Beginning Java Me Platform

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Beginning Java ME Platform

Author : Ray Rischpater
Publisher : Apress
Page : 575 pages
File Size : 47,8 Mb
Release : 2008-11-23
Category : Computers
ISBN : 9781430210627

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Beginning Java ME Platform by Ray Rischpater Pdf

Have you thought about building games for your cell phone or other wireless devices? Whether you are a first–time wireless Java developer or an experienced professional, Beginning JavaTM ME Platform brings exciting wireless and mobile Java application development right to your door and device! Beginning JavaTM ME Platform empowers you with the flexibility and power to start building Java applications for your Java–enabled mobile device or cell phone. The book covers sound HTTPS support, user interface API enhancements, the Mobile Media API, the Game API, 3D graphics, Bluetooth, and more. Furthermore, this book is easy to read and includes many practical, hands–on, and ready–to–use code examples.

Beginning Java SE 6 Platform

Author : Jeff Friesen
Publisher : Apress
Page : 501 pages
File Size : 55,9 Mb
Release : 2007-12-22
Category : Computers
ISBN : 9781430202462

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Beginning Java SE 6 Platform by Jeff Friesen Pdf

Beginning Java SE 6 by Sing Li et al should be the first beginning level tutorial on the new Java SE 6, and is ideal for learning the new core Java Standard Edition (SE) 6 platform. Each chapter in the book introduces a particular API area, discusses the APIs, and provides a hands-on example showing its use. Each chapter is independent of the other, and sharply focuses on one API area. It is a fun, highly visual book with many chapters on GUI, graphics, and gaming.

Beginning Nokia Apps Development

Author : Daniel Zucker,Ray Rischpater
Publisher : Apress
Page : 238 pages
File Size : 48,7 Mb
Release : 2011-10-18
Category : Computers
ISBN : 9781430231783

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Beginning Nokia Apps Development by Daniel Zucker,Ray Rischpater Pdf

While media buzz regularly circulates around iPhone and Android, Nokia still leads the pack in terms of world market share. Symbian, for instance, remains the most widely used mobile operating system. With Nokia's open development platform, the opportunities available for mobile developers to target this vastly popular operating system are abundant and clear. Use Qt to target both platforms: Symbian, the most widely used mobile operating system in the world, as well as MeeGo, the Intel/Nokia platform for mobile devices. Develop HTML5 applications for both Symbian and MeeGo platforms that will run with little modification on other mobile platforms. Novice developers learn the basics of Qt with a mobile slant, giving them the ability to target both desktop and mobile platforms.

Pro Java ME MMAPI

Author : Vikram Goyal
Publisher : Apress
Page : 271 pages
File Size : 49,9 Mb
Release : 2006-11-21
Category : Computers
ISBN : 9781430201571

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Pro Java ME MMAPI by Vikram Goyal Pdf

1st and only wireless/mobile Java book that covers the Java-based multimedia API for cell phones and other mobile devices. Real world examples using real cell phone that’s in common use. Author, Vikram Goyal, is very visible and respected author/expert in the Java community.

Advanced BlackBerry 6 Development

Author : Chris King
Publisher : Apress
Page : 513 pages
File Size : 43,5 Mb
Release : 2011-07-21
Category : Computers
ISBN : 9781430232117

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Advanced BlackBerry 6 Development by Chris King Pdf

BlackBerry devices and applications are selling by the millions. As a BlackBerry developer, you need an advanced skill set to successfully exploit the most compelling features of the platform. This book will help you develop that skill set and teach you how to create the most sophisticated BlackBerry programs possible. With Advanced BlackBerry 6 Development, you’ll get a comprehensive look at the new features included with SDK 6, including the web and widgets SDK, the web browser, and more. You’ll also learn how to take advantage of BlackBerry media capabilities such as the camera and video playback. The book also shows you how to send and receive text and multimedia messages, use powerful cryptography libraries, and connect with the user’s personal and business contacts and calendar. Not only will you be learning how to use these APIs, but you’ll also be building a program that takes full advantage of them: a wireless media-sharing app. Each chapter’s lessons will be applied by enhancing the app from a prototype to a fully polished program. Along the way, you'll learn how to differentiate your product from other downloads by fully integrating with the new BlackBerry 6 operating system. Your app will run in the browser and within device menus, just like software that comes with the phone. You will even learn BlackBerry's new Web browser features, Web standards-based software development kit, and more. Once you are comfortable with writing apps, this book will show you how to take them to the next level. You’ll learn how to move from running on one phone to running on all phones, and from one country to all countries. You’ll additionally learn how to support your users with updates. No other resource compares for mastering the techniques needed for expert development on this mobile platform.

Mastering Qt 5

Author : Guillaume Lazar,Robin Penea
Publisher : Packt Publishing Ltd
Page : 514 pages
File Size : 40,9 Mb
Release : 2016-12-15
Category : Computers
ISBN : 9781786464606

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Mastering Qt 5 by Guillaume Lazar,Robin Penea Pdf

Master application development by writing succinct, robust, and reusable code with Qt 5 About This Book Unleash the power of Qt 5 with C++14 Integrate useful third-party libraries such as OpenCV Package and deploy your application on multiple platforms Who This Book Is For This book will appeal to developers and programmers who would like to build GUI-based applications. Knowledge of C++ is necessary and the basics of Qt would be helpful. What You Will Learn Create stunning UIs with Qt Widget and Qt Quick Develop powerful, cross-platform applications with the Qt framework Design GUIs with the Qt Designer and build a library in it for UI preview Handle user interaction with the Qt signal/slot mechanism in C++ Prepare a cross-platform project to host a third-party library Build a Qt application using the OpenCV API Use the Qt Animation framework to display stunning effects Deploy mobile apps with Qt and embedded platforms In Detail Qt 5.7 is an application development framework that provides a great user experience and develops full-capability applications with Qt Widgets, QML, and even Qt 3D. This book will address challenges in successfully developing cross-platform applications with the Qt framework. Cross-platform development needs a well-organized project. Using this book, you will have a better understanding of the Qt framework and the tools to resolve serious issues such as linking, debugging, and multithreading. Your journey will start with the new Qt 5 features. Then you will explore different platforms and learn to tame them. Every chapter along the way is a logical step that you must take to master Qt. The journey will end in an application that has been tested and is ready to be shipped. Style and approach This is an easy-to-follow yet comprehensive guide to building applications in Qt. Each chapter covers increasingly advanced topics, with subjects grouped according to their complexity as well as their usefulness. Packed with practical examples and explanations, Mastering Qt contains everything you need to take your applications to the next level.

Advanced BlackBerry Development

Author : Chris King
Publisher : Apress
Page : 434 pages
File Size : 40,5 Mb
Release : 2010-02-15
Category : Computers
ISBN : 9781430226574

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Advanced BlackBerry Development by Chris King Pdf

BlackBerry devices and applications are selling by the millions. As a BlackBerry developer, you need an advanced skill set to successfully exploit the most compelling features of the platform. This book will help you develop that skill set and teach you how to create the most sophisticated BlackBerry programs possible. With Advanced BlackBerry Development, you'll learn you how to take advantage of BlackBerry media capabilities, including the camera and video playback. The book also shows you how to send and receive text and multimedia messages, use powerful cryptography libraries, and connect with the user's personal and business contacts and calendar. Not only will you be learning how to use these application programming interfaces, but you'll also be building a program that takes full advantage of them: a wireless media-sharing app. Each chapter's lessons will be applied by enhancing the app from a prototype to a fully polished program. Along the way, yo'll learn how to differentiate your product from other downloads by fully integrating with the operating system. Your app will run in the browser and within device menus, just like software that comes with the phone. Once you are comfortable with writing apps, this book will show you how to take them to the next level. You'll learn how to move from running on one phone to running on all phones, and from one country to all countries. You'll additionally learn how to support your users with updates. No other resource compares for mastering the techniques needed for expert development on this mobile platform.

Creating Mobile Games

Author : Carol Hamer
Publisher : Apress
Page : 422 pages
File Size : 51,5 Mb
Release : 2007-10-18
Category : Computers
ISBN : 9781430204183

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Creating Mobile Games by Carol Hamer Pdf

Practical Java ME Game Projects with MIDP is or will likely be the first Java games book for the newly updated and now open source Java Micro Edition (ME). And it will be first and possibly only that covers all MIDP versions 1-3. Online updates and discussions are available through the author’s well-known blog site. From a basic game to professional game projects, this book has what you need to be a mobile Java game developer (and player).

Java 7: A Beginner’s Tutorial Third Edition

Author : Budi Kurniawan
Publisher : Brainy Software Inc
Page : 786 pages
File Size : 52,9 Mb
Release : 2011-10-01
Category : Computers
ISBN : 9780980839616

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Java 7: A Beginner’s Tutorial Third Edition by Budi Kurniawan Pdf

Java is an easy language to learn. However, you need to master more than the language syntax to be a professional Java programmer. For one, object-oriented programming (OOP) skill is key to developing robust and effective Java applications. In addition, knowing how to use the vast collection of libraries makes development more rapid. This book introduces you to important programming concepts and teaches how to use the Java core libraries. It is a guide to building real-world applications, both desktop and Web-based. The coverage is the most comprehensive you can find in a beginner’s book. Here are some of the topics in this book: - Java language syntax - Object-oriented programming - The Collections Framework - Working with numbers and dates - Error handling - Input Output - Generics - Annotations - Swing - Database access - Internationalization - Networking - Applets - Multithreading and the Concurrency Utilities - Servlet and JavaServer Pages - API documentation - Security - Application deployment This book covers Java SE 7 and was written with clarity and readability in mind.

Java ME on Symbian OS

Author : Roy Ben Hayun
Publisher : John Wiley & Sons
Page : 482 pages
File Size : 41,8 Mb
Release : 2009-02-11
Category : Computers
ISBN : 9780470743744

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Java ME on Symbian OS by Roy Ben Hayun Pdf

In this book, experts from Symbian, Nokia and Sun Microsystems expose the power of Java ME on Symbian OS. The book introduces programming with Java ME on Symbian OS, and also reveals what is found 'under-the-hood'. It is logically divided into four main sections: Introduction to Java ME and programming fundamentals Java ME on Symbian OS (core and advanced chapters) Drill down into MSA, DoJa and MIDP game development Under the hood of the Java ME platform The book also includes two appendixes onSNAP Mobile technology and WidSets. With over ten years' experience in Java technologies and over four years' experience at Symbian, the lead author Roy Ben Hayun now works for Sun Microsystems as a systems architect in the Engineering Services group, which leads the development, marketing and productizing of Java ME CLDC and CDC on different platforms.

Java: A Beginner's Tutorial (4th Edition)

Author : Budi Kurniawan
Publisher : Brainy Software Inc
Page : 933 pages
File Size : 51,9 Mb
Release : 2015-01-08
Category : Computers
ISBN : 9780992133047

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Java: A Beginner's Tutorial (4th Edition) by Budi Kurniawan Pdf

Updated for Java SE 8, this book teaches the three most important topics in Java programming: the language syntax, object-oriented programming (OOP) and Java core libraries. This book introduces important programming concepts and is a guide to building real-world applications, both desktop and web-based. The coverage is the most comprehensive one can find in a beginner's book.

Pro Java ME Apps

Author : Ovidiu Iliescu
Publisher : Apress
Page : 355 pages
File Size : 51,6 Mb
Release : 2011-07-22
Category : Computers
ISBN : 9781430233282

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Pro Java ME Apps by Ovidiu Iliescu Pdf

Pro Java ME Apps gives you, the developer, the know-how required for writing sophisticated Java ME applications and for taking advantage of this huge potential market. Java ME is the largest mobile software platform in the world, supported by over 80% of all phones. You'll cover what Java ME is and how it compares to other mobile software platforms, how to properly design and structure Java ME applications, how to think like an experienced Java ME developer, what common problems and pitfalls you may run into, how to optimize your code, and many other key topics. Unlike other Java ME books out there, which only teach the reader the basics of Java ME by way of a few simple examples, this book presents a broader, eagle-eye picture of a complete Java ME application and what writing one involves. From there, the book presents, explains, and helps you to implement all the essential aspects of Java ME development, from the user interface to client-server communication. As this unfolds, the decisions and reasoning behind the code are also presented. The book assumes that the reader is already familiar with Java ME and Java applications in general. Based on and geared towards real-life Java ME scenarios Guides the reader through the entire process of developing a high-quality Java ME application Explains the decisions made at each step, gives advice and examples of good practices vs. bad practices

Application Development with Qt Creator - Second Edition

Author : Ray Rischpater
Publisher : Packt Publishing Ltd
Page : 378 pages
File Size : 54,5 Mb
Release : 2014-11-27
Category : Computers
ISBN : 9781784399221

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Application Development with Qt Creator - Second Edition by Ray Rischpater Pdf

This book is great for developers who are new to Qt and Qt Creator and who are interested in harnessing the power of Qt for cross-platform development. If you have basic experience programming in C++, you have what it takes to create engaging cross-platform applications using Qt and Qt Creator!

Games on Symbian OS

Author : Fadi Chehimi,Leon Clarke,Michael Coffey,Paul Coulton,Twm Davies,Roland Geisler,Nigel Hietala,Sam Mason,Peter Lykke Nielsen,Aleks Garo Pamir,Jo Stichbury
Publisher : John Wiley & Sons
Page : 400 pages
File Size : 45,8 Mb
Release : 2008-04-15
Category : Games & Activities
ISBN : 9780470998144

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Games on Symbian OS by Fadi Chehimi,Leon Clarke,Michael Coffey,Paul Coulton,Twm Davies,Roland Geisler,Nigel Hietala,Sam Mason,Peter Lykke Nielsen,Aleks Garo Pamir,Jo Stichbury Pdf

The first part of this book discusses the mobile games industry, and includes analysis of why the mobile industry differs from other sectors of the games market, a discussion of the sales of mobile games, their types, the gamers who play them, and how the games are sold. The second part describes key aspects of writing games for Symbian smartphones using Symbian C++ and native APIs. The chapters cover the use of graphics and audio, multiplayer game design, the basics of writing a game loop using Symbian OS active objects, and general good practice. There is also a chapter covering the use of hardware APIs, such as the camera and vibra. Part Three covers porting games to Symbian OS using C or C++, and discusses the standards support that Symbian OS provides,and some of the middleware solutions available. A chapter about the N-Gage platform discusses how Nokia is pioneering the next generation of mobile games, by providing a platform SDK for professional games developers to port games rapidly and effectively. The final part of the book discusses how to create mobile games for Symbian smartphones using java ME, Doja (for Japan) or Flash Lite 2. This book will help you if you are: * a C++ developer familiar with mobile development but new to the games market * a professional games developer wishing to port your games to run on Symbian OS platforms such as S60 and UIQ * someone who is interested in creating C++, Java ME or Flash Lite games for Symbian smartphones. This book shows how to create mobile games for Symbian smartphones such as S60 3rd Edition, UIQ3 or FOMA devices. It includes contributions from a number of experts in the mobile games industry, including Nokia's N-gage team, Ideaworks3D, and ZingMagic, as well as academics leading the field of innovative mobile experiences.

Beginning J2ME

Author : Sing Li,Jonathan Knudsen
Publisher : Apress
Page : 480 pages
File Size : 54,5 Mb
Release : 2008-11-01
Category : Computers
ISBN : 143021239X

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Beginning J2ME by Sing Li,Jonathan Knudsen Pdf

* J2ME or Wireless Java development platform is a topic of interest, and is still a hot topic for shows like JavaOne. * Empowered by info on GUI graphics, sound, and music; enables a beginning wireless Java developer to build games for cell phone and other wireless devices. * Easy-to-read style with lots of practical, hands-on code examples.