understand the underlying principles of the JavaScript programming language in detail. You need to understand why the directions work so that you can understand how to modify them to work properly at or beyond their original limitations. That’s where JavaScript Allongé comes in. JavaScript Allongé is a book about programming with functions, because JavaScript is a programming language built on flexible and powerful functions. JavaScript Allongé begins at the beginning, with values and expressions, and builds from there to discuss types, identity, functions, closures, scopes, and many more subjects up to working with classes and instances. In each case, JavaScript Allongé takes care to explain exactly how things work so that when you encounter a problem, you’ll know exactly what is happening and how to fix it. Second, JavaScript Allongé provides recipes for using functions to write software that is simpler, cleaner, and less complicated than alternative approaches that are object-centric or code-centric. JavaScript idioms like function combinators and decorators leverage JavaScript’s power to make code easier to read, modify, debug and refactor, thus avoiding problems before they happen. JavaScript Allongé teaches you how to handle complex code, and it also teaches you how to simplify code without dumbing it down. As a result, JavaScript Allongé is a rich read releasing many of JavaScript’s subtleties, much like the Café Allongé beloved by coffee enthusiasts everywhere. License: CC BY-SA 3.0 Source is available from Github * https://github.com/justinkelly/javascript-allonge

The Best of Comix Book

Author : Denis Kitchen,Stan Lee
Publisher : Dark Horse Comics
Page : 192 pages
File Size : 43,7 Mb
Release : 2013
Category : Comic books, strips, etc
ISBN : 9781616552589

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The Best of Comix Book by Denis Kitchen,Stan Lee Pdf

In 1974, legendary Marvel Comics publisher Stan Lee approached underground pioneer Denis Kitchen and offered a way for them to collaborate. Their resulting series was called Comix Book and featured work by many of the top underground cartoonists including Joel Beck, Kim Deitch, Justin Green, Harvey Pekar, Trina Robbins, Art Spiegelman (first national appearance of Maus), Skip Williamson, and S. Clay Wilson. The Best of Comix Book showcases 150-pages of classic underground comix (printed on newsprint, as they originally appeared), many never before reprinted.

OpenGL Programming Guide

Author : Dave Shreiner,Graham Sellers,John Kessenich,Bill Licea-Kane
Publisher : Addison-Wesley
Page : 1489 pages
File Size : 52,8 Mb
Release : 2013-03-19
Category : Computers
ISBN : 9780132748438

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OpenGL Programming Guide by Dave Shreiner,Graham Sellers,John Kessenich,Bill Licea-Kane Pdf

Includes Complete Coverage of the OpenGL® Shading Language! Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL® Shading Language (the “Orange Book”). For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques. OpenGL® Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders. New OpenGL features covered in this edition include Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders) Integration of general computation into the rendering pipeline via compute shaders Techniques for binding multiple shader programs at once during application execution Latest GLSL features for doing advanced shading techniques Additional new techniques for optimizing graphics program performance

Test-Driven React

Author : Trevor Burnham
Publisher : Pragmatic Bookshelf
Page : 247 pages
File Size : 41,5 Mb
Release : 2019-07-29
Category : Computers
ISBN : 9781680507034

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Test-Driven React by Trevor Burnham Pdf

You work in a loop: write code, get feedback, iterate. The faster you get feedback, the faster you can learn and become a more effective developer. Test-Driven React helps you refine your React workflow to give you the feedback you need as quickly as possible. Write strong tests and run them continuously as you work, split complex code up into manageable pieces, and stay focused on what's important by automating away mundane, trivial tasks. Adopt these techniques and you'll be able to avoid productivity traps and start building React components at a stunning pace!