Children S Games In The New Media Age

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Children's Games in the New Media Age

Author : Chris Richards,Andrew Burn
Publisher : Routledge
Page : 274 pages
File Size : 54,9 Mb
Release : 2016-05-23
Category : History
ISBN : 9781317167556

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Children's Games in the New Media Age by Chris Richards,Andrew Burn Pdf

The result of a unique research project exploring the relationship between children's vernacular play cultures and their media-based play, this collection challenges two popular misconceptions about children's play: that it is depleted or even dying out and that it is threatened by contemporary media such as television and computer games. A key element in the research was the digitization and analysis of Iona and Peter Opie's sound recordings of children's playground and street games from the 1970s and 1980s. This framed and enabled the research team's studies both of the Opies' documents of mid-twentieth-century play culture and, through a two-year ethnographic study of play and games in two primary school playgrounds, contemporary children's play cultures. In addition the research included the use of a prototype computer game to capture playground games and the making of a documentary film. Drawing on this extraordinary data set, the volume poses three questions: What do these hitherto unseen sources reveal about the games, songs and rhymes the Opies and others collected in the mid-twentieth century? What has happened to these vernacular forms? How are the forms of vernacular play that are transmitted in playgrounds, homes and streets transfigured in the new media age? In addressing these questions, the contributors reflect on the changing face of childhood in the twenty-first century - in relation to questions of gender and power and with attention to the children's own participation in producing the ethnographic record of their lives.

Children's Games in the New Media Age

Author : Chris Richards,Andrew Burn
Publisher : Routledge
Page : 238 pages
File Size : 55,7 Mb
Release : 2016-05-23
Category : History
ISBN : 9781317167563

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Children's Games in the New Media Age by Chris Richards,Andrew Burn Pdf

The result of a unique research project exploring the relationship between children's vernacular play cultures and their media-based play, this collection challenges two popular misconceptions about children's play: that it is depleted or even dying out and that it is threatened by contemporary media such as television and computer games. A key element in the research was the digitization and analysis of Iona and Peter Opie's sound recordings of children's playground and street games from the 1970s and 1980s. This framed and enabled the research team's studies both of the Opies' documents of mid-twentieth-century play culture and, through a two-year ethnographic study of play and games in two primary school playgrounds, contemporary children's play cultures. In addition the research included the use of a prototype computer game to capture playground games and the making of a documentary film. Drawing on this extraordinary data set, the volume poses three questions: What do these hitherto unseen sources reveal about the games, songs and rhymes the Opies and others collected in the mid-twentieth century? What has happened to these vernacular forms? How are the forms of vernacular play that are transmitted in playgrounds, homes and streets transfigured in the new media age? In addressing these questions, the contributors reflect on the changing face of childhood in the twenty-first century - in relation to questions of gender and power and with attention to the children's own participation in producing the ethnographic record of their lives.

Electronic Visualisation in Arts and Culture

Author : Jonathan P. Bowen,Suzanne Keene,Kia Ng
Publisher : Springer Science & Business Media
Page : 291 pages
File Size : 44,6 Mb
Release : 2013-09-07
Category : Computers
ISBN : 9781447154068

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Electronic Visualisation in Arts and Culture by Jonathan P. Bowen,Suzanne Keene,Kia Ng Pdf

Presenting the latest technological developments in arts and culture, this volume demonstrates the advantages of a union between art and science. Electronic Visualisation in Arts and Culture is presented in five parts: Imaging and Culture New Art Practice Seeing Motion Interaction and Interfaces Visualising Heritage Electronic Visualisation in Arts and Culture explores a variety of new theory and technologies, including devices and techniques for motion capture for music and performance, advanced photographic techniques, computer generated images derived from different sources, game engine software, airflow to capture the motions of bird flight and low-altitude imagery from airborne devices. The international authors of this book are practising experts from universities, art practices and organisations, research centres and independent research. They describe electronic visualisation used for such diverse aspects of culture as airborne imagery, computer generated art based on the autoimmune system, motion capture for music and for sign language, the visualisation of time and the long term preservation of these materials. Selected from the EVA London conferences from 2009-2012, held in association with the Computer Arts Society of the British Computer Society, the authors have reviewed, extended and fully updated their work for this state-of-the-art volume.

Young Children Playing and Learning in a Digital Age

Author : Christine Stephen,Susan Edwards
Publisher : Routledge
Page : 160 pages
File Size : 45,8 Mb
Release : 2017-11-27
Category : Education
ISBN : 9781317224976

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Young Children Playing and Learning in a Digital Age by Christine Stephen,Susan Edwards Pdf

Young Children Playing and Learning in a Digital Age explores the emergence of the digital age and young children’s experiences with digital technologies at home and in educational environments. Drawing on theory and research-based evidence, this book makes an important contribution to understanding the contemporary experiences of young children in the digital age. It argues that a cultural and critically informed perspective allows educators, policy-makers and parents to make sense of children’s digital experiences as they play and learn, enabling informed decision-making about future early years curriculum and practices at home and in early learning and care settings. An essential read for researchers, students, policy-makers and professionals working with children today, this book draws attention to the evolution of digital developments and the relationship between contemporary technologies, play and learning in the early years.

The Children's Folklore Review

Author : Anonim
Publisher : Unknown
Page : 116 pages
File Size : 55,7 Mb
Release : 2017
Category : Folklore and children
ISBN : IND:30000060890849

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The Children's Folklore Review by Anonim Pdf

Imagination and Play in the Electronic Age

Author : Dorothy G Singer,Jerome L Singer
Publisher : Harvard University Press
Page : 223 pages
File Size : 55,9 Mb
Release : 2009-06-30
Category : Psychology
ISBN : 9780674043695

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Imagination and Play in the Electronic Age by Dorothy G Singer,Jerome L Singer Pdf

Television, video games, and computers are easily accessible to twenty-first-century children, but what impact do they have on creativity and imagination? In this book, two wise and long-admired observers of children's make-believe look at the cognitive and moral potential--and concern--created by electronic media.

Gender, Age, and Digital Games in the Domestic Context

Author : Alison Harvey
Publisher : Routledge
Page : 166 pages
File Size : 47,8 Mb
Release : 2015-03-27
Category : Social Science
ISBN : 9781317632986

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Gender, Age, and Digital Games in the Domestic Context by Alison Harvey Pdf

Western digital game play has shifted in important ways over the last decade, with a plethora of personal devices affording a range of increasingly diverse play experiences. Despite the celebration of a more inclusive environment of digital game play, very little grounded research has been devoted to the examination of familial play and the domestication of digital games, as opposed to evolving public and educational contexts. This book is the first study to provide a situated investigation of the site of family play— the shared spaces and private places of gameplay within the domestic sphere. It carries out an empirically grounded and critical analysis of what marketing and sales discourses about shifts in the digital games audience actually look like in the space of the home, as well as the social and cultural role these ludic technologies take in the everyday practices of the family in the domestic context. It examines the material realities of video game technologies in the home; including time management and spatial organization, as well as the discursive role these devices play in discussions of technological competence and its complex relationship to age, generational differences, and gender performance. Harvey’s interdisciplinary approach and innovative methodology will hold great critical appeal for those studying digital culture, children’s media, and feminist studies of new media, as well as critical theories of technology and leisure and sport theory.

Children's Software & New Media Revue

Author : Anonim
Publisher : Unknown
Page : 290 pages
File Size : 40,8 Mb
Release : 2001
Category : Children's software
ISBN : IND:30000008596946

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Children's Software & New Media Revue by Anonim Pdf

Children, Adolescents, and the Media

Author : Victor C. Strasburger,Barbara J. Wilson
Publisher : SAGE Publications, Incorporated
Page : 566 pages
File Size : 54,8 Mb
Release : 2002-03-26
Category : Language Arts & Disciplines
ISBN : UVA:X006135223

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Children, Adolescents, and the Media by Victor C. Strasburger,Barbara J. Wilson Pdf

Taking an approach grounded in the media effects tradition, this book provides a comprehensive, research-oriented treatment of how children and adolescents interact with the media. Chapters review the latest findings as well as seminal studies that have helped frame the issues in such areas as advertising, violence, video games, sexuality, drugs, body image and eating disorders, music, and the Internet. Each chapter is liberally sprinkled with illustrations, examples from the media, policy debates, and real-life instances of media impact.

Mind and Media

Author : Patricia M. Greenfield
Publisher : Psychology Press
Page : 140 pages
File Size : 52,7 Mb
Release : 2014-11-20
Category : Psychology
ISBN : 9781317564560

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Mind and Media by Patricia M. Greenfield Pdf

Patricia M. Greenfield was one of the first psychologists to present new research on how various media can be used to promote social growth and thinking skills. In this now classic, she argues that each medium can make a contribution to development, that each has strengths and weaknesses, and that the ideal childhood environment includes a multimedia approach to learning. In the Introduction to the Classic Edition, Greenfield shows how the original edition set themes that have extended into contemporary research on media and child development, and includes an explanation of how the new media landscape has changed her own research and thinking.

Media and the Well-Being of Children and Adolescents

Author : Amy B. Jordan,Daniel Romer
Publisher : Oxford University Press
Page : 320 pages
File Size : 45,6 Mb
Release : 2014-04-04
Category : Psychology
ISBN : 9780199987474

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Media and the Well-Being of Children and Adolescents by Amy B. Jordan,Daniel Romer Pdf

Media and the Well-Being of Children and Adolescents brings together many of the field's most important scholars and media professionals to present cutting-edge theory and empirical research on both the benefits and risks to youth development. It examines the role that media play in the every-day lives of young people and their families, and considers both traditional media such as television and movies as well as "new" digital media, such as video games, cell phones, and the Internet. The volume is divided into four parts. Part One provides up-to-date trends on children and adolescents' access to media in the home, as well as the time they spend with television, computers, and the Internet. Part Two presents research that highlights the potentially negative impact of age-inappropriate or excess media use on children's physical, cognitive, social, and emotional well-being. Part Three offers examples of how media enhance children's education, health, and social connections. Part Four explores implications for the creation of high-quality, enriching content that speaks to the needs and interests of young people today. The volume's interdisciplinary perspective acknowledges the many controversies surrounding the effects of media on youth, and offers a balanced view of the challenges and opportunities that media represent for healthy development. The book is intended to be a resource for students and scholars working within education, developmental psychology, public health, and communication. Additionally, it speaks to media professionals who seek to create content that enriches the lives of children and adolescents.

Ensuring a Quality Media Culture for Children in the Digital Age

Author : Gary O. Larson Larson (Gary O.)
Publisher : Unknown
Page : 40 pages
File Size : 51,5 Mb
Release : 1999
Category : Children's mass media
ISBN : PSU:000043767540

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Ensuring a Quality Media Culture for Children in the Digital Age by Gary O. Larson Larson (Gary O.) Pdf

Growing up in a Digital World - Social and Cognitive Implications

Author : Mikael Heimann,Adriana Bus,Rachel Barr
Publisher : Frontiers Media SA
Page : 247 pages
File Size : 43,6 Mb
Release : 2021-11-30
Category : Science
ISBN : 9782889717217

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Growing up in a Digital World - Social and Cognitive Implications by Mikael Heimann,Adriana Bus,Rachel Barr Pdf

Children and Media

Author : Dafna Lemish
Publisher : John Wiley & Sons
Page : 294 pages
File Size : 45,8 Mb
Release : 2015-03-02
Category : Social Science
ISBN : 9781118786772

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Children and Media by Dafna Lemish Pdf

Taking a global and interdisciplinary approach, Children and Media explores the role of modern media, including the internet, television, mobile media and video games, in the development of children, adolescents, and childhood. Primer to global issues and core research into children and the media integrating work from around the world Comprehensive integration of work that bridges disciplines, theoretical and research traditions and methods Covers both critical/qualitative and quantitative approaches to the topic

Children in the New Media Landscape

Author : Cecilia von Feilitzen,Ulla Carlsson,UNESCO International Clearinghouse on Children and Violence on the Screen
Publisher : Unknown
Page : 388 pages
File Size : 47,5 Mb
Release : 2000
Category : Child pornography
ISBN : UCSD:31822037381050

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Children in the New Media Landscape by Cecilia von Feilitzen,Ulla Carlsson,UNESCO International Clearinghouse on Children and Violence on the Screen Pdf

This document consists of three sources which compile research on the influence of media sex and violence on children's development. The first is a collection of articles on children and the media; the remaining two are bibliographies of research--one on pornography and sex in the media, the other on video and computer games