Collaborative Worldbuilding For Writers And Gamers

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Collaborative Worldbuilding for Writers and Gamers

Author : Trent Hergenrader
Publisher : Bloomsbury Publishing
Page : 280 pages
File Size : 40,5 Mb
Release : 2018-10-18
Category : Language Arts & Disciplines
ISBN : 9781350016699

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Collaborative Worldbuilding for Writers and Gamers by Trent Hergenrader Pdf

The digital technologies of the 21st century are reshaping how we experience storytelling. More than ever before, storylines from the world's most popular narratives cross from the pages of books to the movie theatre, to our television screens and in comic books series. Plots intersect and intertwine, allowing audiences many different entry points to the narratives. In this sometimes bewildering array of stories across media, one thing binds them together: their large-scale fictional world. Collaborative Worldbuilding for Writers and Gamers describes how writers can co-create vast worlds for use as common settings for their own stories. Using the worlds of Star Wars, Lord of the Rings, A Game of Thrones, and Dungeons & Dragons as models, this book guides readers through a step-by-step process of building sprawling fictional worlds complete with competing social forces that have complex histories and yet are always evolving. It also shows readers how to populate a catalog with hundreds of unique people, places, and things that grow organically from their world, which become a rich repository of story making potential. The companion website collaborativeworldbuilding.com features links to online resources, past worldbuilding projects, and an innovative card system designed to work with this book.

On Writing and Worldbuilding

Author : Timothy Hickson
Publisher : Unknown
Page : 0 pages
File Size : 47,6 Mb
Release : 2023-11-23
Category : Fiction
ISBN : 0473694042

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On Writing and Worldbuilding by Timothy Hickson Pdf

Collaborative Worldbuilding for Video Games

Author : Kaitlin Tremblay
Publisher : CRC Press
Page : 165 pages
File Size : 52,7 Mb
Release : 2023-03-08
Category : Games & Activities
ISBN : 9781000846362

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Collaborative Worldbuilding for Video Games by Kaitlin Tremblay Pdf

This book is a theoretical and practical deep dive into the craft of worldbuilding for video games, with an explicit focus on how different job disciplines contribute to worldbuilding. In addition to providing lenses for recognizing the various components in creating fictional and digital worlds, the author positions worldbuilding as a reciprocal and dynamic process, a process which acknowledges that worldbuilding is both created by and instrumental in the design of narrative, gameplay, art, audio, and more. Collaborative Worldbuilding for Video Games encourages mutual respect and collaboration among teams and provides game writers and narrative designers tools for effectively incorporating other job roles into their own worldbuilding practice and vice versa. Features: Provides in-depth exploration of worldbuilding via respective job disciplines Deep dives and case studies into a variety of games, both AAA and indie Includes boxed articles for deeper interrogation and exploration of key ideas Contains templates and checklists for practical tips on worldbuilding

Collaborative Worldbuilding for Writers and Gamers

Author : Trent Hergenrader
Publisher : Bloomsbury Publishing
Page : 280 pages
File Size : 45,8 Mb
Release : 2018-10-18
Category : Language Arts & Disciplines
ISBN : 9781350016682

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Collaborative Worldbuilding for Writers and Gamers by Trent Hergenrader Pdf

The digital technologies of the 21st century are reshaping how we experience storytelling. More than ever before, storylines from the world's most popular narratives cross from the pages of books to the movie theatre, to our television screens and in comic books series. Plots intersect and intertwine, allowing audiences many different entry points to the narratives. In this sometimes bewildering array of stories across media, one thing binds them together: their large-scale fictional world. Collaborative Worldbuilding for Writers and Gamers describes how writers can co-create vast worlds for use as common settings for their own stories. Using the worlds of Star Wars, Lord of the Rings, A Game of Thrones, and Dungeons & Dragons as models, this book guides readers through a step-by-step process of building sprawling fictional worlds complete with competing social forces that have complex histories and yet are always evolving. It also shows readers how to populate a catalog with hundreds of unique people, places, and things that grow organically from their world, which become a rich repository of story making potential. The companion website collaborativeworldbuilding.com features links to online resources, past worldbuilding projects, and an innovative card system designed to work with this book.

Microscope

Author : Ben Robbins
Publisher : Unknown
Page : 80 pages
File Size : 46,5 Mb
Release : 2011-02-21
Category : Fantasy games
ISBN : 0983277907

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Microscope by Ben Robbins Pdf

Building Imaginary Worlds

Author : Mark J.P. Wolf
Publisher : Routledge
Page : 394 pages
File Size : 54,8 Mb
Release : 2014-03-14
Category : Literary Criticism
ISBN : 9781136220814

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Building Imaginary Worlds by Mark J.P. Wolf Pdf

Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.

Virtual Cities

Author : Konstantinos Dimopoulos
Publisher : Unbound Publishing
Page : 257 pages
File Size : 53,8 Mb
Release : 2020-11-12
Category : Games & Activities
ISBN : 9781783528509

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Virtual Cities by Konstantinos Dimopoulos Pdf

Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.

Role-Playing Game Studies

Author : Sebastian Deterding,José Zagal
Publisher : Routledge
Page : 484 pages
File Size : 47,8 Mb
Release : 2018-04-17
Category : Games & Activities
ISBN : 9781317268314

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Role-Playing Game Studies by Sebastian Deterding,José Zagal Pdf

This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.

Your Best Game Ever

Author : Monte Cook
Publisher : Unknown
Page : 128 pages
File Size : 42,5 Mb
Release : 2019-07
Category : Electronic
ISBN : 1939979951

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Your Best Game Ever by Monte Cook Pdf

Dungeons and Dragons and Philosophy

Author : Christopher Robichaud
Publisher : John Wiley & Sons
Page : 240 pages
File Size : 50,8 Mb
Release : 2014-08-05
Category : Philosophy
ISBN : 9781118397640

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Dungeons and Dragons and Philosophy by Christopher Robichaud Pdf

Do demons and devils have free will? Does justice exist inMenzoberranzan? What’s the morality involved with playercharacters casting necromancy and summoning spells? Dungeons & Dragons and Philosophy probes the richterrain of philosophically compelling concepts and ideas thatunderlie Dungeons & Dragons, the legendary fantasyrole-playing game that grew into a world-wide cultural phenomenon.A series of accessible essays reveals what the imaginary worlds ofD&D can teach us about ethics, morality, metaphysics andmore. Illustrates a wide variety of philosophical concepts and ideasthat arise in Dungeons & Dragons gameplay and presentsthem in an accessible and entertaining manner Reveals how the strategies, tactics, improvisations, androle-play employed by D&D enthusiasts have startlingparallels in the real world of philosophy Explores a wide range of philosophical topics, including thenature of free will, the metaphysics of personal identity, themorality of crafting fictions, sex and gender issues in tabletopgameplay, and friendship and collaborative storytelling Provides gamers with deep philosophical insights that can leadto a richer appreciation of D&D and any gamingexperience

These Broken Stars

Author : Amie Kaufman,Meagan Spooner
Publisher : Little, Brown Books for Young Readers
Page : 440 pages
File Size : 46,7 Mb
Release : 2013-12-10
Category : Young Adult Fiction
ISBN : 9781423187783

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These Broken Stars by Amie Kaufman,Meagan Spooner Pdf

"One of the most intense, thrilling, and achingly beautiful stories I've ever read."--Marie Lu, New York Times best-selling author of the Legend trilogy The first in the New York Times bestselling author duo Amie Kaufman and Meagan Spooner's sweeping science fiction trilogy, These Broken Stars is a timeless love story about hope and survival in the face of unthinkable odds. It's a night like any other on board the Icarus. Then, catastrophe strikes: the massive luxury spaceliner is yanked out of hyperspace and plummets into the nearest planet. Lilac LaRoux and Tarver Merendsen are the only survivors. Lilac is the daughter of the richest man in the universe. Tarver comes from nothing, a young war hero who learned long ago that girls like Lilac are more trouble than they're worth. But with only each other to rely on, Lilac and Tarver must work together, making a tortuous journey across the eerie, deserted terrain to seek help. Then, against all odds, Lilac and Tarver find a strange blessing in the tragedy that has thrown them into each other's arms. Everything changes when they uncover the truth behind the chilling whispers that haunt their every step. Lilac and Tarver may find a way off this planet. But they won't be the same people who landed on it.

Empire of Imagination

Author : Michael Witwer
Publisher : Bloomsbury Publishing USA
Page : 333 pages
File Size : 45,7 Mb
Release : 2015-10-06
Category : Biography & Autobiography
ISBN : 9781632862044

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Empire of Imagination by Michael Witwer Pdf

The first comprehensive biography of geek and gaming culture's mythic icon, Gary Gygax, and the complete story behind his invention of Dungeons & Dragons. The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has written a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin to his untimely death in 2008. Gygax's magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and '80s and irreversibly alter the world of gaming. D&D is the best-known, best-selling role-playing game of all time, and it boasts an elite class of alumni--Stephen Colbert, Robin Williams, and Vin Diesel all have spoken openly about their experience with the game as teenagers, and some credit it as the workshop where their nascent imaginations were fostered. Gygax's involvement in the industry lasted long after his dramatic and involuntary departure from D&D's parent company, TSR, and his footprint can be seen in the role-playing genre he is largely responsible for creating. Through his unwavering commitment to the power of creativity, Gygax gave generations of gamers the tools to invent characters and entire worlds in their minds. Witwer has written an engaging chronicle of the life and legacy of this emperor of the imagination.

A Thousand Nights

Author : E. K. Johnston
Publisher : Little, Brown Books for Young Readers
Page : 336 pages
File Size : 43,7 Mb
Release : 2015-10-06
Category : Juvenile Fiction
ISBN : 9781484728994

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A Thousand Nights by E. K. Johnston Pdf

Lo-Melkhiin killed three hundred girls before he came to her village, looking for a wife. When she sees the dust cloud on the horizon she knows he has arrived. She knows he will want the loveliest girl: her sister. She vows she will not let her be next. And so she is taken in her sister's place, and she believes death will soon follow. But back in their village her sister is mourning. Through her pain, she calls upon the desert winds, conjuring a subtle unseen magic, and something besides death stirs the air in it's place. Lo-Melkhiin's court is a dangerous palace filled with pretty things: intricate statues with wretched eyes, exquisite threads to weave the most beautiful garments. She sees everything as if for the last time. But the first sun sets and rises, and she is not dead. Night after night Lo-Melkhiin comes to her, and listens to the stories she tells and day after day she is awoken by the sunrise. Exploring the palace, she begins to unlock years of fear that have tormented and silenced a kingdom. Lo-Melkhiin was not always a cruel ruler. Something went wrong. The words she speaks to him every night are given strange life of their own. She makes things appear. Little things, at first: a dress from home, a vision of her sister. With each tale she spins, her power grows. Soon she dreams of bigger, more terrible magic: power enough to save a king, if she can put an end to rule of a monster.

Kobold Guide to Worldbuilding

Author : Wolfgang Baur,Scott Hungerford,Jeff Grubb
Publisher : Unknown
Page : 124 pages
File Size : 52,7 Mb
Release : 2012-12
Category : Fantasy games
ISBN : 1936781115

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Kobold Guide to Worldbuilding by Wolfgang Baur,Scott Hungerford,Jeff Grubb Pdf

The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now, eleven of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more. Take that creative leap, and create dazzling worlds of your own! Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, with an introduction by Ken Scholes. NOMINATED FOR TWO ENNIE AWARDS: Best Writing and Best RPG-Related Book Praise for Prior Kobold Design Guides "Highly recommended for gaming nerds everywhere." --CityBookReview.com "If you're an aspiring pro this book is a must. If you're a rules hacker like me, this stuff is solid gold." --Berin Kinsman, UncleBear Media "A fantastic collection ... A solid 5 star rating." --Joshua Guillion, AdventureAWeek.com "An amazing collection ... from some of the best designers and writers creating role-playing game material today." --Brian Fitzpatrick, BlogCritics.org

World-building

Author : Stephen Lee Gillett
Publisher : Unknown
Page : 216 pages
File Size : 47,5 Mb
Release : 1996
Category : Language Arts & Disciplines
ISBN : UVA:X002782285

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World-building by Stephen Lee Gillett Pdf

The writer's guide to constructing star systems and life-supporting planets for fiction that's out of this world.