Collecting For Dragon S Lair And Space Ace

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Collecting for Dragon's Lair and Space Ace

Author : Syd Bolton
Publisher : Createspace Independent Pub
Page : 174 pages
File Size : 54,7 Mb
Release : 2013-07-25
Category : Games
ISBN : 1490383581

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Collecting for Dragon's Lair and Space Ace by Syd Bolton Pdf

Dragon's Lair has captured the hearts and imaginations of many video game enthusiasts since it was first released over 30 years ago. Space Ace has has also gained a loyal fan base and over the years there have been many commercial products, games, merchandise and so much more. This 170 page book captures virtually everything that is available to obtain in the Dragon's Lair & Space Ace universes and includes (but is not limited to): Home version releases (did you know that there are HUNDREDS of versions available?) Toys Collectibles Magazines, Books, Videos Fan made items Collector Profiles And more! If you are a fan of video games, LaserDisc games, arcade games, or Don Bluth animation you are certainly going to enjoy this coffee table book that takes you behind the scenes and provides an exhaustive reference at the same time.

Somewhere Out There

Author : Don Bluth
Publisher : BenBella Books
Page : 294 pages
File Size : 48,9 Mb
Release : 2022-07-19
Category : Performing Arts
ISBN : 9781637740545

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Somewhere Out There by Don Bluth Pdf

After more than five decades in Hollywood, Don Bluth, the man behind some of the most iconic animated films ever made, tells his story. Don Bluth never felt like a Donald. So people have always called him Don. A matinee of Snow White and the Seven Dwarfs awakened something within him. Despite growing up in rural Texas and Utah, he practiced and worked hard to become an Hollywood animator. And after working alongside his idol Walt Disney, and on films including Sleeping Beauty, The Sword in the Stone, Robin Hood, Winne the Pooh, The Rescuers, and Pete’s Dragon, he realized that the company had changed into something he didn’t necessarily believe in. So made the industry-shocking decision to start his own animation studio. It was from that studio—Don’s studio—that came such award-winning, generation-defining films as The Secret of NIMH, An American Tail, The Land Before Time, All Dogs Go to Heaven, Anastasia, and the video game Dragon’s Lair. Now, after more than half a century in the movie business, Don is ready to tell the story of his life. How his passions for artistry, integrity, and his Mormon faith shaped him into the beloved icon whose creativity, entrepreneurship, and deeply-held beliefs entertained, enthralled, and inspired millions across the globe. Exclusive original art makes this book perfect for fans, cineasts, and anyone looking “somewhere out there” for inspiration and motivation.

Curious Video Game Machines

Author : Lewis Packwood
Publisher : White Owl
Page : 499 pages
File Size : 44,8 Mb
Release : 2023-11-30
Category : Games & Activities
ISBN : 9781399073783

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Curious Video Game Machines by Lewis Packwood Pdf

The story of video games is often told as the successive rise of computers and consoles from famous names like Atari, Commodore, Nintendo, Sega, Sony and Microsoft. But beyond this familiar tale, there’s a whole world of weird and wonderful gaming machines that seldom get talked about. Curious Video Game Machines reveals the fascinating stories behind a bevy of rare and unusual consoles, computers and coin-ops – like Kimtanktics, a 1970s wargame computer made out of calculator parts, or the suite of Korea-exclusive consoles made by car manufacturer Daewoo. Then there’s the Casio Loopy, a 1990s console that doubled up as a sticker printer, the RDI Halcyon, a 1985 LaserDisc-based machine that could recognize your voice, and the Interton VC 4000, a German console made by a hearing-aid company, as well as a range of bizarre arcade machines, from early attempts at virtual reality to pedal-powered flying contraptions. There are tales of missed opportunities, like the astonishingly powerful Enterprise 64 computer, which got caught in development hell and arrived too late to make an impact on the British microcomputer market. And there are tales of little-known triumphs, like the Galaksija DIY computer kit that introduced a whole generation of Yugoslavians to computing before the country became engulfed by war. Featuring exclusive interviews with creators, developers and collectors, Curious Video Game Machines finally shines a light on the forgotten corners of video-game history.

Project Arcade

Author : John St. Clair
Publisher : John Wiley and Sons
Page : 609 pages
File Size : 51,7 Mb
Release : 2011-01-14
Category : Games & Activities
ISBN : 9781118038833

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Project Arcade by John St. Clair Pdf

The bestseller returns—completely updated to include the newest hardware, software, and techniques for building your own arcade Interest in classical arcade games remains on the rise, and with a little money, older computer hardware, and a little effort, you can relive your arcade experiences by building your own arcade machine. The hands-on guide begins with a description of the various types of projects that you can undertake. It then progresses to a review of the audio and video options that are available and looks at the selection of game software and cabinet artwork. Ultimately, you’ll learn essential troubleshooting tips and discover how to build arcade controllers and machines that you can enjoy at home with your PC. Serves as a soup-to-nuts guide for building your own arcade machine, from the sheets of wood to the finished product Addresses the variety of arcade controls, including joysticks, buttons, spinners, trackballs, flight yokes, and guns Explains how to interface arcade controls to a computer Shares troubleshooting tips as well as online resources for help and inspiration Project Arcade, Second Edition helps you recapture the enjoyment of your youth that was spent playing arcade games by walking you through the exciting endeavor of building your own full arcade machine.

The Video Game Explosion

Author : Mark J. P. Wolf
Publisher : Bloomsbury Publishing USA
Page : 401 pages
File Size : 43,8 Mb
Release : 2007-11-30
Category : Social Science
ISBN : 9780313082436

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The Video Game Explosion by Mark J. P. Wolf Pdf

The Video Game Explosion: A History from PONG to PlayStation and Beyond traces the growth of a global phenomenon that has become an integral part of popular culture today. All aspects of video games and gaming culture are covered inside this engaging reference, including the leading video game innovators, the technological advances that made the games of the late 1970s and those of today possible, the corporations that won and lost billions of dollars pursing this lucrative market, arcade culture, as well as the demise of free-standing video consoles and the rise of home-based and hand-held gaming devices. In the United States alone, the video game industry raked in an astonishing $12.5 billion last year, and shows no signs of slowing. Once dismissed as a fleeting fad of the young and frivolous, this booming industry has not only proven its staying power, but promises to continue driving the future of new media and emerging technologies. Today video games have become a limitless and multifaceted medium through which Fortune 50 corporations and Hollywood visionaries alike are reaching broader global audiences and influencing cultural trends at a rate unmatched by any other media.

Classic Home Video Games, 1989Ð1990

Author : Brett Weiss
Publisher : McFarland
Page : 344 pages
File Size : 48,8 Mb
Release : 2012-03-08
Category : Games & Activities
ISBN : 9780786492312

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Classic Home Video Games, 1989Ð1990 by Brett Weiss Pdf

The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.–released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author’s critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein—Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.

The Video Games Guide

Author : Matt Fox
Publisher : McFarland
Page : 385 pages
File Size : 54,6 Mb
Release : 2013-01-17
Category : Games & Activities
ISBN : 9780786472574

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The Video Games Guide by Matt Fox Pdf

The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Writing Interactive Music for Video Games

Author : Michael Sweet
Publisher : Addison-Wesley Professional
Page : 513 pages
File Size : 42,7 Mb
Release : 2014-09-19
Category : Computers
ISBN : 9780133563511

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Writing Interactive Music for Video Games by Michael Sweet Pdf

“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.

Don Bluth's

Author : Gary Goldman
Publisher : Unknown
Page : 78 pages
File Size : 44,5 Mb
Release : 2017-12
Category : Electronic
ISBN : 0692933611

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Don Bluth's by Gary Goldman Pdf

Dragon's Lair

Author : Andy Mangels,Ryan Foley,Jimmy P. S. Hayes
Publisher : Arcana Studio
Page : 0 pages
File Size : 50,8 Mb
Release : 2008-06
Category : Fiction
ISBN : 0976309556

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Dragon's Lair by Andy Mangels,Ryan Foley,Jimmy P. S. Hayes Pdf

Travel to a time of Sword and Sorcery - a time of Dragons and Damsels in distress Follow Dirk the Daring and Princess Daphne as they return from an astonishing adventure in the Free Realms only to be attacked by the great dragon, Singe, and his evil minions. Singe vows revenge against Dirk for killing his offspring, and Daphne is soon caught in the dread dragon's claws. Now, armed with his courage and skill, Dirk must brave the Dark Kingdom and all its evils in order to save the Princess from Singe!

Handbook of Computer Game Studies

Author : Joost Raessens,Jeffrey Goldstein
Publisher : MIT Press
Page : 471 pages
File Size : 45,8 Mb
Release : 2011-08-19
Category : Computers
ISBN : 9780262516587

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Handbook of Computer Game Studies by Joost Raessens,Jeffrey Goldstein Pdf

A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.

The Animated Movie Guide

Author : Jerry Beck
Publisher : Chicago Review Press
Page : 387 pages
File Size : 54,6 Mb
Release : 2005-10-28
Category : Performing Arts
ISBN : 9781569762226

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The Animated Movie Guide by Jerry Beck Pdf

Going beyond the box-office hits of Disney and Dreamworks, this guide to every animated movie ever released in the United States covers more than 300 films over the course of nearly 80 years of film history. Well-known films such as Finding Nemo and Shrek are profiled and hundreds of other films, many of them rarely discussed, are analyzed, compared, and catalogued. The origin of the genre and what it takes to make a great animated feature are discussed, and the influence of Japanese animation, computer graphics, and stop-motion puppet techniques are brought into perspective. Every film analysis includes reviews, four-star ratings, background information, plot synopses, accurate running times, consumer tips, and MPAA ratings. Brief guides to made-for-TV movies, direct-to-video releases, foreign films that were never theatrically released in the U.S., and live-action films with significant animation round out the volume.

Entertainment in the Cyber Zone

Author : Chris McGowan
Publisher : Random House Puzzles & Games
Page : 420 pages
File Size : 55,7 Mb
Release : 1995
Category : CD-ROMs
ISBN : UCSD:31822020780797

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Entertainment in the Cyber Zone by Chris McGowan Pdf

Entertainment in the Cyber Zone is the first comprehensive, consumer-oriented guide to multimedia software. Written with a light touch--and packed with fascinating peeks behind-the-scenes--this book explains multimedia, CD-ROM, and virtual reality in a lively and entertaining way.

Don Bluth Presents Dragon's Lair

Author : Anonim
Publisher : Unknown
Page : 128 pages
File Size : 54,7 Mb
Release : 2003
Category : Fantasy comic books, strips, etc
ISBN : OCLC:931825572

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Don Bluth Presents Dragon's Lair by Anonim Pdf

The Laser Disc Newsletter

Author : Anonim
Publisher : Unknown
Page : 256 pages
File Size : 48,8 Mb
Release : 1998
Category : Videodiscs
ISBN : IND:30000046159673

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The Laser Disc Newsletter by Anonim Pdf