Computers And Electronic Devices In Psychiatry

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Computers and Electronic Devices in Psychiatry

Author : Nathan S. Kline,Eugene Laska,Eugene M. Laska
Publisher : Unknown
Page : 362 pages
File Size : 40,7 Mb
Release : 1968
Category : Computer applications
ISBN : UOM:39015002429069

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Computers and Electronic Devices in Psychiatry by Nathan S. Kline,Eugene Laska,Eugene M. Laska Pdf

Mainly papers presented to a symposium on the use of electronic devices in psychiatry during the fourth World Congress of Psychiatry held in Madrid, Spain, on Sept. 10th and 11th, 1966.

Computers in Psychiatry

Author : Fionnbar Lenihan
Publisher : RCPsych Publications
Page : 236 pages
File Size : 50,6 Mb
Release : 2006
Category : Medical
ISBN : 1904671217

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Computers in Psychiatry by Fionnbar Lenihan Pdf

This computer book is aimed at psychiatrists wanting to use new technologies of communication that will lead to better care of patients.

Research in Mental Health Computing

Author : John H. Greist
Publisher : Psychology Press
Page : 196 pages
File Size : 49,6 Mb
Release : 1988
Category : Computers
ISBN : 0866566481

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Research in Mental Health Computing by John H. Greist Pdf

This scholarly new book assesses the content, technologies, and methodologies of research into computer applications in mental health. Contributions by a host of professionals--including researchers, computer specialists, clinicians, administrators, and managers of mental health organizations--focus on the clinical applications of computers in the mental health field and the implementation and management of new technologies to facilitate clinical care. Practical recommendations are included in the area of research on mental health computer use. This book will clarify for you the major problem areas in mental health computer research, their readiness for study, and appropriate research methodologies. The text thoroughly explores the efforts needed to realize the potential of new technologies; technologies that will greatly facilitate clinical care and the management of patient populations.

Psychopharmacology Abstracts

Author : Anonim
Publisher : Unknown
Page : 1054 pages
File Size : 53,7 Mb
Release : 1970
Category : Psychopharmacology
ISBN : IND:30000090299458

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Psychopharmacology Abstracts by Anonim Pdf

Computer Applications in Psychiatry

Author : Jonathan D. Lieff
Publisher : American Psychiatric Publishing
Page : 456 pages
File Size : 43,5 Mb
Release : 1987
Category : Medical
ISBN : UOM:39015012558006

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Computer Applications in Psychiatry by Jonathan D. Lieff Pdf

Concise Guide to Computers in Clinical Psychiatry

Author : Carlyle H. Chan,John S. Luo,Robert S. Kennedy
Publisher : American Psychiatric Pub
Page : 196 pages
File Size : 46,5 Mb
Release : 2002
Category : Medical
ISBN : 1585621005

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Concise Guide to Computers in Clinical Psychiatry by Carlyle H. Chan,John S. Luo,Robert S. Kennedy Pdf

It focuses on computer applications relevant to clinical psychiatric practice, including all the new tools for assimilating and managing the requisite knowledge, facilitating the required documentation, and providing clinical service.

Public Health Service Publication

Author : Anonim
Publisher : Unknown
Page : 372 pages
File Size : 53,9 Mb
Release : 2024-07-01
Category : Public health
ISBN : UCAL:B3065400

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Public Health Service Publication by Anonim Pdf

Mental Health Service System Reports

Author : Anonim
Publisher : Unknown
Page : 492 pages
File Size : 52,8 Mb
Release : 1980
Category : Electronic
ISBN : COLUMBIA:HR00413380

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Mental Health Service System Reports by Anonim Pdf

Handbook of Health and Rehabilitation Psychology

Author : Anthony J. Goreczny
Publisher : Springer Science & Business Media
Page : 685 pages
File Size : 42,9 Mb
Release : 2013-11-11
Category : Psychology
ISBN : 9781489910288

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Handbook of Health and Rehabilitation Psychology by Anthony J. Goreczny Pdf

Despite medical technological advances, the major killers with which we must currently contend have remained essentially the same for the past few decades. Stroke, cancer, and heart disease together account for the vast majority of deaths in the United States. In addition, due to improved medical care, many Americans who would previously have died now survive these disorders, necessitating that they receive appropriate rehabilitation efforts. One result of our own medical advances is that we must now accept the high costs associated with providing quality care to individuals who develop one of these problems, and we must avail ourselves to assist of afflicted individuals. families Despite the relative stability of causes of death and disability, the health-care field is currently experiencing tremendous pressures, both from professionals with in the field, who desire more and better technology than is currently available, and from the public and other payers of health care (e.g., insurance companies), who seek an end to increasing health-care costs. These pressures, along with an increased emphasis on providing evidence of cost-effectiveness and quality assurance, are substantially changing the way that health-care professionals perform their jobs.

Biomedicalization

Author : Adele E. Clarke,Laura Mamo,Jennifer Ruth Fosket,Jennifer R. Fishman,Janet K. Shim
Publisher : Duke University Press
Page : 514 pages
File Size : 46,7 Mb
Release : 2010-08-31
Category : Social Science
ISBN : 9780822391258

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Biomedicalization by Adele E. Clarke,Laura Mamo,Jennifer Ruth Fosket,Jennifer R. Fishman,Janet K. Shim Pdf

The rise of Western scientific medicine fully established the medical sector of the U.S. political economy by the end of the Second World War, the first “social transformation of American medicine.” Then, in an ongoing process called medicalization, the jurisdiction of medicine began expanding, redefining certain areas once deemed moral, social, or legal problems (such as alcoholism, drug addiction, and obesity) as medical problems. The editors of this important collection argue that since the mid-1980s, dramatic, and especially technoscientific, changes in the constitution, organization, and practices of contemporary biomedicine have coalesced into biomedicalization, the second major transformation of American medicine. This volume offers in-depth analyses and case studies along with the groundbreaking essay in which the editors first elaborated their theory of biomedicalization. Contributors. Natalie Boero, Adele E. Clarke, Jennifer R. Fishman, Jennifer Ruth Fosket, Kelly Joyce, Jonathan Kahn, Laura Mamo, Jackie Orr, Elianne Riska, Janet K. Shim, Sara Shostak

The Acquisition of Medical Histories by Questionnaires

Author : Lincoln Laboratory,Matthew A. Budd,National Center for Health Services Research and Development
Publisher : Unknown
Page : 88 pages
File Size : 43,5 Mb
Release : 1970
Category : Diagnosis
ISBN : OSU:32436000405702

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The Acquisition of Medical Histories by Questionnaires by Lincoln Laboratory,Matthew A. Budd,National Center for Health Services Research and Development Pdf

National Library of Medicine Current Catalog

Author : National Library of Medicine (U.S.)
Publisher : Unknown
Page : 1106 pages
File Size : 46,7 Mb
Release : 1965
Category : Medicine
ISBN : MINN:31951M01368065C

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National Library of Medicine Current Catalog by National Library of Medicine (U.S.) Pdf

Computers and Games for Mental Health and Well-Being

Author : Yasser Khazaal,Jérôme Favrod,Anna Sort,François Borgeat,Stéphane Bouchard
Publisher : Frontiers Media SA
Page : 311 pages
File Size : 49,7 Mb
Release : 2018-07-12
Category : Video games in education
ISBN : 9782889454969

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Computers and Games for Mental Health and Well-Being by Yasser Khazaal,Jérôme Favrod,Anna Sort,François Borgeat,Stéphane Bouchard Pdf

Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change, support psychotherapy, favor empowerment, and improve some cognitive functions. Computers and games may create supports for training or help people with cognitive, emotional, or behavioral change. Games take various formats, from board games to informatics to games with interactive rules of play. Similarly, computer tools may vary widely in format, from self-help or assisted computerized training to virtual reality or applications for smartphones. Some tools that may be helpful for mental health were specifically designed for that goal, whereas others were not. Gamification of computer-related products and games with a numeric format tend to reduce the gap between games and computers tools and increase the conceptual synergy in such fields. Games and computer design share an opportunity for creativity and innovation to help create, specifically design, and assess preventive or therapeutic tools. Computers and games share a design conception that allows innovative approaches to overcome barriers of the real world by creating their own rules. Yet, despite the potential interest in such tools to improve treatment of mental disorders and to help prevent them, the field remains understudied and information is under-disseminated in clinical practice. Some studies have shown, however, that there is potential interest and acceptability of tools that support various vehicles, rationales, objectives, and formats. These tools include traditional games (e.g., chess games), popular electronic games, board games, computer-based interventions specifically designed for psychotherapy or cognitive training, virtual reality, apps for smartphones, and so forth. Computers and games may offer a true opportunity to develop, assess, and disseminate new prevention and treatment tools for mental health and well-being. Currently, there is a strong need for state-of-the-art information to answer questions such as the following: Why develop such tools for mental health and well-being? What are the potential additions to traditional treatments? What are the best strategies or formats to improve the possible impact of these tools? Are such tools useful as a first treatment step? What is the potential of a hybrid model of care that combines traditional approaches with games and/or computers as tools? What games and applications have already been designed and studied? What is the evidence from previous studies? How can such tools be successfully designed for mental health and well-being? What is rewarding or attractive for patients in using such treatments? What are the worldwide developments in the field? Are some protocols under development? What are the barriers and challenges related to such developments? How can these tools be assessed, and how can the way that they work, and for whom, be measured? Are the potential benefits of such products specific, or can these additions be attributed to nonspecific factors? What are the users’ views on such tools? What are the possible links between such tools and social networks? Is there a gap between evidence-based results and market development? Are there any quality challenges? What future developments and studies are needed in the field?

Current Catalog

Author : National Library of Medicine (U.S.)
Publisher : Unknown
Page : 924 pages
File Size : 45,8 Mb
Release : 1968
Category : Medicine
ISBN : UOM:39015007732111

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Current Catalog by National Library of Medicine (U.S.) Pdf

First multi-year cumulation covers six years: 1965-70.