Be The Hero Of Your Own Game

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Be the Hero of Your Own Game

Author : Terri Marie
Publisher : TikiBooks.com
Page : 186 pages
File Size : 53,7 Mb
Release : 2005
Category : Self-actualization (Psychology)
ISBN : 9781897222058

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Be the Hero of Your Own Game by Terri Marie Pdf

Anyone can become a hero. Anyone. This book teaches you how to become the hero of your own game by using a powerful tool that changes the subconscious and builds self-esteem, ensuring you win. The book takes you through the game with both specific and general strategies to improve and win your life game, the game you choose.

Link: Legend of Zelda Hero

Author : Kenny Abdo
Publisher : ABDO
Page : 27 pages
File Size : 52,6 Mb
Release : 2020-08-01
Category : Juvenile Nonfiction
ISBN : 9781098222437

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Link: Legend of Zelda Hero by Kenny Abdo Pdf

This title focuses on video game hero Link! It breaks down the origin of his character, explores the Zelda franchise, and his legacy. This hi-lo title is complete with thrilling and colorful photographs, simple text, glossary, and an index. Aligned to Common Core Standards and correlated to state standards. Fly! is an imprint of Abdo Zoom, a division of ABDO.

Level Up Your Life

Author : Steve Kamb
Publisher : Rodale Books
Page : 281 pages
File Size : 52,8 Mb
Release : 2016-01-12
Category : Self-Help
ISBN : 9781623365417

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Level Up Your Life by Steve Kamb Pdf

In 5 years, Steve Kamb has transformed himself from wanna-be daydreamer into a real-life superhero and actually turned his life into a gigantic video game: flying stunt planes in New Zealand, gambling in a tuxedo at the Casino de Monte-Carlo, and even finding Nemo on the Great Barrier Reef. To help him accomplish all of these goals, he built a system that allowed him to complete quests, take on boss battles, earn experience points, and literally level up his life. If you have always dreamed of adventure and growth but can’t seem to leave your hobbit-hole, Level Up Your Life is for you. Kamb will teach you exactly how to use your favorite video games, books, and movies as inspiration for adventure rather than an escape from the grind of everyday life. Hundreds of thousands of everyday Joes and Jills have joined Steve’s Rebellion through his popular website, NerdFitness.com, and leveled up their lives—losing weight, getting stronger, and living better. In Level Up Your Life, you’ll meet more than a dozen of these members of The Rebellion: men and women, young and old, single and married, from all walks of life who have created superhero versions of themselves to live adventurously and happily. Within this guide, you’ll follow in their footsteps and learn exactly how to: • Create your own “Alter Ego” with real-life super powers • Build your own Epic Quest List, broken into categories and difficulty levels • Hack your productivity habits to start making progress • Train your body for any adventure • Build in rewards and accountability that will actually motivate you to succeed • Travel the world freely (and cheaply) • Recruit the right allies to your side and find powerful mentors for guidance Adventure is out there, and the world needs more heroes. Will you heed the call?

A Hero Like You

Author : Nikki Rogers
Publisher : Unknown
Page : 30 pages
File Size : 46,9 Mb
Release : 2020-10-10
Category : Electronic
ISBN : 0648723232

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A Hero Like You by Nikki Rogers Pdf

A Hero Like You looks at everyday heroes and highlights qualities such as loyalty, compassion, resourcefulness, justice, and courage. The lyrical rhyme and relatable illustrations remind us that we all have the opportunity to be a hero by helping others, doing right and making the world a better place. "What the world needs is a hero like you!"

Build your own 2D Game Engine and Create Great Web Games

Author : Kelvin Sung,Jebediah Pavleas,Fernando Arnez,Jason Pace
Publisher : Apress
Page : 481 pages
File Size : 49,6 Mb
Release : 2015-10-13
Category : Computers
ISBN : 9781484209523

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Build your own 2D Game Engine and Create Great Web Games by Kelvin Sung,Jebediah Pavleas,Fernando Arnez,Jason Pace Pdf

Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own. This book isolates and presents relevant knowledge from software engineering, computer graphics, mathematics, physics, game development, game mechanics, and level design in the context of building a 2D game engine from scratch. The book then derives and analyzes the source code needed to implement thes e concepts based on HTML5, JavaScript, and WebGL. After completing the projects you will understand the core-concepts and implementation details of a typical 2D game engine and you will be familiar with a design and prototyping methodology you can use to create game levels and mechanics that are fun and engaging for players. You will gain insights into the many ways software design and creative design must work together to deliver the best game experiences, and you will have access to a versatile 2D game engine that you can expand upon or utilize directly to build your own 2D games that can be played online from anywhere. • Assists the reader in understanding the core-concepts behind a 2D game engine • Guides the reader in building a functional game engine based on these concepts • Lead s the reader in exploring the interplay between technical design and game experience design • Teaches the reader how to build their own 2D games that can be played across internet via popular browsers

The Book of Holding (Dungeons & Dragons)

Author : Official Dungeons & Dragons Licensed
Publisher : Clarkson Potter Publishers
Page : 146 pages
File Size : 42,5 Mb
Release : 2020-08-04
Category : Art
ISBN : 9781984824615

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The Book of Holding (Dungeons & Dragons) by Official Dungeons & Dragons Licensed Pdf

This officially licensed keepsake journal, lavishly designed with magnetic enclosure and a back pocket, is a must-have for Dungeons & Dragons fans of all levels and ages. Trust this multipurpose journal to stow all your ideas, notes, and to-dos. Highly customizable with five pieces of stunning full-color artwork, The Book of Holding is ideal for capturing character sketches, formulating campaigns, or organizing your everyday thoughts. Whether you're a die-hard dungeon master preparing for your next game session or a part-time player wanting to represent your favorite RPG, this journal is the ultimate companion to your quest.

Peer Pressure, Pain and Death, Heroes

Author : Bev Gundersen,Debbie Rempfer
Publisher : David C Cook
Page : 132 pages
File Size : 46,5 Mb
Release : 2000-06
Category : Electronic
ISBN : 0781455162

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Peer Pressure, Pain and Death, Heroes by Bev Gundersen,Debbie Rempfer Pdf

Help your 4th-6th graders navigate a confusing world by giving them a place to talk about the problems they face every day, and by teaching them what God says about these tough issues.

Life Is a Game

Author : Edward Castronova
Publisher : Bloomsbury Publishing USA
Page : 233 pages
File Size : 49,7 Mb
Release : 2020-09-17
Category : Computers
ISBN : 9781501359170

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Life Is a Game by Edward Castronova Pdf

What if life is a game? Are you winning? Have you even decided what 'winning' is? Game design could be defined in many ways, but here the term is used to denote the practice of creating choices. Designing a game, in this sense, involves crafting limits, rewards, incentives, and risks in such a way that the person who interacts with the game – the player – makes choices that have consequences. Edward Castronova urges readers to think about the fundamentals of the human condition and compare them to different games that we all know. In some ways, life is like an idle game: providing unchallenging distractions that fit easily into a person's daily routine. In other ways, life is like the game Minesweeper: You poke in different places to learn about what you don't know, taking care to avoid big explosions. Or, life is like a role-playing game: You adopt a persona and speak your part, always seeking adventure. Bringing together questions relating to diverse fields – such as politics, economics, sociology and philosophy - Castronova persuades readers to broaden the scope of game design to answer questions about life's everyday obstacles. The object of this book is to take seriously the idea that life is a game. The goal is not to make readers wealthier or healthier. Its goal is to go on a journey into the human condition, with game design as a guide.

Marvel Multiverse Role-Playing Game

Author : Matt Forbeck
Publisher : Marvel Entertainment
Page : 149 pages
File Size : 54,6 Mb
Release : 2022-04-20
Category : Comics & Graphic Novels
ISBN : 9781302940935

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Marvel Multiverse Role-Playing Game by Matt Forbeck Pdf

Play as an existing Marvel Super Hero, or create your own hero (or villain!) and build your own Marvel Multiverse saga with your friends. Characters will be built using stats such as Might, Agility, Resilience, Vigilance, Ego and Logic. Players: 2-6 (or more!) Three standard six-sided dice (3d6) needed for play. Gameplay will be governed by the all-new, all-different D616 system developed exclusively by Marvel! Hint: Rolling 6-1-6 will yield FANTASTIC results! The Playtest Rulebook contains an exciting adventure as well as everything you need to know in order to build a character. Once you've begun your campaign, there will be instructions to drop Marvel a line - Your feedback may be factored into the core rulebook and subsequent releases!

Why Video Games are Good for Your Soul

Author : James Paul Gee
Publisher : Common Ground
Page : 132 pages
File Size : 52,9 Mb
Release : 2005
Category : Computers
ISBN : 9781863355742

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Why Video Games are Good for Your Soul by James Paul Gee Pdf

Imprint. In this text, built entirely around computer games and game play, the author shows how good video games marry pleasure and learning and, at the same time, have the potential to empower people.

Superconductors

Author : Derek Loudermilk
Publisher : Kogan Page Publishers
Page : 225 pages
File Size : 55,8 Mb
Release : 2018-07-03
Category : Self-Help
ISBN : 9780749482374

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Superconductors by Derek Loudermilk Pdf

The steady career path is a thing of the past: disruption is here to stay. You need to be able to keep learning, growing and reinventing yourself to stay valuable in the midst of this change. Those who succeed in this new world will be the ones who have skills that are always in demand and cannot be replaced. Creativity, charisma, confidence, constant learning, storytelling, adaptability and tribe building are the keys to having a thriving professional life and turning ideas into reality. Superconductors is your treasure trove of exclusive interviews and hands-on self-development exercises to inspire you and push you into action. Derek Loudermilk brings together some of the best minds to coach you on every skill, including entrepreneurs, podcasters, venture capitalist experts, human behaviour hackers, journalists and digital storytellers. Michael Margolis, Vanessa Van Edwards, Derek Muller, Jason Zook, Linda Rottenburg are just some of the people giving you original insights and advice to help you form your own path. If you're ambitious and you want to carve your place in this chaotic, but exciting, new world of work then you need to be a superconductor: you need to have the creative energy, the ability to build great networks and the charisma to make big things happen. Whether you want to live as a digital nomad, an entrepreneur or be a formidable force in your chosen industry, Superconductors gives you the unique insight and hands-on tools to be the best you can be.

A Guide to Designing Curricular Games

Author : Janna Jackson Kellinger
Publisher : Springer
Page : 349 pages
File Size : 46,6 Mb
Release : 2016-10-19
Category : Education
ISBN : 9783319423937

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A Guide to Designing Curricular Games by Janna Jackson Kellinger Pdf

This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.

Be Your Own Hero

Author : Lisa King
Publisher : National Center for Youth Issues
Page : 33 pages
File Size : 40,8 Mb
Release : 2020-02-13
Category : Juvenile Fiction
ISBN : 9781953945310

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Be Your Own Hero by Lisa King Pdf

Help Kids Discover Their Own Inner Hero We often teach children that heroes are famous because of something they did, but it's just as important to teach them that heroes are remembered for who they are. In Be Your Own Hero, Lisa King reveals what it takes to be a real-life hero. And it has a whole lot more to do with character and kindness than anything else! Being a hero takes having the courage to believe in yourself, overcome obstacles, and make the world a better - and brighter - place for everyone around you. And the good news is, we all can do that! It's Hero Week at school, and Quinn Wilson can hardly contain her excitement! Each day, her class will meet a real-life hero, and on Friday they get to dress up as their favorite hero from the past or present. Every other kid in the class knows who they want to be, except for Quinn! There are so many heroes she looks up to! How can she choose just one? But when Quinn's teacher, Mr. Finley, teaches the class some important truths about heroes, Quinn discovers something unexpected. In her search to find a hero in someone else, she actually finds the hero in herself!

The Minds Behind PlayStation 2 Games

Author : Patrick Hickey, Jr.
Publisher : McFarland
Page : 245 pages
File Size : 49,5 Mb
Release : 2023-02-09
Category : Games & Activities
ISBN : 9781476648439

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The Minds Behind PlayStation 2 Games by Patrick Hickey, Jr. Pdf

Featuring interviews with the creators of 37 popular video games--including SOCOM, Shadow of the Colossus, Tekken Tag Tournament and Sly Cooper--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of the original PlayStation 2 era. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.

SuperBetter

Author : Jane McGonigal
Publisher : Penguin
Page : 480 pages
File Size : 44,7 Mb
Release : 2015-09-15
Category : Self-Help
ISBN : 9780143194668

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SuperBetter by Jane McGonigal Pdf

A remarkable life plan based on the game the author herself and hundreds of thousands of others have used to leap from trauma and setbacks to recovery and personal growth You are stronger than you know. You are surrounded by potential allies. You are a hero to others. These three qualities are all it takes to become more resilient in the face of any challenge. SuperBetter will show you that accessing this power is as easy as playing a game. In 2009, game designer and author Jane McGonigal got a bad concussion that wouldn't heal. She became anxious and depressed, even suicidal--a common symptom for concussion sufferers. But rather than let herself sink further, she decided to get better by doing what she does best: she turned her recovery process into a game. The game became a blog. The blog became a digital game, then an online portal and a major research study, then a TED talk with 4.5 million views. Today more than 250,000 people have played SuperBetter. But the ideas behind SuperBetter are much bigger than the game: we can cultivate the same powers of recovery and resilience simply by applying its core concepts in everyday life, by being "gameful" in the face of stress. Being gameful means bringing the psychological strengths you naturally display when you play games--such as optimism, creativity, courage, and determination--to real world situations. SuperBetter the book integrates seven basic rules into challenges the reader can undertake while reading, and explains the science behind the benefits. Playing by the seven rules begins to yield life-changing benefits in a matter of days, and eventually they become an ingrained skillset. As inspiring as it is down-to-earth, SuperBetter is self-help for the rest of us. Grounded in rigorous research and powered by game design, it is nothing less than an accessible, real-time guide to living a better life.