Bioshock 2

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The Art of Bioshock Infinite

Author : Julian Murdoch
Publisher : Dark Horse Comics
Page : 188 pages
File Size : 44,7 Mb
Release : 2013-04-09
Category : Art
ISBN : 9781621157335

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The Art of Bioshock Infinite by Julian Murdoch Pdf

In The Art of BioShock Infinite, delve deeper into the city of Columbia—the fabled floating metropolis that serves as a beacon of technology and achievement for the early 1900s! This deluxe hardcover features production designs and concept illustrations focusing on main characters Booker DeWitt, Elizabeth, and Songbird from the BioShock Infinite video game. See the evolution of Sky-Hooks, Heavy Hitters, the populace of Columbia, Vigors, airships, and much more! * BioShock Infinite won over 75 video game awards, including Best Original Game and Best of Show! * Introduction by creative director Ken Levine.

Julian Comstock

Author : Robert Charles Wilson
Publisher : Macmillan
Page : 704 pages
File Size : 47,8 Mb
Release : 2009-06-23
Category : Fiction
ISBN : 9781429956543

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Julian Comstock by Robert Charles Wilson Pdf

From Robert Charles Wilson, the Hugo Award-winning author of Spin, comes Julian Comstock, an exuberant adventure in a post-climate-change America. In the reign of President Deklan Comstock, a reborn United States is struggling back to prosperity. Over a century after the Efflorescence of Oil, after the Fall of the Cities, after the False Tribulation, after the days of the Pious Presidents, the sixty stars and thirteen stripes wave from the plains of Athabaska to the national capital in New York. In Colorado Springs, the Dominion sees to the nation's spiritual needs. In Labrador, the Army wages war on the Dutch. America, unified, is rising once again. Then out of Labrador come tales of the war hero "Captain Commongold." The masses follow his adventures in the popular press. The Army adores him. The President is...troubled. Especially when the dashing Captain turns out to be his nephew Julian, son of the President's late brother Bryce—a popular general who challenged the President's power, and paid the ultimate price. As Julian ascends to the pinnacle of power, his admiration for the works of the Secular Ancients sets him at fatal odds with the Dominion. Treachery and intrigue will dog him as he closes in on the accomplishment of his lifelong ambition: to make a film about the life of Charles Darwin. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

BioShock: Rapture

Author : John Shirley
Publisher : Macmillan
Page : 437 pages
File Size : 55,5 Mb
Release : 2011-07-19
Category : Fiction
ISBN : 9781429949316

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BioShock: Rapture by John Shirley Pdf

The prequel story to the award-winning and bestselling video game franchise. How the majesty of Rapture, the shining city below the sea, became an instant dystopia It's the end of World War II. FDR's New Deal has redefined American politics. Taxes are at an all-time high. The bombing of Hiroshima and Nagasaki has brought a fear of total annihilation. The rise of secret government agencies and sanctions on business has many watching their backs. America's sense of freedom is diminishing...and many are desperate to take that freedom back. Among them is a great dreamer, an immigrant who pulled himself from the depths of poverty to become one of the wealthiest and admired men in the world. That man is Andrew Ryan, and he believed that great men and women deserve better. And so he set out to create the impossible, a utopia free from government, censorship, and moral restrictions on science—where what you give is what you get. He created Rapture—the shining city below the sea. But as we all know, this utopia suffered a great tragedy. This is the story of how it all came to be...and how it all ended. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

BioShock

Author : Nicolas Courcier,Mehdi El Kanafi,Raphaël Lucas
Publisher : Third Editions
Page : 192 pages
File Size : 46,8 Mb
Release : 2019-02-19
Category : Games & Activities
ISBN : 9782377840014

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BioShock by Nicolas Courcier,Mehdi El Kanafi,Raphaël Lucas Pdf

A unique and extraordinary saga of video games. In just three installments, the BioShock saga made a special place for itself in the hearts of players. These games boast completely unique and extraordinary stories and worlds. The first two installments take place in the underwater city of Rapture. Immersed in the Art Deco style and a 1950s atmosphere, the player advances through an open, intelligent gameplay that encourages creativity and careful use of the resources provided by the surroundings. BioShock Infinite, the third installment, draws us in to explore the floating city of Columbia in a uchronic, steampunk-laden 1912.Third Éditions aims to pay tribute to this hit series—which, despite its short history, has already gained critical acclaim. Dive into this unique volume that explores the games’ origins and provides an original analysis of each installment. Discover a complete analysis of the three installments of the BioSchok Saga! The video game will not have secrets for you anymore ! EXTRACT After years marked by total abstruseness, the early 2000s saw the transition of PC games to the world of consoles. In market terms, game consoles had reached a general-public status, ensuring high popularity—but the PC market put up strong resistance, in particular by selling downloadable games through stores such as Steam. Numerous PC-based developers, such as Warren Spector (Deus Ex, Epie Mickey), Peter Molyneux (Populous, Fable), and of course Ken Levine, began developing for consoles. In the same vein, numerous genres that were typically destined for PC gaming began migrating to consoles. This change certainly had numerous causes, one being Microsoft’s arrival on the console market with Xbox (with architecture close to a PC). In addition, typical inconveniences in PC development were eliminated (games no longer had to be designed for a wide variety of configurations, as a console by nature has a stable internal architecture). Finally, there was the question of pirating—even though it exists on consoles, it is much more common on PCs. As a result, major developers such as Valve Corporation (Portal 2), BioWare (Mass Effect) and Bethesda Softworks (Fallout 4 and Skyrim entered the market, and the general mentality changed. ABOUT THE AUTHORS Nicolas Courcier and Mehdi El Kanafi - Fascinated by print media since childhood, Nicolas Courcier and Mehdi El Kanafi wasted no time in launching their first magazine, Console Syndrome, in 2004. After five issues with distribution limited to the Toulouse region of France, they decided to found a publishing house under the same name. One year later, their small business was acquired by another leading publisher of works about video games. In their four years in the world of publishing, Nicolas and Mehdi published more than twenty works on major video game series, and wrote several of those works themselves: Metal Gear Solid. Hideo Kojima’s Magnum Opus, Resident Evil Of Zombies and Men, and The Legend of Final Fantasy VII and IX. Since 2015, they have continued their editorial focus on analyzing major video game series at a new publishing house that they founded together: Third. Raphaël Lucas - Raphaël has over fifteen years of experience in the world of video game writing. A reader of Tilt and a fan of a renowned French video game journalist AHL, he first pursued a university éducation. After obtaining a master‘s degree in history from the University of Paris 1, he then became a freelancer for PC Team before working for Gameplay RPG and PlayMag. In October 2004, he joined the group Future France and worked for Joypad, PlayStation Magazine, Consoles + and Joystick, not to mention a few other contributions to film magazines. Today, he writes for Jeux Vidéo Magazine as well as the magazine The Game. He is also the co-author of The Legend of Final Fantasy IX.

Focus On: 100 Most Popular Unreal Engine Games

Author : Wikipedia contributors
Publisher : e-artnow sro
Page : 1517 pages
File Size : 42,6 Mb
Release : 2024-06-03
Category : Electronic
ISBN : 8210379456XXX

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Focus On: 100 Most Popular Unreal Engine Games by Wikipedia contributors Pdf

The Art of Fallout 4

Author : Various
Publisher : Dark Horse Comics
Page : 371 pages
File Size : 52,8 Mb
Release : 2015-12-08
Category : Art
ISBN : 9781630086527

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The Art of Fallout 4 by Various Pdf

Bethesda Game Studios, the award-winning creators of Fallout® 3 and The Elder Scrolls V: Skyrim®, welcome you to the world of Fallout® 4 - their most ambitious game ever, and the next generation of open-world gaming. The Art of Fallout 4 is a must-have collectible for fans and a trusty companion for every Wasteland wanderer. Featuring never-before-seen designs and concept art from the game's dynamic environments, iconic characters, detailed weapons, and more -- along with commentary from the developers themselves.

Beyond the Sea

Author : Felan Parker,Jessica Aldred
Publisher : McGill-Queen's Press - MQUP
Page : 465 pages
File Size : 53,9 Mb
Release : 2018-11-09
Category : Social Science
ISBN : 9780773555563

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Beyond the Sea by Felan Parker,Jessica Aldred Pdf

The Bioshock series looms large in the industry and culture of video games for its ambitious incorporation of high-minded philosophical questions and retro-futuristic aesthetics into the ultraviolent first-person shooter genre. Beyond the Sea marks ten years since the release of the original game with an interdisciplinary collection of essays on Bioshock, Bioshock 2, and Bioshock Infinite. Simultaneously lauded as landmarks in the artistic growth of the medium and criticized for their compromised vision and politics, the Bioshock games have been the subject of significant scholarly and critical discussion. Moving past well-trodden debates, Beyond the Sea broadens the conversation by putting video games in dialogue with a diverse range of other disciplines and cultural forms, from parenting psychology to post-humanism, from Thomas Pynchon to German expressionist cinema. Offering bold new perspectives on a canonical series, Beyond the Sea is a timely contribution to our understanding of the aesthetics, the industry, and the culture of video games. Contributors include Daniel Ante-Contreras (Miracosta), Luke Arnott (Western Ontario), Betsy Brey (Waterloo), Patrick Brown (Iowa), Michael Fuchs (Graz), Jamie Henthorn (Catawba), Brendan Keogh (Queensland), Cameron Kunzelman (Georgia), Cody Mejeur (Michigan State), Matthew Thomas Payne (Notre Dame), Gareth Schott (Waikato), Karen Schrier (Marist), Sarah Stang (York/Ryerson), Sarah Thorne (Carleton), John Vanderhoef (California State, Dominguez Hills), Matthew Wysocki (Flagler), Jordan R. Youngblood (Eastern Connecticut State), and Sarah Zaidan (Emerson).

Bioshock 2

Author : Doug Walsh,Phillip Marcus,BradyGames (Firm)
Publisher : BradyGames
Page : 0 pages
File Size : 49,7 Mb
Release : 2010
Category : Bioshock (Game)
ISBN : 074401123X

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Bioshock 2 by Doug Walsh,Phillip Marcus,BradyGames (Firm) Pdf

Features a step-by-step walkthrough of the BioShock 2 game. This title lets you find maps with the locations of secrets, safe and enhancement, as well as a breakdown of items and weapons along with tips on how to upgrade your weaponry. It includes a foldout and more. It covers PS3, Xbox 360, and PC.

BioShock

Author : Robert Jackson
Publisher : John Hunt Publishing
Page : 357 pages
File Size : 49,6 Mb
Release : 2014-11-28
Category : Games & Activities
ISBN : 9781782793465

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BioShock by Robert Jackson Pdf

A historical, critical look at the famous videogame franchise BioShock, understanding it through philosophical, ideological and computational interpretations of systems, decisions and 'propaganda'.

Ludonarrative Synchronicity in the 'BioShock' Trilogy

Author : Lyz Reblin-Renshaw
Publisher : Springer Nature
Page : 89 pages
File Size : 48,8 Mb
Release : 2020-12-11
Category : Social Science
ISBN : 9783030638689

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Ludonarrative Synchronicity in the 'BioShock' Trilogy by Lyz Reblin-Renshaw Pdf

This book presents a new methodology, ludonarrative synchronicity, to analyze the interplay between narrative and gameplay in video games. Using the BioShock franchise as a case study, this book aims to show the interaction of these two elements can form various subjects. Rather than prioritizing one over the other, ludonarrative synchronicity seeks to explore how video game texts function. By analyzing a trio of games focused on choice and control, this book manages to show how players, along with developers, can create their own subjects. Ludonarrative Synchronicity in the BioShock Trilogy will appeal not only to fans of the franchise, but to students and scholars of narrative theory, game design, and posthumanism.

Bioshock Infinite

Author : Doug Walsh,BradyGames (Firm),Logan Sharp
Publisher : BradyGames
Page : 0 pages
File Size : 49,5 Mb
Release : 2013
Category : Comic strip characters
ISBN : 0744014603

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Bioshock Infinite by Doug Walsh,BradyGames (Firm),Logan Sharp Pdf

Offers tips and tactics for using every weapon and ability at the hardest level and find every collectible with lists and appendices. This book navigates Booker past countless dangers and enemies, and find out more about the characters and storyline.

Authorship as Promotional Discourse in the Screen Industries

Author : Leora Hadas
Publisher : Routledge
Page : 199 pages
File Size : 44,7 Mb
Release : 2020-04-30
Category : Language Arts & Disciplines
ISBN : 9781000074659

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Authorship as Promotional Discourse in the Screen Industries by Leora Hadas Pdf

This book discusses the use of authorship discourses and author figures in the promotion and marketing of media content, dealing with the U.S. mainstream media, including franchise film, network television, and triple-A video games. The research takes a unique approach studying ideas of authorship in promotion, diverging from extant approaches looking at the text, production, or reception. Conceptualizing authorship within the logic of media branding, the book studies the construction of ideas around creativity and the creative person in marketing and publicity content where media industries communicate with audiences. A cross-media approach allows the book to take a broad look and make comparisons across the increasingly integrated media industries. The book will be of great relevance to academics in the fields of film, television, and media studies, including postgraduate students, conducting teaching and research around authorship, media industries, and media promotion.

BioShock and Philosophy

Author : Luke Cuddy
Publisher : John Wiley & Sons
Page : 192 pages
File Size : 54,5 Mb
Release : 2015-04-27
Category : Philosophy
ISBN : 9781118915875

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BioShock and Philosophy by Luke Cuddy Pdf

Considered a sign of the ‘coming of age’ of video games as an artistic medium, the award-winning BioShock franchise covers vast philosophical ground. BioShock and Philosophy: Irrational Game, Rational Book presents expert reflections by philosophers (and Bioshock connoisseurs) on this critically acclaimed and immersive fan-favorite. Reveals the philosophical questions raised through the artistic complexity, compelling characters and absorbing plots of this ground-breaking first-person shooter (FPS) Explores what BioShock teaches the gamer about gaming, and the aesthetics of video game storytelling Addresses a wide array of topics including Marxism, propaganda, human enhancement technologies, political decision-making, free will, morality, feminism, transworld individuality, and vending machines in the dystopian society of Rapture Considers visionary game developer Ken Levine’s depiction of Ayn Rand’s philosophy, as well as the theories of Aristotle, de Beauvoir, Dewey, Leibniz, Marx, Plato, and others from the Hall of Philosophical Heroes

Guinness World Records 2015 Gamer's Edition

Author : Guinness World Records
Publisher : Guinness World Records
Page : 216 pages
File Size : 43,8 Mb
Release : 2014-11-11
Category : Games & Activities
ISBN : 9781908843838

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Guinness World Records 2015 Gamer's Edition by Guinness World Records Pdf

Now in its eighth edition, Guinness World Records Gamer's Edition is the ultimate guide to videogames. With all-new design and photography, the fresh-looking 2015 edition is packed full of news and views about the most up-to-date achievements and developments in gaming. It offers the most dazzling images from this year's top titles, along with fascinating facts, figures and features on the games and characters you love – from Minecraft to the world-beating Grand Theft Auto V, from thrilling new games to all-time classics. The latest edition includes gameplay tips and hints, interviews and features exploring gaming from different perspectives, and quotes from leading figures in the industry. Find out about the biggest-selling games, the highest scores, and the world's most amazing gamers. Read about the latest hardware developments in the battle of the eight-generation consoles, and explore the most exciting news stories across all the major gaming genres.

1000 Facts about Video Games Vol. 2

Author : James Egan
Publisher : Lulu.com
Page : 170 pages
File Size : 45,9 Mb
Release : 2024-06-03
Category : Electronic
ISBN : 9781326829384

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1000 Facts about Video Games Vol. 2 by James Egan Pdf