Computer Animation Complete

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Computer Animation Complete

Author : Rick Parent,David S. Ebert,Mark V. Pauly,Darwyn Peachey,Ken Perlin,Hanspeter Pfister,Jason Sharpe,Mark R. Wilkins,Martin Wicke,Nicholas Woolridge,Steve Worley,David Gould,Markus Gross,Chris Kazmier,Charles John Lumsden,Richard Keiser,Alberto Menache,Matthias Müller,F. Kenton Musgrave
Publisher : Morgan Kaufmann
Page : 591 pages
File Size : 44,6 Mb
Release : 2009-10-13
Category : Computers
ISBN : 9780123785640

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Computer Animation Complete by Rick Parent,David S. Ebert,Mark V. Pauly,Darwyn Peachey,Ken Perlin,Hanspeter Pfister,Jason Sharpe,Mark R. Wilkins,Martin Wicke,Nicholas Woolridge,Steve Worley,David Gould,Markus Gross,Chris Kazmier,Charles John Lumsden,Richard Keiser,Alberto Menache,Matthias Müller,F. Kenton Musgrave Pdf

A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. Expert instruction from a variety of pace-setting computer graphics researchers. Provides in-depth coverage of established and emerging animation algorithms. For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.

Computer Animation

Author : Rick Parent
Publisher : Elsevier
Page : 624 pages
File Size : 55,8 Mb
Release : 2007-11-01
Category : Computers
ISBN : 9780080553856

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Computer Animation by Rick Parent Pdf

Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! Companion site with animation clips drawn from research & entertainment and code samples Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique

Understanding Motion Capture for Computer Animation

Author : Alberto Menache
Publisher : Elsevier
Page : 276 pages
File Size : 50,5 Mb
Release : 2011-01-24
Category : Computers
ISBN : 0123814979

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Understanding Motion Capture for Computer Animation by Alberto Menache Pdf

Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic. Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems Describes all the mathematical principles associated with motion capture and 3D character mechanics Helps you budget by explaining the costs associated with individualized motion capture projects

Moving Innovation

Author : Tom Sito
Publisher : MIT Press
Page : 373 pages
File Size : 47,9 Mb
Release : 2013-04-19
Category : Computers
ISBN : 9780262314312

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Moving Innovation by Tom Sito Pdf

A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives. Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: “Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons.” This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. In Moving Innovation, Tom Sito—himself an animator and industry insider for more than thirty years—describes the evolution of CG. His story features a memorable cast of characters—math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.

The Complete Guide to Blender Graphics

Author : John M. Blain
Publisher : CRC Press
Page : 561 pages
File Size : 52,6 Mb
Release : 2019-04-15
Category : Computers
ISBN : 9780429589836

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The Complete Guide to Blender Graphics by John M. Blain Pdf

BlenderTM is a free Open Source 3D Creation Suite supporting the entire modeling and animation pipeline – modeling, rigging, animation, simulation, rendering, compositing and motion tracking. The program also includes Video Editing and Grease Pencil 2D Animation. The program is free to download and use by anyone for anything. The Complete Guide to Blender Graphics: Modeling and Animation, 5th Edition is a unified manual describing the operation of Blender version 2.80 with its New Improved Interface, New Workspaces and New Eevee Render System. This book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and creating scenes with the application of color, texture and special lighting effects. Key Features: The book is designed to lead new users into the world of computer graphics using Blender 2.80 and to be a reference for established Blender artists. The book presents instruction in a series of short chapters with visual references and practical examples. Instructions are structured in a building-block fashion using contents in earlier chapters to explain more complex operations in later chapters.

The Computer Animator's Technical Handbook

Author : Lynn Pocock,Judson Rosebush
Publisher : Morgan Kaufmann
Page : 430 pages
File Size : 42,6 Mb
Release : 2002
Category : Computers
ISBN : 0125588216

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The Computer Animator's Technical Handbook by Lynn Pocock,Judson Rosebush Pdf

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Guide to Computer Animation

Author : Marcia Kuperberg
Publisher : CRC Press
Page : 264 pages
File Size : 53,7 Mb
Release : 2012-11-12
Category : Art
ISBN : 9781136134869

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Guide to Computer Animation by Marcia Kuperberg Pdf

Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package. www.guide2computeranimation.com provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives. In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date. Marcia Kuperberg is Deputy Head of the School of Media, Arts & Technology, West Herts College, UK. Contributions are also included from Martin Bowman, Rob Manton and Alan Peacock.

Handbook of Computer Animation

Author : John Vince
Publisher : Springer Science & Business Media
Page : 263 pages
File Size : 43,7 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9781447100911

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Handbook of Computer Animation by John Vince Pdf

Written by specialists in teaching computer animation, this text addresses key international topics of computer animation, such as: mathematics, modelling, rendering, and compositing. Each chapter discusses a particular topic and how it is applied, including state-of-the-art techniques that are used in computer animation. The handbook provides a complete and up-to-date picture of computer animation and will be a valuable reference source for programmers, technical directors and animators in computer animation, computer games and special effects and also undergraduate and postgraduate students. The editor, John Vince, has written and edited over 20 books on computer graphics, computer animation and virtual reality.

Computer Graphics

Author : Alexey Boreskov,Evgeniy Shikin
Publisher : CRC Press
Page : 576 pages
File Size : 41,5 Mb
Release : 2013-10-25
Category : Computers
ISBN : 9781482215571

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Computer Graphics by Alexey Boreskov,Evgeniy Shikin Pdf

Complete Coverage of the Current Practice of Computer GraphicsComputer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today's high-performance graphic

The Complete Guide to Animation and Computer Graphics Schools

Author : Ernest Pintoff
Publisher : Unknown
Page : 324 pages
File Size : 42,5 Mb
Release : 1995
Category : Art
ISBN : UOM:39015038427673

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The Complete Guide to Animation and Computer Graphics Schools by Ernest Pintoff Pdf

Two of the hottest areas of design need trained people, and this guidebook directs students to more than 400 accredited schools where they can prepare for these exciting careers.

Computer Animation

Author : Julio Sanchez,Maria P. Canton
Publisher : McGraw-Hill Companies
Page : 502 pages
File Size : 41,6 Mb
Release : 1995
Category : Computers
ISBN : UOM:39015034297880

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Computer Animation by Julio Sanchez,Maria P. Canton Pdf

Non-Photorealistic Computer Graphics

Author : Thomas Strothotte,Stefan Schlechtweg
Publisher : Morgan Kaufmann
Page : 502 pages
File Size : 51,7 Mb
Release : 2002-04-12
Category : Computers
ISBN : 9781558607873

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Non-Photorealistic Computer Graphics by Thomas Strothotte,Stefan Schlechtweg Pdf

Penning one of the first books to offer a systematic assessment of computer graphics, the authors provide detailed accounts of today's major non-photorealistic algorithms, along with the background information and implementation advice users need to put them to productive use.

The Art of 3D

Author : Isaac V. Kerlow
Publisher : John Wiley & Sons
Page : 470 pages
File Size : 44,7 Mb
Release : 2004
Category : Architecture
ISBN : 0471430366

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The Art of 3D by Isaac V. Kerlow Pdf

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Understanding Motion Capture for Computer Animation and Video Games

Author : Alberto Menache
Publisher : Morgan Kaufmann
Page : 268 pages
File Size : 50,9 Mb
Release : 2000
Category : Computers
ISBN : 0124906303

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Understanding Motion Capture for Computer Animation and Video Games by Alberto Menache Pdf

Motion capture is a technique for recording a performance and then translating it into mathematical terms. Animating motion is critical for the development of applications such as animation, virtual environments and video games. Character animation is the process by which natural movements are modelled and digitized so that digital character movements appear as natural as possible. There are three approaches to character animation: keyframe animation, motion capture, and simulation.

The Complete Animation Course

Author : Chris Patmore
Publisher : B.E.S. Publishing
Page : 164 pages
File Size : 43,7 Mb
Release : 2003
Category : Art
ISBN : 0764123998

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The Complete Animation Course by Chris Patmore Pdf

Desktop computer artists will find a wealth of information in this heavily illustrated book. It instructs in the principles, practice, and techniques of successful animation. The author covers all forms of animation, starting with the basics of making sketches in flip books, and concluding with the latest developments in computer-generated imagery. He demonstrates with practical examples that utilize key areas of modern animationï¿1/2cell art, stop-action with clay or plastic models, and 3D computer-generated and web-based animations. This volumeï¿1/2s six chapters cover the following topics: The art of story telling and storyboarding . . . How to create stop-action animation . . . Simple cell animation, the technique for simple movie cartoon sequences . . . Full cell animation, as used by Disney, Warner Brothers, and similar studios . . . Web animation for showcasing your skill over the Internet . . . and Computer modeling and animation, including 3D modeling. The bookï¿1/2s concluding sections discuss modern hardware and software, with emphasis on affordable beginnersï¿1/2 equipment. Also provided is an overview of the animation industry and its applications to movies, TV, and computer games. More than 250 instructive illustrations enhance this fascinating how-to volume.