C Game Development Cookbook

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C++ Game Development Cookbook

Author : Druhin Mukherjee
Publisher : Packt Publishing
Page : 346 pages
File Size : 41,7 Mb
Release : 2016-05-31
Category : Computers
ISBN : 1785882724

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C++ Game Development Cookbook by Druhin Mukherjee Pdf

Over 100 recipes to get you creating modern, fast, and high-quality games with C++About This Book*Level up your game programming skills with insightful recipes on building games in C++*Analyze the less commonly discussed problems with C++ applications to develop the best games*Improve the performance of your games with the new multi-threading and networking features of C++11Who This Book Is ForThis book is ideal for aspiring game developers who are proficient in C++ programming and are interested in developing games with C++. Some basic knowledge of game programming will be useful but is not necessary.What You Will Learn*Explore the basics of game development to build great and effective features for your game*Develop your first text-based game using the various concepts of object-oriented programming*Use algorithms when developing games with various sorting and searching techniques*Exploit data structures in a game's development for data storage*Create your first 2D game using GDI library and sprite spreet.*Build your first advanced 2D game of space invaders using patterns such as observer, fly-weight, abstract factory, command, state, and moreIn DetailC++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games.This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code.By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.

Unity Game Development Cookbook

Author : Paris Buttfield-Addison,Jon Manning,Tim Nugent
Publisher : O'Reilly Media
Page : 408 pages
File Size : 45,7 Mb
Release : 2019-03-13
Category : Computers
ISBN : 9781491999127

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Unity Game Development Cookbook by Paris Buttfield-Addison,Jon Manning,Tim Nugent Pdf

Find out how to use the Unity Game Engine to its fullest for both 3D and 2D game development—from the basics to the hottest new tricks in virtual reality. With this unique cookbook, you’ll get started in two ways: First, you’ll learn about the Unity game engine by following very brief exercises that teach specific features of the software Second, this tutorial-oriented guide provides a collection of snippets that solve common gameplay problems, like determining if a player has completed a lap in a race Using our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most straightforward way possible so you can move onto the next step in the project. Unity Game Development Cookbook is ideal for beginning to intermediate Unity developers. Beginners will get a broad immersion into the Unity development environment, while intermediate developers will learn how to apply the foundational Unity skills they have to solve real game development problems.

C# Game Programming Cookbook for Unity 3D

Author : Jeff W. Murray
Publisher : CRC Press
Page : 452 pages
File Size : 47,5 Mb
Release : 2014-06-24
Category : Computers
ISBN : 9781466581425

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C# Game Programming Cookbook for Unity 3D by Jeff W. Murray Pdf

An Accessible, Modular Style of Game Building-Easily Start Making Games with Unity 3DC# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and conce

Unreal Engine Game Development Cookbook

Author : John P. Doran
Publisher : Packt Publishing Ltd
Page : 326 pages
File Size : 47,6 Mb
Release : 2015-10-30
Category : Computers
ISBN : 9781784395971

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Unreal Engine Game Development Cookbook by John P. Doran Pdf

Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine About This Book Explore the quickest way to tackle common challenges faced in Unreal Engine Create your own content, levels, light scenes, and materials, and work with Blueprints and C++ scripting An intermediate, fast-paced Unreal Engine guide with targeted recipes to design games within its framework Who This Book Is For This book is for those who are relatively experienced with Unreal Engine 4 and have knowledge of its fundamentals. Working knowledge of C++ is required. What You Will Learn Discover editor functionalities for an in-depth insight into game design Develop environments using terrain for outdoor areas and a workflow for interiors as well using brushes Design various kinds of materials with unique features, such as mirrors and glows Explore the various ways that lighting can be used in the engine Build various level effects using Blueprints, Unreal's visual scripting system Set up a development environment and develop custom functionality with C++ for your games Create healthbars and main menus with animations using Slate, Unreal's UI solution, through the UMG Editor Package and create an installer to get your project out into the world In Detail Unreal Engine is powerful tool with rich functionalities to create games. It equips you with the skills to easily build mobile and desktop games from scratch without worrying about which platform they will run on. You can focus on the individual complexities of game development such as animation and rendering. This book takes you on a journey to jumpstart your game design efforts. You will learn various aspects of the Unreal engine commonly encountered with practical examples of how it can be used, with numerous references for further study. You will start by getting acquainted with Unreal Engine 4 and building out levels for your game. This will be followed by recipes to help you create environments, place meshes, and implement your characters. You will then learn to work with lights, camera, and shadows to include special effects in your game. Moving on, you'll learn Blueprint scripting and C++ programming to enable you to achieve trigger effects and add simple functionalities. By the end of the book, you will see how to create a healthbar and main menu, and then get your game ready to be deployed and published. Style and approach This book offers detailed, easy-to-follow recipes that will help you master a wide range of Unreal Engine 4's features. Every recipe provides step-by-step instructions, with explanations of how these features work, and alternative approaches and research materials so you can learn even more.

Lua Game Development Cookbook

Author : Mario Kasuba
Publisher : Packt Publishing Ltd
Page : 360 pages
File Size : 55,5 Mb
Release : 2015-07-28
Category : Computers
ISBN : 9781849515511

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Lua Game Development Cookbook by Mario Kasuba Pdf

The Lua language allows developers to create everything from simple to advanced applications and to create the games they want. Creating a good game is an art, and using the right tools and knowledge is essential in making game development easier. This book will guide you through each part of building your game engine and will help you understand how computer games are built. The book starts with simple game concepts used mainly in 2D side-scroller games, and moves on to advanced 3D games. Plus, the scripting capabilities of the Lua language give you full control over game. By the end of this book, you will have learned all about the components that go into a game, created a game, and solved the problems that may arise along the way.

iOS Swift Game Development Cookbook

Author : Jonathon Manning,Paris Buttfield-Addison
Publisher : O'Reilly Media
Page : 349 pages
File Size : 44,8 Mb
Release : 2018-10-02
Category : Computers
ISBN : 9781491999059

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iOS Swift Game Development Cookbook by Jonathon Manning,Paris Buttfield-Addison Pdf

Ready to make amazing games for the iPhone and iPad? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from 2D and 3D math, SpriteKit, and OpenGL to augmented reality with ARKit. You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development in Swift.

Android NDK Game Development Cookbook

Author : Sergey Kosarevsky,Viktor Latypov
Publisher : Packt Publishing Ltd
Page : 520 pages
File Size : 54,9 Mb
Release : 2013-11-25
Category : Computers
ISBN : 9781782167792

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Android NDK Game Development Cookbook by Sergey Kosarevsky,Viktor Latypov Pdf

A systematic guide consisting of over 70 recipes which focus on helping you build portable mobile games and aims to enhance your game development skills with clear instructions.If you are a C++ developer who wants to jump into the world of Android game development and who wants to use the power of existing C++ libraries in your existing Android Java applications, then this book is for you. You need to have basic knowledge of C or C++ including pointer manipulation, multithreading, and object-oriented programming concepts as well as some experience developing applications without using an IDE.

Cocos2d Cross-Platform Game Development Cookbook

Author : Siddharth Shekar
Publisher : Packt Publishing Ltd
Page : 384 pages
File Size : 55,5 Mb
Release : 2016-02-22
Category : Computers
ISBN : 9781784390440

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Cocos2d Cross-Platform Game Development Cookbook by Siddharth Shekar Pdf

Develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipes About This Book Learn to efficiently use Cocos2d to develop cross-platform games, and have them work on iOS as well as Android Get acquainted with industry-wide professional tools such as Glyph Designer, Texture Packer, and Physics Editor, as well as using the Swift/ Sprite builder implementation of Cocos2d Use the easy-to-follow recipes to develop as well as deploy games to the Playstore and the App Store Who This Book Is For This book is for intermediate game developers and especially the ones who are generally curious to find out what's new in Cocos2d v 3.3. What You Will Learn Build custom sprites with custom animations for the game Build interactivity into your game by adding gestures and touch interactions Understand AI enemy programming and path finding to make games more exciting Add physics to your game to make it more lively and interactive Get familiar with the Swift and Sprite builder implementations along with Objective-C programming Perform hassle-free deployment of games built in iOS onto Android Add effects and particle systems to make the game more colorful In Detail Cocos2d is the world's leading game development framework for developing iOS games. With the introduction of Swift and Spritebuilder, it has become easier than ever to develop the games of your dreams without much effort. With Cocos2d, you can also deploy the game on Android, thereby maximizing profit and reducing development and porting costs. The book starts off with a detailed look at how to implement sprites and animations into your game to make it livelier. You will then learn to add scenes to the game such as the gameplay scene and options scene and create menus and buttons in these scenes, as well as creating transitions between them. From there on, you will get an understanding of how to program user interactions such as tapping, holding, and swiping. You'll then add accelerometer inputs and physics to the scene, and make objects respond back to the inputs. A game is practically incomplete without audio being added, so this will be covered next. The next section will include ways to add Artificial Intelligence to enemies in the game, allowing them to patrol, chase, and shoot in a projectile manner. You will then learn to use NSUserDefault to save and load game progress, and create and access files using JSON, Plist, and XML files for custom storage and retrieval of data. Then you will learn to add dynamic lighting to your game and will use industry-wide tools such as Texture Packer, Glyph Designer, Physics Editor, Particle Designer, and Sprite Illuminator to create more visually appealing and performance-optimized games. Towards the end of the book, we dive into Apple's latest programming language—Swift, highlighting the major differences between Objective C and Swift. The book culminates with taking your existing game developed for iOS and porting it to Android, showing you how to install the Android Xcode plugin as well. Style and approach The book is written in an extremely lucid and step-by-step manner; it can be understood easily by anyone. The topics included are broken down into individual chapters so you can refer to the specific chapter to get answers on the subject you are interested in.

Libgdx Cross-platform Game Development Cookbook

Author : David Saltares Márquez,Alberto Cejas Sánchez
Publisher : Packt Publishing Ltd
Page : 516 pages
File Size : 50,9 Mb
Release : 2014-10-29
Category : Computers
ISBN : 9781783287307

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Libgdx Cross-platform Game Development Cookbook by David Saltares Márquez,Alberto Cejas Sánchez Pdf

If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some experience with Java and you want to learn everything you need to know about Libgdx to produce awesome work, this is the book for you. To take full advantage of the recipes in this book, you are expected to be familiar with java with good game programming knowledge.

C# Game Programming

Author : Daniel Schuller
Publisher : Cengage Learning Ptr
Page : 425 pages
File Size : 44,5 Mb
Release : 2010-06-16
Category : Computers
ISBN : 1435455568

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C# Game Programming by Daniel Schuller Pdf

Includes bibliographical references and index.

OpenGL Development Cookbook

Author : Muhammad Mobeen Movania
Publisher : Packt Publishing Ltd
Page : 515 pages
File Size : 40,6 Mb
Release : 2013-01-01
Category : Computers
ISBN : 9781849695053

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OpenGL Development Cookbook by Muhammad Mobeen Movania Pdf

The book is written in a Cookbook format with practical recipes aimed at helping you exploit OpenGL to its full potential. This book is targeted towards intermediate OpenGL programmers. However, those who are new to OpenGL and know an alternate API like DirectX might also find these recipes useful to create OpenGL animations.

AndEngine for Android Game Development Cookbook

Author : Jayme Schroeder
Publisher : Packt Publishing Ltd
Page : 607 pages
File Size : 50,8 Mb
Release : 2013-01-01
Category : Computers
ISBN : 9781849518994

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AndEngine for Android Game Development Cookbook by Jayme Schroeder Pdf

A Cookbook with wide range of recipes to allow you to learn game development with AndEngine quickly and efficiently. "AndEngine for Android Game Development Cookbook" is geared toward developers who are interested in working with the most up-to-date version of AndEngine, sporting the brand new GLES 2.0 branch. The book will be helpful for developers who are attempting to break into the mobile game market with plans to release fun and exciting games while eliminating a large portion of the learning curve that is otherwise inevitable when getting into AndEngine development. This book requires a working installation of eclipse and the required libraries, including AndEngine and its various extensions set up prior to working with the recipes.

Lua Game Development Cookbook

Author : Mrio Kasuba,Mario Ka Uba
Publisher : Unknown
Page : 360 pages
File Size : 43,8 Mb
Release : 2015-07-28
Category : Computers
ISBN : 1849515506

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Lua Game Development Cookbook by Mrio Kasuba,Mario Ka Uba Pdf

This book is for all programmers and game enthusiasts who want to stop dreaming about creating a game, and actually create one from scratch.The reader should know the basics of programming and using the Lua language. Knowledge of the C/C++ programming language is not necessary, but it's strongly recommended in order to write custom Lua modules extending game engine capabilities or to rewrite parts of the Lua code into a more efficient form.Algebra and matrix operations are required in order to understand advanced topics in Chapter 4, Graphics – Legacy Method with OpenGL 1.x-2.1 and Chapter 5, Graphics – Modern Method with OpenGL 3.0+.Sample demonstrations are coupled with binary libraries for Windows and Linux operating systems for convenience.

Secure Programming Cookbook for C and C++

Author : John Viega,Matt Messier
Publisher : "O'Reilly Media, Inc."
Page : 792 pages
File Size : 41,9 Mb
Release : 2003-07-14
Category : Computers
ISBN : 9780596552183

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Secure Programming Cookbook for C and C++ by John Viega,Matt Messier Pdf

Password sniffing, spoofing, buffer overflows, and denial of service: these are only a few of the attacks on today's computer systems and networks. At the root of this epidemic is poorly written, poorly tested, and insecure code that puts everyone at risk. Clearly, today's developers need help figuring out how to write code that attackers won't be able to exploit. But writing such code is surprisingly difficult. Secure Programming Cookbook for C and C++ is an important new resource for developers serious about writing secure code. It contains a wealth of solutions to problems faced by those who care about the security of their applications. It covers a wide range of topics, including safe initialization, access control, input validation, symmetric and public key cryptography, cryptographic hashes and MACs, authentication and key exchange, PKI, random numbers, and anti-tampering. The rich set of code samples provided in the book's more than 200 recipes will help programmers secure the C and C++ programs they write for both Unix® (including Linux®) and Windows® environments. Readers will learn: How to avoid common programming errors, such as buffer overflows, race conditions, and format string problems How to properly SSL-enable applications How to create secure channels for client-server communication without SSL How to integrate Public Key Infrastructure (PKI) into applications Best practices for using cryptography properly Techniques and strategies for properly validating input to programs How to launch programs securely How to use file access mechanisms properly Techniques for protecting applications from reverse engineering The book's web site supplements the book by providing a place to post new recipes, including those written in additional languages like Perl, Java, and Python. Monthly prizes will reward the best recipes submitted by readers. Secure Programming Cookbook for C and C++ is destined to become an essential part of any developer's library, a code companion developers will turn to again and again as they seek to protect their systems from attackers and reduce the risks they face in today's dangerous world.

Cocos2d for IPhone 1 Game Development Cookbook

Author : Nathan Burba
Publisher : Packt Publishing Ltd
Page : 733 pages
File Size : 55,7 Mb
Release : 2011-12-15
Category : Computers
ISBN : 9781849514019

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Cocos2d for IPhone 1 Game Development Cookbook by Nathan Burba Pdf

Annotation Cocos2d for iPhone is a robust but simple-to-use 2D game framework for iPhone. It is easy to use, fast, flexible, free, and Appstore approved. More than 2500 AppStore games already use it, including many best-seller games. Do you want to take your cocos2d game development skills to the next level and become more professional in cocos2d game design?Cocos2d for iPhone 1 Game Development Cookbook will help you reach that next level. You will find over 100 recipes here that explain everything from the drawing of a single sprite to AI pathfinding and advanced networking. Full working examples are emphasized.Starting with the first chapter, Graphics, you will be taken through every major topic of game development. You will find both simple and complex recipes in the book.Each recipe is either a solution to a common problem (playing video files, accelerometer steering) or a cool advanced technique (3D rendering, textured polygons).This cookbook will have you creating professional quality iOS games quickly with its breadth of working example code.