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Bits, Bytes, and Blockchains by Onesimus Malatji Pdf
Overview "Bits, Bytes, and Blockchains: A Family-Friendly Guide to the Digital Age" is designed to be a comprehensive yet accessible resource for understanding key technologies shaping our world today—blockchains, cryptocurrencies, tokenization, artificial intelligence (AI), ChatGPT, and humanoids. The book aims to provide readers, irrespective of their age, with the essential knowledge and practical insights they need to navigate the digital world. Objectives Demystify Complex Topics: To break down complex technological concepts into easy-to-understand language. Broad Audience: To be versatile enough to educate children while also offering adults a thorough understanding. Practical Applications: To explore how these technologies are affecting real-world scenarios and may shape the future. Ethical Considerations: To offer insights into the ethical dimensions associated with emerging technologies. Structure The book is divided into three main parts: The Building Blocks: Introduces the basics of blockchains, cryptocurrency, and tokenization. The Intelligent Machines Among Us: Covers AI, how language models like ChatGPT work, and the concept of humanoids. The Future is Now: Looks at how blockchain and AI intersect and what to expect in the near future. Each part includes engaging anecdotes, real-world examples, and illustrative graphics to aid comprehension. Unique Features Family-Friendly: Designed to be engaging for readers of all ages. Up-to-Date: Features the most recent trends and examples up to the year 2023. Interactive Components: QR codes for supplementary video explanations, interviews, and interactive quizzes. Resourceful Appendices: Includes a glossary of terms, FAQs, and recommended reading for further exploration. Who Should Read This Book? Parents wanting to understand the technologies their children are growing up with. Educators looking for a resource to introduce these topics in the classroom. Children and teenagers curious about digital technologies. Anyone interested in understanding the digital world but unsure where to start. "Bits, Bytes, and Blockchains" is not just a book; it's an invitation to understand the technologies that are redefining our lives, economies, and societies. With this guide, we aim to empower our readers to be informed participants in the digital age
Historical Studies in Computing, Information, and Society by William Aspray Pdf
This is a volume of chapters on the historical study of information, computing, and society written by seven of the most senior, distinguished members of the History of Computing field. These are edited, expanded versions of papers presented in a distinguished lecture series in 2018 at the University of Colorado Boulder – in the shadow of the Flatirons, the front range of the Rocky Mountains. Topics range widely across the history of computing. They include the digitalization of computer and communication technologies, gender history of computing, the history of data science, incentives for innovation in the computing field, labor history of computing, and the process of standardization. Authors were given wide latitude to write on a topic of their own choice, so long as the result is an exemplary article that represents the highest level of scholarship in the field, producing articles that scholars in the field will still look to read twenty years from now. The intention is to publish articles of general interest, well situated in the research literature, well grounded in source material, and well-polished pieces of writing. The volume is primarily of interest to historians of computing, but individual articles will be of interest to scholars in media studies, communication, computer science, cognitive science, general and technology history, and business.
In Stan Lee's How to Draw Comics, Stan Lee reveals his secrets for: * Costumes * Penciling, Inking & Coloring * Lettering & Word Balloons * Digital Advances * Perspective & Foreshortening * What Makes Great Action * Page & Panel Layout * Covers * Creating a Portfolio * Getting Work When it comes to comic books, one name says it all: Stan Lee. His characters are classics. His industry knowledge is vast. His creativity is boundless. And now, he’s sharing what he knows with you, Grasshopper! His cohorts have always been—and still are—some of the best in the business: Jack Kirby, John Romita, Sr., Neal Adams, Gil Kane, Mike Deodato, Jr., Frank Cho, and Jonathan Lau, and many others, Stan includes their work here and discusses what exactly makes it so great. He touches on all the important stuff: anatomy, foreshortening, perspective, action, penciling, inking, hand lettering vs. digital lettering, color, character and costume design, panel flow, materials and tools, computers, file formats, and software. He includes an overview of the history and development of the comic book industry, and there’s an extensive section on various types of covers—the super important element that makes the reader want to pick up that comic! In a world where good battles evil at every turn and the hero fights valiantly to get the girl, no stone is left unturned! Here you’ll also find info on all the small details—that really aren’t so small: word balloons, thought balloons, whisper balloons, bursts, sound effect lettering, and splash pages! And KA-BLAMMM! . . . once you’ve created your art, then what? Lest you think Stan would turn you out into the wilderness without a road map, fellow traveler, there’s also information on preparing and submitting your portfolio, on getting work, and on suggested reading and schools. Stan Lee’s How to Draw Comics features a cover that reunites long time collaborator John Romita Sr. and original cover artist of How to Draw Comics the Marvel Way. John Romita Sr. was most famous for his collaboration on The Amazing Spider-Man with Stan Lee! It’s time for a new approach . . . “a cornucopia of cutting-edge, techno-savvy instructions to lead you down the freshly laid yellow brick road of creativity.” It’s time for a book that takes you on the new journey of creating comic books for the 21st century and beyond! Excelsior!
The Jargon File, Version 2.9.10, 01 Jul 1992 by Various Pdf
DigiCat Publishing presents to you this special edition of "The Jargon File, Version 2.9.10, 01 Jul 1992" by Various. DigiCat Publishing considers every written word to be a legacy of humankind. Every DigiCat book has been carefully reproduced for republishing in a new modern format. The books are available in print, as well as ebooks. DigiCat hopes you will treat this work with the acknowledgment and passion it deserves as a classic of world literature.
Computer Confluence by George Beekman,Michael Jay Quinn Pdf
Computer Confluenceis more than a book: it's the confluence of three media resources: an illustrated textbook, a state-of-the-art CD-ROM, and up-to-the-minute web site. Computer Confluencegoes beyond computer concepts and explores the promise and problems of information technology, how it affects people and society, and the future. Since 1994, thousands of students have been introduced to computers through the authors' unique approach. After an illustrative introductory chapter on computer basics, the book covers such topics as: hardware and software basics, graphics, digital media, and software media, networking and telecommunication, security and risks, and the internet and world wide web. An excellent reference resource for anyone interested in computers and computer concepts.
From Demo Tape to Record Deal by Daniel Levitan Pdf
The process of getting a record deal can be long and frustrating. Five years is the average amount of time between the moment a band or musician decides they are ready for one until they actually get a contract. And it can take longer; bands who seem to be “overnight sensations” have often been playing together and making demos for seven to ten years. Having a good understanding of where you’re going and exactly what you are pursuing may make some of the inevitable setbacks less discouraging. With perseverance and the knowledge you will gain from playing the game long enough, you can greatly improve the odds of getting signed.