Building Virtual Reality With Unity And Steam Vr

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Building Virtual Reality with Unity and Steam VR

Author : Jeff W Murray
Publisher : CRC Press
Page : 414 pages
File Size : 48,8 Mb
Release : 2017-06-14
Category : Computers
ISBN : 9781315305455

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Building Virtual Reality with Unity and Steam VR by Jeff W Murray Pdf

The golden age of virtual reality is here; take the first step into V.R. programming and development with Jeff W. MurrayBuilding Virtual Reality with Unity and SteamVR. Murray explores some of the topical issues surrounding virtual reality; including V.R. sickness, telepresence, performance issues and practical ways to diminish these detrimental effects to make a more comprehensive experience. Building Virtual Reality also grants readers a hands-on approach with the Unity game engine and programming. The example projects and sample C# code found in the text are compatible with all SteamVR supported virtual reality head mounted displays that are currently available. This text is the essential survival guide to VR and VR development for any reader. Author Bio: Jeff W. Murray has written two books: Game Development for iOS with Unity3D, C# Game Programming Cookbook for Unity3D, both published by CRC Press. In his game development career spanning over 14 years, he has worked with some of the world Murray Key features: Discusses some of the key issues facing virtual reality and provides helpful tips for making better V.R. experiences. Develop V.R. applications with practical examples geared to work with both the Oculus Rift and HTC Vive, as well as open source virtual reality (OSVR) headsets like the HDK. Find out how to build both standing and seated experiences. Tips on optimizing performance with the Unity Profilers. Explore examples specifically for HTC Vive Controllers and picking up and throwing physics objects, including haptic feedback. Discover how to build user interfaces for virtual reality, as well as discussing some best practices for V.R. based user interface design. Written by a games industry veteran who has been a V.R. developer since the first Oculus development kit.

Building Virtual Reality with Unity and Steam Vr

Author : Jeff W. Murray
Publisher : Unknown
Page : 240 pages
File Size : 46,7 Mb
Release : 2020
Category : Steam VR.
ISBN : 0367271303

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Building Virtual Reality with Unity and Steam Vr by Jeff W. Murray Pdf

This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR 2.x libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available. The book also looks at some of the main issues surrounding virtual reality, such as motion sickness and performance issues, providing practical ways to reduce their impact to make better VR experiences. Key Features: Discusses some of the key issues facing virtual reality and provides helpful tips for making better V.R. experiences Practical examples geared to work with any headset compatible with SteamVR, including Oculus Rift, HTC Vive and Valve Index Uses the SteamVR Interaction system for interactions such as picking up and throwing objects, operating user interfaces and capturing input events for your own scripts Explore advanced spatialized audio with Steam Audio. Discover how to build user interfaces for virtual reality, as well as discussing some best practices for V.R. based user interface design Written by a games industry veteran with a proven track record, having worked for IBM Research in educational V.R. research projects and having made and launched V.R. experiences.

Unity 2020 Virtual Reality Projects

Author : Jonathan Linowes
Publisher : Packt Publishing Ltd
Page : 586 pages
File Size : 43,8 Mb
Release : 2020-07-30
Category : Computers
ISBN : 9781839214257

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Unity 2020 Virtual Reality Projects by Jonathan Linowes Pdf

Explore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytelling Key FeaturesDiscover step-by-step instructions and best practices to begin your VR development journeyExplore Unity features such as URP rendering, XR Interaction Toolkit, and ProBuilderBuild impressive VR-based apps and games that can be experienced using modern devices like Oculus Rift and Oculus QuestBook Description This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences. What you will learnUnderstand the current state of virtual reality and VR consumer productsGet started with Unity by building a simple diorama scene using Unity Editor and imported assetsConfigure your Unity VR projects to run on VR platforms such as Oculus, SteamVR, and Windows immersive MRDesign and build a VR storytelling animation with a soundtrack and timelinesImplement an audio fireball game using game physics and particle systemsUse various software patterns to design Unity events and interactable componentsDiscover best practices for lighting, rendering, and post-processingWho this book is for Whether you're a non-programmer unfamiliar with 3D computer graphics or experienced in both but new to virtual reality, if you're interested in building your own VR games or applications, this Unity book is for you. Any experience in Unity will be useful but is not necessary.

Unity Virtual Reality Projects

Author : Jonathan Linowes
Publisher : Packt Publishing Ltd
Page : 481 pages
File Size : 49,7 Mb
Release : 2018-05-24
Category : Computers
ISBN : 9781788477185

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Unity Virtual Reality Projects by Jonathan Linowes Pdf

If you are interested in Virtual Reality, want to learn how it works, and want to create your own VR experiences, this book is for you. We walk you through a series of tutorials and in-depth discussions using the Unity game engine.

Unity Virtual Reality Projects

Author : Jonathan Linowes
Publisher : Unknown
Page : 0 pages
File Size : 51,5 Mb
Release : 2018
Category : Virtual reality
ISBN : OCLC:1373475218

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Unity Virtual Reality Projects by Jonathan Linowes Pdf

Explore the latest features of Unity 2018 to create immersive VR projects for Oculus Rift, HTC Vive, Daydream and Gear VR About This Book A project-based guide to teach you how to develop immersive and fun VR applications using Unity 3D Build experiences with interactable objects, physics, UI, animations, C# scripting, and other Unity features Explore the world of VR by building experiences such as diorama, first-person characters, 360-degree projections, social VR, audio fireball game, and VR storytelling Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications, then this book is for you. Any experience in Unity is an advantage. What You Will Learn Create 3D scenes with Unity and other 3D tools while learning about world space and scale Build and run VR applications for specific headsets, including Oculus, Vive, and Daydream Interact with virtual objects using eye gaze, hand controllers, and user input events Move around your VR scenes using locomotion and teleportation Implement an audio fireball game using physics and particle systems Implement an art gallery tour with teleportation and data info Design and build a VR storytelling animation with a soundtrack and timelines Create social VR experiences with Unity networking In Detail Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine. With its practical and project-based approach, this book will get you up to speed with the specifics of Virtual Reality development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn the Unity 3D game engine via the interactive Unity Editor as well as C# programming. By the end of the book, you will be fully equipped to develop rich, interactive virtual reality experiences using Unity. Style and approach A practical step-by-step guide to building ...

Virtual Reality Methods

Author : Jones, Phil,Osborne, Tess
Publisher : Policy Press
Page : 112 pages
File Size : 49,5 Mb
Release : 2022-06-15
Category : Social Science
ISBN : 9781447360773

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Virtual Reality Methods by Jones, Phil,Osborne, Tess Pdf

Since the mid-2010s, virtual reality (VR) technology has advanced rapidly. This book explores the many opportunities that VR can offer for humanities and social sciences researchers. The book provides a user-friendly, non-technical methods guide to using ready-made VR content and 360° video as well as creating custom materials. It examines the advantages and disadvantages of different approaches to using VR, providing helpful, real-world examples of how researchers have used the technology. The insights drawn from this analysis will inspire scholars to explore the possibilities of using VR in their own research projects.

Unity Virtual Reality Projects

Author : Jonathan Linowes
Publisher : Packt Publishing Ltd
Page : 286 pages
File Size : 49,7 Mb
Release : 2015-09-01
Category : Computers
ISBN : 9781785286803

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Unity Virtual Reality Projects by Jonathan Linowes Pdf

Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn Create 3D scenes with Unity and Blender while learning about world space and scale Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard Build interactive environments with physics, gravity, animations, and lighting using the Unity engine Experiment with various user interface (UI) techniques that you can use in your VR applications Implement the first-person and third-person experiences that use only head motion gestures for input Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences Learn about the technology and psychology of VR including rendering, performance and VR motion sickness Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer “virtual reality”? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.

Virtual Reality with VRTK4

Author : Rakesh Baruah
Publisher : Apress
Page : 381 pages
File Size : 43,6 Mb
Release : 2019-12-06
Category : Computers
ISBN : 9781484254882

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Virtual Reality with VRTK4 by Rakesh Baruah Pdf

Virtual reality is quickly becoming the next medium to communicate your ideas. Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of your life. This book shows you how to create original virtual reality content using the Unity game engine and the Virtual Reality Tool Kit. By the end of the book you'll be creating your own virtual reality experience using the fundamental building blocks within. You'll start by reviewing spatial computing, an emerging field that encompasses self-driving cars to space exploration. You'll also create your own virtual reality environments for use on headsets such as those from Oculus and HTC. Using the Unity3D game engine and the Virtual Reality Toolkit on a computer or laptop, you will walk through the fundamentals of virtual reality with as little code as possible. That is the beauty of Unity and the Virtual Reality Toolkit. You will discover how to use buttons in a virtual space, gaze-tracking for user input, and physics for enabling interaction between a human and a virtual space. From game design to education to healthcare to human resources, virtual reality offers new and creative ways to engage users, students, patients, customers, and more. Not a coding book, Virtual Reality with VRTK4 shows that you don't need to be a computer or graphics whiz to begin creating your own virtual reality experiences. What You'll Learn Grasp Virtual Reality Toolkit and its interaction with Unity3DExplore the fundamental science of virtual realityReview the inner workings of Unity3D and its integration with VRTKUnderstand the big picture of C# coding in Unity3DIncorporate head and hand movement into virtual experiences Who This Book Is For Creative professionals or students who are familiar with computer design programs and want to begin prototyping their own original virtual reality work as quickly as possible.

Technology Innovation Pillars for Industry 4.0

Author : Ahmed A. Elngar,N. Thillaiarasu,T. Saravanan,Valentina Emilia Balas
Publisher : CRC Press
Page : 181 pages
File Size : 44,7 Mb
Release : 2024-07-31
Category : Computers
ISBN : 9781040049778

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Technology Innovation Pillars for Industry 4.0 by Ahmed A. Elngar,N. Thillaiarasu,T. Saravanan,Valentina Emilia Balas Pdf

Technology Innovation Pillars for Industry 4.0: Challenges, Improvements, and Case Studies discusses the latest innovations in the application of technologies to Industry 4.0 and the nine pillars and how they relate, support, and bridge the gap between the digital and physical worlds we now live in. This book discusses each of the nine pillars and the roles they play in the rapid transformation of the design and operation, and offers applications and case studies supporting Industry 4.0 technologies. It presents the supply chain organizational activities utilizing cyber- physical systems architectures and talks about the advantages of intelligent manufacturing and the ability to proactively detect and respond to events, to improve quality and yield, reduce downtime, and lead to better overall equipment effectiveness among other advantages in smart factory operations. This reference book provides a great resource for undergraduate and graduate students, industrial and manufacturing engineers, and engineers of related disciplines along with business professionals, explaining what the nine pillars are and how they relate to Industry 4.0 and smart factories.

Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality

Author : Tyagi, Amit Kumar
Publisher : IGI Global
Page : 310 pages
File Size : 47,5 Mb
Release : 2021-01-08
Category : Computers
ISBN : 9781799847045

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Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality by Tyagi, Amit Kumar Pdf

Augmented and virtual reality (AR and VR) offer exciting opportunities for human computer interaction (HCI), the enhancement of places, and new business cases. Though VR is most popular for video games, especially among younger generations, AR and VR can also be used in applications that include military, medical, navigational, tourism, marketing, and maintenance uses. Research in these technologies along with 3D user interfaces has gained momentum in recent years and has solidified it as a staple technology for the foreseeable future. Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality includes a collection of business case studies covering a variety of topics related to AR, VR, and mixed reality (MR) including their use in possible applications. This book also touches on the diverse uses of AR and VR in many industries and discusses their importance, challenges, and opportunities. While discussing the use these technologies in sectors such as education, healthcare, and computer science, this book is ideal for computer scientists, engineers, practitioners, stakeholders, researchers, academicians, and students who are interested in the latest research on augmented, mixed, and virtual reality.

HCI in Games

Author : Xiaowen Fang
Publisher : Springer Nature
Page : 547 pages
File Size : 50,5 Mb
Release : 2020-07-10
Category : Computers
ISBN : 9783030501648

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HCI in Games by Xiaowen Fang Pdf

This book constitutes the refereed proceedings of the Second International Conference on HCI in Games, HCI-Games 2020, held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark.* HCII 2020 received a total of 6326 submissions, of which 1439 papers and 238 posters were accepted for publication after a careful reviewing process. The 38 papers presented in this volume are organized in topical sections named: designing games and gamified interactions; user engagement and game impact; and serious games. *The conference was held virtually due to the COVID-19 pandemic.

Enhancing Virtual Reality Experiences with Unity 2022

Author : Steven Antonio Christian
Publisher : Packt Publishing Ltd
Page : 566 pages
File Size : 48,9 Mb
Release : 2023-11-10
Category : Computers
ISBN : 9781804616314

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Enhancing Virtual Reality Experiences with Unity 2022 by Steven Antonio Christian Pdf

Unlock your creativity with this part-color guide to VR projects in Unity, crafting immersive games, refining VR experiences, and leading XR development Key Features Understand the fundamentals and build a solid foundation in XR development Develop technical skills for building VR experiences in Unity, including assets, GameObjects, scripts, and components Create engaging and innovative virtual reality projects using the Unity game engine Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionVirtual reality (VR) has emerged as one of the most transformative mediums of the 21st century, finding applications in various industries, including gaming, entertainment, and education. Enhancing Virtual Reality Experiences with Unity 2022 takes you into the fascinating realm of VR, where creativity meets cutting-edge technology to bring tangible real-world applications to life. This immersive exploration not only equips you with the essential skills needed to craft captivating VR environments using Unity's powerful game engine but also offers a deeper understanding of the philosophy behind creating truly immersive experiences. Throughout the book, you’ll work with practical VR scene creation, interactive design, spatial audio, and C# programming and prepare to apply these skills to real-world projects spanning art galleries, interactive playgrounds, and beyond. To ensure your VR creations reach their full potential, the book also includes valuable tips on optimization, guaranteeing maximum immersion and impact for your VR adventures. By the end of this book, you’ll have a solid understanding of VR’s versatility and how you can leverage the Unity game engine to create groundbreaking projects.What you will learn Harness the power of the Unity game engine to explore VR Understand VR and how to integrate Unity into the general workflow Build and test a variety of VR experiences for headsets, computers, and mobile devices Integrate traditional game and animation tools into VR experiences Explore worldbuilding techniques to create expansive VR environments Integrate optimization techniques to improve the performance of your VR experiences Who this book is for This book is for individuals who are familiar with the Unity game engine and want to explore virtual reality. If you’re a game developer, VR developer, or creator with Unity experience, this is your guide to learning the essential principles and techniques for VR development in Unity 2022. A basic understanding of the Unity user interface, navigation, and C# will help you make the most of the book.

EAI International Conference on Automation and Control in Theory and Practice

Author : Michal Balog,Angelina Iakovets,Stella Hrehova
Publisher : Springer Nature
Page : 368 pages
File Size : 55,5 Mb
Release : 2023-09-09
Category : Technology & Engineering
ISBN : 9783031319679

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EAI International Conference on Automation and Control in Theory and Practice by Michal Balog,Angelina Iakovets,Stella Hrehova Pdf

This book presents the proceedings of the 15th EAI International Conference on Automation and Control in Theory and Practice (ARTEP 2023), held in Stará Lesná, Slovakia, February 8-10, 2023. The aim of the conference was to meet the experts in the field of control, industrial automation and ICT in the industry from universities, colleges, and practice. The conference aims to draw attention to modern trends in the field, to enable experts, pedagogues and scientific researchers to present the results achieved in their work, to exchange experiences and establish working contacts between meeting participants. The ARTEP proceedings includes papers on automation and control and their integration of technologies such as Industry 4.0, robotics, and IoT. ARTEP is primarily a conference for scientists and practitioners who develop and study automation, management, and technologies.

Augmented Reality for Developers

Author : Jonathan Linowes,Krystian Babilinski
Publisher : Packt Publishing Ltd
Page : 539 pages
File Size : 44,8 Mb
Release : 2017-10-09
Category : Computers
ISBN : 9781787288041

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Augmented Reality for Developers by Jonathan Linowes,Krystian Babilinski Pdf

Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore About This Book Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets Learn best practices in AR user experience, software design patterns, and 3D graphics Who This Book Is For The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial. What You Will Learn Build Augmented Reality applications through a step-by-step, tutorial-style project approach Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language Implement practical demo applications of AR including education, games, business marketing, and industrial training Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens Develop expertise with Unity 3D graphics, UIs, physics, and event systems Explore and utilize AR best practices and software design patterns In Detail Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses. Style and approach This book adopts a practical, step-by-step, tutorial-style approach. The design principles and methodology will be explained by creating different modules of the AR app.

Biomimetic and Biohybrid Systems

Author : Vasiliki Vouloutsi,José Halloy,Anna Mura,Michael Mangan,Nathan Lepora,Tony J. Prescott,Paul F.M.J. Verschure
Publisher : Springer
Page : 551 pages
File Size : 42,9 Mb
Release : 2018-07-07
Category : Computers
ISBN : 9783319959726

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Biomimetic and Biohybrid Systems by Vasiliki Vouloutsi,José Halloy,Anna Mura,Michael Mangan,Nathan Lepora,Tony J. Prescott,Paul F.M.J. Verschure Pdf

This book constitutes the proceedings of the 7th International Conference on Biomimetic and Biohybrid Systems, Living Machines 2018, held in Paris, France, in July 2018.The 40 full and 18 short papers presented in this volume were carefully reviewed and selected from 60 submissions. The theme of the conference targeted at the intersection of research on novel life-like technologies inspired by the scientific investigation of biological systems, biomimetics, and research that seeks to interface biological and artificial systems to create biohybrid systems.