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The first game starts with a bang, but Ryohei manages to beat the clock and save his friends. It’s a short-lived victory, however, as they discover that winning only earns them a few days’ grace period. If they want to get home, they’re going to have to start playing a lot harder. -- VIZ Media
Borderlands, Volume One by Thomas F. Monteleone Pdf
It’s hard to believe, but this anthology first appeared 28 years ago. In re-reading the stories in this gathering of the weirdest tales, I am also reminded of how strikingly fresh and original the material remains. As its title implies, Borderlands contains fiction that resides out there on the edge, on the perimeter of what's being done in the field of horror, dark fantasy, and suspense literature. When I solicited material for what I hope will be the first of many volumes, I made it clear I didn't want stories that employed any of the traditional symbols and images of the genre. I wanted writers to expand the envelope, to look beyond the usual metaphors, and bring me something new. Some fresh meat, so to speak. So, dig in! Stories by David B. Silva * Nancy Holder * John DeChancie * Francis J. Matozzo * Bentley Little * Darrel Schweitzer * Michael Green * Poppy Z. Brite * Jeffrey Osier * John Shirley * Lee Moler * Nina Kriki Hoffman * T. E. D. Klein * Chet Williamson * Ed Gorman * Jack Hunter Daves, Jr. * Thomas Tessier * Les Daniels * David B. Silva * Karl Edward Wagner * Elizabeth Massie * Charles L. Grant * G. Wayne Miller * Joe R. Lansdale
“A beautifully written evocation of Ukraine's brutal past and its shaky efforts to construct a better future.”—Financial Times Borderland tells the story of Ukraine. A thousand years ago it was the center of the first great Slav civilization, Kievan Rus. In 1240, the Mongols invaded from the east, and for the next seven centuries, Ukraine was split between warring neighbors: Lithuanians, Poles, Russians, Austrians, and Tatars. Again and again, borderland turned into battlefield: during the Cossack risings of the seventeenth century, Russia's wars with Sweden in the eighteenth, the Civil War of 1918-1920, and under Nazi occupation. Ukraine finally won independence in 1991, with the collapse of the Soviet Union. Bigger than France and a populous as Britain, it has the potential to become one of the most powerful states in Europe. In this finely written and penetrating book, Anna Reid combines research and her own experiences to chart Ukraine's tragic past. Talking to peasants and politicians, rabbis and racketeers, dissidents and paramilitaries, survivors of Stalin's famine and of Nazi labor camps, she reveals the layers of myth and propaganda that wrap this divided land. From the Polish churches of Lviv to the coal mines of the Russian-speaking Donbass, from the Galician shtetlech to the Tatar shantytowns of Crimea, the book explores Ukraine's struggle to build itself a national identity, and identity that faces up to a bloody past, and embraces all the peoples within its borders.
Roland, a former mercenary, becomes a guide and bodyguard to Zac Finn and his family on a dangerous planet in the Borderlands, and must protect them from aliens and bandits while Zac searches for alien treasure.
Everyone already knows that. But the General of an army of Psycho Soldiers takes on this planetary hell headfirst, planning to enslave all of the Borderlands. And that General . . . is a Goddess. The General Goddess, Gynella, is a cunning maniac who uses the dark science of the vile Dr. Vialle to control a growing army of bandits and malcontents. Only four people stand in Gynella’s way. Roland. Mordecai. Brick. And . . . Daphne. Daphne?! Better known as Kuller the Killer, she was once the galaxy’s most effective assassin for organized crime—until her forced retirement on this abandoned wasteland of a world. Roland is one of the toughest fighters in the Borderlands, and Mordecai is the best shot in four solar systems—all the two really want is to get to the Crystalisks, harvest some Eridium, get rich, and leave the planet for the nearest intergalactic party. But there are nightmarish creatures to deal with: Varkids and Skags and Threshers. Worse, Gynella is still in their way. Brick—a pile of walking muscle who lives to smash his enemies, could be their ally or their enemy . . . but you’d definitely rather have him on your side. As for Daphne Kuller? Don't make her mad. Just . . . don’t. If you want to hear about the whole thing, take a ride on the bus to Fyrestone with Marcus. Because Marcus has a tale to tell you . . . an untold story of the Borderlands.
Paranormal Borderlands of Science by Kendrick Frazier Pdf
Headlines and television news reports feature accounts of reincarnation, the predictions of astrologers, and psychic "miracles." Citizens report UFO sightings. Police departments call on psychics to provide clues in baffling crimes. From every available information source, the public is bombarded with unsubstantiated claims of paranormal phenomena. How much of the evidence is reliable? What is the truth behind these claims? Paranormal Borderlands of Science is an exciting, well-informed examination of the most publicized and exotic claims of astrology, ESP, psychokinesis, precognition, UFOs, biorhythms, and other phenomena. Written by respected psychologists, astronomers and other scientists, philosophers, investigative journalists, and magicians, the 47 articles in this superb collection present a skeptical treatment of pseudoscientific claims - an aspect often sorely neglected in sensationalized media reports. This book is an effort to help readers sort fact from fiction and sense from nonsense among the astonishing variety of assertions labeled "paranormal." Never before published in book form, the essays in this anthology originally appeared in the Skeptical Inquirer, a leading magazine devoted to the critical investigation of pseudoscience from a scientific viewpoint. Among the contributors are: Isaac Asimov (distinguished science fiction author), Martin Gardner (Scientific American columnist), James Randi (The Amazing Randi), Philip Klass (noted UFO skeptic), Scot Morris (Omni), and James Oberg (NASA). An essential contribution to skeptical literature, this book will be of lasting value to all those wishing to balance the case for paranormal claims by reading the dissenting critics.
Borderlands Volume 2: the Fall of Fyrestone by Mikey Neumann Pdf
The epic story of Borderlands continues in this new series! Find out what happens after Roland, Mordecai, Lilith, and Brick step out of Marcus's bus. As soon as they arrive in the once-prosperous town of Fyrestone, they realize that Pandora is a far more dangerous planet than they first imagined.
When I Wear My Alligator Boots by Shaylih Muehlmann Pdf
When I Wear My Alligator Boots examines how the lives of dispossessed men and women are affected by the rise of narcotrafficking along the U.S.-Mexico border. In particular, the book explores a crucial tension at the heart of the "war on drugs": despite the violence and suffering brought on by drug cartels, for the rural poor in Mexico’s north, narcotrafficking offers one of the few paths to upward mobility and is a powerful source of cultural meanings and local prestige. In the borderlands, traces of the drug trade are everywhere: from gang violence in cities to drug addiction in rural villages, from the vibrant folklore popularized in the narco-corridos of Norteña music to the icon of Jesús Malverde, the "patron saint" of narcos, tucked beneath the shirts of local people. In When I Wear My Alligator Boots, the author explores the everyday reality of the drug trade by living alongside its low-level workers, who live at the edges of the violence generated by the militarization of the war on drugs. Rather than telling the story of the powerful cartel leaders, the book focuses on the women who occasionally make their sandwiches, the low-level businessmen who launder their money, the addicts who consume their products, the mules who carry their money and drugs across borders, and the men and women who serve out prison sentences when their bosses' operations go awry.
Jillian Guzmán, who is nine years old at the beginning of the book, communicates through drawings rather than speech as she travels with her mother, Angie O'Malley, throughout the borderlands of Arizona and northwestern Mexico. Later she creates survival maps for border crossers and paints murals at the Casa de los Olvidados, a refuge in Sonora run by the traditional healer Juana of God. These darkly funny tales, focusing on Mexican-American, Euro-American, and Mexican characters, feature visionary experiences, ghosts, faith healers, a deer's head that speaks, a dog who channels spirits of the dead--and a young woman whose drawings begin to create realities instead of just reflecting them.
Author : Christopher B. Conway Publisher : University of New Mexico Press Page : 304 pages File Size : 43,8 Mb Release : 2019 Category : Mexico ISBN : 9780826361110
Heroes of the Borderlands by Christopher B. Conway Pdf
Christopher Conway's lavishly illustrated Heroes of the Borderlands tells the surprising story of the Mexican Western for the first time, exploring how Mexican authors and artists reimagined US film and comic book Westerns to address Mexican politics and culture.
An original novel set in the universe of the award-winning video game! The Borderlands cannot be conquered! Mordecai and Daphne have gotten themselves in a tough spot near the highly dangerous town of Gunsight, one of the most remote outposts on the planet Pandora, out in the boonies of the boonies of the Borderlands. Daphne has been taken prisoner by Jasper, a local warlord who controls the area around Gunsight . . . except for that other settlement, the former mining town Tumessa. There’s some kind of big secret operation going on in Tumessa—another warlord, a particularly mutated Psycho named Reamus, is somehow making money. And he’s been relentlessly raiding Gunsight and kidnapping Jasper’s people. Jasper may be scum, but he needs those people for raids on other towns, so it all has to balance out. Mordecai needs to negotiate for Daphne’s release, but now the only way he’ll ever see her alive again is to kill his way into Tumessa, find out what’s going on there, and report back to Jasper—only then will Mordecai get a paycheck and the girl. Mordecai doesn’t want the job, but he is pretty devoted to Daphne . . . and somehow, he just might be able to turn this entire mess to his advantage. . .