Cool Board Games

Cool Board Games Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Cool Board Games book. This book definitely worth reading, it is an incredibly well-written.

The Ravens of Thri Sahashri

Author : Anonim
Publisher : Unknown
Page : 0 pages
File Size : 45,5 Mb
Release : 2016
Category : Card games
ISBN : 147281634X

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The Ravens of Thri Sahashri by Anonim Pdf

Cool Board Games: Crafting Creative Toys & Amazing Games

Author : Rebecca Felix
Publisher : ABDO
Page : 35 pages
File Size : 46,8 Mb
Release : 2016-01-01
Category : Juvenile Nonfiction
ISBN : 9781680772913

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Cool Board Games: Crafting Creative Toys & Amazing Games by Rebecca Felix Pdf

Kids can make their own fun with Cool Board Games! This title has everything needed to create one-of-a-kind board games. Readers will create Mini Magnetic Battleship, The Game of Your Life, Giant Outdoor Checkers and more! Step-by-step photos, materials lists, and extra tips and tricks get kids started. Aligned to Common Core Standards and correlated to state standards. Checkerboard Library is an imprint of Abdo Publishing, a division of ABDO.

Boardgames That Tell Stories

Author : Portal Games
Publisher : Unknown
Page : 266 pages
File Size : 52,8 Mb
Release : 2015-11-25
Category : Board gamers
ISBN : 8360525463

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Boardgames That Tell Stories by Portal Games Pdf

A group of the finest boardgame designers answered Ignacy Trzewiczek's invitation to take part in creating the book. They shared their anecdotes, tips and memoirs, making the book an unique trip over different designing styles, a formidable guide into the world of boardgame creation. Learn about process of design such games like Robinson Crusoe, Pathfinder, Hanabi, Neuroshima Hex and many other!--

Grown and Flown

Author : Lisa Heffernan,Mary Dell Harrington
Publisher : Flatiron Books
Page : 352 pages
File Size : 46,7 Mb
Release : 2019-09-03
Category : Family & Relationships
ISBN : 9781250188953

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Grown and Flown by Lisa Heffernan,Mary Dell Harrington Pdf

PARENTING NEVER ENDS. From the founders of the #1 site for parents of teens and young adults comes an essential guide for building strong relationships with your teens and preparing them to successfully launch into adulthood The high school and college years: an extended roller coaster of academics, friends, first loves, first break-ups, driver’s ed, jobs, and everything in between. Kids are constantly changing and how we parent them must change, too. But how do we stay close as a family as our lives move apart? Enter the co-founders of Grown and Flown, Lisa Heffernan and Mary Dell Harrington. In the midst of guiding their own kids through this transition, they launched what has become the largest website and online community for parents of fifteen to twenty-five year olds. Now they’ve compiled new takeaways and fresh insights from all that they’ve learned into this handy, must-have guide. Grown and Flown is a one-stop resource for parenting teenagers, leading up to—and through—high school and those first years of independence. It covers everything from the monumental (how to let your kids go) to the mundane (how to shop for a dorm room). Organized by topic—such as academics, anxiety and mental health, college life—it features a combination of stories, advice from professionals, and practical sidebars. Consider this your parenting lifeline: an easy-to-use manual that offers support and perspective. Grown and Flown is required reading for anyone looking to raise an adult with whom you have an enduring, profound connection.

It's All a Game

Author : Tristan Donovan
Publisher : Macmillan
Page : 294 pages
File Size : 52,7 Mb
Release : 2017-05-30
Category : Games & Activities
ISBN : 9781250082732

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It's All a Game by Tristan Donovan Pdf

"[A] timely book...It’s All a Game provides a wonderfully entertaining trip around the board, through 4,000 years of game history."—The Wall Street Journal Board games have been with us longer than even the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, British journalist and renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games--from chess to Monopoly to Settlers of Catan, and more--have captured hearts and minds all over the world for generations.

Eurogames

Author : Stewart Woods
Publisher : McFarland
Page : 269 pages
File Size : 53,6 Mb
Release : 2012-08-30
Category : Games & Activities
ISBN : 9780786467976

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Eurogames by Stewart Woods Pdf

While board games can appear almost primitive in the digital age, eurogames--also known as German-style board games--have increased in popularity nearly concurrently with the rise of video games. Eurogames have simple rules and short playing times and emphasize strategy over luck and conflict. This book examines the form of eurogames, the hobbyist culture that surrounds them, and the way that hobbyists experience the play of such games. It chronicles the evolution of tabletop hobby gaming and explores why hobbyists play them, how players balance competitive play with the demands of an intimate social gathering, and to what extent the social context of the game encounter shapes the playing experience. Combining history, cultural studies, leisure studies, ludology, and play theory, this innovative work highlights a popular alternative trend in the gaming community.

GameTek

Author : Geoffrey Engelstein
Publisher : HarperCollins
Page : 193 pages
File Size : 49,6 Mb
Release : 2019-02-01
Category : Games & Activities
ISBN : 9781460711125

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GameTek by Geoffrey Engelstein Pdf

What games can teach us about life, the universe and ourselves. If you shuffle a deck of cards what are the odds that the sequence is unique? What is the connection between dice, platonic solids and Newton's theory of gravity? What is more random: a dice tower or a number generator? Can you actually employ a strategy for a game as basic as Rock-Paper-Scissors? These are all questions that are thrown up in games and life. Games involve chance, choice, competition, innovation, randomness, memory, stand-offs and paradoxes - aspects that designers manipulate to make a game interesting, fun and addictive, and players try to master for enjoyment and winning. But they also provide a fascinating way for us to explore our world; to understand how our minds tick, our numbers add up, and our laws of physics work. This is a book that tackles the big questions of life through the little questions of games. With short chapters on everything from memory games to the Prisoner's Dilemma, to Goedel's theorems, GameTek is fascinating reading anyone for who wants to explore the world from a new perspective - and a must-read book for serious designers and players. PRAISE 'Math, physics, psychology and all the other stuff you didn't even realise you were using while playing board games! Dr E has opened the door to the game under the game in fascinating, fun detail. Now you have NO reason to ever lose again! Rock!' Tommy Dean, board-gamer and stand-up comic

Games

Author : C. Thi Nguyen
Publisher : Oxford University Press, USA
Page : 253 pages
File Size : 52,9 Mb
Release : 2020
Category : Games & Activities
ISBN : 9780190052089

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Games by C. Thi Nguyen Pdf

"Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use and what goals to take on. In other words, they specify a form of agency. Games work in the medium of agency. And to play them, we take on alternate agencies and submerge ourselves in them. What can we learn about our own rationality and agency, from thinking about games? We learn that we have a considerable degree of fluidity with our agency. First, we have the capacity for a peculiar sort of motivational inversion. For some of us, winning is not the point. We take on an interest in winning temporarily, so that we can play the game. Thus, we are capable of taking on temporary and disposable ends. We can submerge ourselves in alternate agencies, letting them dominate our consciousness, and then dropping them the moment the game is over. Games are, then, a way of recording forms of agency, of encoding them in artifacts. Our games are a library of agencies. And exploring that library can help us develop our own agency and autonomy. But this technology can also be used for art. Games can sculpt our practical activity, for the sake of the beauty of our own actions. Games are part of a crucial, but overlooked category of art - the process arts. These are the arts which evoke an activity, and then ask you to appreciate your own activity. And games are a special place where we can foster beautiful experiences of our own activity. Because our struggles, in games, can be designed to fit our capacities. Games can present a harmonious world, where our abilities fit the task, and where we pursue obvious goals and act under clear values. Games are a kind of existential balm against the difficult and exhausting value clarity of the world. But this presents a special danger. Games can be a fantasy of value clarity. And when that fantasy leaks out into the world, we can be tempted to oversimplify our enduring values. Then, the pleasures of games can seduce us away from our autonomy, and reduce our agency."--

Designing Board Games

Author : Kristin Fontichiaro
Publisher : Cherry Lake
Page : 24 pages
File Size : 49,9 Mb
Release : 2017-01-01
Category : Juvenile Nonfiction
ISBN : 9781634722544

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Designing Board Games by Kristin Fontichiaro Pdf

Designing and playing your own board games can be a lot of fun. Through simple text written to foster creativity and problem solving, students will learn the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.

Libraries Got Game

Author : Brian Mayer,Christopher Harris
Publisher : American Library Association
Page : 145 pages
File Size : 46,6 Mb
Release : 2010
Category : Language Arts & Disciplines
ISBN : 9780838910092

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Libraries Got Game by Brian Mayer,Christopher Harris Pdf

A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board gameswhich are worlds apart from games produced strictly for the educational market can become curricular staples for students young and old.

The War-Torn Kingdom

Author : Jamie Thomson,Dave Morris
Publisher : Unknown
Page : 104 pages
File Size : 53,5 Mb
Release : 2016-01-15
Category : Electronic
ISBN : 1909905232

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The War-Torn Kingdom by Jamie Thomson,Dave Morris Pdf

Set out on a journey of fabulous adventure in lands beyond the limit of your imagination. Choose for yourself what role to play, where to venture, and what rewards to seek. In THE WAR-TORN KINGDOM, revolution rages in Sokara. You can join forces with the king to restore his throne - or look for profit in the pay of the dictator, Grieve Marlock. Use fighting skills or sorcery, bribery or skulduggery to survive the assassins in the city backstreets. Descend to the sewers of Yellowport to defeat the vile rat-king, Skabb. Retrieve the golden net of the gods from the Repulsive Ones deep beneath the sea - and use the rewards of your victories to travel beyond the boundaries of the known world in the world's first open world gamebook saga. Your journeys will bring you foes and friends, danger and triumph, fortune and fame - and more adventures than you ever dreamed of. Role-playing as you've never known it before - in the amazing world of the FABLED LANDS.

Taming Gaming

Author : Andy Robertson
Publisher : Unbound Publishing
Page : 379 pages
File Size : 47,8 Mb
Release : 2021-01-21
Category : Computers
ISBN : 9781783528936

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Taming Gaming by Andy Robertson Pdf

Video games can instil amazing qualities in children – curiosity, resilience, patience and problem-solving to name a few – but with the World Health Organisation naming gaming disorder as a clinically diagnosable condition, parents and carers can worry about what video games are doing to their children. Andy Robertson has dealt with all of the above, not just over years of covering this topic fo newspapers, radio and television but as a father of three. In this guide, he offers parents and carers practical advice and insights – combining his own experiences with the latest research and guidance from psychologists, industry experts, schools and children's charities – alongside a treasure trove of 'gaming recipes' to test out in your family. Worrying about video game screen time, violence, expense and addiction is an understandable response to scary newspaper headlines. But with first-hand understanding of the video games your children love to play, you can anchor them as a healthy part of family life. Supported by the www.taminggaming.com Family Video Game Database, Taming Gaming leads you into doing this so that video games can stop being a point of argument, worry and stress and start providing fulfilling, connecting and ambitious experiences together as a family.

Your Move

Author : Jonathan Kay,Joan Moriarity
Publisher : Sutherland House Books
Page : 0 pages
File Size : 42,8 Mb
Release : 2019-09-11
Category : Family & Relationships
ISBN : 1999439546

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Your Move by Jonathan Kay,Joan Moriarity Pdf

The great board game revolution is here-- What do these games tell us about our society, our relationships, and ourselves? "Games, Jonathan Kay and Joan Moriarity show in this lively and insightful book, are not just fun and games: they allow us to explore the complexities of the world, from evolution to war to climate." - STEVEN PINKER, Johnstone Professor of Psychology, Harvard University, and author of Enlightenment Now: The Case for Reason, Science, Humanism, and Progress "Kay and Moriarity are both skilled writers and elucidators, and their voices are distinct enough to provide the book with a pleasing yin and yang. It's a far more perceptive and intriguing book than it appears at first blush, particularly for those readers who have never thought of games as an artistic medium - at least not one that comments on society." - KIRKUS REVIEWS Board games are among our most ancient and beloved art forms. During the rise of digital media, they fell from prominence for a decade or two but today they are in a new golden age. They're ingeniously designed, beautiful to look at, and exhilarating to play. Games are reclaiming their place in our culture, as entertainment, social activity, and intellectual workout equipment. Alone among all art forms, games require their audience (called "players") to participate. If nobody's playing, there is no game. As a result, games can tell far more about us than our TV shows, movies or music ever could. How does The Game of Life illustrate our changing attitudes about virtue? How does a World War II conflict simulation game explain the shortcomings of a failed novelist? Each chapter of Your Move examines one game, and what it reveals about our culture, history, society, and relationships. The book's two co-authors bring the perspectives of a writer who plays, and a player who writes. Before Jonathan Kay began his distinguished career as an author and commentator, he had a passion for games, and in recent years he has rediscovered them. Meanwhile, Joan Moriarity's career has been spent designing, developing, distributing, art directing, recommending and teaching board games and, recently, writing about them for a wider audience. With its short, punchy essays, and beautiful photographs of the games themselves, every chapter will be a worthwhile read in itself, and the book overall will leave you inspired to discover the truths of your own inner and outer world through play -- whether you're a seasoned veteran or a total newcomer.

Favorite Board Games You Can Make and Play

Author : Asterie Baker Provenzo,Eugene F. Provenzo,Peter A. Zorn
Publisher : Courier Corporation
Page : 258 pages
File Size : 43,8 Mb
Release : 1990-01-01
Category : Games & Activities
ISBN : 9780486264103

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Favorite Board Games You Can Make and Play by Asterie Baker Provenzo,Eugene F. Provenzo,Peter A. Zorn Pdf

Instructions, over 300 illustrations for creating boards and playing pieces for 39 games: Pachisi, Alquerque, Solitaire, Queen's Guard, 35 others. Lexicon, supply list, more.

The Book of Classic Board Games

Author : Sid Sackson
Publisher : Klutz
Page : 0 pages
File Size : 43,8 Mb
Release : 1991
Category : Board games
ISBN : 0932592945

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The Book of Classic Board Games by Sid Sackson Pdf

Definitive rules for 15 classic games, each illustrated in a different and beautiful style. Comes with a supply of black and white playing pieces and a pair of dice, all of which can always be kept handy in the book's bound-in, zip-up storage pouch. Neat!